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STAGE OF CORRUPTION

CORRUPTED REGROWTH
At the start of your hero phase, you receive
1 extra CP for each Feculent Gnarlmaw in your
MAGGOTKIN OF NURGLE army that is on the battlefield. MAGGOTKIN OF NURGLE BATTLE TRAITS MAGGOTKIN OF NURGLE
BATTLE TRAITS BATTLE TRAITS

CYCLE OF 1. UNNATURAL VITALITY: All MAGGOTKIN DISEASED DISGUSTINGLY


OF NURGLE HEROES have a ward of 4+.
CORRUPTION RESILIENT
At the end of the movement phase and at the
end of the combat phase, give 1 disease point to
2. FECUND VIGOUR: All units are treated as each enemy unit that is within 3” of any friendly
At the start of the first battle round, being within 14” of a Locus of Fecundity. MAGGOTKIN OF NURGLE units. A unit can have Friendly MAGGOTKIN OF NURGLE
before determining who has the first a maximum of 7 disease points at any one time models have a ward of 5+. In addition,
turn, 1 player who can use this battle (it cannot be given any more until the number of at the start of your hero phase, you can
trait rolls a dice. The effect for the stage 3. THE BURGEONING: At the start of your disease points it has is reduced to less than 7). heal 1 wound allocated to each friendly
hero phase, roll a number of dice equal to the
on the Cycle of Corruption chart below number of the current battle round. For each MAGGOTKIN OF NURGLE model.
At the start of the battleshock phase, for each
that corresponds to the roll applies in 4+, you receive 1 extra CP. disease point that an enemy unit has, you must Locus of Fecundity: The following
that battle round. At the start of each make 1 dice roll (called a disease roll). For each 4+,
subsequent battle round, the Cycle of friendly units are each a Locus of
4. PLAGUE OF MISERY: HEROES that do not that enemy unit suffers 1 mortal wound. At the Fecundity: GREAT UNCLEAN ONE,
Corruption advances to the next stage have the NURGLE keyword cannot carry out end of the battleshock phase, reduce the number
and the effect for that stage applies in HORTICULOUS SLIMUX, THE
heroic actions or issue the Rally or Inspiring of disease points each enemy unit has to 1.
that battle round. If more than 1 player Presence commands. GLOTTKIN, FESTUS THE LEECHLORD.
can use this battle trait, the current Diseased Weapons: If the unmodified hit roll for The Disgustingly Resilient battle trait
stage of the Cycle of Corruption applies an attack made with a missile weapon or melee heals D3 wounds allocated to a model
5. NAUSEOUS REVULSION: Subtract 1 from weapon by a friendly MAGGOTKIN OF NURGLE instead of 1 if that model’s unit is within
to each of those players. charge rolls for enemy units that do not have model is 6, that attack inflicts 1 disease point on 14” of any Loci of Fecundity.
the NURGLE keyword. Enemy units that do not
have the NURGLE keyword cannot finish a pile- the target unit in addition to any damage it inflicts.
in move closer to a friendly NURGLE unit than Healing Diseased Points: When a player uses an
they were at the start of the move.
ability that allows them to heal any wounds that
have been allocated to a unit, for each wound that
6. RAMPANT DISEASE: Add 1 to disease rolls they are allowed to heal, they can instead remove
that you make. 1 disease point from the unit.

MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE


COMMAND TRAITS MORTALS COMMAND TRAITS MORTALS COMMAND TRAITS MORTALS COMMAND TRAITS MORTALS

GRANDFATHER’S INFERNAL LIVING PLAGUE AVALANCHE


BLESSING CONDUIT At the start of your hero phase, OF ROTTEN
Once per battle, at the start of If this general is on the battlefield
roll a dice for each enemy unit
within 7” of this general. On a 2+,
FLESH
the battle round after the Cycle of at the start of your hero phase, give that unit 1 disease point and you After this general makes a
Corruption has advanced, if this roll a dice. On a 1, nothing happens. receive 1 contagion point. charge move, you can pick 1 enemy
general has not been slain, you can On a 2-5, you receive 1 contagion
unit within 1” of them and roll a
move the Cycle of Corruption 1 stage point. On a 6, you receive
number of dice equal to the charge
forwards. If more than 1 player could D3 contagion points.
roll for that charge move. For each
move the current stage of the Cycle
6, that enemy unit suffers 1 mortal
of Corruption using this command
wound and give that enemy unit
trait, then none of them can.
1 disease point.
MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE
COMMAND TRAITS MORTALS COMMAND TRAITS MORTALS COMMAND TRAITS DAEMONS COMMAND TRAITS DAEMONS

