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MOD CARDS
ASBESTOS LINING PNEUMATIC LENGTHENED BARREL
TOXIC
Always hits intended target when firing into melee. for attached weapon only. 1 = instead.
+ for / only. + when using Improvised weapon. + when using Improvised weapon.
When using a Quick Action to Move, Move is Increases and armor rating by 1 for area
Improvised weapon attacks deal instead of one color longer. effect damage only.
+1
+1
+2
VIM! REFRESH PAINT
WAVE 2
MOD CARDS
CORE ASSEMBLY CUSHIONED PADDED
Increases and amor rating by 2 for area
Falling damage resolved as if one color distance less. effect damage only.
When rolling V.A.T.S., equals too.
Must be attached to an armor ( ) card that sets
armor values.
WAVE 1
MOD CARDS
COMFORT GRIP HARDENED RECEIVER STUN PACK
1 blank face of any 1 / / Prior to Shooting roll, can discard any 2 effect dice
If of model wearing this power armor is 1 or 2
(same or different colours) to add 1 / /
counts as when activated, gain 1
(player’s choice).
No penalty for using this weapon as a ranged weapon Increases short and long ranges each by one colour. A chem’s right-most column of effect lasts one
in close combat. additional activation duration.
RE-BORED LEAD LINED ARM BREAKER
Firing the weapon does not cause triggers. Start of battle: Add to weapon.
AGI +1
Damage caused still causes trigger as usual. Any attack with this weapon versus Power Armor:
Must discard 1 to add 1 to roll.
IMPROVED FLEXIBILITY
+2