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Video games, a trend that did not become mainstream until the 1970s is booming in the
modern day. With the rise of gaming, a new set of careers were founded ranging from content
creators to professional players, video games are taking over the globe and taking over the time
of children and adults alike. In recent history, games such as Fortnite smashed open doors for
thousands of people around the world to turn playing games into a profession. Fortnite, in its
popularity, became the primary occupant of millions of kids' time around the world. Fortnite
allowed you to compete to qualify in their “world cup” from home with no cash sign up. If you
managed to qualify you would earn at least fifty-thousand USD with the champion receiving a
total of three million USD. In recent years, gaming has become a serious problem for many
people around the world. Video games in nature are addictive, they spike dopamine levels in
your brain. This combined with the ability to earn vast sums of money through games such as
Fortnite, created a craze through the world that revolutionized the world of gaming forever. This
quickly became a problem, some students would move to online school in order to have more
time to try and practice in order to qualify for the “world cup” while many children would just play
the game for fun. Whatever the case may be, it occupied hours upon hours of time among
juveniles. In reaction to this massive spike in people playing video games, addiction became a
real problem among many people. In 2018, the World Health Organization or WHO officially
declared video game addiction as a mental disorder. Although, recently gaming is climbing and
reaching new heights, the studies behind gaming have been going on for years. With articles
ranging from psychological effects of exercise using video games to video games being able to
be used in a learning environment. Video games affect your brain in many different ways and
psychology has been trying to find positive ways to use video games, as a method of growth
brain. In a study, conducted in 2005 by Nicholas L. Carnagey and Craig A. Anderson, they
explore the effects of violent video games and how reward and punishment in them can
determine aggressive behavior and aggressive thinking. In this experiment, the authors took
three different groups and tested them within a racing game that varied between each group.
Within the first group, all violence was rewarded while in the second group, all violence was
punished. The third group however, the game included no violence what so ever. The
participants were then measured for aggressive behavior, cognition, and affect. The results
showed that while rewarding violence increased both hostile emotions, aggressive thinking, and
behavior. While punishing violence increased hostile emotions, but did not increase aggressive
thinking or behavior. Overall, the study proved common sense, in that if you encourage
aggressive behavior through a system of rewards then you will see a spike in aggressive
behavior due to aggressive thinking. The way video games can affect your mind is intriguing,
but the real value in this study is the proof of the changes in behavior. Video games much like
books or movies have a plethora of genres to explore, ranging from violent games to games
where you simply just peacefully farm fields. This is just one of the many effects video games
Video games can also have a positive influence on your brain. In a study conducted by
William D. Russell and Mark Newton. They explore the possibility of an alternative form of
exercise through video games. During this study, Russell and Newton took a sample size of
college students in order to test their emotions, attention, as well as other factors in determining
the similarities between traditional exercise and exercise through alternative means such as
Interactive Video Game Technology or IVGT. The study consisted of several groups such as
ones who traditionally exercised, ones who exercised through the means of IVGT, and ones
who just simply played on the IVGT. The study concluded that although different IVGT, could
provide the same type of short-term effect as traditional exercise could while also opening a
medium to other students who aren’t traditionally into exercising. The positive effects from
exercising through video games could boost you psychologically in the same way traditional
exercise could. The psychological effect of video games on your brain in this case is positive,
and can help physical educators attract more students' involvement in exercise.
Video game addiction has been around long before it was deemed a mental disorder by
the WHO. In 2009, Douglas Gentile conducted a national study about the pathological use of
video games in youths aged 8 to 18. The sample size was 1,178 Americans who were randomly
selected across the country ages varying from 8 to 18 years old. The criteria for a pathological
gamer was straightforward pathological gamers spent on average about twice as long as
non-pathological gamers playing video games, and also received poorer grades in school. They
also suffered from attention problems. This method could determine pathological gamers
regardless of age, sex, and the weekly amount played. The results eventually concluded that
pathological gaming can be measured reliably regardless of other variables such as age, sex,
and weekly amount played. Gentile created a metric in order to deem if people were suffering
from a video game addiction. Video game addiction can lead to several problems mentally,
Gentile explores a few of these problems in the article, such as poorer grades in school and
attention problems.
