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WAVE 4

MOD CARDS
ASBESTOS LINING PNEUMATIC LENGTHENED BARREL

Immune to Push Back (unless willing).


Immune to Short range is one color longer.
Increases armor rating by 1. Resistant to and Long range is one color shorter.
Must be attached to an armor card that sets armor values. Must be attached to an armor card that sets armor values.

TOXIC

During set-up, place on this card.


On first attack with this weapon, give target
if damage is caused to model;
otherwise, discard the
WAVE 3
MOD CARDS
ABRAXO PAINT HEADLAMP BRACED
Once during activation, allocate to one opposing
model within and LoS. If the model with this Mod is +2 Can discard a to increase one armor rating by 2
engaged, opposing model must be a model engaged with +2 for one armor roll.
them. Remove token when this model is next activated. Must be attached to an armor card that sets armor values.
is one color longer.
A model cannot be affected by this effect and the
‘Distracting’ ability simultaneously.

CUSTOM FITTED HAIR TRIGGER POWERFUL

If a Move is a Quick Action, Move is one colour longer. Weapon gains +


Must be attached to an armor card that sets armor values. for attached weapon only.
Cannot be attached to a weapon that is already

ALIGNED SIGHTS LIGHT JAGGED

Always hits intended target when firing into melee. for attached weapon only. 1 = instead.

COUNTERWEIGHT SERRATED BAYONET TESLA COILS

At the end of model’s activation, resolve 1


When model is charged (and not already engaged), Excluding the model equipped with this Mod, all models
STR requirement to use weapon is 1 lower.
model that charged must resolve 1+ (not just opposing models) are affected.
JET PACK V.A.T.S. MATRIX OVERLAY RECON SENSORS

At the start of the battle, place


on this card. When performing Move or Charge, discard
+ for long-range / only.
1 token to Move directly from start to end of movement When using a Quick Action to Attack, +
without considering difficult and/or impassable terrain up
to Yellow above base level at start of movement.

TARGETING HUD RUSTY KNUCKLES HYDRAULIC BRACERS

+ for / only. + when using Improvised weapon. + when using Improvised weapon.

TESLA BRACERS OPTIMIZED SERVOS EXPLOSIVE SHIELDING

When using a Quick Action to Move, Move is Increases and armor rating by 1 for area
Improvised weapon attacks deal instead of one color longer. effect damage only.

REACTIVE PLATES EXPLOSIVE VENT MEDIC PUMP

If of model wearing this power armor is


After damage taken from a Close Combat attack (even if After Falling or Jumping down from Yellow or greater, 1, 2 or 3 after an attack on it is resolved,
automatically use 1 Stimpak.
blocked by armor), resolve 1 on attacker. resolve 1 (excluding self)
(Stimpak must be carried by model, not shared.
Stimpak used is not included with this card.)
Can only be used with T-60 or T-60f
ELDER PAINT
+1
No -2 penalty for Quick Action Shooting.
Gain
SENSOR ARRAY INTERNAL DATABASE

+1
+1

+2
VIM! REFRESH PAINT
WAVE 2
MOD CARDS
CORE ASSEMBLY CUSHIONED PADDED
Increases and amor rating by 2 for area
Falling damage resolved as if one color distance less. effect damage only.
When rolling V.A.T.S., equals too.
Must be attached to an armor ( ) card that sets
armor values.
WAVE 1
MOD CARDS
COMFORT GRIP HARDENED RECEIVER STUN PACK

If attack results in adding damage to model, adds:


1 blank face of any 1 / / counts as
+2 / at short range only.
When attached to energy weapons, this mod is called
Adds if weapon does not roll one already.
Boosted Capacitor.

HEAVY MULTI-CALIBER EMERGENCY PROTOCOLS

1 blank face of any 1 / / Prior to Shooting roll, can discard any 2 effect dice
If of model wearing this power armor is 1 or 2
(same or different colours) to add 1 / /
counts as when activated, gain 1
(player’s choice).

ARMOUR PIERCING RECEIVER MULTI-PURPOSE BOOSTED SERVOS

Prior to Close Combat roll, can discard any 2 effect dice


1 blank face of any 1 / / (same or different colours) to add STR +1
counts as 1 / / (player’s choice).

BALANCED LONG BARREL BIOCOMM MESH

No penalty for using this weapon as a ranged weapon Increases short and long ranges each by one colour. A chem’s right-most column of effect lasts one
in close combat. additional activation duration.
RE-BORED LEAD LINED ARM BREAKER

After Shooting roll result and prior to Increases rating by 1. Adds


armor roll, can be discarded to add Must be attached to an armor ( ) card Adds if weapon does not roll one already.
that sets armor values.

HOT ROD SHARK PAINT SILENCED REFINED

Firing the weapon does not cause triggers. Start of battle: Add to weapon.
AGI +1
Damage caused still causes trigger as usual. Any attack with this weapon versus Power Armor:
Must discard 1 to add 1 to roll.

LIGHTWEIGHT REFLEX SIGHTS BAYONET

When model is charged (and not already engaged),


+2 / at long range only.
Model is not affected by difficult terrain. model that charged must resolve 1+

SPIKED SUPERIOR MATERIALS THICKER PLATING

1 blank face of any 1


+2 Power Armor’s END +1
/ / counts as
BALLISTIC WEAVE HEADLAMP DISSIPATING

Increases rating by 1. Increases armor rating by 1.


Must be attached to an armor ( ) card +2
that sets armor values. Must be attached to an armor card that sets armor values.

IMPROVED FLEXIBILITY

+2

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