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THE SWORD THE FIRE THAT THE SHIELD OF THE

IN THE DARKNESS BURNS AGAINST REALMS OF MEN


THE COLD

When a friendly unit is When a friendly unit is performing When an enemy is performing an
performing a Melee Attack, a Morale Test, after rolling dice: Attack, after rolling Defense Dice:
before rolling Attack Dice: That unit may re-roll any Target the Defender.
If the Defender has not Activated dice from this test. They may re-roll any Defense Dice.
this Round, they become If this targeted a Night's Watch If this targeted a Night's Watch
Panicked and Vulnerable. unit, attach this card to that unit unit, after completing this Attack,
If the Attacker is a Night's Watch until the end of the game. attach this card to that unit
unit, attach this card to that unit While attached, each time this until the end of the game.
until the end of the game. unit gains a Condition token, While attached, each time this
While attached, this unit's Melee it may suffer 2 Wounds, -1 for each unit is Attacked, after rolling
Attacks gain +1 Attack Die. of its destroyed ranks. Defense Dice, it blocks +1 Hit.
If it does, remove that token.
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THE WATCHER THE LIGHT THAT TAKE THE BLACK
ON THE WALL BRINGS THE DAWN

After a friendly unit is Attacked: When a friendly unit is When an enemy unit is destroyed:
Target 1 friendly Combat Unit other performing a Melee Attack, Target 1 friendly Night's Watch
than the Defender. That unit pivots, before rolling Attack Dice: Infantry unit in Short Range. That
then shifts 2". If this unit is a Night's This Attack may re-roll any Misses. unit restores 4 Wounds. You may
Watch unit, attach this card to that If this targeted a Night's Watch take 1 Infantry Attachment from
unit until the end of the game. unit, attach this card to that unit the destroyed enemy and Attach
While attached, this unit gains until the end of the game. it to that unit (replacing a model in
+1 and may re-roll any that unit as normal, but but ignoring
While attached, when Attacking
Charge Distance dice. the usual Attachment limits).
enemies with more remaining
ranks, this unit's Attacks roll their
highest Attack Die Value.
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AND NOW HIS


WATCH IS ENDED

Start of any Turn:


Attach this card to a friendly
Night's Watch unit.
While attached, when another
friendly Night's Watch unit is
destroyed, you may discard this card.
If you do, move 1 friendly attached
Tactics card from that unit to this
unit. This unit then performs 1
Attack, Maneuver, or March Action.
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AND NOW MY LIVE AND DIE NIGHT
WATCH BEGINS AT MY POST GATHERS

JEOR MORMONT - 997TH LORD COMMANDER JEOR MORMONT - 997TH LORD COMMANDER JEOR MORMONT - 997TH LORD COMMANDER

When a friendly Night's Watch When a friendly unit Start of any Turn:
Combat Unit Activates: passes a Morale Test: Target 1 friendly engaged
That unit performs 1 Morale All enemies engaged with that Night's Watch unit. That unit
Test. On a success, choose 1: unit become Vulnerable. performs 1 Morale Test. On a
• Search your Tactics Deck for If this targeted a Night's Watch success, attach this card to them
any 1 Tactics card and add it to unit, attach this card to that unit until the end of the game.
your hand, then discard 1 card. until the end of the game. While attached, each time an
Shuffle your Tactics Deck. While attached, this unit cannot enemy is performing a Melee Attack
• Search your Tactics Deck or discard lose its last remaining Wound on this unit, before rolling Attack
pile for any 1 Tactics card that can be from failing Panic Tests (it can only Dice, the Attacker suffers 1 Hit for
attached to this unit and attach it to be reduced to 1 remaining Wound). each remaining rank in this unit.
this unit. Shuffle your Tactics Deck.
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IT SHALL STAND UNITED, FOR THE
NOT END UNTIL BROTHERS! WATCH!
MY DEATH!

