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Journal of Physical Education, Recreation & Dance

ISSN: 0730-3084 (Print) 2168-3816 (Online) Journal homepage: https://www.tandfonline.com/loi/ujrd20

Welcome to the Matrix: Intersecting Physical


Education and Technology Standards

Dannon G. Cox, Jennifer M. Krause & Katherine Roth

To cite this article: Dannon G. Cox, Jennifer M. Krause & Katherine Roth (2020) Welcome to the
Matrix: Intersecting Physical Education and Technology Standards, Journal of Physical Education,
Recreation & Dance, 91:7, 52-55, DOI: 10.1080/07303084.2020.1785773

To link to this article: https://doi.org/10.1080/07303084.2020.1785773

Published online: 08 Sep 2020.

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Welcome to the Matrix: Intersecting Physical
Technology Tips
Editor: Brian Mosier
Education and Technology Standards

Dannon G. Cox
Jennifer M. Krause
Katherine Roth

A
s more technologies are becom- • Grade 9–12, Level 2, S3.H2 – Physical 6.c Describe strategies, including the use of
ing available, accessible and activity knowledge technology, for the promotion and advocacy
of physical education and expanded physical
affordable, physical educators are ° Analyzes and applies technology
able to adopt these modern technologies and social media as tools for sup- activity opportunities. (p. 6)
in creative ways. Implementing technol- porting a healthy, active lifestyle. Thankfully, there are other sources to
ogy into physical education has the (p. 35) guide educators to use educational
potential to enhance teaching and • Grade 9–12, Level 2, S3.H10 – Fitness technology. The International Society for
learning, and this can be achieved knowledge Technology in Education (ISTE) is an
through connecting the use of technology ° Adjusts pacing to keep heart rate in organization that promotes the use of
to academic standards. The goal of the target zone, using available tech- technology to revolutionize teaching and
physical education is to “develop nology (e.g., heart rate monitor), to learning. Among many other sets of
physically literate individuals who have self-monitor aerobic intensity. (p. 36) technology standards, they developed the
the knowledge, skills, and confidence to ISTE Standards for Students (2016)
employ a lifetime of healthful physical There are many benefits to imple- focused on seven components emphasiz-
activity” (SHAPE America – Society of menting technology in education. ing the skills and qualities students should
Health and Physical Educators, 2013, p. Investing in technology-based practices have to thrive in a digital world. These
1). SHAPE America’s (2014) National has been shown to increase academic skills and qualities include becoming an
Standards for K–12 Physical Education achievement among primary and empowered learner, digital citizen,
provide a roadmap to developing secondary school students (Batdi, Aslan, knowledge constructor, innovative
physically literate individuals. Many & Zhu, 2018), increase student interest designer, computational thinker, creative
strategies that are needed to address these and motivation (Potvin & Hasni, 2014), communicator, and global collaborator.
physical education standards can be and develop a more inclusive environ- Each standard describes what students
enhanced by modern technology; ment (Gilbert, 2019). Additionally, should be able to achieve with technology
however, how they do so is largely left to teachers are expected to be able to as a catalyst. Ultimately, teachers should
the imagination. For example, the adequately implement technology into be designing instruction with the goal of
National Physical Education Grade-level their teaching. The National Standards meeting both the physical education and
Outcomes for K–12 Physical Education for Initial Physical Education Teacher technology standards for students. These
(SHAPE America, 2014) include the term Education (SHAPE America, 2017) do not need to be isolated events, because
technology four times: stated that physical educators should be students can simultaneously achieve both
using technology for planning and sets of standards through creative
• Grade 6, S3.M3 – Engages in physical implementation, instructional delivery attention.
activity and management, and professional There are a variety of technology tools
responsibility: available for use in physical education
° Participates in a variety of aero-
bic-fitness activities using tech- that can aid students in the achievement
3.e Plan and implement learning experi- of K–12 physical education standards.
nology such as Dance Dance
ences that require students to use technol-
Revolution® or Wii Fit®. (p. 27) Some of these tools are generic to all
ogy appropriately in meeting one or more
• Grade 8, S3, M8 – Fitness knowledge subject areas, such as using computers,
short- and long-term plan objective(s) (p. 3).
° Uses available technology to self- 4.e Analyze motor skills and performance
tablets, digital video, and the Internet,
monitor quantity of exercise needed concepts through multiple means (e.g., while many are specific to physical
for a minimal health standard and/ visual observation, technology) in order education, such as activity monitors,
or optimal functioning based on to provide specific, congruent feedback to active gaming, and physical-activity-re-
current fitness level. (p. 27) enhance student learning (p. 4). lated applications. We can use these

