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1.

Flashcards:

You can use flashcards as an introduction to the lesson. Here are some ideas how to
use them:
- Spread them around the classroom. Have a student name a card he/ she sees. The
other students need to find the card. The student with most cards at the end wins.
- Let your students match card images with cards where the words are written.
- Divide students into teams. One student of each team can see the card. He/ she
needs to explain to the rest what the word is. The team that guessed most words,
wins. The possibilities are endless

2. I spy:

Students search and count how many given items they can find and write the
number in the circle. When they’re done check the answer with the whole class.

3. Sudoku:

Each of the nine blocks has to contain all the pictures within its squares. Each picture
can only appear once in a row, column or box. Have students cut and paste pictures
in the appropriate box.

4. Bingo:

Have each child search their board for the item called out and place a coin (I use
cereal that they can eat after the game) over the picture if it appears on their card.
The first person to get 3 in a straight line (horizontally, vertically, or diagonally) yells
out "BINGO!"

5. Memory:

Shuffle the cards. Lay out the cards face down in rows forming a large rectangle on
the table or floor. Make sure the cards are not touching each other. They need to be
able to be flipped over without disturbing any cards around them. Decide who will
go first. The first player chooses a card and carefully turns it over. If the two cards are
a matching pair, then they take the two cards and start a stack. The player is awarded
another turn for making a match and goes again. If the cards are not a match they
are turned back over and it is now the next players turn. Once all the cards have been
played the player with the most matching pairs is the winner.

6. I have, who has?


Distribute cards to students until you are left with none (some students may get
more cards). The player who got the card with a star begins. Play continues until the
game comes back to the original card.

7. Dobble/Spot it
Any two cards have exactly one symbol in common. For the basic Dobble! game,
reveal one card, then another. Whoever spots the symbol in common on both cards
claims the first card, then another card is revealed for players to search, and so on.
Whoever has collected the most cards when the deck runs out wins! More variations
can be found here: http://myfirstgames.sg/image/data/Rules/Spot It Rules_01.pdf

8. Find the picture:


You will need 30 bottle caps. Sit with your students in a circle. Each student gets one
card. There are two pictures on a card. Students need to find one of the picture they
have on the board. If they found it they get another card from the teacher. If they
were unable to find the picture they don’t get another card and the next person looks
for the picture on his/her card. The game ends when there are no more cards and the
student who has more cards wins.

9. Taboo :
An even number of players sit alternating around in a circle. Players take turns as the
"giver," who attempts to prompt his or her teammates to guess as many keywords as
possible in the allotted time. However, each card also has "taboo" (forbidden) words
listed which may not be spoken.

10. Domino :

Starting:
Put the dominoes face down on the table and mix them up. Each player takes 6 dominos;
for a game with more than 3 players, each player should draw 3 dominos. The remaining
dominoes are left on the table (these are the "sleeping" dominoes). Don't let the other
players see your dominos. The youngest player goes first (or you can go in alphabetical
or reverse alphabetical order). In traditional dominoes, the person with the highest
double starts.
Playing:
The first player places one of their dominoes (right-side up) on the table. The second
player tries to put a domino on the table that matches one side of what's already there.
If a player cannot go, the player picks a domino from the pile and skips that turn. The
chain of the played dominoes develops randomly, and can look a lot like a snake.
Continue taking turns putting dominoes on the board (or picking one from the pile if
you cannot go) until someone wins. In regular dominoes, the best strategy is to get rid
of doubles first.
Winning:
The winner is the first person to get rid of all of their dominoes. But if no one can go out,
then the person with the fewest dominos left is the winner.

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