JON SNOW - 998TH LORD COMMANDER JON SNOW - 998TH LORD COMMANDER JON SNOW - 998TH LORD COMMANDER

When a friendly Combat Unit would Start of any Turn: Start of any Turn:
be destroyed by a Melee Attack: Target 1 friendly Combat Unit. Target 1 friendly Combat
Before being removed, that unit Remove up to 4 models (total) Unit. It may re-roll any Charge
performs 1 Melee Attack Action from other friendly Combat Distance Dice this Turn.
using its lowest Attack Die Value Units in Long Range. Restore that If this targeted a Night's Watch
on the Attacker. If this targets Jon many Wounds to this unit. unit, attach this card to that unit
Snow's unit, it gains +2 Attack Dice. If targeting Jon Snow's unit, until the end of the game.
If this Attack destroys it may restore +2 Wounds While attached, each time this
the Defender, your friendly unit (without removing models). unit is targeted by the or
is not destroyed, but instead zones, you may replace
remains in play with 1 Wound. that zone's effect with:
This unit performs 1 Charge Action.
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PATHETIC SEEING PRICE OF


ATTEMPT THEIR FLAWS FAILURE

ALLISER THORNE - MASTER-AT-ARMS ALLISER THORNE - MASTER-AT-ARMS ALLISER THORNE - MASTER-AT-ARMS

When a friendly unit passes After an enemy Combat Unit When a friendly unit is
a Panic Test from being completes an Action: performing a Melee Attack,
Attacked by a Melee Attack: That enemy becomes before rolling Attack Dice:
Target the Attacker. They Vulnerable and Panicked. All Attack Dice rolls Hit for
suffer 2 Hits for each Attach this card to that enemy this Attack. For each roll
remaining rank in this unit. until the end of the Round. While that would have Missed, the
If the Defender was Alliser's unit, attached, while Alliser Thorne's unit Attacker suffers 1 Wound.
they also become Weakened. is Attacking that enemy, that enemy
loses all Abilities and cannot be
targeted by friendly Tactics cards.
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DEFENSIVE REFUSE LASH OUT
FORMATION TO YIELD

DONAL NOYE - DEFENDER OF CASTLE BLACK DONAL NOYE - DEFENDER OF CASTLE BLACK DONAL NOYE - DEFENDER OF CASTLE BLACK

Start of any Turn: After a friendly unit After an enemy completes


Attach this card to a friendly passes a Panic Test: a Melee Attack:
Combat Unit until the start All enemies engaged with that unit If the Defender was not destroyed,
of its next Activation. become Vulnerable. Attach this card the Attacker suffers 2 Wounds
While attached, this unit cannot to that unit until it fails a Panic Test. for each of the Defender's
perform Attack or Charge Actions, While Attached, each time destroyed ranks. If the Defender
but gains +1 to Defense Dice rolls this unit passes a Panic Test, all is Donal Noye's unit, the Attacker
and Attackers do not gain Charge, enemies engaged with that unit also becomes Panicked.
Flank, or Rear Bonuses against it. become Vulnerable. If this card
is attached to Donal Noye's unit,
it gains +1 to Panic Test rolls.
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HONED RAPID SERRATED
ENHANCEMENT CONSTRUCTION ENHANCEMENT

OTHELL YARWYCK - FIRST BUILDER OTHELL YARWYCK - FIRST BUILDER OTHELL YARWYCK - FIRST BUILDER

Start of a friendly Turn: Start of the Round: Start of a friendly Turn:


Target 1 friendly Combat Place 1 Low Wall terrain with Attach this card to
Unit. Attach this card to them the Destructible, Fortified, and a friendly Combat Unit
until the end of the game. Hindering keywords within 1" of until the end of the game.
While attached, while you Control , a friendly unit. This terrain cannot While attached, while you Control ,
this unit's Attacks gain +1 to Hit. overlap units or other terrain. this unit's Attacks gain Vicious.
While attached, if this is a Builder While attached, if the Attacker
unit, its Attacks gain +1 Attack Die. is a Builder unit, enemies that
fail Panic Tests from their
Attacks become Weakened.
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