52 Volume 91 Number 7 September 2020


technologies to achieve the physical grade-level outcomes for physical modern recommendations due to revised

Technology Tips
education standards while also attending education are considered. For example, standards and technology’s rapid
to the desired skills needed to thrive in S1.E21 states students in fifth grade evolution since then.
our technologically rich society listed in should “demonstrate mature patterns in The matrix presented in this article
the ISTE Standards for Students (2016). kicking and punting in small sided provides 35 examples of ideas for
For example, the first physical education practice task environments” (SHAPE applications of a variety of technology
standard states, “the physically literate America, 2013, p. 9). In this case the tools that simultaneously meet one
individual demonstrates competency in a students could use skills-analysis apps to physical education standard and one
variety of motor skills and movement provide peer feedback to one another, technology standard (see Table 1). Note
patterns” (SHAPE America, 2014, p. 1), specifically looking for the mature pattern that the technology standards have
and the ISTE standard 1C for Empowered during a kicking practice task. specific indicators (i.e., substandard)
Learner states, “students use technology The idea of connecting physical listed to narrow the focus for the
to seek feedback that informs and education and technology standards is not technology use. The ideas presented in
improves their practice and to demon- new. Mohnsen shared similar ideas in the matrix span across the K–12 grade
strate their learning in a variety of ways” 2005, providing suggestions for address- levels and can be altered to meet the
(ISTE, 2016, p. 1). In this case a student ing the National Standards for Physical specific context of individual programs.
could meet both standards simultane- Education and the National Educational
ously through the use of skills-analysis Technology Standards for Students
apps such as Hudl Technique to provide through the use of camcorders, computers Conclusion
self or peer feedback on motor-skill and pedometers (Mohnsen, 2005). While The purpose of this article was to
proficiency. This application idea could many of the ideas presented in 2005 are provide suggestions to meet both physical
be even more specifically accomplished if still relevant today, there is a need for new, education and technology standards for

Table 1. 
Ideas for Students to Achieve Physical Education and Technology Standards
National Standards for K–12 Physical Education (SHAPE America, 2014)
1. The physically 2. The physically 5. The physically
literate literate individual 3. The physically literate individual
individual applies literate individual 4. The physically recognizes the
demonstrates knowledge of demonstrates the literate individual value of physical
ISTE Standards for
competency in a concepts, knowledge and exhibits activity for health,
Students (2016)
variety of motor principles, skills to achieve responsible enjoyment,
skills and strategies and and maintain a personal and challenge,
movement tactics related to health-enhancing social behavior self-expression
patterns. movement and level of physical that respects self and/or social
performance. activity and fitness. and others. interaction.
1.  Empowered Learner Use skills analysis Use video Set semester-long Record and upload Research and
a.  Develop goals apps (e.g., Hudl cameras to during fitness goals using a video to an online present a mobile
b.  Develop learning Technique) to a 3 v. 3 scenario physical activity platform (e.g., application that can
environment provide self or to exchange trackers and monitor Flipgrid) be used outside of
c.  Practice feedback peer feedback on performance progress (ISTE 1a) demonstrating a class to promote or
d. Understand motor skill feedback on “give specific skill for maintain physical
troubleshooting proficiency (ISTE and go” drills peers to view and activity or health
operations 1c) (ISTE 1b,c) provide a respectful (ISTE 1d)
comment
(ISTE 1c,d)
2.  Digital Citizen Engage in a Produce and Manage personal ‘Like’ or ‘upvote’ Share weekend
a.  Cultivate digital responsible online upload a video to a and privacy data posts on social physical activity
identity discussion board platform (e.g., settings on wearable media related to participation via a
b.  Engage in thread in YouTube) that devices or accounts physical education social media post
responsible social response to highlights a (e.g., Polar or or health (e.g., (ISTE 2b)
interactions viewing a concept, principle, Garmin devices) Pinterest or Twitter)
c. Understand YouTube video on strategy, tactic, or (ISTE 2d) in a responsible
intellectual motor skill topic (ISTE 2a) and ethical manner
property performance (ISTE 2b)
d.  Manage personal (ISTE 2b)
data
(continued)

