This document outlines the progression of base attack bonus, saves, spells per day, and special abilities for a paladin of Mystra from levels 1-20. It shows increases to attack bonus, saves, and spells known at each level. At level 3 paladins gain spell resistance and the ability to grant it to allies. At level 5 they gain a shocker lizard familiar to assist in their crusade against evil magic.
This document outlines the progression of base attack bonus, saves, spells per day, and special abilities for a paladin of Mystra from levels 1-20. It shows increases to attack bonus, saves, and spells known at each level. At level 3 paladins gain spell resistance and the ability to grant it to allies. At level 5 they gain a shocker lizard familiar to assist in their crusade against evil magic.
This document outlines the progression of base attack bonus, saves, spells per day, and special abilities for a paladin of Mystra from levels 1-20. It shows increases to attack bonus, saves, and spells known at each level. At level 3 paladins gain spell resistance and the ability to grant it to allies. At level 5 they gain a shocker lizard familiar to assist in their crusade against evil magic.
Beginning at 3rd level, a paladin of Mystra gains spell
resistance of 12 + her charisma modifier. Each ally within 10 feet of her gains a spell resistance of 12. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
Upon reaching 5th level, a paladin of Mystra gains the
service of an unusually intelligent, strong, and loyal familiar to serve her in her crusade against evil magic. https://www.d20srd.org/srd/monsters/shockerLizard .htm