Professional Documents
Culture Documents
***
By Puzzleland
Copyright © Puzzleland, 2016
All rights reserved
The text and images of this publication, or any part thereof, may not be reproduced or transmitted in
any form or by any means, electronic or mechanical, including photocopying, recording, storage in an
information-retrieval system, or otherwise, without prior permission of the author, except for the use of
brief quotations in a book review.
Write us at puzzlelandbooks@gmail.com
The information provided in this book is for educational and entertainment purposes only. The
publisher is not responsible for errors or omissions.
The presentation of the information is without contract or any type of guarantee assurance. The
information provided herein is stated to be truthful and consistent, in that any liability, in terms of
inattention or otherwise, by any usage or abuse of any policies, processes, or directions contained
within is the solitary and utter responsibility of the recipient reader. Under no circumstances will any
legal responsibility or blame be held against the author or the publisher for any reparation, damages, or
monetary loss due to the information herein, either directly or indirectly. All trademarks and brands
within this book are for clarifying purposes only and are owned by the owners themselves, not
affiliated with this document.
Table of Contents
Introduction
About Puzzleland
What to Expect From This Book
1.When You Play First
1.1 Your First X in a Corner, Opponent’s First O in an edge
1.2 Your First X in a Corner, Opponent’s First O in a Corner
1.3 Your First X in a Corner, Opponent’s First O in the Center
1.4 Can you Win if You Put Your First X in the Center?
1.5 Why you Should Not Put Your First X in an Edge
2.When Your Opponent Plays First
2.1 If Opponent Puts First O in a Corner
2.2 If Opponent Puts his First O in an Edge
2.3 If your Opponent Puts the First O in the Center
Play Online Right Now!
Conclusion
Eight Tic-Tac-Toe Strategies: Table Summary
Get the Tables in Printable PDF
Check out Our Other books!
Introduction
Tic-Tac-Toe, also known as "Noughts and Crosses", is a fun game that you
can play anywhere and anytime.
Tic Tac Toe is a “solved” game, meaning that there are mathematically
proven strategies which will give you the best results for each game.
If both players follow the optimal strategy they will always tie. However, if
you play against an opponent who doesn't know these strategies, you can win
whenever they make a mistake.
So if you know the optimal strategies, you can’t lose. If your opponent also
knows the optimal strategies, you can’t win. This is why it is called a “zero
sum” game. If both players are playing at their best, the game will end in a
tie.
However, few people are familiar with the optimal Tic-Tac-Toe strategies.
In this book we explain 8 optimal strategies that will make you a Tic-Tac-Toe
Master.
Spend less than an hour to learn them and never lose another game of
Tic-Tac-Toe for the rest of your life!
About Puzzleland
We make innovative puzzle e-books.
Our mission is to create amazing reading experiences that elevate your mind
to a higher level of thinking.
You can explore our products at
http://www.amazon.com/author/puzzleland
Thank you for purchasing this book and don’t forget to leave a review*
on Amazon!
*Visit 9nl.me/94fy or push the button below to leave your review!!!
Other Books by Puzzleland
100 Interactive Riddles and Brainteasers
The Best Short Riddles and Brainteasers with Clues For Stretching and Entertaining Your Mind
You are about to discover the best “Pocket” Riddle Book for fun and leisure!
100 popular short riddles and brain teasers WITH CLUES have been compiled in a book, specifically
formatted for easy navigation! This is a great fun book for adults and teens who look for some
creative ways to spend their free time, entertain their mind or simply keep themselves busy while
waiting in public locations!
Memory Improvement Games IS NOT “just another theory book” on memory improvement. It is a
unique book that will challenge your memory to the limits, giving you 10+ hours of fun and
excitement. And at the same time, it will teach you some really cool memory techniques and tricks
that world memory champions use to boost their short-term memory.
Puzzleland’s new riddle book contains 120 PICTURE RIDDLES challenging you to decipher the
message and find the hidden word or phrase behind the picture! Inspired by our favorite group game
“charades”, this book will become an exciting reading experience for you, or, an unforgettable gaming
experience for 2 and more players.
In the following chapters we will analyse why the smartest moves are the first
two, while you should avoid the third one.
Let’s assume that you, player 1, is always X.
Your opponent, player 2, is always O.
1.1 Your First X in a Corner, Opponent’s First O in an edge
In this scenario, you put your first X in a corner (any corner) and your
opponent chooses to put his first O in an edge (any edge).
Best Strategy: Put your second X in the center .
Your opponent will see that you have two X’s in a row and will block you.
Put your third X in line with your other two X’s.
Now your opponent can block only one line.
You will automatically win with your other line.
1.2 Your First X in a Corner, Opponent’s First O in a Corner
In this scenario, after you put your first X in a corner (any corner), your
opponent puts his first O in another corner (any corner).
You can easily win the game.
Best Strategy: Put your second X in a free corner (any free corner).
