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When a friendly unit is When a friendly unit is When a friendly unit is performing
performing a Melee Attack, performing a Melee Attack, a Charge Action, before rolling
before rolling Attack Dice: before rolling Attack Dice: Charge Distance Dice:
This Attack gains Sundering and This Attack gains Vicious and, if the Enemies Successfully
may re-roll any Attack Dice. After Defender fails their Panic Test, they Charged by this unit become
completing this Attack, the Attacker suffer +1 Wound for each of the Panicked and Vulnerable.
suffers 2 Wounds, -1 Wound for Attacker's destroyed ranks. After If you Control , this unit may
each of its destroyed ranks. completing this Attack, the Attacker re-roll any Charge Distance Dice.
If you Control , this Attack also suffers 2 Wounds, -1 Wound for
rolls its highest Attack Die Value. each of its destroyed ranks.
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THE NORTH WINTER SWIFT
REMEMBERS IS COMING REPOSITION
Start of any Turn: When a friendly unit is performing Start of any Turn:
Target 1 friendly Combat Unit a Charge Action, before rolling Target 1 friendly
and attach this card to them until Charge Distance Dice: Combat Unit. It shifts 2".
the end of the game. When a friendly Enemies Successfully Charged by this If you Control ,
Infantry or Cavalry unit is destroyed, unit cannot be the target of friendly that unit performs a 3"
place 1 Order token on this card. Orders or Tactics cards this Turn. Maneuver Action instead.
While this card has a token, If you Control , this unit may
the attached unit always Attacks re-roll any Charge Distance Dice.
using its highest Attack Die
Value and, while you Control
, counts as rolling a 6 for
all Charge Distance Dice.
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ASSAULT
ORDERS
ROBB STARK - THE WOLF LORD ROBB STARK - THE WOLF LORD ROBB STARK - THE WOLF LORD
After an enemy completes When an enemy performs After a friendly unit completes
a Melee Attack: a Charge Action, before a Melee Attack:
Target the Defender. resolving that Action: If that unit began the Turn
They perform 1 Retreat Action. If that enemy Charges a unit in engaged with the Defender, they
If this targets Robb Stark's the Front, they suffer a Disorderly perform 1 Retreat Action.
unit, it may re-roll any Charge on Charge Distance rolls of If this targets Robb Stark's unit,
Retreat Distance Dice. 3 or less. If they suffer a Disorderly each enemy they disengage
Charge, they become Vulnerable. from becomes Weakened.
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BERSERKER LASH OUT LAST STAND
TACTICS
GREATJON UMBER - LORD OF LAST HEARTH GREATJON UMBER - LORD OF LAST HEARTH GREATJON UMBER - LORD OF LAST HEARTH
When a friendly unit is After an enemy completes When a friendly unit is destroyed:
performing a Melee Attack, a Melee Attack: Before removing that unit,
after rolling Attack Dice: If the Defender was not destroyed, it performs 1 Melee Attack Action
This Attack deals +1 Wound, the Attacker suffers 2 Wounds using its highest Attack Die Value.
+1 additional Wound for each of for each of the Defender's If this targets a House Umber unit,
the Attacker's destroyed ranks. After destroyed ranks. If the Defender it may re-roll any Attack Dice.
completing this Attack, the Attacker is a House Umber unit, the
suffers 2 Wounds, -1 Wound for Attacker also becomes Panicked.
each of its destroyed ranks.
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BRYNDEN TULLY - THE BLACKFISH BRYNDEN TULLY - THE BLACKFISH BRYNDEN TULLY - THE BLACKFISH
When a friendly unit is Successfully After a friendly unit When a friendly Combat
Charged, before the Attacker passes a Panic Test: Unit Activates:
performs their Melee Attack: All enemies engaged with that unit That unit performs 1 Morale Test.
If that friendly unit is not engaged become Vulnerable. Attach this card On a success, target 1 enemy
with another enemy, and was to that unit until it fails a Panic Test. in Long Range. It becomes
Charged from the Front or Flank, While Attached, each time Panicked and Vulnerable.
it performs 1 Melee Attack Action this unit passes a Panic Test, all
on the Attacker before the Attacker enemies engaged with that unit
resolves their Melee Attack. become Vulnerable. If this card
is attached to a House Tully unit,
it gains +1 to Panic Test rolls.
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NORTHERN LEAD BY FURY FOR
DEFIANCE EXAMPLE THE FALLEN
EDDARD STARK - LORD OF WINTERFELL EDDARD STARK - LORD OF WINTERFELL EDDARD STARK - LORD OF WINTERFELL
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COMBAT MARTIAL PRESS THE
PROWESS SUPERIORITY ADVANTAGE
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HOWLAND REED - LORD OF THE CRANNOGS HOWLAND REED - LORD OF THE CRANNOGS HOWLAND REED - LORD OF THE CRANNOGS
When an enemy unit Activates: When an enemy unit Activates: Start of any Turn:
If that enemy is in Long Choose 1: Target 1 enemy Combat Unit.
Range of a friendly Crannogman • If that enemy is in Long Range If there is an unengaged friendly
unit, it suffers -1 this Turn. of a friendly Crannogman unit, Crannogman unit in Long Range
Target 1 Terrain Piece. that enemy becomes Weakened. of that enemy, but not in Line
Until the end of the Round, • Target 1 friendly unactivated of Sight, that enemy becomes
enemies treat that terrain as Crannogman unit in Long Range. Panicked, then suffers 1 Panic Test.
having the Dangerous keyword. It performs 1 Ranged Attack
Action on that enemy.
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RIDE-BY RIDE THEM MARSHAL
ATTACK DOWN!
BRYNDEN TULLY - OUTRIDER COMMANDER BRYNDEN TULLY - OUTRIDER COMMANDER BRYNDEN TULLY - OUTRIDER COMMANDER
When a friendly Cavalry unit selects When an enemy ends a Maneuver, When an unengaged friendly
its Action during its Activation, March, or Retreat Action: Cavalry Unit Activates:
before resolving that Action: Target 1 friendly Cavalry Unit in Long Once this Turn, if that unit would
As its Action, that unit may pivot Range that can Charge that enemy. perform a Maneuver Action,
then perform 1 March Action, even It performs 1 Charge Action on instead of performing that Action,
if engaged. It may move through that enemy. If it Successfully Charges it may restore 3 Wounds and
enemies during this March. Enemies that enemy, instead of performing remove 1 Condition token.
it disengages from may not pivot. a Melee Attack, that enemy
After completing this March, becomes Panicked and suffers 2 Hits
1 enemy it moved through suffers for each remaining rank in this unit.
1 Wound, +1 Wound for each of
that enemy's remaining ranks.
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