You are on page 1of 3

Effect: Inflict electrified on all characters in the

Chante area

Traits Talent
Songweave: When you use a combo version of I. If your Hades target is pacified, increase area
an ability, Bless an ally in range 3 of you. to blast 2
Spur of Faith: Allies may spend a blessing II. If you’re bloody, increase Holy’s range to 8
tokens when they take any action to fly 2 before or
after that action. Additionally, when you cure a Master: DIVINE REAL
character, they can fly 2 as an effect. Holy may create up to two Edge spaces adjacent
Winged Pacifism: Gain flying at the start of to its target. Hades may create Edge Spaces in any
your turn. Lose flying if you deal damage. free space in its area.
Gran Redempta: Once an expedition, when you
cure a character, you can instead that character, PANDAEMONIUM
yourself, and all allies on the map. Characters that Heavy Ranged Magic Attack
are cured this way are also Rescued if they’re Combo, Range 4, Blast 1
defeated.
Attack: Autohit: Deal light damage
Update Edge rule: Edge space represent pits, Area Effect: Teleport allies in the area to any
holes, deep water, etc. Characters can move over unoccupied space in the area. Then, teleported
them normally but must spend +2 spaces of any enemies, including the primary target, in the
movement to exit an Edge space. At the end of any area to any unoccupied space in the area, stagger
turn, all characters over Edges fall in, take 2 them, and inflict electrified.
damage, and are removed from the battlefield.
Characters return from an Edge at the start of any Combo: PURGATORIO
of their turns, placing them in the closest Range 4
unoccupied non-Edge space (they can choose if Attack: Autohit: Deal light godly damage and
there are equidistant spaces). Mobs never return inflict electrified
from falling. Characters larger than size 1 must Effect: Deal light godly damage and inflict
have their whole space over an Edge to fall in. electrified to all foes contiguously connected to
your attack target, not counting diagonals.
Flying characters treat Edge spaces as normal Effect: For each affected foe, you may create an
spaces and aren't affected by them. Characters Edge space in an unoccupied space adjacent to
that ignore terrain penalties ignore the movement that character
penalty from moving over edges.
Talents
I. Charge: Increase Pandaemonium size to 2
Abilitie II. Electrified characters count as contiguous for
Purgatorio as long as they’re in range 2 of any
HOLY target.
Light Ranged Magic Attack
Range 4, Combo, Mark Master: DULCE PURGATORI
Purgatorio deals bonus damage and its secondary
Effect: Mark a foe, then cure all allies adjacent to effect counts all foes inside or adjacent to Edge
that foe. spaces on the battlefield as contiguously
connected.
Combo: HADES
Effect: Create a blast 1 area centered on your
FELICITY
marked foe, regardless of range or line of sight.
1 Action
Attack: Autohit: Light damage
Combo, mark
Terrain effect: Create hellish pits, up to two
Edge spaces in unoccupied spaces in the area

1 of 3

Mark: Mark an ally in range. That character Chaos may be used as a Stance. It lasts until you
gains a Blessing and can dash 2 as an effect. exit it as a free action on your turn or when
Whenever you use a combo version of an ability, replaced with a different stance. When it
your marked character gains a blessing and can refreshes, you may re-roll its d6.
dash 2 as an effect.
DERVISH
Combo: FLEET 1 action
Effect: An ally may dash 4 spaces as an effect, Combo
ignoring terrain penalties and gaining character
phasing. Characters they pass through are Effect: Until the start of your next turn, allied
electrified. characters within range 4 can teleport to any
space adjacent to you with their standard move.
Talents
I. Felicity’s marked character has evasion Combo: DAWN
against electrified characters Effect: Cure and cleanse all adjacent allies.
II. Fleet’s target gains Flying at the start of their Increase cure’s effect by Vigor +1 for bloody allies,
next turn until the end of that turn and bloody allies can choose any or all of cleanse’s
effects.
Master: FANTASI
Gain a third part of the combo: Talents
Combo: FANTASIA I. If you take Dervish while flying, increase its
Effect: Any allies marked by you may teleport to range to 6
any unoccupied space on the map. They don’t II. If you’re bloody, increase the range of Dawn to
need line of sight. range 2 instead of adjacent.

CHAOS Master: TOREADO


1 action When an allied character teleports to you with
Combo Dervish, you can teleport 2 spaces in any direction
as an effect. Defeated characters can be rescued
Effect: Until the end of your next turn, your by Dawn and become sturdy for the rest of
attacks and the attacks of your allies in range 2 combat if rescued this way.
inflict an elemental blight (roll 1d6).
1 - Burning SLUMBER
2 - Frostbite 1 action
3 - Poisoned
4 - Electrified Effect: A character in range 6 gains vigor 2, then
5 - Choose one is incapacitated. Their incapacitation ends at the
6 - Choose two end of their next turn, or if they take any damage.
An adjacent character may also use the interact
Combo: COMMUNION action to shake them awake.
Effect: End all elemental blights on allies in
range 2, and grant them immunity to blights until After this effect ends, a character becomes
the start of your next turn immune to Slumber for the rest of combat.

Talents Talents
I. Characters also become immune to the chosen I. Bloody foes only gain vigor 1 when targeted by
blight(s) from Chaos this ability. Bloody allies are also blessed and
II. Your own attacks against bloody characters cleansed.
inflict all blights while Chaos is active II. Charge: Increase Slumber’s range to 8

Master: GRAN CHAO Master: MORPHEU

2 of 3

Against foes, slumber no longer ends at the end of


the affected character’s turn unless that character
is the only foe remaining.

Limit Break: March of


the Saint
2 resolve
1 action, Stance

Stance: You begin weaving an epic song, a saga


of legendary heroes. This stance refreshes
automatically at the start of your turns. When you
take this action, and when this stance refreshes,
you may invest an ally in range 5 with the power
of one of the great saints, as long as you don’t
choose the same saint twice in a row. The effect
takes place immediately and lasts until the end of
their next turn.

• Parzival: An allied character gains flying, and


inflicts electrified with their attacks
• Leon: An allied character gains stealth, dodge,
and the skirmisher trait
• Angrboda: An allied character gains sturdy, is
cured, and their attacks inflict shove 1
• Farnese: An ally gains 1 blessing, +1 boon on
saves, and the ability to cast either cleanse, cure,
or bless as a free action once on their next turn.

Master: DIVINE GRAC


You are unstoppable while in this stance, and also
gain the benefit of the chosen saint.

3 of 3

You might also like