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When a friendly unit is When a friendly unit is performing When an enemy is performing an
performing a Melee Attack, a Morale Test, after rolling dice: Attack, after rolling Defense Dice:
before rolling Attack Dice: That unit may re-roll any Target the Defender.
If the Defender has not Activated dice from this test. They may re-roll any Defense Dice.
this Round, they become If this targeted a Night's Watch If this targeted a Night's Watch
Panicked and Vulnerable. unit, attach this card to that unit unit, after completing this Attack,
If the Attacker is a Night's Watch until the end of the game. attach this card to that unit
unit, attach this card to that unit While attached, each time this until the end of the game.
until the end of the game. unit gains a Condition token, While attached, each time this
While attached, this unit's Melee it may suffer 2 Wounds, -1 for each unit is Attacked, after rolling
Attacks gain +1 Attack Die. of its destroyed ranks. Defense Dice, it blocks +1 Hit.
If it does, remove that token.
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THE WATCHER THE LIGHT THAT TAKE THE BLACK
ON THE WALL BRINGS THE DAWN
After a friendly unit is Attacked: When a friendly unit is When an enemy unit is destroyed:
Target 1 friendly Combat Unit other performing a Melee Attack, Target 1 friendly Night's Watch
than the Defender. That unit pivots, before rolling Attack Dice: Infantry unit in Short Range. That
then shifts 2". If this unit is a Night's This Attack may re-roll any Misses. unit restores 4 Wounds. You may
Watch unit, attach this card to that If this targeted a Night's Watch take 1 Infantry Attachment from
unit until the end of the game. unit, attach this card to that unit the destroyed enemy and Attach
While attached, this unit gains until the end of the game. it to that unit (replacing a model in
+1 and may re-roll any that unit as normal, but but ignoring
While attached, when Attacking
Charge Distance dice. the usual Attachment limits).
enemies with more remaining
ranks, this unit's Attacks roll their
highest Attack Die Value.
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JEOR MORMONT - 997TH LORD COMMANDER JEOR MORMONT - 997TH LORD COMMANDER JEOR MORMONT - 997TH LORD COMMANDER
When a friendly Night's Watch When a friendly unit Start of any Turn:
Combat Unit Activates: passes a Morale Test: Target 1 friendly engaged
That unit performs 1 Morale All enemies engaged with that Night's Watch unit. That unit
Test. On a success, choose 1: unit become Vulnerable. performs 1 Morale Test. On a
• Search your Tactics Deck for If this targeted a Night's Watch success, attach this card to them
any 1 Tactics card and add it to unit, attach this card to that unit until the end of the game.
your hand, then discard 1 card. until the end of the game. While attached, each time an
Shuffle your Tactics Deck. While attached, this unit cannot enemy is performing a Melee Attack
• Search your Tactics Deck or discard lose its last remaining Wound on this unit, before rolling Attack
pile for any 1 Tactics card that can be from failing Panic Tests (it can only Dice, the Attacker suffers 1 Hit for
attached to this unit and attach it to be reduced to 1 remaining Wound). each remaining rank in this unit.
this unit. Shuffle your Tactics Deck.
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IT SHALL STAND UNITED, FOR THE
NOT END UNTIL BROTHERS! WATCH!
MY DEATH!
JON SNOW - 998TH LORD COMMANDER JON SNOW - 998TH LORD COMMANDER JON SNOW - 998TH LORD COMMANDER
When a friendly Combat Unit would Start of any Turn: Start of any Turn:
be destroyed by a Melee Attack: Target 1 friendly Combat Unit. Target 1 friendly Combat
Before being removed, that unit Remove up to 4 models (total) Unit. It may re-roll any Charge
performs 1 Melee Attack Action from other friendly Combat Distance Dice this Turn.
using its lowest Attack Die Value Units in Long Range. Restore that If this targeted a Night's Watch
on the Attacker. If this targets Jon many Wounds to this unit. unit, attach this card to that unit
Snow's unit, it gains +2 Attack Dice. If targeting Jon Snow's unit, until the end of the game.
If this Attack destroys it may restore +2 Wounds While attached, each time this
the Defender, your friendly unit (without removing models). unit is targeted by the or
is not destroyed, but instead zones, you may replace
remains in play with 1 Wound. that zone's effect with:
This unit performs 1 Charge Action.
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When a friendly unit passes After an enemy Combat Unit When a friendly unit is
a Panic Test from being completes an Action: performing a Melee Attack,
Attacked by a Melee Attack: That enemy becomes before rolling Attack Dice:
Target the Attacker. They Vulnerable and Panicked. All Attack Dice rolls Hit for
suffer 2 Hits for each Attach this card to that enemy this Attack. For each roll
remaining rank in this unit. until the end of the Round. While that would have Missed, the
If the Defender was Alliser's unit, attached, while Alliser Thorne's unit Attacker suffers 1 Wound.
they also become Weakened. is Attacking that enemy, that enemy
loses all Abilities and cannot be
targeted by friendly Tactics cards.
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DEFENSIVE REFUSE LASH OUT
FORMATION TO YIELD
DONAL NOYE - DEFENDER OF CASTLE BLACK DONAL NOYE - DEFENDER OF CASTLE BLACK DONAL NOYE - DEFENDER OF CASTLE BLACK
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HONED RAPID SERRATED
ENHANCEMENT CONSTRUCTION ENHANCEMENT
OTHELL YARWYCK - FIRST BUILDER OTHELL YARWYCK - FIRST BUILDER OTHELL YARWYCK - FIRST BUILDER
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