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Base Fort Ref Will

Level Attack Bonus Save Save Save


1st 1 2 0 0
2nd 2 3 0 0
3rd 3 3 1 1
4th 4 4 1 1
5th 5 4 1 1
6th +6/+1 5 2 2
7th +7/+2 5 2 2
8th +8/+3 6 2 2
9th +9/+4 6 3 3
10th +10/+5 7 3 3
11th +11/+6/+1 7 3 3
12th +12/+7/+2 8 4 4
13th +13/+8/+3 8 4 4
14th +14/+9/+4 9 4 4
15th +15/+10/+5 9 5 5
16th +16/+11/+6/+1 10 5 5
17th +17/+12/+7/+2 10 5 5
18th +18/+13/+8/+3 11 6 6
19th +19/+14/+9/+4 11 6 6
20th +20/+15/+10/+5 12 6 6
Spells per Day
Special 1st 2nd 3rd 4th
Magic aura, detect magic, smite evil 1/day — — — —
Divine grace, lay on hands — — — —
Magic Protection, divine health — — — —
Silence (3+CHA mod per day) 0 — — —
Smite evil 2/day, special familiar 0 — — —
Dispel Magic 1/week 1 — — —
1 — — —
1 0 — —
Dispel Magic 2/week 1 0 — —
Smite evil 3/day 1 1 — —
1 1 0 —
Dispel Magic 3/week 1 1 1 —
1 1 1 —
2 1 1 0
Dispel Magic 4/week, smite evil 4/day 2 1 1 1
2 2 1 1
2 2 2 1
Dispel Magic 5/week 3 2 2 1
3 3 3 2
Smite evil 5/day 3 3 3 3

Beginning at 3rd level, a paladin of Mystra gains spell


resistance of 12 + her charisma modifier. Each ally
within 10 feet of her gains a spell resistance of 12.
This ability functions while the paladin is conscious,
but not if she is unconscious or dead.

Upon reaching 5th level, a paladin of Mystra gains the


service of an unusually intelligent, strong, and loyal
familiar to serve her in her crusade against evil
magic.
https://www.d20srd.org/srd/monsters/shockerLizard
.htm

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