BLOATED OVERPOWERING GIFT OF FEBRILE NURGLING


WITH STENCH FRENZY INFESTATION
CORRUPTION Enemy units within 7” of this general Once per battle, at the start of the Subtract 1 from hit rolls for attacks
cannot issue commands, and enemy combat phase, you can say that this that target this general. In addition,
If an unmodified Disgustingly
units wholly within 7” of this general general will release a sickening fever. add 1 to hit rolls for attacks made by
Resilient ward roll for this general is
cannot receive commands. If you do so, until the end of friendly NURGLING SWARMS that
6, you can pick 1 enemy unit within
that phase, add 1 to the Attacks are wholly within 7” of this general.
3” of this general and give it
characteristic of melee weapons
1 disease point.
used by friendly MAGGOTKIN OF
NURGLE units while they are wholly
within 7” of this general.

MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE


COMMAND TRAITS DAEMONS ARTEFACTS OF POWER MORTALS ARTEFACTS OF POWER MORTALS ARTEFACTS OF POWER MORTALS

PESTILENT THE EYE OF THE FOETID THE SHIELD OF


BREATH NURGLE SHROUD GROWTHS
At the start of your shooting phase, Once per battle, at the start of At the start of the combat You can re-roll save rolls for attacks
pick 1 enemy unit within 7” of your your hero phase, if there are any phase, you can pick 1 enemy HERO that target the bearer if the save roll
general. Roll 1 dice for each model enemy units within 14” of the that is not a MONSTER and is within is equal to or less than the number
in that unit that is within 7” of this bearer that have any disease points, 3” of the bearer. Subtract 1 from hit of wounds allocated to the bearer.
general. For each 5+, that unit you can roll 2D6. If the roll is 7, the rolls for attacks made by that HERO
suffers 1 mortal wound. closest enemy model to the bearer in that phase, and add 1 to hit rolls
that is in a unit that has any for attacks that target that HERO
disease points is slain. in that phase.
MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE
ARTEFACTS OF POWER MORTALS ARTEFACTS OF POWER MORTALS ARTEFACTS OF POWER MORTALS ARTEFACTS OF POWER MORTALS

FLESH PEELER THE SPLITHORN THE FECUND MUTTERGRUB


In your hero phase, roll a dice for HELM FLASK The bearer can attempt to cast the
each enemy unit that is within 7” of Gift of Disease spell in your hero
The bearer has a Disgustingly Once per battle, at the start of your
the bearer. On a 4+, give that unit phase in the same manner as a
Resilient ward of 4+. hero phase, you can say the bearer
1 disease point. WIZARD. If the bearer is a WIZARD,
will drink from the Fecund Flask. If
they know the Gift of Disease spell
you do so, roll a dice. On a 2+, heal
in addition to the spell you can
all wounds allocated to the bearer.
normally pick for them from the Lore
On a 1, the bearer is slain. If the
of Malignance, and you can add 1 to
bearer is slain by this artefact, before
the casting roll when they attempt to
they are removed from play, you
cast Gift of Disease.
can add 1 BEASTS OF NURGLE unit
that has 1 model to your army and
set it up within 1" of the bearer. The
BEASTS OF NURGLE unit can only
be set up within 3" of an enemy unit
if the bearer was within 3" of that
enemy unit when they were slain.

MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE


ARTEFACTS OF POWER MORTALS ARTEFACTS OF POWER DAEMONS ARTEFACTS OF POWER DAEMONS ARTEFACTS OF POWER DAEMONS

RUSTFANG THE BOUNTIFUL THE ENDLESS NOXIOUS


Once per battle, at the start SWARM GIFT NEXUS
of the combat phase, you can Once per battle, at the start of your The bearer is always treated as being If an enemy unit is within
pick 1 enemy HERO within 3” of the hero phase, pick 1 enemy model within 14” of a Locus of Fecundity. 3" of the bearer at the end of
bearer. Subtract 1 from save rolls for within 3” of the bearer and then roll the movement phase or combat
attacks that target that HERO for the a dice. If the roll is greater than that phase, give 2 disease points to that
rest of the battle. model’s Wounds characteristic, it is unit instead of 1 for being within
slain. If that model is slain and had a 3" of any friendly MAGGOTKIN
Wounds characteristic of 4 or more, OF NURGLE units.
before it is removed from play, you
can add 1 BEASTS OF NURGLE unit
that has 1 model to your army and
set it up within 1” of the slain model.
The BEASTS OF NURGLE unit can
only be set up within 3” of an enemy
unit if the model was within 3” of
that enemy unit when it was slain.
MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE LORE OF MALIGNANCE
ARTEFACTS OF POWER DAEMONS ARTEFACTS OF POWER DAEMONS ARTEFACTS OF POWER DAEMONS NURGLE MORTAL WIZARD

