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How To Draw Manga Vol. 29 Putting Things in Perspective PDF
How To Draw Manga Vol. 29 Putting Things in Perspective PDF
1-K:W 10 DPAW
: 4-7661 -1256-3
=- _.,_ bound in China
Introduction Why Draw Backgrounds? I
Backgrounds indicate where
characters are. They are drawn
to illustrate places and
situations.
SLAM
Ah. Somebody
just appeared 1... 1can't stop!
from around
the corner!
Better take a
sho rtcut!
PITTER-PATTER
7
Table of Contents
8
Chapter 4 Chapter 5
Drawing Indoor Scenes How to Draw Backgrounds
Hallways/Stairs/Small Objects ........... 79 Learning by Doing ...................................109
How to Make a Narrow Hallway Look Wide ..... 80 Process of Drawing Manga Backgrounds ...... 11 0
Classroom: How to Draw Desks ....................... 83 1. Drawing a residential area
• Common chair/desk composition 2. Drawing a school
and the horizon 3. Pen drawing
Distance Between Characters and Walls ......... 88 4. Erasing and white correction fluid
How to Draw Indoor Scenes (Living room) ...... 90 5. Adding tone 1 - Residential area
1. Drawing the opposite wall 6. Adding tone 2 - School
2. Drawing a rough sketch Comparison of Characters and Objects ......... 122
3. Drawing a couch.
4. Drawing a table. Chapter 6
5. Drawing a TV stand. Special Effects and Character
Drawing Small Indoor Objects ......................... 95 Representation Using Perspective .. 125
• Small objects on tables and desks - 1 Drawing Special Effect Lines and
Drawing without using perspective Sound Words Using Perspective .......................... 126
• Small objects on tables and desks - 2 Creating a Greater Sense of Existence
Drawing using perspective Using Minor Techniques ...................................... 129
• How to draw cups: Circles on tables Drawing with Perspective Rulers ........................130
• Drawing small objects Special Effects Using Perspective Techniques ..... 132
Using cellular phones as an example Various wide angles ............................................ 135
Drawing Beds .................................................100 Examples/Changing Camera Angles .................... 136
Drawing Doors ............................................... 102
• Structure of doors
• Opening doors
• Examples of open doors
Drawing Stairs .......................... ..................... 105
• Looking down a flight of stairs
• Side view of stairs
• Distinguishing features of stairs
9
. --
-:=:-·- ----~~--
~ =- _...J-
----------~
~
- ----:.::--=
- ~f~---....,.,;,_~~
--::;:;:: -;-.:-
- ~
'l -.. . _ _....-:.--=-
:- / -~
~~~~,~~-
When you want to draw a
picture with the main
character standing in a
wasteland, draw a dividing
line between the earth and
the sky (horizon). All
backgrounds begin with
drawing of the horizon.
/\---------'
fl
The expanse of the earth differs
depending on the position of the
horizon.
Column: In Japanese class, the dividing line between the earth and the sky is called chiheisen
(horizon) and the dividing line between oceans and the sky is called suiheisen (horizon), but both
2 are referred to as suiheisen in drawing.
Drawing manga is just like filming a movie. I
When drawing the horizon, pretend like you are filming a
movie and think about where you will hold the camera.
~CD
r1
' ///
: '
~lumn: Why is the horizon on land also called suiheisen in drawing? It is called suiheisen because
it is a horizontal (suihei) line (sen).
13
[I] IDrawing the horizon below (foot level) a character I
Filming conditions
CD Gentle slope
The character will float in the air when the
horizon is drawn below foot level.
•
@ The edge of a cliff is the
height of the horizon
14
'\
mI Drawing the horizon above (the head of) a character I
Drawing the horizon above the head of a character creates the sensation of looking down on the
character. The so-called bird's-eye view. This is a high-angled composition.
Filming conditions .-
Viewing height 7
Filming conditions
@ Low angle
3. Low angle I
is often used for dramatic
: ·esentation.
: w the horizon below the
.~ees of a character when you
81t to make a strong
- ression or give the picture
~ sense of depth or vastness.
