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WINTER'S NORTHERN DEVASTATING

MIGHT FEROCITY IMPACT

When a friendly unit is When a friendly unit is When a friendly unit is performing
performing a Melee Attack, performing a Melee Attack, a Charge Action, before rolling
before rolling Attack Dice: before rolling Attack Dice: Charge Distance Dice:
This Attack gains Sundering and This Attack gains Vicious and, if the Enemies Successfully
may re-roll any Attack Dice. After Defender fails their Panic Test, they Charged by this unit become
completing this Attack, the Attacker suffer +1 Wound for each of the Panicked and Vulnerable.
suffers 2 Wounds, -1 Wound for Attacker's destroyed ranks. After If you Control , this unit may
each of its destroyed ranks. completing this Attack, the Attacker re-roll any Charge Distance Dice.
If you Control , this Attack also suffers 2 Wounds, -1 Wound for
rolls its highest Attack Die Value. each of its destroyed ranks.
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THE NORTH WINTER SWIFT
REMEMBERS IS COMING REPOSITION

Start of any Turn: When a friendly unit is performing Start of any Turn:
Target 1 friendly Combat Unit a Charge Action, before rolling Target 1 friendly
and attach this card to them until Charge Distance Dice: Combat Unit. It shifts 2".
the end of the game. When a friendly Enemies Successfully Charged by this If you Control ,
Infantry or Cavalry unit is destroyed, unit cannot be the target of friendly that unit performs a 3"
place 1 Order token on this card. Orders or Tactics cards this Turn. Maneuver Action instead.
While this card has a token, If you Control , this unit may
the attached unit always Attacks re-roll any Charge Distance Dice.
using its highest Attack Die
Value and, while you Control
, counts as rolling a 6 for
all Charge Distance Dice.
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ASSAULT
ORDERS

When a friendly NCU Claims a zone:


Replace that zone's effect with:
1 friendly Combat Unit performs
1 Melee Attack Action.
If that NCU Claimed ,
that Combat unit may perform
1 Charge Action instead.
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SUDDEN SUPERIOR HIT AND RUN
RETREAT POSITIONING

ROBB STARK - THE WOLF LORD ROBB STARK - THE WOLF LORD ROBB STARK - THE WOLF LORD

After an enemy completes When an enemy performs After a friendly unit completes
a Melee Attack: a Charge Action, before a Melee Attack:
Target the Defender. resolving that Action: If that unit began the Turn
They perform 1 Retreat Action. If that enemy Charges a unit in engaged with the Defender, they
If this targets Robb Stark's the Front, they suffer a Disorderly perform 1 Retreat Action.
unit, it may re-roll any Charge on Charge Distance rolls of If this targets Robb Stark's unit,
Retreat Distance Dice. 3 or less. If they suffer a Disorderly each enemy they disengage
Charge, they become Vulnerable. from becomes Weakened.
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BERSERKER LASH OUT LAST STAND
TACTICS

GREATJON UMBER - LORD OF LAST HEARTH GREATJON UMBER - LORD OF LAST HEARTH GREATJON UMBER - LORD OF LAST HEARTH

When a friendly unit is After an enemy completes When a friendly unit is destroyed:
performing a Melee Attack, a Melee Attack: Before removing that unit,
after rolling Attack Dice: If the Defender was not destroyed, it performs 1 Melee Attack Action
This Attack deals +1 Wound, the Attacker suffers 2 Wounds using its highest Attack Die Value.
+1 additional Wound for each of for each of the Defender's If this targets a House Umber unit,
the Attacker's destroyed ranks. After destroyed ranks. If the Defender it may re-roll any Attack Dice.
completing this Attack, the Attacker is a House Umber unit, the
suffers 2 Wounds, -1 Wound for Attacker also becomes Panicked.
each of its destroyed ranks.
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SET FOR REFUSE WAR CRY


CHARGE TO YIELD

BRYNDEN TULLY - THE BLACKFISH BRYNDEN TULLY - THE BLACKFISH BRYNDEN TULLY - THE BLACKFISH

When a friendly unit is Successfully After a friendly unit When a friendly Combat
Charged, before the Attacker passes a Panic Test: Unit Activates:
performs their Melee Attack: All enemies engaged with that unit That unit performs 1 Morale Test.
If that friendly unit is not engaged become Vulnerable. Attach this card On a success, target 1 enemy
with another enemy, and was to that unit until it fails a Panic Test. in Long Range. It becomes
Charged from the Front or Flank, While Attached, each time Panicked and Vulnerable.
it performs 1 Melee Attack Action this unit passes a Panic Test, all
on the Attacker before the Attacker enemies engaged with that unit
resolves their Melee Attack. become Vulnerable. If this card
is attached to a House Tully unit,
it gains +1 to Panic Test rolls.
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NORTHERN LEAD BY FURY FOR
DEFIANCE EXAMPLE THE FALLEN