NURGLE’S NAIL TOME OF A THE MAGNIFICENT


Pick one of the bearer’s melee THOUSAND WITHERSTAVE BUBOES
weapons. Attacks made with that
weapon inflict 1 disease point on
POXES Add 1 to disease rolls for enemy
Magnificent Buboes is a spell
units that are within 7" of the bearer.
the target unit on an unmodified The bearer can attempt to cast the that has a casting value of 7 and a
hit roll of 5 or 6. Gift of Disease spell in your hero range of 21". If successfully cast, pick
phase in the same manner as a 1 enemy HERO within range
WIZARD. If the bearer is a WIZARD, and visible to the caster. Until your
they know the Gift of Disease spell next hero phase, subtract 1 from
in addition to the spell you can hit rolls for attacks made by that
normally pick for them from the HERO and subtract 1 from chanting,
Lore of Virulence, and you can add 1 casting, dispelling and unbinding
to the casting roll when they attempt rolls for that HERO.
to cast Gift of Disease.

LORE OF MALIGNANCE LORE OF MALIGNANCE LORE OF MALIGNANCE LORE OF MALIGNANCE


NURGLE MORTAL WIZARD NURGLE MORTAL WIZARD NURGLE MORTAL WIZARD NURGLE MORTAL WIZARD

PLAGUE SQUALL CLOYING BLADES OF GIFT OF DISEASE


Plague Squall is a spell that QUAGMIRE PUTREFACTION Gift of Disease is a spell that
has a casting value of 6. If Cloying Quagmire is a spell Blades of Putrefaction is a spell has a casting value of 6 and a
successfully cast, roll 7 dice. For that has a casting value of 5 and that has a casting value of 7 and a range of 21". If successfully cast, pick
each 6, you can pick 1 different a range of 14". If successfully cast, range of 14". If successfully cast, pick 1 enemy unit within range and visible
enemy unit that is visible to the pick 1 enemy unit within range and 1 friendly MAGGOTKIN OF NURGLE to the caster. Give that unit and each
caster and give that unit visible to the caster. Roll a dice. If the unit within range and visible to the other enemy unit within 7" of that
1 disease point. roll is equal to or higher than that caster. Until your next hero phase, unit 1 disease point.
unit’s Save characteristic, until your each attack made with a missile
next hero phase, halve that unit’s weapon or melee weapon by that
Move characteristic and subtract unit inflicts 1 disease point on
2 from run rolls and charge rolls the target unit on an unmodified
for that unit. hit roll of 5 or 6.
LORE OF MALIGNANCE LORE OF VIRULENCE LORE OF VIRULENCE LORE OF VIRULENCE
NURGLE MORTAL WIZARD NURGLE DAEMON WIZARD NURGLE DAEMON WIZARD NURGLE DAEMON WIZARD

RANCID FAVOURED FLESHY STREAM OF


VISITATIONS POXES ABUNDANCE CORRUPTION
Rancid Visitations is a spell that has Favoured Poxes is a spell that has Fleshy Abundance is a spell that Stream of Corruption is a spell
a casting value of 6 and a range of a casting value of 7 and a range has a casting value of 7 and a range that has a casting value of 6 and
7". If successfully cast, pick 1 enemy of 14". If successfully cast, pick 1 of 14". If successfully cast, pick 1 a range of 7". If successfully cast,
unit within range and visible to the enemy unit within range and visible friendly MAGGOTKIN OF NURGLE pick 1 enemy unit within range and
caster and roll 1 dice for each model to the caster. Until the caster moves, DAEMON unit within range and visible to the caster. Roll 1 dice for
in that unit that is within range. For attacks, makes a casting, unbinding visible to the caster. Add 1 to the each model in that unit that is within
each 2+, that unit suffers 1 mortal or dispelling attempt, or is slain, Wounds characteristic of that unit range of the caster. For each 5+, that
wound. subtract 1 from hit and wound rolls until your next hero phase. unit suffers 1 mortal wound.
for attacks made by that unit and
subtract 1 from save rolls for attacks Before attempting to cast this spell,
that target that unit. you can say that the caster will
project the stream across a greater
distance. If you do so, the spell has a
range of 14" but only inflicts 1 mortal
wound for each roll of 6 instead of
each roll of 5+.