17
Presentation: Long shots and close-ups
Think of the
difference between
long shots and
close-ups as a
difference in camera
work (presentation).
Long shots
A long shot is a distant view. It is a form of presentation that
ma~es it look like you are viewing an object from far away.
Long shots are also used when you want to fit both characters
and background into one picture.
Use long shots (viewed from a distance) both indoors and
outdoors when you want to show the entire body of characters.
Long shots are often used for scene changes.
; Technically, wide angle is a word used in photography. A thicker lens than usual is used to make
an impressive effect by making a picture extremely distorted.
19
Vanishing point
The vanishing point is the point
where all perspective lines
converge.
A drawing technique that uses
one vanishing point is called
one-point perspective. There
are also two- and three-point
perspectives, but let's learn
about the vanishing point using
one-point perspective first.
Changing the position of the vanishing point changes how the sides look.
C<Jiumn: When you draw a building, for instance, think about whether you want to see the building from
the right or from the left. If you want to see the building from the right, place the vanishing point
2 in the position shown in the right frame.
agine you are taking a
: ture. If you stand directly in
~ t of your subject, the
•I
8~<o6
= as well.
Side view
is taken from the right side of the road. You can see more of the wall on the left side.
e horizon line
re
perspective lines
erge on it
This is taken from the left. You can see more of the right side of the road.
21
I Simple way to pick a vanishing point I
When you want to draw a
simple building roof or other
objects behind characters, use
one-point perspective. The
vanishing point could be in a
variety of positions, depending
on the diagonal lines of your
outline. Pick a vanishing point
by choosing an angle you like.
Subject
Completed drawing
(Process)
1. Draw outline 2. Draw horizon
Horizon
= a rough drawing
- -=-~ hotograph while t-=oo:+---tr-f-!~~"*"'~~__,..~-+--:1"--v-!H------
:: the depth lines
__ ings and the
se the road
wing the
_ nd, simplify
:- · parts
- - -- g on your
::: d needs (note
:-= photograph is
-=: • reference ___I
: Horizon and vanishing points - In photographs the vanishing point is often not clear.
It is important that you choose a clear horizon and vanishing point for your drawing.
23
[]] Completed rough sketch
K~- ~
ake foreground lines bold and lines in the distance thin.
eave windows and other details for last.
Contour
Drawing thin non-contour
lines creates a three-
2 dimensional effect.
[ID Completion of pen drawing, erasing and applying white-out
25
. . ) One-point perspective is short for "one-point
(Drawings suited to one-pomt perspective perspective drawing." This techniq~e is suited
to drawing indoor scenes and creatmg a sense
of depth.
26
~ oartial depiction) Hallway
Vanishing point
Vanishing point
:::::: ""'F"
three-dimensional effect or a
demanding presence. Use two-
Dlr~l
~
point perspective drawing when
~-
""'~
~~
there are many building standing :--,
side by side or when you can see §
two sides of buildings. vanishing poin
~~~
.6~ r-- ---~--- :::::::::~r::::::
--- 1-- ~ 1'-- r::::
~
--- r- r- r--
:::::: r-- r-- r-
'1)
67'1 · · · · · · I-----~- ~000
>.« • •••• • • r-- r-- r- r=: r- it J
r-- I-- .__ 1-- r-- I-- r-- -..;;::::::::::::::::::::::::::,
§;8 I---- 0 ••••
- 1-r--
1--r-
1-- 1-- I-
-=
•
1 - r-- 1-- 1-- I-
I- P8••• - - -
1,..
,.... t---
- f.- ~
f:~
I
- > --==
-
- ~.:
!)
- I\
- --
- [
= l l< ~
Office buildings drawn with two-point perspective
vanishing point
~
28
Chapter 2
Drawing the Outdoors
From Everyday Scenery to
Outer Space
Think of a roof as
being on top of a ~
box. Anybody can ·~
draw a roof as ~
long as yoi.J know ~
the height and
how the eaves
overhang.
~
Vanishing point
House wall
Roof height
Corner of wall
l
Draw line @ parallel to
the slanted line on this
side of the roof.
