This document provides an overview of the rules for DramaSystem, a roleplaying game that uses tokens to influence scenes. It summarizes:
1) Players can earn Drama Tokens by having petitions granted or refused, or buying them with Bennies. Tokens can be spent to influence scenes.
2) Bennies are also earned through roleplaying and can be spent to influence scenes or buy tokens.
3) Procedural Tokens come in three levels (Red, Yellow, Green) and influence card draws during scenes. Their use is tracked by the GM.
4) Scenes can be challenged or influenced in various ways using tokens or votes. Any player can also narrate
This document provides an overview of the rules for DramaSystem, a roleplaying game that uses tokens to influence scenes. It summarizes:
1) Players can earn Drama Tokens by having petitions granted or refused, or buying them with Bennies. Tokens can be spent to influence scenes.
2) Bennies are also earned through roleplaying and can be spent to influence scenes or buy tokens.
3) Procedural Tokens come in three levels (Red, Yellow, Green) and influence card draws during scenes. Their use is tracked by the GM.
4) Scenes can be challenged or influenced in various ways using tokens or votes. Any player can also narrate
This document provides an overview of the rules for DramaSystem, a roleplaying game that uses tokens to influence scenes. It summarizes:
1) Players can earn Drama Tokens by having petitions granted or refused, or buying them with Bennies. Tokens can be spent to influence scenes.
2) Bennies are also earned through roleplaying and can be spent to influence scenes or buy tokens.
3) Procedural Tokens come in three levels (Red, Yellow, Green) and influence card draws during scenes. Their use is tracked by the GM.
4) Scenes can be challenged or influenced in various ways using tokens or votes. Any player can also narrate
• Have a petition refused • Buy one with a Bennie Uses for Drama Tokens (paid to a player) • Duck a scene Earn Bennies • Crash a scene (that caller doesn't want them in) Role-play character's Dramatic Poles in relation to the session's • Block someone from crashing a scene they called Theme. • Force a concession (2 tokens) • Cancel a Force (3 tokens) Was the Petition Granted? (Petitioner decides) • Contribute towards a Force or Canceling a Force, • If Yes, it stands. if their character is present and helping • If No, other players (including GM) may vote to • Call a scene where their character is not present overrule. Scene caller gets an extra tie-breaking vote if necessary. Uses for a Bennie Players can spend only one bennie per scene. Challenges • Crash a scene (that caller doesn't want them in) 1. I want something other than the scene caller describes. • Block someone from crashing a scene they called 2. The caller can describe/modify to convince you. • Buy a token (drama or procedural) 3. If you're not convinced players vote, GM abstains to • Draw an additional card in a procedural scene break ties. • Call the next scene Anyone May Narrate (give up their next turn in the normal order) • The presence/behavior of walk-on characters. • Burn 1 token held by another player • The consequences of their character's actions. (drama or procedural) • The surrounding details of the scene. Procedural Tokens Consequence Cards GM Spends Up Cards Down Cards PvP Spends Draw a consequence card after buying a redraw with a Red ♠♡♢ ♣ 1 redraw procedural token. • Spent Green: If consequence card is an up card player Yellow ♠♡ ♢♣ 2 redraws describes an Advantage for their character next scene. Green ♠ ♡♢♣ 3 redraws • Spent Yellow: No consequence. Players whose characters are not present may buy 1 redraw by • Spent Red: If consequence card is a down card player spending a Green token. describes an Obstacle for their character next scene. Players refresh procedural tokens when they use them all up. Player Versus Player GM Procedural Token Tracker The highest card wins. Green □ Yellow □ Red □ 1. Strong abilities beat Weak abilities, no contest. 2. Players select procedural token in secret, revealing Common Scene Intentions simultaneously. • Acceptance • Calm 3. Each player draws one card for free. All cards are kept in • Admiration • Excite the open. Maximum hand size is three. • Affection • Favor 4. Tokens are worth 3, 2, or 1 redraws. +1 redraw for a • Anger • Forgiveness Strong ability. 5. Redraws are spent to either buy more cards or to change • Annoy • Gain trust a card on the field. You can target your opponent's cards. • Apology • Mollify Present and helping characters can spend a Green token to • Assure • Obedience force a redraw. • Attention • Punish GM can force 1 redraw at any time during scene. • Be assured • Seek truth • Test trustworthiness DramaSystem by Robin D Laws / Reference by Jon Cole
Hunting the Chimera–the end of O'Reilly v Mackman_ -- Alder, John -- Legal Studies, #2, 13, pages 183-20...hn Wiley and Sons; Cambridge -- 10_1111_j_1748-121x_1993_tb00480_x -- 130f73b26a9d16510be20781ea4d81eb -- Anna’s Archive