PLAGUE LEGIONS AND CONTAGIUMS PLAGUE LEGIONS AND CONTAGIUMS PLAGUE LEGIONS AND CONTAGIUMS PLAGUE LEGIONS AND CONTAGIUMS
THE MUNIFICENT WANDERERS BLESSED SONS BEFOULING HOST DROWNED MEN

INFESTED NURGLE’S FESTERBARK LORDS OF SEA


WITH EMBRACE POX AND SKY
WONDERS If a friendly BLESSED SONS A Befouling Host army that has After deployment but before the
MORTAL model is slain within a DAEMON general can include first battle round begins, you can
If an enemy unit is within
1" of an enemy unit, before removing 2 Feculent Gnarlmaws instead move each friendly DROWNED
3" of a friendly MUNIFICENT
that model from play, pick 1 enemy of 1. Set up the second Feculent MEN LORD OF AFFLICTIONS and
WANDERERS PLAGUEBEARER
unit within 1" of that model and Gnarlmaw wholly within your PUSGOYLE BLIGHTLORDS unit up
HOST that has 10 or more models at
roll a number of dice equal to the territory, more than 7" from all other to 8". If both players can move units
the end of the movement phase or
Wounds characteristic of that model. Feculent Gnarlmaws and more than before the first battle round begins,
combat phase, it receives 2 disease
For each 6, give that enemy unit 3" from all objectives and other they must roll off and the winner
points instead of 1 for being within
1 disease point. terrain features. chooses who moves their units first.
3" of any friendly MAGGOTKIN OF
NURGLE units.
PLAGUE LEGIONS AND CONTAGIUMS PLAGUE LEGIONS AND CONTAGIUMS BLOAB ROTSPAWNED SPELL GREAT UNCLEAN ONE SPELL
DRONING GUARD FILTHBRINGERS

CLOYING ROT COVENS MIASMA OF PLAGUE WIND


STENCH You can include Rot Covens in
PESTILENCE Plague Wind is a spell that has
your army. At the start of the hero a casting value of 7 and a range
Subtract 1 from hit rolls for attacks Miasma of Pestilence is a
phase, you can pick 1 WIZARD from of 14". If successfully cast, pick
that target friendly PLAGUE spell that has a casting value of
each Rot Coven in your army. 1 point on the battlefield within
DRONES units in the first battle 6 and a range of 14". If
Add 1 to casting, unbinding and range and visible to the caster and
round and in the battle round in successfully cast, pick 1 enemy
dispelling rolls for that WIZARD draw a straight line between that
which they were set up. unit within range and visible to
in that phase. Add 2 instead of 1 if point and the closest part on the
the caster. Until your next hero
that WIZARD is within 3" of 1 other caster’s base. Roll a dice for each
phase, roll a dice at the end of
WIZARD from the same Rot Coven. enemy unit passed across by that
each phase in which any wounds
Add 3 instead of 1 if that WIZARD is line. On a 4+, that unit suffers
or mortal wounds were allocated
within 3" of 2 other WIZARDS from 1 disease point.
to that unit. On a 2+, that unit
the same Rot Coven. suffers D3 mortal wounds.

ROTIGUS SPELL THE GLOTTKIN THE GLOTTKIN SPELL FECULA FLYBLOWN SPELL
COMMAND ABILITY

DELUGE OF BLIGHTKRIEG ABUNDANCE STREAM OF


NURGLE You can use this command ability OF FLESH CORRUPTION
Deluge of Nurgle is a spell at the end of the enemy movement Abundance of Flesh is a spell Stream of Corruption is a spell with
that has a casting value of 7. If phase if this unit is within 12" of an that has a casting value of 6 and a a casting value of 6 and a range of
successfully cast, roll 7 dice. For enemy unit. The command must range of 14". If successfully cast, 7". If successfully cast, pick 1 enemy
each 5+, you can pick 1 different be issued by this unit and must pick 1 friendly Maggotkin of unit within range and visible to the
enemy unit that is visible to the be received by another friendly nurgle Mortal unit within range caster. Roll 1 dice for each model in
caster. Each of those units suffers Maggotkin of nurgle unit that is and visible to the caster. Add 1 to that unit that is within range of the
D3 mortal wounds. within 12" of an enemy unit. This unit the Wounds characteristic of that caster. For each 5+, that unit suffers
and then the unit that received the unit until your next hero phase. 1 mortal wound.
command can attempt a charge.
Before attempting to cast this
spell, you can say that the caster
will project the stream across a
greater distance. If you do so, the
spell has a range of 14" but only
inflicts 1 mortal wound for each
roll of 6 instead of each roll of 5+.
CORE BATTALIONS