Your opponent will now block your line.
Of course, you will also block his line.
Now your opponent will block one of your two lines.
And you will win with your other line.
1.3 Your First X in a Corner, Opponent’s First O in the Center
In this scenario, you put your first X in a corner and your opponent responds
by putting his first O in the center.
For your second X, there are only two strategies that can win you the game:
1.Putting your second X in the opposite corner (with the O in the middle.)
2.Putting your second X in an edge that does not touch the first X.
Everything else will result in a draw.
Putting your second X in an edge (as shown in the picture) gives you about
the same probability of winning as putting it in the corner.
Here we will only analyse the case when you put your second X in the corner
because it is the simplest strategy, and it is easier for you to remember what
happens next:
If your opponent puts his second O in any corner, you will win the game.
If he puts his second O in any edge, the game will be a draw.
Plus, your opponent is more likely to choose a corner for his next move.
So, here is what will happen in this case:
Put your second X in the opposite corner.
Your opponent chooses a corner (any corner) for his second O.
Note that, if he chooses an edge, then the game will end in a draw.
You use your third X to block him AND create two non-blocked lines that
can win you the game.
Your opponent can only block one line.
And you are the winner!
1.4 Can you Win if You Put Your First X in the Center?
If you put your first X in the center, you can only win if your opponent puts
his first O in an edge.
If he puts his first O in a corner, the game will be a draw.
Let’s see in the first case, how you can easily win the game if you put your
first X in the center, and your opponent puts his first O in an edge (any edge).
Best Strategy: Put your second X in a corner. Any corner.
Your opponent will now block your line.
And you can now put your third X in the corner that creates two non-blocked
lines.
The opponent can only block one…
.. and you are the winner!
1.5 Why you Should Not Put Your First X in an Edge
Putting your first X in an edge will only put you at disadvantage.
Based on all possible combinations, (and unless your competitor is a novice
who makes random moves), the game will likely end in a draw. Moreover, if
you make a mistake, you give your opponent a chance to win (for example,
see Chapter 2.2).
There are several combinations that can either lead to a draw, either to your
winning or losing. Trying to memorize them all would be more time-
consuming and would increase the risk of being confused and eventually,
losing.
So if you play first, avoid putting your first X in an edge. Choosing a corner
or the center are safer options.
2.When Your Opponent Plays First
For every first move your opponent makes, there is an optimal strategy for
defense.
In the following chapters we will see what this optimal strategy is, if your
opponent:
1. puts his first O in a corner,
2. puts his first O in an edge,
3. puts his first O in the center.
2.1 If Opponent Puts First O in a Corner
If your opponent starts by putting his first O in the corner,
Do NOT put your first X in an edge, because you give your opponent a
chance to win using the strategy described in Chapter 1.1.
Do NOT put your first X in a corner, because you give your opponent the
chance to win using the strategy described in Chapter 1.2.
PUT your first X in the center. You can not win the game but you can force
a draw.
Now pay attention to your opponent’s second move.
If your opponent puts his second O in the corners or edges near the first O,
just block his line and continue playing. The game will be a draw.
In Chapter 1.3 we analysed how the second player might lose the game if the
first player makes his second move in position 2 (corner opposite to the first
O).
Defense strategy: Put your second X in an edge (any edge) and the game
will end in draw. If you put your second X in a corner, YOU WILL LOSE.
2.1.3 If the second O is in an opposite edge (positions “3”)
Now let’s see in detail what might happen in this case, where your opponent
puts his second O in an edge opposite to the first O.
If you make a mistake and put your second X in the wrong corner (down
right), then your opponent will then create two non-blocked lines and he will
win the game.
If you put your second X in the right corner (the one that blocks the two
potential lines of your opponent) then the game will end in a draw.
Therefore, the correct move is to put your second X in the corner that blocks
the two potential O lines.
Conclusion:
If your opponent puts his first O in a corner, put your first X in the center.
Then:
If your opponent puts his second O in a corner, put your second X in an edge.
If your opponent puts his second O in an edge, put your second X in the
corner that blocks the two O’s.
2.2 If Opponent Puts his First O in an Edge
If your opponent puts his first O in an edge, your best strategy would be to
put your first X in a corner next to the O.
It is very likely that your opponent will put his second O in the center.
Of course you will block him.
Now the critical moment:
If your opponent, for his next move, chooses the corner next to his first O,
then you will win the game because your third X will create two non-blocked
lines.
BUT, if your opponent, for his next move, chooses the opposite corner, then
you can only block him and the game will end in a draw.
2.2.2 Version B: Opponent puts his second O in the opposite edge
This is a smart tactic that can lead to a victory for your opponent. But you can
block this tactic with your second X. Let’s see how.
Your opponent chooses another edge for his second O.
And now you might be tempted to put your second X in a free corner.
Which was a mistake, because now your opponent can win with two non-
blocked lines!