®
point of intersection of
lines ® and ®.
'
Draw line @ right along
''
the center.
'
' ·' ,'
'
I
' ''
' ,~,
'
,,
,' I' ' ' ' @
I ''
,, r
,' '' ®
, '
''
'
Line ® can be drawn only after the supplementary line ® has been drawn.
31
!4. Making the roof thicker I
Completed roof ~
l=rJ
33
Create a vanishing point
for slopes in addition to ')i( ,...:- Slope vanishing point
Drawn incorrectly
the normal vanishing
point on the horizon line.
Buildings are drawn
based on the normal
vanishing point, while
\ /Normal vanishing point
slopes are based on the
slope vanishing point. --------------~------------------
Horizon •
r£J
: - ea vanishing point for slopes in addition to the normal
line of the building.
- -· hing point.
Vanishing point
Slope vanishing
point
: Characters on slopes - Draw characters above the horizon as if you were looking up at
them and characters below the horizon as if you were looking down on them. 35
How to Draw Forked Roads
Think of a forked road as an Vanishing point A of a
intersection of two roads with To vanishing point A
straight road
differing vanishing points. Vanishing points 8 and
/~ t
Aerial photograph '
Cof branching roads To vanishing
point 8
To vanishing point
Road 8
'
' ''
''
''
'' '
' ''
'' ''
,' ,' Road A
/
' ''
' /
/ '
Roads 8 and C intersect at a right angle
36
::::; Choose road vanishing points
Road A
The closer the road is to the horizon, the narrower it will look, so
be careful not to make roads B and Ctoo wide.
I
Buildings stand along the road, so
the road vanishing point serves as
the perspective. /
Vanishing point
~/
~ /
/
Attach temporarily -
with masking tape,
etc.
I 2. Use a copier ~
CD Draw a rough sketch in a size that is easy @ Make an enlarged copy
to draw
Do ~-------'
@Trace
Tracing
Tracing is easier if you ose ~a light box.
You will not get a sharp picture if you drawJn
pen and then enlarge. the pen drawing should
be done in the actual size you want.
The completed picture can be pasted to the
manuscript as is or copied in the.same size
and pasted.
Put tracing paper or transparent PPC (copy) paper over the
enlarged rough sketch and draw with pen.
3. Draw guidelin~s-Partition I
nee you have decided on the outer border of
e building, partition the vertical lines.
n: One trick is to draw the partition lines using yellow or blue colored pencils (yellow and
blue will not show up when printed). It is usually on one side or the other that the
vanishing point becomes so far away that you cannot reach it with a ruler. 39
When drawing a
building, capture
the distinctive
features of the
building.
Draw wide
buildings like a
gymnasium
using two-point
perspective.
CD Give the gymnasium shape @ Draw the roof using an oval template
DO
~
You can present a wide-open space by putting the
floor lines higher and drawing windows smaller.
41
When drawing backgrounds, the
size of characters is very important.
Here you will learn how to draw a
background from the perspective of
characters.
Sense of distance of
characters standing in
a straight line
Let's try figuring out the vanishing
point and horizon from the wall
drawn behind these characters
standing in a straight line. The three characters are pretty
much in a straight line when se
from above.
Side view
43
( Placing multiple characters - Slide method )
I Characters walking along a straight line •
1Close person
Original person drawn
(first
(iiV
You can choose any number
of vanishing points for
placing characters.
Choose a vanishing point near the
original character.
When you want to place characters randomly •
---, * __:::~~~(:,~::~---
·~ t.
--
New vanishing point New vanishing point
Randomly choose
vanishing points
Column: Place multiple characters by slidin one character. You can think of it as placemeQt by
reproduction/movement.
w to draw groups of students going to or coming home from school I
OJ Draw one character
Drawing groups of characters can be quite difficult. If you
don't draw them carefully, characters can look like they
are floating or sinking or they will not fit in with the
background.
Process:
1. Draw a character around which the other characters will
be based.
2. Choose a horizon and vanishing point and draw a rough
sketch of the background.
3. Based on the first character you drew, begin placing all
the other characters from the vanishing point (this is
called the slide method).