FESTUS THE LEECHLORD SPELL POXBRINGER, HERALD OF NURGLE SPELL ROTBRINGER SORCERER SPELL MAGGOTKIN OF NURGLE

THE ERUPTIVE STREAM OF THRICEFOLD


LEECHLORD’S INFESTATION CORRUPTION BEFOULMENT
CURSE Eruptive Infestation is a spell Stream of Corruption is a spell with
that has a casting value of 6. a casting value of 6 and a range of
The Leechlord’s Curse is a
If successfully cast, pick 1 enemy 7". If successfully cast, pick 1 enemy
spell that has a casting value of
unit that is within 3" of a friendly unit within range and visible to the
7 and a range of 14". If successfully Expert: Once per battle, 1 unit
Plaguebearer Host that is visible caster. Roll 1 dice for each model in
cast, pick 1 enemy unit within from this battalion can receive
to the caster. That enemy unit that unit that is within range of the
range and visible to the caster. the All-out Attack or
suffers D3 mortal wounds. caster. For each 5+, that unit suffers
Subtract 1 from save rolls for All-out Defence command
1 mortal wound.
attacks that target that unit for the without the command being
rest of the battle. The same unit issued and without a
Before attempting to cast this
cannot be affected by this spell command point being spent.
spell, you can say that the caster
more than once.
will project the stream across a
greater distance. If you do so, the
spell has a range of 14" but only
inflicts 1 mortal wound for each
roll of 6 instead of each roll of 5+.

CORE BATTALIONS GRAND STRATEGIES GRAND STRATEGIES GRAND STRATEGIES

MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE

ROTBRINGER CORRUPT TEND THE SPREAD


CYST ARCANE NEXUS GARDEN RAMPANT
When the battle ends, you
complete this grand strategy if a
When the battle ends, you
complete this grand strategy if
DISEASE
friendly MAGGOTKIN OF NURGLE there are no enemy units within When the battle ends, you
WIZARD is within 3” of the centre 3” of any Feculent Gnarlmaws in complete this grand strategy if
Unified: One-drop Deployment of the battlefield and no enemy your army and there is a Feculent every enemy unit on the battlefield
(see 26.2.1) units are within 6” of the centre Gnarlmaw in your army wholly has at least 1 disease point.
of the battlefield. within your opponent’s territory.
GRAND STRATEGIES BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS

MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE

BLESSED FEED THE NURTURE THE GIFTS OF


DESECRATION MAGGOTS GNARLMAW NURGLE
You can pick this grand strategy You complete this tactic if at least Pick 1 Feculent Gnarlmaw in You complete this tactic if 3 or
only if the model picked to be your 7 enemy models are slain by disease your army that is within 12” of more friendly Maggotkin of Nurgle
general has the MORTAL keyword. rolls during this turn. any enemy units. You complete this units are within 3” of the same
If you do so, after deployment, pick tactic if that Feculent Gnarlmaw is enemy unit at the end of this turn.
1 terrain feature that is wholly within more than 12” from all enemy units
enemy territory. If no terrain features at the end of this turn.
are wholly within enemy territory, you
can pick any terrain feature. When
the battle ends, you complete this
grand strategy if you control that
terrain feature.

BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS

MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE MAGGOTKIN OF NURGLE

GLORY TO THE THE DRONING SUDDEN


GRANDFATHER You complete this tactic if there is
a different friendly unit with a Rot
DOMINATION
You complete this tactic at the You complete this tactic if you
Fly mount in each quarter of the
end of this turn if more enemy summon a GREAT UNCLEAN ONE
battlefield at the end of this turn.
units than friendly units are to the battlefield during this turn and
destroyed during this turn. it is within 3” of an objective that you
control in your opponent’s territory
at the end of this turn.
GRAND STRATEGIES
Tame the Land*: When the battle ends, Survivor’s Instinct*: When the battle Tend the Garden †: When the battle
you complete this grand strategy if ends, you complete this grand strategy ends, you complete this grand strategy if
you control all of the objectives on the if the model picked to be your general is there are no enemy units within 3” of any
battlefield that are wholly outside your a Galletian Champion and that model is Feculent Gnarlmaws in your army and there
territory. contesting an objective wholly outside your is a Feculent Gnarlmaw in your army wholly
territory. within your opponent’s territory.
Defend What’s Ours*: When the battle
Spread Rampant Disease †: When the
ends, you complete this grand strategy if The Day is Ours!*: When the battle ends,
battle ends, you complete this grand
there are no enemy units wholly within your you complete this grand strategy if there
strategy if every enemy unit on the
territory. are more friendly Galletian Champions
battlefield has at least 1 disease point.
from your starting army than Galletian
Take What’s Theirs*: When the battle ends, Champions from your opponent’s starting Blessed Desecration †: You can pick this
you complete this grand strategy if there army on the battlefield. grand strategy only if the model picked to
are more friendly than enemy units wholly be your general has the mortal keyword.
within enemy territory. Corrupt Arcane Nexus †: When the battle If you do so, after deployment, pick 1
ends, you complete this grand strategy if a terrain feature that is wholly within enemy
Stake a Claim*: When the battle ends, you friendly maGGotkin of nurGle Wizard is territory. If no terrain features are wholly
complete this grand strategy if 3 or more within 3” of the centre of the battlefield and within enemy territory, you can pick any
friendly Galletian Champions are wholly no enemy units are within 6” of the centre terrain feature. When the battle ends, you
within enemy territory. of the battlefield. complete this grand strategy if you control
that terrain feature.

BATTLE TACTICS
Gaining Momentum*: Pick 1 enemy unit Lead the Assault*: You complete this Nurture the Gnarlmaw †: Pick 1 Feculent
on the battlefield. You complete this battle battle tactic if at least 2 of the objectives Gnarlmaw in your army that is within 12” of
tactic if that unit is destroyed during this you control are in enemy territory and are any enemy units. You complete this tactic
turn and you control more objectives than each contested by any friendly Galletian if that Feculent Gnarlmaw is more than 12”
your opponent at the end of this turn. Champion. from all enemy units at the end of this turn.

An Eye for an Eye*: You complete this Gifts of Nurgle †: You complete this tactic
United Offence*: Pick 1 objective controlled by
battle tactic if 1 or more friendly units were if 3 or more friendly maGGotkin of nurGle
your opponent. You complete this battle tactic
destroyed in the previous turn and 1 or more units are within 3” of the same enemy unit at
if you control that objective and 2 or more
enemy units are destroyed during this turn. the end of this turn.
friendly Galletian Champion are contesting
that objective at the end of this turn. Glory to the Grandfather! †: You complete
Desecrate their Lands*: Pick 1 terrain
this tactic at the end of this turn if more
feature or faction terrain feature that is Cunning Manoeuvre*: Pick 1 friendly enemy units than friendly units are
partially or wholly within enemy territory. Galletian Champion on the battlefield that destroyed during this turn.
You complete this battle tactic if you control is more than 3” from all enemy units. You
that terrain feature at the end of this turn. complete this battle tactic if, at the end The Droning †: You complete this tactic if
of the turn, that Galletian Champion is there is a different friendly unit with a Rot
This One’s Mine!* Pick 1 enemy unit on the
more than 3” from all enemy units and is Fly mount in each quarter of the battlefield
battlefield. You complete this battle tactic if that
contesting an objective you control that is at the end of this turn.
unit is destroyed during this turn by an attack
wholly outside your territory. Sudden Domination †: You complete this
made by the model picked to be your general.
Feed the Maggots †: You complete this tactic if you summon a Great unClean one
A Matter of Honour*: Pick 1 enemy to the battlefield during this turn and it is
tactic if at least 7 enemy models are slain by
Galletian Champion or Sworn Bodyguard unit within 3” of an objective that you control
disease rolls during this turn.
on the battlefield. You complete this battle in your opponent’s territory at the end of
tactic if that unit is destroyed during this turn this turn.
by an attack made bya friendly Galletian *GHB22-23.2
Champion or Sworn Bodyguard unit. †
Maggotkin of Nurgle Battletome

