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You've studied the ways of the storm. You can tell when an area
Additional Spell
The following spell is an addi onal spell for the The Relentless
has been ravaged by a storm, and can also sense when a
Storm Patron, and is part of one of their invoca ons.
nonmagical storm will arrive in an area that you're in, up to 24
hours before the storm hits.
Addi onally, you ignore the creature size restric on of gust,
Lightning Lure
Evoca on cantrip
and can cast it as a bonus ac on a number of mes equal to
your Charisma modifier (minimum of 1). You regain all uses of Casting Time: 1 ac on
this feature when you finish a long rest. Range: 15 feet
Components: V
Lightning Strikes Twice Duration: Instantaneous
Prerequisite: 7th level, The Relentless Storm Patron You create a lash of lightning energy that strikes at one creature
of your choice that you can see within range. The target must
When the blast of lightning strikes down as part of your Sky
succeed on a Strength saving throw, taking 1d8 lightning
Spli er feature, you can have it mark the spot again, which
damage and then being pulled up to 10 feet in a straight line
con nues to spark with energy. At the start of your next turn,
toward you on a failed save.
another lightning bolt strikes down, and hos le creatures inside
This spell's damage increases by 1d8 when you reach 5th
the sphere must make a Dexterity saving throw against your
warlock spell save DC. On a failed save, creatures take 4d12 level (2d8), 11th level (3d8), and 17th level (4d8).
lightning damage, or half as much on a success.
Once you use this feature, you can't do so again un l you
finish a long rest.
Credits
Storm's Vengance Created by u/Rain-Junkie. More of my work
Prerequisite: The Relentless Storm Patron, Pact of the Blade can be found here. Version 1.0 [08/11/20]
feature Artwork by Zuoan Dong and Anton Fadeev.
When you hit a creature with your pact weapon, you can mark Made using GMBinder.
them with the fury of the storm, which lasts for 1 minute. When
you hit a marked creature with a pact weapon, they take an
addi onal 1d12 lightning damage from the a ack, you can push
them up to 10 feet in a horizontal direc on of your choice, and
you the mark is removed. If the a ack that removed the mark
was a melee weapon a ack, you can push the creature an
addi onal 10 feet.
You have a number of uses of this mark equal to your
Charisma modifier (minimum of 1), and regain all uses
when you finish a long rest.