4. Lastly, draw the background.
e other characters will be drawn based
the first character.
] ] Draw a rough sketch of the background you []]-A Mark the top of the head and the feet.
want to draw.
Column: It does not matter if the background changes a little Choose a horizon and vanishing point.
later on. When drawing the first character, it is Choose a clear road line.
important to choose the horizon and vanishing
point, which are the core of the picture. 45
[1]-B Joraw characters 'directly in front of and directly behind the first character~
Draw a short horizontal line where you want to
Side view put the character.
L~ /
- -,!'-- Feet
<D Sliding backward and forward-Draw @ Parallel translation and sliding backward
placement vanishing point and forward-On the basis of dummy
Dummy
Draw a placement vanishing point a - -0
little to the left of the original
/ vanishing point.
. ~
Slide the original character into a
Sliding from the new vanishing point parallel position (height is the same).
t
Placement
vanishing
point
47
'·
-=i-7"#f'~~-·:r·
~"----- - (
Column: For scenes of students going to school, place blocks of two or three students walking side by side anc
place a single student behind, in front of or beside them .
48
.n: When there are many characters in the foreground, pen in the characters before sketching the
background and painting .
49
r-::---:----:---:---;-;;-;----;-;-;~~---=-=--=-------=~:-~~--:-::;==::-=::ll Ahuman head is about 30 em
I How to create height differences - Raising and lowering the head I (11.81 in.). Use a height of 160 cr
All the charac ters w1·11 be (5.25 ft.) .
the same height if you just
slide backward and
forward and use parallel
sliding . When you want to
express height differences,
+15 em
do so by raising and (+5.91 i"
lowering the head, leaving - l--+-?~-t--1~~-
the feet as they are.
: This technique is perfect for scenes with a close-up of a face in the foreground and many people in the background.
I Drawing the entire body beginning with the head I
Measure the length of
the head and multi pi v--+---'tl~t-----lrnk"-tNt-----1:1~---r
to get the total length
of the character.
Multiply by five if the
head-to-body ratio is
1:5 and multiply by six
ax6
if the head-to-body \
ratio is 1:6.
ir
····· n
· ·-_-~
! !
cx6
j I
i i
!......... .......J
Length of head
Reference: In the case of a head-to-body ratio of 1:6
Note: Always multiply the head length by the same
number for all characters.
All are multiplied by different number. In this drawing, heights were determined using the
same head-to-body ratio before individual differences
in head-to-body ratio were added.
7 fold
Not good
Vanishing point
Rough image
Perspecti~n~
representing
the edge of the building
-
Slide character horizontally (draw
> dummy)
Perspective line ®
indicating height
of door (2m)
I Dummy
}j§J
_- ron ize the 1--------~------
Building door = 2 m(6.56 ft.)
Character (adult male) = 1.8 m(5.90 ft.)
-= t the
The height of the door is about one head higher than the character.
Column: Synchronize the scale of the character and the background . When drawing the
- : -~.racter background, clearly show how high background parts are above the ground. When you
; a dummy. try to do it by eye, you end up with doors that are too big or houses that are to small
in relation to the character.
Horizon line
Drawing guardrail 1
Determming height of guardrail '
G) Slide the character to the edge of the
sidewalk. p-: \
---- ---- \ YQ_l-
\
About 80 em
(31.5 in.)
~
J
The height of the guardrail is a little above @ Draw a supplementary line horizontally @You get the right guardrail heig·
the thighs at a little above thigh height. in relation to the size of the
character.
Drawing guardrail 2
Guardrail poles at even intervals
G) Determine the positions of the first two poles @ Draw a supplementary line. @ Determine the position of
the third pole.
i ;nleNal between
guardrail poles is uniform.
You are free to choose any
interval.
Divide at 1/2 the height
Supplementary line in
direction of vanishing point.
1/2 supplementary
® Determine positions
of remaining poles.
Guardrail structure
Pole-to-rail ratio is about 1:1
Pole portion
54
~\ -
. \
I
55
ICreating Eff~ct§:;,byxChanging the.Composition -of a Picture
Do not use perspective drawing
indiscriminately when drawing A
long shots of buildings and
upward and downward views,
etc. Simple ideas can create
large effects.