SUMMON DAEMONS OF NURGLE


You can summon nurGle daemon units and or terrain feature from the list below to SIZE UNIT COST
Feculent Gnarlmaws to the battlefield if you the battlefield and add it to your army.
1 Great Unclean One 30
have enough contagion points (referred to Each unit or terrain feature you summon
as ‘CPs’ in the following rules). At the start costs the number of CPs shown on the list, 3 Plague Drones 18
of your hero phase, you receive 3 CPs if and you can only summon it if you have
10 Plaguebearer Host 14
there are any friendly maGGotkin of nurGle enough CPs to do so. Units must be set
units wholly within your territory, and 3 up more than 9” from all enemy units and 1 Poxbringer, Herald of Nurgle 12
CPs if there are any friendly maGGotkin of wholly within 7 of a friendly maGGotkin 1 Beast of Nurgle 10
nurGle units wholly within your opponent’s of nurGle hero or wholly within 7” of a
territory. If you receive CPs for a territory Feculent Gnarlmaw in your army. Feculent 1 Feculent Gnarlmaw 9
and there are no enemy models in that Gnarlmaws must be set up more than 7” 3 Nurgling Swarm 8
territory, you receive 1 extra CP. from all other Feculent Gnarlmaws and
more than 3” from all models, objectives, 1 Sloppity Bilepiper, Herald of Nurgle 7
If you have any CPs at the end of your other terrain features, endless spells and 1 Spoilpox Scrivener, Herald of Nurgle 7
movement phase, you can summon 1 unit invocations.
SPELLS
MYSTIC SHIELD ARCANE BOLT GRINDING TEETH OF GALLET*
Mystic Shield is a spell that has a casting Arcane Bolt is a spell that has a casting value Grinding Teeth of Gallet is a spell that has
value of 5 and a range of 12”. If successfully of 5 and a range of 12”. If successfully cast, at a casting value of 6 and a range of 12”. If
cast, pick 1 friendly unit wholly within range the start of any 1 phase before your next hero successfully cast, pick 1 objective within range
and visible to the caster. Add 1 to save rolls phase, you can pick 1 enemy unit within range and visible to the caster. Then, roll a dice for
for attacks that target that unit until your next and visible to the caster. That unit suffers 1 each unit within 6” of that objective. On a 4+,
hero phase. mortal wound. If that unit is within 3” of the that unit suffers D6 mortal wounds.
caster, it suffers D3 mortal wounds instead of 1.

PRAYERS HEROIC ACTIONS


BLESS Heroic Leadership: Pick 1 friendly hero and roll a dice. Add 2
Bless is a prayer that has an answer value of 4 and a range of 12”. to the roll if your general has been slain. On a 4+, you receive 1
If answered, pick 1 friendly unit wholly within range and visible to the chanter. command point that can only be spent during that turn to allow
Until the start of your next hero phase, that unit has a ward of 6+. that hero to issue a command.
Heroic Willpower: Pick 1 friendly hero that is not a Wizard. If it
SMITE is the enemy hero phase, that hero can attempt to unbind 1 spell
Smite is a prayer that has an answer value of 2 and a range of 48”. If in that phase as if they were a Wizard. If it is your hero phase,
answered, pick 1 enemy Priest within range and visible to the chanter. That that hero can attempt to dispel 1 endless spell in that phase as if
enemy Priest suffers 1 mortal wound. If the chanting roll was 6 or more, that they were a Wizard (you can still only attempt to unbind or dispel
enemy Priest suffers D3 mortal wounds instead of 1 the same spell or endless spell once in the same phase).
Heroic Recovery: Pick 1 friendly hero that is more than 3” from
all enemy units and make a heroic recovery roll by rolling 2D6. If
the roll is less than or equal to that hero’s Bravery characteristic,
COMMAND ABILITES you can heal up to D3 wounds allocated to that hero.