JOPERD 53
Technology Tips
Table 1.
(Continued)

3. Knowledge Create an Research Evaluate the Use the internet to Produce public
Constructor electronic portfolio strategies and credibility of explore and curate service
a.  Employ research throughout the tactics of a given fitness-related (e.g., Google Doc) announcement
strategies semester that activity or sport advertisements on solutions to bullying videos aimed at
b.  Evaluate data, includes videos, from credible online social media outlets in physical increasing physical
media, and other pictures, and sources to be (ISTE 3b) education and activity by detailing
resources other artifacts on implemented in sport settings (ISTE its benefits
c.  Curate information motor skills and class (ISTE 3b) 3a,c,d) (ISTE 3d)
d.  Explore and movement
theorize solutions patterns
for real-world (ISTE 3c)
issues
4.  Innovative Designer Test the Use video Create an Plan, create, and Design a plan using
a. Implement capabilities of analysis (e.g., augmented reality test low or medium digital tools (e.g.,
deliberate design different skills Tactical Pad) to game (e.g., technological ways Google Calendar) to
processes analysis apps on evaluate and Metaverse) that of making stay physically
b.  Manage a design the assessment of solve various incorporates equipment active over the
process a particular motor strategic and physical fitness accessible for summer months
c.  Develop, test, and skill (ISTE 4c) tactical problems activities (ISTE 4a) students with with specific ideas
refine projects in a teaching visual, hearing, or for challenge,
d.  Exhibit tolerance games for physical self-expression,
for open-ended understanding impairments social interaction,
problems unit (ISTE 4d) (ISTE 4c) etc. (ISTE 4b)
5. Computational Use video Review playback Use heart rate View videos Collect and analyze
Thinker analysis tools videos of game monitors to collect depicting data (e.g., Excel)
a. Formulate (e.g., Coach’s play and extract and analyze their irresponsible or from friends, family,
problem definitions Eye) to identify key tactics and own physical activity disrespectful and community
and find solutions and analyze the strategies of the data and use the behavior in physical members regarding
b.  Collect, analyze, essential cues of opponent and associated software/ education and what physical
and represent data a motor skill themselves for app or Excel to determine steps the activity they engage
c.  Extract key (ISTE 5c) improvement display the data in a students should in and how
information (ISTE 5a) graph (ISTE 5b) take to resolve the frequently (ISTE 5b)
d.  Develop a series issues (ISTE 5c)
of steps to answer
a problem
6. Creative Demonstrate Present a specific Produce a public Create a digital Record a role-play
Communicator knowledge of tactic or strategy service collage of photos video depicting
a. Choose motor skills via through a video announcement (e.g., representing scenarios of
appropriate choice of video, share (e.g., podcast) detailing responsible physical activity for
platforms podcast, or FlipGrid), the importance of behavior in physical health, enjoyment,
b.  Create original infographic providing oral and achieving and education (ISTE 6b) challenge, self-
work (ISTE 6a) demonstrative maintaining health expression and/or
c. Communicate explanations related fitness social interaction
complex ideas and examples (ISTE 6d) (ISTE 6c)
d.  Publish or present (ISTE 6c)
content for
audiences
7.  Global Collaborator Use the internet to Participate in Develop a digital Collaborate with Communicate with
a.  Connect with research sports or geocaching as a fitness map that community a virtual pen-pal
learners from a dances from team to find or includes organizations via from another
variety of different cultures create specific opportunities to video, email, or country and share
backgrounds and demonstrate locations in the develop health other platform to popular physical
b.  Collaborate with to the class community related fitness in the help determine activities with one
digital community different skills and (ISTE 7c) local community rules and behavior another (ISTE 7a)
members movement patterns (ISTE 7b) expectations for
c  .Contribute to associated with recreation leagues
projects their chosen (ISTE 7 b,c)
d.  Explore local and activity (ISTE 7a)
global issues