Rough sketch
Character
1--r----..0
+
Location proposal 2
~
D E I F I
Character Street
8 ~r-
A
~
Camera
c
56
Generally, in one-point perspective and
I two-point perspective two-point perspective drawings the
Vanishing point for vanishing point is always placed on the
- ..anishing point: Emphasizes distance in the
emphasizing distance in
upward direction. horizon and objects are composed of lines
the upward direction
-::vanishing point: Emphasizes depth of perpendicular to the horizon. In vertical
buildings, etc.
- As was the case with drawing slopes, draw
vanishing points on the same vertical line.
I two-point perspective, the vanishing points
are placed near the top and bottom of the
picture.
''
I
ll
. I
I
I
I
I I
\\ "'
!
I
I
Two-point perspective
Three-point
perspective
(j3i)
Three-point perspective
allows you to draw
powerful pictures.
Aerial view of scenery
Bird's-eye view
~
Do not think too much
about perspective in
bird's-eye view pictures.
Skyscrapers
Place
vanishing
i- point below.
Column: When drawing a bird's-eye view of scenery using one-point perspective, freely place the vanishing point
in accordance with the objective of the picture or the composition. 61
Making a group of buildings in the distance look cool I
When drawing a group of buildings in the distance, reduce the
of the build
II IIII I
II I I I I I
111111 1
IIIII II
Reducing the depth of buildings is effective when the main subject is in the foreground and the buildings are
used for pure scenery in the background.
Distant view
This composition is often used for depicting a town on the edge
of a wasteland in fantasy, science fiction and other manga.
This technique is used to make it look like something was
- med from far away. Note that fundamentally the farther away
If you give buildings too much depth, yo.
object is the less thick it will ~e.~ ··
will lose the sense of distance.
Application: Reducing depth of buildings
When drawing a line of buildings using one-point perspective,
making the width (depth) of buildings narrower eliminates the
cramped feeling.
Draw objects far away with thin lines. For lines that
run into characters, draw them thin as if they fade
away and do not make contact with the character.
There is a big difference even then the frames are the same
size and the vanishing points are in the same position.
~--------------------------~
Buildings drawn with reduced width
~ Vanishing point
Column: When you want to avoid drawing a confusing group of buildings in a long, narrow frame, draw buildings
as if they were in the distance using narrow depth lines.
I Perspective when the ground is curved l
Distorted ground
used for dramatic
presentation can
be used in a
picture where you
are looking up
from a low place.
Place the
vanishing point in
the middle directly
above the picture.
Splatter white correction fluid for the dots representing very small stars.
Dots will be
0 c?' small if you do
0 it close to the
tf paper.
@ Done
0
J) Put oil-based correction fluid on tip of pen @ Flick with brush
Column: Correction fluid will splatter in the general vicinity, so put tape around
the manuscript and frame to mask them. 65
Making planets realistic
O o8
Oo
0 '
'.
. '
O oo
o2
oog
oog
0 o:
0~ Give planets a touch of color and apply tone to make them round
Representation of
outer space
oo: and to make them look heavy.
"
>
Draw vanishing
point and Mark the spot
Place on sidewalk slightly supplementary where you want to
· away from road line. lines connecting it plant the next
with tip of the tree tree.
and the base.
~
@ Determine where to plant the
rest of the trees.
Column: When drawing roadside trees and tree-lined roads, first clearly sketch the road
and sidewalk. (Needless to say, you need a vanishing point and horizon .)
raw a line of trees on
@ Draw a perspective line /'\
:: e side of the tree-
ed road and slide it to ;:~~c~: trees will (' ! \
t:~
.. e opposite side.
:::: Draw a line of
Perspective line where
trees will bzPiaced_ /
' - -
"--l T.r
- ) -
'// ', h
/ / . ~ Perspective line for road
' I
""-, ~
- - ------"<::-4::\
he trick is to raise vertical lines from the
/
"
erspective line where trees will be placed.
