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NR Solo Stand Your Ground
NR Solo Stand Your Ground
by Don Riddle
The Runner’s deck should be made of the following (all cards are from one Base set):
Identity card
Programs
Gordian Blade x2
Ninja x2
Corroder x2
Parasite x3
Hardware
Grimoire x1
The Toolbox x1
Cyberfeeder x3
Resources
Sacrificial Construct x2
Crash Space x2
Ice Carver x1
Access to Globalsec x2
Events
Easy Mark x3
Stimhack x3
Sure Gamble x3
Shuffle all the above cards together (except for the Identity card and the set-aside copy of Crypsis).
Give the Runner 5 credits. Put the set-aside “Crypsis” into play.
1st step:
On a result of 1-5, give the Runner that many credits from the Bank.
On a result of 6, the Runner takes 1 net damage and makes a run on R&D bypassing all Ice.
2nd step:
A) If the Runner has a Crypsis in play that does not have a virus counter, he will pay 1 credit to put a virus
counter onto it, if he can.
B) If the Runner has any number of tags, she will pay 2 credits each to remove as many of them as she
can afford.
D) If the first card the Runner revealed this turn was either unable to be played for any reason or an
Event card (whether she was able to play it or not), she will reveal and attempt to play the next top card
of the stack also.
3rd step:
Roll a six-sided die and the Runner makes a run according to the chart below.
If the Runner has 10 or more credits after the 1st time this step is completed this turn, repeat this entire
step once.
1 If there are facedown cards in Archives, Runner runs on Archives. Otherwise, roll again.
4 or 5 Runner runs on a random non-empty Remote Server. If there are none, Runner runs on HQ
instead.
6 Runner takes 1 net damage and runs on R&D bypassing all Ice.
The Corporation’s turn is played exactly as in normal Netrunner. You may play with any Corporation deck,
constructed as you choose. The game begins with the Corporation's turn as normal.
Additional Rules
Treat Kate “Mac” McCaffrey’s Identity card as if it were blank. (For a more difficult challenge, disregard
this rule.)
The Runner has no grip. Whenever the Runner would take any type of damage, discard cards from the
top of his Stack instead. If the Stack ever has 0 cards, the Runner flatlines. Also, if he ever receives a 6th
brain damage token, he flatlines.
The Runner has infinite Memory Units.
The Runner will only use Crypsis if he has no other Icebreaker in play capable of handling the Ice he is
currently encountering.
The Runner will always pay whatever it takes to break subroutines on Ice, and will always break
subroutines that “end the run” first. When approaching Ice, the Runner will only “jack out” if (counting
the credits she would need to spend to match the Ice’s strength) she will not be able afford to break any
“end the run” subroutines. For this variant’s purposes, the Runner can “jack out” before encountering
the first piece of ice she approaches on a run. (Important: The Runner does not “see” the other Ice
behind the Ice she is currently approaching/encountering and so continues running as long as she can
afford to according to these rules, even if it ends up being a waste of credits for her.)
When the Runner accesses a card (or cards) from R&D, reveal the card. If the card is an Agenda, the
Runner scores it. If it is an Asset, the Runner will trash it if he can afford to. Any other cards he accesses
from R&D (including Assets he can’t afford to trash) are placed on the bottom of R&D.
Whenever the Runner has to make a choice between available targets, determine the choice randomly.
When the Runner plays “Stimhack,” only choose randomly between any servers which are non- empty.
When the Corp initiates a Trace, the Runner will pay whatever it takes to improve her link strength but
only if it will stop the Trace.
The Runner will always trash accessed cards (which have a trash cost) if she can afford the cost.
The Runner will always use “re-occurring” credits to pay costs first.
The Runner will always use “trash” effects on her cards to prevent damage or loss of programs.
Whenever the Runner would lose a “click,” he loses a credit instead. If he has no credits, discard the top
card of the Stack instead.