Some psychologists believe in the positives of gaming and their ability to help those
already suffering from learning disabilities. In 2009, Elizabeth S. Simpson released a study
exploring video games’ ability to help those with learning disabilities. Drawing from literature on
Universal Design for Learning Principles and self-determination, the theory was constructed by
Simpson, that students with learning disabilities who suffer from the traditional classroom setting
could be helped through an interactive online classroom that utilizes video games. This change
allows for students to be autonomous, goal oriented, self directed, and successful in a way they
wouldn’t be able to before. This theory concludes that video simulations can provide optimal
learning environments more than a traditional classroom can. The study entails that teachers
need to incorporate video games into their classrooms as a tool to teach the youth of today. It
also finishes off the theory stating that perhaps the children we see struggling are just victims of
the normal classroom, and can succeed in a classroom brought about digitally in order for them
to reach their full potential as learners. With this study, Simpson found the ability to help children
by virtually constructing a scenario tailored just for the child and their specific needs. This
allowed the video games to help develop children and make them feel more included in
everyday school settings. The effect of video games in this scenario, can transform lives of
millions of students around the world, who struggle and suffer in classroom settings.
The mental effect of video games can come down to even just the timing of when you
start playing in comparison to other students. In 2010, A study was conducted by Weis and
Cerankosky, exploring the idea that the arrival of a video game system can influence a drastic
change in behavior. The study introduces a group of boys who have not owned video games yet
and promises them a new system. The boys then started with a baseline to gauge their
academics and then the study began. A group of boys was poised to receive the system
immediately while the other group was set to receive their system only after a follow up
assignment, the results are shocking. The boys who received the system only slightly later than
those who received theirs immediately, tested higher, were more engaged in after-school
activities, and had higher reading and writing scores overall. The amount of video game play
was directly proportional to the score they were receiving in school. The results show that the
time of arrival of video games can displace after school activities while also interfering with the
development of reading and writing skills in some of the children. The study was conducted in
2009 and proves correct to this day. The correlation between video games and children has only
risen with hit popular games such as fortnite releasing, causing a storm not only in the industry
but also in social media. The accessibility of games is becoming easier and kids are becoming
easily more interested in playing video games than their everyday reality. This study is proof of
the ability for the slight difference in timing can influence a great amount in the development of
children. Children who received gaming immediately suffered in comparison to those who
received gaming later on. This timing can change a lot in a child’s development.
The psychological effects of gaming are varied. They can range from an increase in
aggressive behavior to positive learning experiences. Although the effects vary one thing
remains a constant, video games have a huge impact on the development of children. In any
scenario, video games can rewire the brain of a developing child whether that be in a positive
way through IVGT exercise or a negative way such as increase in aggression. Video games can
affect your school work and your attention span. They create changes in your brain from an
early age and can even lead to an addiction. All things considered it depends on the user. Much
like a number of hobbies and activities, video games should be used in moderation. Gaming is a
fast growing genre, and will only continue to grow as we advance in technology. It is important
to know the effects of gaming and how they can affect you or a loved one.
I Dream in Pixels
It’s 2:45 PM. I wake up and finish off what’s left of the Red Bull on my bedside table. I
dragged myself out of bed to the mental prison, I spent thousands of dollars building. As the
Windows startup sound blares through my headphones, I open my snapchat to see if anybody
has messaged me. Read, a word that has seemed to haunt my social interactions with girls ever
since I decided to leave high school in exchange for online classes. Nothing new here, I check it
everyday when I wake up and there’s never a response. Why would today be any different? I
guess you could say I have trouble talking to women unless they’re 2D or high definition. I
learned everything I know about social interaction through the internet. I would dream of finally
meeting a girl who understands me. My brain much like my iPhone and Twitter, was set on dark
mode. I longed for a genuine and real connection. Then my phone dinged... She’s beauty, She’s
grace, She had a profile picture of her gorgeous face. We would spend hours messaging each
other back and forth. I memorized everything she said, so when she fell asleep I could try and
guess her passwords. I couldn’t tell you what’s wrong with me but I’m scared, upset, and lonely.