Column: This technique can also be used for drawing opposing doors in condominiums
and hotels and opposing windows on trains. 69
Drawing shrubbery
Shrubbery can be round
or square. It is best to
simplify it.
DODD 000
~ Light
~- ese parasol/Maple
Sycamore
Cherry/Zelkova
Chinaberry/False acacia
Example: Roadside trees drawn close together
· g or evening:
• w is long.
- ~ _.. er the sun is, the
~~- :he shadow will be.
time of day.
East West When drawing shadows in
6:00 manga, choose the length
18:00
and direction of shadows
North 8:00
16:00 14:00 10:00 by thinking about what
12:00
time of the day it is.
Shadows
below eaves
~i~~
hadows created
y artificial light.
:>lace the When light source
lanishing point above, shadow is short.
the center of a
reetlight and
etermine the
~ ape of the
Light Light
s adow by
.:onnecting it
'lith the object When light source is above and
_ei ng lit. to the side, shadow is long.
Shadow formed by
florescent light is faint.
~. .,
When there are two sources of light,
two shadows appear.
73
Effective Use of Backgrounds - Basic concepts and techniques
Background techniques
• Pen and tone basics
Lines: Draw objects in the foreground with bold
lines and objects in the background with
thin lines.
Tone: Use darker tones in the foreground and
lighter tones as the distance increases.
For rain in
buildings and shadows in
a free-hand using short I I
lines.
---r l
77
Various techniques for drawing clouds
Cumulonimbus Cirrocumulus
Blur by cutting out, erasing with Use the back of a cutter.
a sand eraser and shaving.
18
Chapter 4
Drawing Indoor Scenes
HalhNays/Stairs/Small Obiects
'-
~
~'\
How to Make a Narrow Hallway Look Wide
There are two ways to make a hallway in a
I
narrow frame look wide. CD Draw using irregular two-point perspective.
@ Widen hallway
a
irregular two-point
ective when the
o the hallway is
ed d e to the setting.
Irregular two-point perspective: 1. Distance between two points
-he farther apart the two points are, the wider the space will be.
Draw the right wall from The closer the two points are, the
-
•
the right point and the closer it will be to one-point
left wall from the left perspective.
point.
81
Irregular two-point p~rsp~cfive: 2. Background
Irregular two-point perspective is a technique used to emphasize
buildings in the foreground.
Use this technique when drawing dead ends and T-shaped junctions.
Rough sketch
Find the vanishing point from the shoulder line
of the character and the desk line.
Shoulder line
·--- -
· The horizon is determined after the vanishing point A character sitting at a desk.
has been determined. The character, chair and desk are
After finding the vanishing point, draw a line directly to the side. usually parallel to each other.
Horizon
Vanishing
point
. I
--.:
I
The height of the
chair is about
half that of the
desk.
----r-
::J_-~\
Draw straight Legs angle out Side view
from around this slightly.
point. 85
( Common chair/desk composition and the horizon )
86
I
I
!
-~\Horizon
~ II \
(' 'l
/I (, \
'l
\
~ /j ' ,-, ~
I
~
1- \ JJ
I
I
i _1. \
•l
~l'i
I
I; I
\
-
'v1
f
I J j
A
\
I
I\\
~ \ ( \\
\ \
I
"' Distance Between Characters and Walls I
The distance
between a
character and a
wall is represented
by the relationship
between the
position of the
character's feet
and that of the
floor line. Away from wall
88
ways to create sense of distance'between characters and walls
B Lf}
l TV stand
on either side.
Then draw furniture and the person. - \0--
-cr:l~
160 em
150 em I Table !
BOem I I
~uchl l
Side view ~
Relationship between person, '-.Start by drawing
camera and ceiling this wall
270 em = 8.86 ft.
240 em = 7.87 ft.
160 em = 5.25 ft.
150 em = 4.92 ft.
11. Drawing the opposite wall I 80 em = 2.63 ft.
@ Draw door so it
looks natural relative
to the ceiling. • The room may be any width you choose.
• Since the view is that of a standing person, draw the horizon at about 150 em.
