Professional Documents
Culture Documents
Thaumatergy
Minor Illusion
LEVEL ONE
Cause Fear
False Life
LEVEL TWO
Command
Hold Person
LEVEL THREE
Fear
Dissonant Whispers
Crown Of Madness
LEVEL FOUR
Death Ward
LEVEL FIVE
Animate Dead
Vampiric Touch
Dream
LEVEL SIX
Anti-Life Shell
Shadow Of Moil
LEVEL SEVEN
Blight
Death Ward
LEVEL NINE
Cloudkill
Phantasmal Killer
In combat, creatures within thirty feet of you (who can see you) must make a wisdom saving
throw during your first turn of the encounter (DC 8). On a failed save they become Shaken
(consult fear stages) for the duration of the first round.
You can use this ability a number of times equal to your Wisdom modifier (a minimum of
once) and regain all expended uses when you finish a long rest.
At higher levels, raise the wisdom save DC by your Cleric level minus one. At level eight,
enemies become panicked rather than shaken.
You have advantage on all saving throws for fear effects enemies use against you.
You gain temporary hitpoints equal to your cleric level. If you are reduced to zero hitpoints, you may use
your reaction to make a single melee or first level spell attack before you fall. All death saving throws are
made with advantage.
If the creature succeeds their initial wisdom saving throw, you will perform an attack of opportunity
without being transported. Subtract 1d4 from the damage total against the creature.