I know I sound insane, but that’s included in the package. If she can’t handle me at my worst
then she doesn’t deserve my mental baggage. I think I might be a threat to myself. Why is she
running? I’m giving her half my monthly income, does she not like my ideas of affection? Maybe
my affection all this time was based around an artificial perception. Did I mention, I have
depression, although maybe it’s also important to state that it’s self diagnosed. I thought She
was going to be the one to fix me. I just wanted to be the guy who would stalk her affections. I
can’t seem the error of my ways. I scoured her social media for answers and couldn’t find any
just some liked pictures of a boy band. I’m obsessed, maybe a single message more will make
her forget every guy that has come before me. I like her and she liked my attention. We used to
sleep on call together, and while I slept she found other people to talk to. I liked her and she
thought I was a maniac. She skipped straight to the end and completely blocked all contact.
That didn’t stop me, I made another account and started massaging her again. That was the last
straw. She sought out police intervention. How can I live on without her? There is constant pain
in every direction, my body weeps, I am in a constant state of disbelief. My ideals were based
on obsessive media, maybe if I acted like all those other boys, you’ll respond to my DM’s. I’m
not crazy or obsessive, I just ooze masculine passion. Fine, who needs her anyways. I got
Alexa and Siri to keep me company. What have I done? Who am I? I have spent the past ten
years of my life wasting away my mental state with an RGB keyboard and monitor. I was in love
with a girl who I had never met before all because she decided to say hi to me. I can barely talk
to people, due to the social anxiety I developed with artificial connections online. I have dreams
of playing tetris. She was supposed to fix me but I ended up breaking her. Now I have a
restraining order, and an account suspension of every social media platform. My brain is a void.
It is a constant state of darkness and entropy. I don’t know what I’m capable of. Maybe she was
right, maybe I am a maniac. I grew up on the internet, it raised me like I was it’s child. I was
taught terrible things at a young age and I haven’t been able to forget them ever since. I’ve seen
everything there is to see on the internet. The internet is a toxic place but I’ve grown an
immunity. I’ve been taking daily doses of the poison and filth and over time my brain has grown
immune to the toxins of the internet, but then again maybe that’s just what I want to believe. I
can’t accept my own faults and my own character flaws. It must be something else it can’t be
me, that would make me insane and me being insane well that’s just crazy talk. I can’t think of a
time without the internet, without pixels clouding my vision of the real world. As I descend into
pure madness surrounded by individuals that are just figments of my imagination, I ponder life
and its meaning. I have nobody. I’m scared and lonely. I have fallen into the abyss and I’m never
going to escape. I can only embrace the darkness within me, I have dedicated myself to the
darkness. The only light I need is blue. My dreams will remain in pixels. After this revelation,
only one thought comes to my mind and will haunt me for the rest of my life. The internet has
ruined me.
Bibliography
Carnagey, N. L., & Anderson, C. A. (2005). The Effects of Reward and Punishment in Violent
Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, 16(11),
882-889. doi:10.1111/j.1467-9280.2005.01632.x
Gentile, D. (2009). Pathological Video-Game Use Among Youth Ages 8 to 18. Psychological
Science, 20(5), 594-602. doi:10.1111/j.1467-9280.2009.02340.x
Russell, W. D., & Newton, M. (2008). Short-Term Psychological Effects of Interactive Video
Game Technology Exercise on Mood and Attention. Retrieved November 26, 2020, from
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.583.9284
Simpson, E. S. (2009). Video Games as Learning Environments for Students with Learning
Disabilities. Children, Youth and Environments, 19(1), children in technological environments,
306-319.
Weis, R., & Cerankosky, B. C. (2010). Effects of Video-Game Ownership on Young Boys’
Academic and Behavioral Functioning. Psychological Science, 21(4), 463-470.
doi:10.1177/0956797610362670