RALLY FRIENDLY & ENEMY HERO PHASE Thier Finest Hour: Pick 1 friendly hero. Add 1 to wound rolls for
You can use this command ability at the start of the hero phase. The unit attacks made by that hero until the end of that turn, and add 1
that receives the command must be more than 3” from all enemy units. to save rolls for attacks that target that hero until the end of that
Roll 1 dice for each slain model from that unit. For each 6, you can return turn. You cannot carry out this heroic action with the same hero
1 slain model to that unit. You can only return models to that unit that more than once in the same battle.
have a combined Wounds characteristic of 10 or less. For example, if the
unit that received the command has a Wounds characteristic of 2, you can Strike at the Opening*: Pick 1 friendly Galletian Champion
within 3” of an enemy unit. That hero can fight if it has not
return a maximum of 5 models to that unit. already fought in that phase. However, that hero cannot fight
again in that phase and the strike-last effect applies to that hero
AT THE DOUBLE FRIENDLY MOVEMENT PHASE until the end of the turn.
You can use this command ability after you declare that a friendly unit will run.
Lead by Example*: Pick 1 friendly Galletian Champion that has
That unit must receive the command. The run roll is not made for that unit.
a Sworn Bodyguard unit (pg 14) and that has just carried out the
Instead, 6” is added to that unit’s Move characteristic in that phase. The unit is
‘Strike at the Opening’ heroic action. If that Sworn Bodyguard unit
still considered to have run. is wholly within 6” of that Galletian Champion and within 3” of
an enemy unit, that Sworn Bodyguard unit can fight if it has not
REDEPLOY ENEMY MOVEMENT PHASE already fought in that phase. However, that unit cannot fight again
You can use this command ability in the enemy movement phase after in that phase and the strike-last effect applies to that unit until the
an enemy unit finishes a normal move, run or retreat. The unit that end of the turn.
receives the command must be within 9” of that enemy unit and more
than 3” from all enemy units. You can make a D6” move with the unit that
receives the command, but it must finish the move more than 3” from all
enemy units and cannot shoot later in the turn. MONSTROUS RAMPAGES
Roar: Pick 1 enemy unit within 3” of this model and roll a dice. On
FORWARD TO VICTORY FRIENDLY CHARGE PHASE a 3+, that unit cannot issue or receive commands in the following
You can use this command ability after you make a charge roll for a combat phase.
friendly unit. That unit must receive the command. You can re-roll the
charge roll for that unit. Stomp: Pick 1 enemy unit within 3” of this model that is not a
monster and roll a dice. On a 2+, that unit suffers D3 mortal
wounds.
UNLEASH HELL ENEMY CHARGE PHASE
You can use this command ability after an enemy unit finishes a charge Titanic Duel: Pick 1 enemy monster within 3” of this model.
move. The unit that receives the command must be within 6” of that enemy Add 1 to hit rolls for attacks made by this model that target that
unit and more than 3” from all other enemy units. Models in the unit that enemy Monster until the end of the following combat phase.
receives the command that are within 6” of the target unit can shoot in
that phase, but when they do so, you must subtract 1 from hit rolls for their Smash to Rubble: Pick 1 faction terrain feature or defensible
terrain feature within 3” of this model and roll a dice. On a 3+, the
attacks and they can only target the unit that made the charge move. terrain feature is demolished if it was defensible (see 17.2.3), and
the scenery rules on its warscroll cannot be used for the rest of the
ALL-OUT ATTACK FRIENDLY SHOOTING / COMBAT PHASE battle if it was a faction terrain feature.
You can use this command ability when you pick a friendly unit to shoot in
your shooting phase or fight in the combat phase. That unit must receive
the command. Add 1 to hit rolls for attacks made by that unit until the end
of that phase. MYSTERIOUS TERRAIN
1. Damned: In your hero phase, you can pick 1 friendly unit within
ALL-OUT DEFENCE ENEMY SHOOTING / COMBAT PHASE
1” of any terrain features with this rule. That unit suffers D3 mortal
You can use this command ability when a friendly unit is picked as the wounds but you can add 1 to hit rolls for attacks made by that unit
target of an attack in the shooting or combat phase. That unit must receive until your next hero phase.
the command. Add 1 to save rolls for attacks that target that unit until the
end of that phase. 2. Arcane: Add 1 to casting, dispelling and unbinding rolls for models
while they are within 1” of any terrain features with this rule.
NO RETREAT, NO SURRENDER* FRIENDLY COMBAT PHASE
3. Inspiring: Add 1 to the Bravery characteristic of units while
You can use this command ability at the start of the combat phase.
they are wholly within 1” of any terrain features with this rule.
The unit that receives the command must be a friendly unit that is not a
h ero or monster, that did not charge in the same turn, and that is within 4. Deadly: Each time a unit is set up or finishes a normal move
3” of an enemy unit. That unit cannot make pile-in moves in that phase, within 1” of any terrain features with this rule, roll a dice. On a 1,
but add 1 to the Attacks characteristic of melee weapons used by that that unit suffers D3 mortal wounds.
unit until the end of that phase (excluding those of its mounts, if it has
any). 5. Mystical: Add 1 to chanting and banishment rolls for models
while they are within 1” of any terrain features with this rule. In
addition, models have a 6+ ward while they are within 1” of any
INSPIRING PRESENCE FRIENDLY & ENEMY BATTLESHOCK PHASE terrain features with this rule.
You can use this command ability at the start of the battleshock phase.
The unit that receives the command does not have to take battleshock 6. Sinister: Subtract 1 from the Bravery characteristic of units while
tests in that phase. they are wholly within 1” of any terrain features with this rule.

*GHB22-23.2

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