Placing the vanishing point a little to the left or right of center will make the
picture look better.
• The ceiling, floor and sidewalls are drawn using lines coming from the vanishing
point and passing through the corners.
• Draw a perspective line on the left and right walls that are the same height as
@ Determine horizon the door.
and vanishing point
Column: The perspective line that is the same height as the door acts as a guide for
based on the height of
determining the height of furniture. Drawing a perspective line with a distinct
the door.
height is the key to drawing backgrounds in both indoor and outdoor pictures.
90
12. Drawing a rough sketch l
91
CD Draw a projection.
3. Drawin a couch
BO em
Horizon
t
150 em
92
::: J a v a projection .
"'-.
Vanishing point
I Determine height.
Size of table
--~
, .\-. Slisquare
·d
.e and draw-a . -
box.
- 1
@ Draw shape. @Add thickness.
'. \
\
I·~- ----
1' '·. '
\,
\,
\
~ -----------~
Column:Draw indoor scenes using one-point perspective. (Two-point perspective is not used very often.)
94
~*, Drawing ' Small~ Indoor Objects
0 0 0 0
L
l~~~~~------------rm----~-----r-
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___/
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Tables and perspectiv~ ,, : I<<< <> :::. :::::. < >>
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• The top of the desk farthest away will look wide if < << < z
perspective is not use~ io draw objects on a table I> :: :::::::: .
::::::: <
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when the edges of the table are visible.
• Perspective is not needed when all the edges z'""'' ;;;.;.;7
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are not visible. ! <~ << <J
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Use perspective for drawing objects
when the edges of the table or desk are
visible.
Small objects on a table drawn using one- Tables are often drawn using one-point
point perspective each have their own perspective, but objects on a table seldom use
vanishing point on the horizon line (they all the same vanishing point as the table.
share the same horizon line).
96
How to draw cups
Circles on tables
Incorrectly drawn
• When the top of the table and the horizon line
are close, use an oval that looks like this.
~ Thin ovals look like c=:> are often used for l~ng shots.
~ Long shots are used for explanatory scenes w1th
almost the entire body of a character and background.
Incorrectly drawn
97
When the top of the table and the horizon line are far apart,
use an oval that looks like0.
Horizon
Horizon
1----.--r--Horizon-
98
Drawing small objects When drawing small objects made up of squares, simply
Using cellular phones as an example draw all vertical and horizontal lines parallel to each other.
= =
.----------------------------------------------------------------------------------------------, '
:<:I>
I
I
/
/
I
' . l (~
I f/ I
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Build a simple model when it is difficult to
come up with the cubic effect of the
mattress and person.
• legs
IStructure ofrdoors.l
EB 1. Draw a character. ,
The doorknob is in the center.
Ceiling height
The doorknob is
240 em
on the right.
Door height
180 em
240 em= 7.87 ft.
180 em = 5.90 ft. Character height
160 em = 5.25 ft. 160 em
80 em = 2.63 ft.
oar
.anishing
ooint
Examples of open doors
Door vanishing
~inL
Horlzoo T
Vanishing point
of open door
Vanishing point
of open door ' \
The door
vanishing
point is far
away.
Door
1 ----- vanishing
point
"'. Drawing Stairs
Vanishing point for
I
determining inclination
1
/ . of stairs
Move the
vanishing point
o the left when
\
Normal
vanishing
point
\
I Step height
@-2
Vanishing point
Vanishing point
(eye-level
vanishing point)
",~' "
.·..
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........... .........
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...
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1, ....
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-~.>~-~- - - --- -------------
.
...
.......
.....
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. ..····
.....:-.
..
_____ _
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......
6
- - - Vanishing point for creating
inclination of stairs
oking down a flight of stairs
of there being
- -orizon when you
:. ..· stairs from the
king down.
: :. • them using
:-:Gal two-point
.,. - _:Jective.
/
I /
/
- mn: You cannot see the horizon in a picture looking down a flight of stairs because of the
composition of the picture.
107
When drawing a side
view of stairs, there is no
need for an inclination
vanishing point. Just pay
attention to the eye-level
vanishing point and
horizon.