EDDARD STARK - LORD OF WINTERFELL EDDARD STARK - LORD OF WINTERFELL EDDARD STARK - LORD OF WINTERFELL

When a friendly unit is performing


After Eddard Stark's unit After an enemy completes
a Panic Test, after dice are rolled:
completes an Attack: a Melee Attack:
That unit may re-roll any dice
Attach this card to 1 other Target Eddard Stark's unit.
for this test. If they are in
friendly unit in Long Range It performs 1 Attack or Charge
Short Range of Eddard Stark,
until the end of the Round. Action. If the Defender was
they pass this test instead.
While attached, this unit gains destroyed, Eddard's unit
If this targets Eddard Stark's may re-roll any Attack and
+2 to Morale Test rolls and its
unit, target 1 enemy they are Charge Distance Dice.
Melee Attacks gain +1 to Hit.
engaged with. They suffer 1
Wound, +1 Wound for each
of this unit's destroyed ranks. Start of a friendly Turn: Start of a friendly Turn:
Draw 1 Tactics card. Draw 1 Tactics card.
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COMBAT MARTIAL PRESS THE
PROWESS SUPERIORITY ADVANTAGE

RODRIK CASSEL - MASTER-AT-ARMS RODRIK CASSEL - MASTER-AT-ARMS RODRIK CASSEL - MASTER-AT-ARMS

When an enemy is performing When a friendly unit is


When an enemy is targeted a Melee Attack, before performing an Attack, before
by an Ability or Tactics card: rolling Attack Dice: rolling Attack Dice:
You may expend 1 Condition You may expend 1 Vulnerable If the Defender is Panicked,
token from that enemy. If you token from the Attacker. If you do, this Attack rolls its highest
do, cancel the effect of that this Attack suffers -1 to Hit and the Attack Die Value.
Ability or Tactics card. Attacker suffers 1 Hit for each Miss. If the Defender is Vulnerable,
this Attack gains +1 to Hit.
Start of a friendly Turn: If the Defender is Weakened,
Target 1 engaged friendly Combat they lose all Abilities and cannot
Unit. Remove 1 Condition be the target of friendly Tactics
token from that unit. cards until the end of the Turn.
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CRANNOG BOG DEVIL THE THREAT


TRAPS AMBUSH UNSEEN

HOWLAND REED - LORD OF THE CRANNOGS HOWLAND REED - LORD OF THE CRANNOGS HOWLAND REED - LORD OF THE CRANNOGS

When an enemy unit Activates: When an enemy unit Activates: Start of any Turn:
If that enemy is in Long Choose 1: Target 1 enemy Combat Unit.
Range of a friendly Crannogman • If that enemy is in Long Range If there is an unengaged friendly
unit, it suffers -1 this Turn. of a friendly Crannogman unit, Crannogman unit in Long Range
Target 1 Terrain Piece. that enemy becomes Weakened. of that enemy, but not in Line
Until the end of the Round, • Target 1 friendly unactivated of Sight, that enemy becomes
enemies treat that terrain as Crannogman unit in Long Range. Panicked, then suffers 1 Panic Test.
having the Dangerous keyword. It performs 1 Ranged Attack
Action on that enemy.
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RIDE-BY RIDE THEM MARSHAL
ATTACK DOWN!

BRYNDEN TULLY - OUTRIDER COMMANDER BRYNDEN TULLY - OUTRIDER COMMANDER BRYNDEN TULLY - OUTRIDER COMMANDER

When a friendly Cavalry unit selects When an enemy ends a Maneuver, When an unengaged friendly
its Action during its Activation, March, or Retreat Action: Cavalry Unit Activates:
before resolving that Action: Target 1 friendly Cavalry Unit in Long Once this Turn, if that unit would
As its Action, that unit may pivot Range that can Charge that enemy. perform a Maneuver Action,
then perform 1 March Action, even It performs 1 Charge Action on instead of performing that Action,
if engaged. It may move through that enemy. If it Successfully Charges it may restore 3 Wounds and
enemies during this March. Enemies that enemy, instead of performing remove 1 Condition token.
it disengages from may not pivot. a Melee Attack, that enemy
After completing this March, becomes Panicked and suffers 2 Hits
1 enemy it moved through suffers for each remaining rank in this unit.
1 Wound, +1 Wound for each of
that enemy's remaining ranks.
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