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Battlefield Sentinel
You are able to make two additional opportunity attack
each round.
Boon Focus
Choose one boon. As long as you are targeting a single
creature, you no longer have to make an action roll to
invoke the boon - success is automatic. When multi-
targeting, you gain advantage 2 on your roll to invoke the
boon.
Fleet of Foot
Your movement speed is increased by 10 feet.
Hospitaler
You can use your action to allow one ally to make a free
attempt to all resist banes affecting him. Your ally has ad-
vantage 1 (using the d20) for this resist attempt. Addition-
ally, you gain advantage 1 whenever you invoke the Dispel
boon.
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7 Banes
Each bane described below is a condition that can be inflic- Duration: Resist ends (fail x 3 = 1 minute). Special: this
ted upon a foe. Every bane lists a power level and one or bane may be resisted as a minor action.
more relevant attributes. In order to inflict a bane, a char-
acter must possess an attribute score in one of the listed
attributes equal to or greater than the bane’s power level. Dispel
The bane descriptions also indicate which defense the
attacker must overcome in order to inflict the bane. If Power Level 1 (Protection)
more than one defense is indicated, the GM should choose Defense: Resolve
the one most logical to the story being told by the attacker.
For example, a rogue inflicting the blinded bane by throw- Make an Protection roll. You can dispel temporary boon
ing sand in a foe’s eyes would roll Agility vs. Evasion, while effects of a maximum Power Level equal to (Protection roll
a necromancer cursing an enemy with a spell of blindness - 10) ÷ 2. This bane does not affect permanent or inherent
would roll Entropy vs. Toughness. magical effects.
Most banes have a duration of resist ends, which means
that an inflicted target is affected by the bane until suc- Duration: Instantaneous
cessfully shaking it off with a resist action. If a target fails
three resist rolls against a bane, the bane can no longer be
resisted. It persists for an extended duration indicated in Dominated
the bane description.
Power Level 5 (Influence)
Defense: Resolve
Blinded
Creatures of animal intelligence or lower fall completely
Power Level 4 (Agility, Energy, Entropy) under your control, like puppets. Duration: Resist ends
Defense: Evasion or Toughness (fail x 3 = 1 hour)
Charmed This bane has multiple stages. Each time it is inflicted, the
target’s current stage increases by 1. Effects are cumulat-
Power Level 4 (Influence) ive.
Defense: Resolve
• Stage 1: Disadvantage 1 on all non-attack rolls.
Targets of human intelligence treat you more favorably. • Stage 2: Lose attribute bonus to defense scores
Less intelligent creatures may(at your option) instead be
charmed to treat you as their closest and loyal friend. • Stage 3: Disadvantage 1 on all attack rolls.
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7 Banes
Forced Move The target falls prone. While prone, a creature has dis-
advantage 1 on all attacks. Melee attacks made against
prone targets gain advantage 1, while ranged attacks made
Power Level 2 (Might, Movement, Energy)
against prone targets suffer disadvantage 1.
Defense: Toughness
Duration: Instantaneous
Move the target 5 feet for every 2 points in the activating
attribute.
Memory Alteration
Duration: Instantaneous
Power Level 5 (Influence)
Incapacitated Defense: Resolve
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Scrying
Scrying Truthfulness
Power Level 5 (Prescience) Power Level 5 (Influence)
Defense: Resolve Defense: Resolve
You can view the target from any distance, provided they The target answers questions truthfully to the best of its
are on the same plane of existence. knowledge.
Duration: 10 minutes. This bane requires concentration Duration: 10 minutes. This bane requires concentration
to maintain. If you do anything other than focus on main- to maintain. If you do anything other than focus on main-
taining the bane, it is dispelled. taining the bane, it is dispelled.
Sickened
Power Level 3 (Entropy)
Defense: Toughness
Silenced
Power Level 2 (Agility, Might, Energy, Alteration)
Defense: Evasion or Toughness
Slowed
Power Level 2 (Energy, Might, Agility, Entropy)
Defense: Toughness
Stunned
Power Level 4 (Might, Agility, Entropy, Energy)
Defense: Toughness
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8 Boons
Each boon listed below is a power or buff that can be gran- Detection
ted to the caster and/or allies. Every boon lists a power
level and one or more relevant attributes. In order to in-
Power Level 3 (Prescience)
voke a boon, a character must possess an attribute score
Invocation Time: major action
in one of the listed attributes equal to or greater than the
bane’s power level. Additionally, the caster must make a
Choose one of the following types: holy, unholy, life,
successful attribute roll with a Challenge Rating of 10 +
death, magic. You can see auras emanating from creatures
twice the boon’s power level. The boon descriptions also
and objects of the associated type and judge their relative
indicate how long the boon takes to invoke.
strength.
Most boons have a duration of sustain persists, which
means that a character must use a minor action in order to
Duration: Sustain persists
keep a boon in effect. If he doesn’t, the boon is dispelled
at the end of the caster’s turn.
Heal
Augury
Power Level 1 (Creation)
Power Level 3 (Prescience) Invocation Time: major action
Invocation Time: 1 Minute
Roll your Creation attribute dice. The target regains a num-
You gain insight into an event that will happen within the ber of hit points equal to your total. If your Creation attrib-
next hour. You ask a question about a course of action you ute is at least 5, you can even heal lethal damage with this
plan to take within the next hour and the GM communic- boon.
ates your insight through vague symbols, impressions, or
a single word such as “favorable” or “unfavorable”. Duration: Instantaneous
You create an area of magical darkness that cannot be pen- Duration: Sustain persists
etrated by natural light. The darkness fills a radius of 5’
times your attribute score.
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Light
Light Shapeshift
Power Level 1 (Creation, Energy) Power Level 2 (Alteration)
Invocation Time: minor action Invocation Time: major action
You create magical light with a radius equal to 5’ times your The target shapeshifts into a creature of similar size to
attribute score. itself. The target’s supernatural attributes become zero
and its Agility, Might, Fortitude, and Perception attributes
Duration: Sustain persists change to match the chosen creature’s scores. At higher
Alteration scores, new abilities are unlocked:
Telepathy
Resistance
Power Level 5 (Prescience)
Power Level 3 (Protection, Energy) Invocation Time: major action
Invocation Time: major action
You can communicate telepathically with one creature.
Choose one damage source: finesse, forceful, fire, cold,
lightning, acid, entropy. The target ignores the first 5 Duration: Sustain persists
points of damage each round from the indicated source.
Power Level 1 (Protection, Creation) You can teleport to any space that you can see within a
Invocation Time: major action range of 5’ per the attribute score you are using to invoke
this boon.
Make an attribute roll using Protection or Creation. You
can dispel temporary effects of a maximum Power Level Duration: Instantaneous
equal to (action roll - 10) ÷ 2.
Power Level 5 (Prescience) You temporarily transform an object into another object
Invocation Time: major action of the same size and weight. If your Alteration score is at
least 5, you can make the object grow or shrink by up to
You can see through the eyes of a willing creature as long 50%.
as they remain within one mile.
Duration: Sustain persists
Duration: Sustain persists
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