54 Volume 91 Number 7 September 2020


students. The ideas offered here provided References Potvin, P., & Hasni, A. (2014). Interest,

Technology Tips
only one example for each standard, motivation and attitude towards science
Batdi, V., Aslan, A., & Zhu, C. (2018). The and technology at K–12 levels: A
which can be modified to the educator’s
effect of technology supported teaching systematic review of 12 years of
strengths and resources. There are on students’ academic achievement: A educational research. Studies in Science
virtually endless possibilities for students combined meta-analytic and thematic Education, 50, 85–129.
to achieve both sets of standards. study. International Journal of Learning SHAPE America – Society of Health and
Additional ISTE standards exist for Technology, 13, 44–60. Physical Educators. (2013). Grade-level
Cox, D. G., & Meaney, K. S. (2018). Lights, outcomes for K–12 physical education.
educators, education leaders (e.g.,
camera, project-based learning! Strategies, Reston, VA: Author.
administration), and technology coaches. 31, 23–29. SHAPE America – Society of Health and
Based on ISTE standards for educators, all Gilbert, E. N. (2019). Designing inclusive Physical Educators. (2014). National
educators are encouraged to be a digitally physical education with universal design Standards and Grade Level Outcomes
literate (1) learner, (2) leader, (3) citizen, for learning. Journal of Physical Education, for K–12 Physical Education.
Recreation & Dance, 90(7), 15–21. Champaign, IL: Human Kinetics.
(4) collaborator, (5) designer, (6)
International Society for Technology in SHAPE America – Society of Health and
facilitator, and (7) analyst. ISTE standards Education. (2016). ISTE standards for Physical Educators. (2017). National
should be introduced to future physical students. Retrieved from https://www. Standards for initial physical education
educators to expose appropriate uses of iste.org/standards/for-students teacher education. Retrieved from
technology early in their career (Leight & Juniu, S. (2011). Pedagogical uses of http://www.shapeamerica.org/accredita-
technology in physical education. tion/upload/National-Standards-for-
Bechtel, 2010). Just as physical education
Journal of Physical Education, Initial-Physical-Education-Teacher-
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Educator, 74, 164–180.
as technological advances provide Leight, J., & Bechtel, P. A. (2010). At the time this article was written,
innovative ways of teaching and learning. Technology utilization: Thread it Dannon G. Cox was a Ph.D. candidate,
through the PETE curriculum. Journal of Jennifer M. Krause (Jennifer.krause@
Physical Education, Recreation & unco.edu) was an associate professor,
Dance, 81(6), 53–56. and Katherine Roth was a B.S. student in
ORCID Mohnsen, B. (2005). Integrating the the School of Sport and Exercise Science
NETS-S into physical education. at the University of Northern Colorado
Jennifer M. Krause https://orcid.org/ Learning and Leading with Technology, in Greeley, CO.
0000-0002-4087-0014 32(6), 20–21.

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