I Distinguishing features of stairs: VieWtllQ location and appearance ~ Difference in appearance depending
on viewing location in relation to
Difference in appearance depending horizon
on viewing location in relation to Right of vanishing point
vanishing point
Left of
vanishing point
Below horizon
Below horizon
Left of vanishing point • Can see upper surface
• Can see width of steps
Chapter 5
HowtoDraw
Backgrounds
Learning by Doing ·
Pr~cess ,~of ~Diawing Manga,Backgrounds ;;f
I
Let's say you have a name and a character for your manga.
All that is left to do is draw the backgrounds.
Let's take a look at the actual process of drawing manga
backgrounds using perspective.
Proposal draft
('neemu' in Japanese)
~-----J
11 0
I Drawing a residential area l
e case of manga, you .,...-~--...,.,...,.--..
Reference photograph
: Draw road.
lumn: When drawing, mask the frames you are not working on with paper to keep them as
clean as possible. 111
@ Draw buildings on the left.
:::::::::::j /
Raise the character to the level of the
sidewalk.
112
® Draw buildings on the right
--·---- - - - -..
Vanishing point
... ___
I
280- 300 em
windows. I
I
I
I
f
I
supplemen / ~
--r
I
~
~
Masking tape
Thumbtack
~~~~~-~~
~ /_;;/
.:r awing lines in the direction of the
-· g point, tape a thumbtack over the
- g point. Using a ruler with the
:tack as the axis makes it easier to draw
gh sketches and in pen.
117
Incorrect
Correct
120
90 0
60
30
•=
·--·----·------·-------· - -·- ·F==============--
Height of first-floor
About 3m
270 (8.86 ft.)
---
240 (7.87 ft.)
0
90 (2.95 ft.)
~7ft.)
30 (0.98 ft.)
122
One interval = 30 em
(about one character head)
-LJ ---
.. ..
---------------------------------------------
.................... ········
. .
• •1 LJ
c=J
D ~ D
D
.. .. ..
i I\\
..
D
I
....
D
Chest of drawers
90 em
l Mattress height
30-40 em
.... Lowtra~icsignsandsignals 0 / · · · · · · ~
•. .. ~~s~~~~:::: b~~·:,\:~~1~)4a~d) ~
or. . more.
···· 1
..
0
------------------------------------
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. .. . .. .... .
Kltl @I ~ rr:f IFvl
= ljqfO! ~ ~r=l~
Sod~
0
E:l
0
- J 00 f4f4 PI61B ~
.. ~-
\ I _u -:
t ~~}Eall
[g)
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_/
__. II 111
............. II -
111111111111111111111111111111111
1 l ~
Guardrail ~
123
( Reflections )
Adding reflection tone to windowpanes creates
a more realistic atmosphere.
24
Chapter 6
Special Effecls and
Charader Representation
Using Perspeclive
------------------------------- - - -
-?!~~~
buildings and
-
backgrounds. It can ~;;;;;;~~~~
be used for L
anything that is
part of a picture.
That includes
special effect lines
The sword in this picture was drawn in
and sound words. Side Front
perspective, but the sound word and special
effect lines were not.
KA-BOOM
Special effect lines when the vanishing point is
I· How to draw sound words with perspective in mind •~ outside the picture.
Draw them away from the vanishing point.
/
/
./
r"..l 0 -
(~~~- , __
VROOOM
M
Do not go to the trouble of
BB
marking a point. Draw a
house assuming that the
vanishing point is above
the house.
BB
I,
Dedicated ruler
...
Three-point perspective type
- -a graduations on
._.....-~· ve rulers to
- '" I potential.
convenient to
pective rulers
- wing a rough
131
Special Effects Using Perspective Techniques
~.I\, ' ~
----\_·-- -\y·.
'-y·:' The horizon line is two steps down :
·-\ --.:::::::=~~- from the top of the stairs. The horizon
line is oblique relative to the picture. •
.::: en if you draw a character normally, you will get a powerful
mposition by tilting the horizon line.
an effective
presentation by
changing the
camera angle.
136
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