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PERK CARDS
FIRE RESISTANT IRRESPONSIBLE COLLABORATIVE
If an attack could have caused but did not do so, If an attack could have caused but did not do so,
Model is resistant to
roll roll
WAVE 3
PERK CARDS
ENTANGLE STUN RESISTANT IMPATIENT
When engaged, you may make an opposing model which is
disengaging make an opposed AGI test.
If successful: Opposing model cannot disengage this turn
and must choose a different action instead. Resistant to Once per activation, may gain 1 to gain 1
If opposing model successful: May disengage without
giving away free attack.
May use once per activation
If / rolled during V.A.T.S. roll, As Mysterious Stranger II but when Mysterious Stranger’s
place Mysterious Stranger up to Red away. model is placed:
AUTO-HIT: Resolve 2+ on any model in EITHER Immediately resolve Mysterious Stranger II attack
Mysterious Stranger’s LoS (engaged or not). Then remove oR Place next to Mysterious Stranger and use a reaction
Mysterious Stranger. with to attack later. Remove Mysterious Stranger after
Max. one Mysterious Stranger Perk per activation. attack, or when affected by any damage.
REQUIRES: Mysterious Stranger Perk. REQUIRES: Mysterious Stranger II Perk.
Re-roll 1 blank result on in attack when using Ignore from consuming food and drink.
WAVE 1
PERK CARDS
GUN NUT - HEAVY HACKER CONCENTRATED FIRE
Allows a player to attach Mods which display to +2 When shooting at a target which the model shot at with
Heavy weapons (maximum of one Mod per weapon card). their previous action, +2 bonus to / /
The player requires the Mods to be able to attach them.
If model has no skill, perk gives model 2. Can be used a maximum of once per activation.
Player gets one free Weapons Workbench.
+1 +1 counts as healing.
Stimpaks remove 1 additonal The right-most column of a effect lasts one additional Movement and Melee attacks are not triggers
activation duration. outside one range ruler distance.
RadAway removes 1 additional
Allows a player to attach Mods which display to Allows a player to attach Mods which display to Allows a player to attach Mods which display to
Rifle weapons (maximum of one Mod per weapon card). Pistol weapons (maximum of one Mod per weapon card). Melee weapons (maximum of one Mod per weapon card).
The player requires the Mods to be able to attach them. The player requires the Mods to be able to attach them. The player requires the Mods to be able to attach them.
Player gets one free Weapons Workbench. Player gets one free Weapons Workbench. Player gets one free Weapons Workbench.
If rolled during V.A.T.S. roll, Whilst wearing and performing Charge action:
Mysterious Stranger attacks your nearest Instead of gaining Charge Bonus token(s), model can
Re-roll 1 blank result on in attack with instead immediately roll 1 and target resolves
unengaged enemy in LoS – your choice if tied.
damage icons as physical damage
AUTO-HIT: Resolve 2+ (with the usual armour roll).
(This attack is optional.) This is part of the Charge action.
+2
If no-one has LoS to you (other than target),
One attack per activation can be
shots at long-range add 1
made at Orange.
If model has no skill, perk gives model 2.
Re-roll addiction roll (once per battle). Re-roll 1 blank result on in attack with