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End Phase Checklist

Ø Resolve Inferno Tokens


• Remove one clue, Frog Swarm, Sinister Bird and any
scenery in an area that contains an inferno.
• Then roll a red die for each token.
o On a 0, the inferno is removed.
o On a 1-3, each character in the area takes that
much fire damage.
o On a 3, additionally, add an inferno token to each
Spending Requisition Credits explored adjacent area without an inferno (these
are not resolved this round).
Ø 2 Agents - 8 Credits Ø Resolve Frog Swarms
Ø 3 Agents - 7 Credits • Check the area of each swarm,
Ø 4 Agents - 6 Credits o In ones without an agent, nothing happens.
o In ones with an agent, the Frog Swarm moves to
Backup Agents
an adjacent area free of agents, if possible.
Ø Can be recruited with requisition credits at the start of • For every 2 Frog Swarms on the board, advance the
the mission. Impending Doom track by 1.
Ø Choose Remote or Direct support Ø Resolve Sinister Birds
• Remote • If there are 3 or more Sinister Birds, they are
o Checks in during Rest action to provide replaced with Harpies.
information
Status Effects
• Direct
o Is treated as an extra agent in all respects. Ø Hurl
o Only has 1 action cube and cannot do Interact, • Target is moved to an adjacent explored area.
Trade or Explore actions. Their skill level for all
• Each other figure in the area suffers damage equal
tests is deemed to be Yellow unless otherwise
to the roll of 1 orange die.
specified.
• Scenery in the area is destroyed and the target
o Once per round as a free action a backup agent
receives damage equal to its size
can move to the area of the agent they are
Ø Fire Damage
supporting.
• Any attack that causes fire damage results in an
o Can never be chosen when using target priority
inferno token being placed in the area.
but can be the target of enemy attacks (e.g. if
Ø Stunned
they are closest). If in the same area as the agent
• Stunned figures are laid on their side.
they are supporting when that agent takes
o Enemies stand up at the start of their turn and
damage, the damage may be applied to the
take no further action.
backup agent. Damage is applied in the same
o Agents must spend 2 action cubes to stand up
way as enemies. If the agent is defeated their
during their turn, any remaining cubes can be
card is discarded
spent as normal.
Area Travel Conditions • Combat effects
o Agents upgrade 1 die on attacks on stunned
Ø Entering Minions.
• Can only enter if there is space o Stunned agents downgrade 1 die on defense
• Each area can hold up to 6 characters - some tests.
characters take up more space.
• Scenery reduces the available space by its size. Playing the Confrontation
• Destruction Counters - Spend 1 action cube or suffer
Ø No Rest or Doom Phases
1 damage.
Ø Boss moves before minions
Ø Leaving
Ø Last Ditch Recovery
• With Minions present
• If an agent gets knocked out, roll 3 orange dice at
o Evade (take 1 damage) or take them with you.
the start of the agent phase.
o You must evade if they cannot follow.
o If there are no blanks, the agent wakes up.
• With Inferno Tokens present
o Take 2 damage
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Special Scenery Breakdown


Ø Forbidden Tome
• To use on an Interaction, roll the effect die.
o On a 1 or 2, advance the Information Gathered track by
that amount.
o On a Skull, advance the Impending Doom track once.
o On anything else, nothing happens

Ø Comms Array
• Setup: add 1 cube.
• To use on an Interaction, remove 1 cube, then test Examine.
o On a result of 0-2, spawn one of Minion B is the Starting
Area.
o On a result of 3-5, nothing happens.
o On a result of 6+, you may look at one facedown
encounter card.

Ø Orrery
• To use on an Interaction, roll the effect die.
o On a 1 or 2, look at that many cards from the top of the
Deck of Doom, without changing their order.
o On a Skull, the Agent is stunned.
o On anything else, nothing happens.

Ø Writing Desk
• Setup: add 2 cubes.
o Cubes are lost if desk is destroyed.
• To use on an Interaction, remove 1 cube to advance the
Information Gathered track by 1.

Ø Cabinet
• Setup: add 2 cubes.
o Cubes are lost if cabinet is destroyed.
• To use on an Interaction, remove 1 cube to heal 2 damage
from you and/or another Agent in the same area.

Ø Bookcase
• Setup: add 2 clues.
o Clues are lost if bookcase is destroyed.
• To use, examine clues as normal.
o No Interaction required

Ø Generator
• Roger can make an Interaction with a generator to reset his
vital spark track once per a game.
• If destroyed, characters suffer damage based on their
location.
o In the same area, they suffer 4 damage and are stunned.
o In another area in the same room, suffer 2 damage.

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