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Knave turn
Heroic: You can dash 1 as an effect each time
counter triggers. Characters that trigger your
Core:
counter are shoved 1
Martial Master: You can take two stances at
once.
True Grit: Gain bonus damage and true strike on Talents
attacks when suffering from a status I. Your counter also triggers on attacks against
Taunt (1 action): A foe in range 3 must save or adjacent allies
gain hatred of you. This effect ends when you II. Charge: Becomes blast 1 (self). Area effect
taunt a different foe or when saved against as deals light damage.
normal.
Spite: 1/turn, you can make an action Heroic, but Master: IRON MAIDE
gain Hatred (ongoing) of one of its targets until After using revenge, counter damage becomes
the end of your next turn and can’t use Heroics godly until the start of your next turn
again for the same duration.
PROVOKE
Abilities 1 Action
Talents
REVENGE I. If the character fails their new save, clear a
Heavy Physical Melee Attack
status, mark, or blight affecting you
II. While you’re bloodied, this becomes interrupt
Attack: On hit: deal Heavy Damage. Miss: Light
2
Damage. Critical hit: Boost Damage.
Master: THE HOO
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You can dash up to 2 spaces before using sucker I. You may dash 2 towards your hated foe at the
punch, and you may give it shove 1 end of your turn
II. When foes trigger damnation’s damage you
RIPOSTE may also shove them 1
1 action, stance
Master: VENDETT
Stance: When you enter this stance or when it Foes that break adjacency with you must save or
refreshes, gain the following interrupt: gain hatred of you until the end of their turn.
Dire Parry
Interrupt 1 Limit Break: MOC
3 resolve
Trigger: A foe adjacent to you targets you or an 1 action
ally with an attack
Effect: That foe gains 1 curse on the attack. They Effect: A foe in range 3 becomes dazed,
can choose to continue the attack or lose their vulnerable, slow, loses evasion or stealth, and
action. If they miss, you may immediately deal gains hatred of you. All these effects are ongoing
light piercing physical damage to them. until they deal at least 1 damage to your hp.
Refresh this stance and regain this interrupt when Your max speed is reduced to 0, you become
a foe hits you with an attack. This could cause you sturdy, and gain counter, evasion, and dodge for
to use it multiple times between turns, but you the same duration.
either have it or not - it doesn’t stack.
Master: TORMEN
Talents Your attacks against your target also gain on hit:
I. While you are bloody, your foe gets 2 curses gain vigor 1
on the attack instead.
II. You may dash 1 before triggering riposte
Master: FENCIN
Refresh Riposte at the start of your turn. Dire
Parry stacks up to 3 times, and you can bank these
uses between turns.
DAMNATION
1 action, stance
Talents
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