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WAVE 4

PERK CARDS
FIRE RESISTANT IRRESPONSIBLE COLLABORATIVE

If engaged and a friendly successfully Shoots into the


Resistant to May choose to take instead of gaining Close Combat, the shot affects the intended target
(do not randomise).

PYROMANIAC STRONG CONSTITUTION PYROMANIAC

If an attack could have caused but did not do so, If an attack could have caused but did not do so,
Model is resistant to
roll roll
WAVE 3
PERK CARDS
ENTANGLE STUN RESISTANT IMPATIENT
When engaged, you may make an opposing model which is
disengaging make an opposed AGI test.
If successful: Opposing model cannot disengage this turn
and must choose a different action instead. Resistant to Once per activation, may gain 1 to gain 1
If opposing model successful: May disengage without
giving away free attack.
May use once per activation

PENETRATOR NUCLEAR PHYSICIST LIGHT STEP

When a would be activated due to movement by this


When Shooting, ignore 1 item of cover. Add 1 when using a weapon that deals damage. model, flip . If , mine not triggered by that
specific movement.

QUICK THINKING FINESSE HACK ROBOT


While engaged with non-friendly ,
At the start of battle, add to this card. Use Expertise to make Opposed Skill Test v Robot’s INT.
When gaining a Critical Point from a dice icon, model may (Items giving automatic success cannot be used.)
Gain choose to flip 1 on this card. Robot gains . Robot may not be hacked again.
If result shows , add the flipped to the weapon; Hacker gains . Robot may Move Orange.
if not, flipped token remains on this card.
Requires 5+
WAVE 2
PERK CARDS
MYSTERIOUS STRANGER II MYSTERIOUS STRANGER III

If / rolled during V.A.T.S. roll, As Mysterious Stranger II but when Mysterious Stranger’s
place Mysterious Stranger up to Red away. model is placed:
AUTO-HIT: Resolve 2+ on any model in EITHER Immediately resolve Mysterious Stranger II attack

Mysterious Stranger’s LoS (engaged or not). Then remove oR Place next to Mysterious Stranger and use a reaction
Mysterious Stranger. with to attack later. Remove Mysterious Stranger after
Max. one Mysterious Stranger Perk per activation. attack, or when affected by any damage.
REQUIRES: Mysterious Stranger Perk. REQUIRES: Mysterious Stranger II Perk.

MOVING TARGET HUNTSMAN


If 2 actions (not Quick Actions) are spent For any shot (before roll), can choose to replace damage
moving and/or charging during an activation, place a caused by with:
on this card to show ranged attacks against you suffer a -2
1 /
penalty. Remove this token when the benefit ends.
The benefit ends at the start of your next activation, if Type of damage matches type usually dealt by weapon.
engaged at any time, at the start of performing a reaction, Can not be used with weapons.
when suffering from Push Back, or when taking damage.

PACK LEADER BLOODY MESS


Model gains the Dog Handler ability. If a model already When an enemy model is to be removed due to an
has , it affects one additional dog. This perk can be attack by you, flip . If , the gruesome wound
equipped multiple times. unnerves nearby enemies. Give up to 2 enemy models
DOG HANDLER : can using PER. If dog handler within Yellow and LoS of the model to be removed a
model is Heroic, nearby also Heroic for their activation. which they discard after their next action
This perk cannot be equipped by / / (including reactions).

DEMOLITION EXPERT LEAD BELLY

Re-roll 1 blank result on in attack when using Ignore from consuming food and drink.
WAVE 1
PERK CARDS
GUN NUT - HEAVY HACKER CONCENTRATED FIRE

Allows a player to attach Mods which display to +2 When shooting at a target which the model shot at with
Heavy weapons (maximum of one Mod per weapon card). their previous action, +2 bonus to / /
The player requires the Mods to be able to attach them.
If model has no skill, perk gives model 2. Can be used a maximum of once per activation.
Player gets one free Weapons Workbench.

TOUGHNESS RAD RESISTANT GHOULISH

+1 +1 counts as healing.

MEDIC CHEMIST SNEAK

Stimpaks remove 1 additonal The right-most column of a effect lasts one additional Movement and Melee attacks are not triggers
activation duration. outside one range ruler distance.
RadAway removes 1 additional

ACTION BOY / GIRL RIFLEMAN LIFE GIVER

Re-roll 1 blank result on in attack with +1


A model can not use this in addition to V.A.T.S.
during an activation.
GUN NUT - RIFLE GUN NUT - PISTOL BLACKSMITH

Allows a player to attach Mods which display to Allows a player to attach Mods which display to Allows a player to attach Mods which display to
Rifle weapons (maximum of one Mod per weapon card). Pistol weapons (maximum of one Mod per weapon card). Melee weapons (maximum of one Mod per weapon card).
The player requires the Mods to be able to attach them. The player requires the Mods to be able to attach them. The player requires the Mods to be able to attach them.
Player gets one free Weapons Workbench. Player gets one free Weapons Workbench. Player gets one free Weapons Workbench.

ARMORER LOCAL LEADER NERD RAGE

Allows a player to attach armor Mods to (maximum of When on 1 or 2 use to gain:


LOCAL LEADER: Allows some advanced structures to be built.
one Mod per armor card), as well as attach power armor Mods
+1
to (maximum of one Mod per power armor card).
+1 strong armor rating
The player requires the Mods to be able to attach them. Player LOCAL LEADER II: Allows some advanced structures to be built.
REQUIRES: Local Leader.
+ on attacks.
gets one free Armor Workbench (not a Power Armor Station).
Usable once per battle.
1

MYSTERIOUS STRANGER BIG LEAGUES PAIN TRAIN

If rolled during V.A.T.S. roll, Whilst wearing and performing Charge action:
Mysterious Stranger attacks your nearest Instead of gaining Charge Bonus token(s), model can
Re-roll 1 blank result on in attack with instead immediately roll 1 and target resolves
unengaged enemy in LoS – your choice if tied.
damage icons as physical damage
AUTO-HIT: Resolve 2+ (with the usual armour roll).
(This attack is optional.) This is part of the Charge action.

STEADY AIM REFRACTOR BASHER

When using ranged weapon in Close Combat, ignore the


Re-roll 1 in attack with / extra armor rating it gives target.
+1
(-2 penalty to skill still applies.)
LOCKSMITH NINJA BLITZ

+2
If no-one has LoS to you (other than target),
One attack per activation can be
shots at long-range add 1
made at Orange.
If model has no skill, perk gives model 2.

HEAVY GUNNER LONE WANDERER ATTACK DOG


When no friendly models
(excluding ) within Presence:
+1
Re-roll 1 blank result on in attack with +1 : attacks get
+1 Requires
+1 for and
+2

CHEM RESISTANT GUNSLINGER

Re-roll addiction roll (once per battle). Re-roll 1 blank result on in attack with

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