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Durf and Durf Logo written/ drawn by Emiel Boven - Skelecromancy written by Kerobuki

Necromancer. Skeleton

Starts with Raise Bones ( X skeletons (Skill 3, once per day you can survive a death, heal all
HD 1, ML -, Daggerless 1 dmg) wounds and become cracked (add 1 to all
death rolls onward)
gain a buff whenever casting undead themed
spells undead regard you as neutral until harmed
directly by you (your non necrotic teammates
however...)

1. club 1. clubbing femur (as club)


2. light armor 2. carton of milk (heal 2 wounds)
3. medium armor 3. undead disguise kit, disguises
4. scroll of harm undead as living
5. Calcium Supplement, permanently 4. light armor
upgrade a skeleton’s skill stat by 1 5. ancient bone dagger (4 dmg)
6. bone dowser, locates the nearest 6. Ram horns, gain a buff on charging
skeleton based str rolls
7. feelgood femur, attach to an undead 7. heavy armor
to give it a buff to all directed actions 8. bone wheel, roll around at the speed
for the next turn once per day of a carriage
8. scroll of drain life 9. Marrow Minion License, you have
9. scroll of friends with undead X+L marrow minions (Skill 1 HD 0
10. Milk-scented candles, attracts undead Claw 1 dmg)
11. Rattlebones, roll a wil check to put all 10. medium armor
undead in hearing range to sleep 11. eye gems, fit into your eye sockets.
12. Skeleton friend (skill 3, HD 1, ML -, when removed allows you to see from
Dagger 3 dmg) the perspective of where you left it.
12. dagger
Undead Settlements
Undead settlements tend to have one or two non undead representatives to help relations with
other settlements. They mostly offer help as hired farm hands and other manual labor as they
don’t have the same stamina constraints as the living. As well as scouts and cartographers as
they can be light on their feet and other undead threats ignore them.
Being undead they have a lot of time on their hands and spend a lot of their downtime on
craftwork and arts.

Roll undead hireling as regular and remember the following traits:


Undead neutrality and Breathless (no need for oxygen)

Skeletionary ○ Bloodbolt - Throw 3 blots of


blood at multiple targets for 2
dmg each
Skeleton
○ Blood Pal - Form a Blood
Skill 3 HD 1 ML -
skeleton near them
Regular Skeletons, bog standard and
dagger obsessed
Berserker Skeleton
● Dagger 3 dmg
Skill 5 HD 3 ML -
Skeletons who bolster their body mass with
Blood Skeleton
large beast skeletons, most commonly
Skill 3 HD 1 ML -
bears, deers, elk and wolves
Skeletons that are made from liquids but
● Beast Claw - 5 dmg
they like the way “Blood Skeleton” sounds
● Beast of Burden - gain a buff on
so they all use it.
rolls related to breaking, pushing or
● Dagger - 3 dmg
pulling large objects and
● Puddle - The blood skeleton can
environments
collapse into a puddle to ambush
unsuspecting people. Gain a buff to
Radical Skeleton
attack when successful
Skill 3 HD 1 ML -
The most radalicious, bodacious and
Hemomancer Skeleton
absolute grooviest being you’ll meet in the
Skill 5 HD 2 (3 armor) ML -
crypts.
Skeletons who use magic and their bones to
● Neon Dagger - 3 dmg
shape blood. They are tend to be good
● Skateboard - They can trick off of
friends with blood skeletons
and over most traps, gaps and
● Blood Dagger - 4 dmg
environmental dangers. Gain a buff
● Bloody Armor - deal 1 damage to
to any trap, environment and
the attacker as their blood armor
movement based rolls.
spikes up.
● Cool Aura - Neutral to the party and
● Spellcasting
actively chills out other usually
hostile undead. buff to Wil rolls.
● Glint in their eye… - Get on a ○ Roll every turn and every
Radical Skeletons good side and time the bone beast is
you may be rewarded. attacked to get out.
● Memory of the Hunt - If this
Scroll-eton particular bone beast has fought the
Skill 3 HD 1 (3 Armor) ML - party;
Spell covetous skeletons, rare due to their ○ Once before - Gain a buff on
collections of spells and knowledge. They all melee rolls made involving
will correct you on anything given the them.
chance ○ Twice before - Is able to
● Ink-stained Dagger - 3 dmg, track them down if within a
definitely used to edit a spell or 5 mile.
● Spellcaster
○ 6 random spells - the Skeleton Horde
Scroll-eton has 6 random Skill 9 HD 7 (3 armor) ML -
scrolls on it. Can be looted A writhing mass of skeletons, while
afterward for unused scrolls. individually a skeleton isn’t much of a threat
● I propose a trade… - for a task, the this ramps up with the amount, and
Scroll-eton will give you one of its statistically a skeleton hoard is the
scrolls. maximum amount of skeleton in a single
space.
Bone Rider ● Dagger(s) - 3 dmg, can attack all
Skill 3 HD 1 (3 armor) ML - characters within range.
A skeleton riding a stylized wooden wheel. ● Grasping Hands of the Horde -
They are of a similar type to the Radical The horde can diplomatically vote to
Skeleton, less rad and more leather. grab a character on a successful str
● Dagger - 3 dmg roll, a grappled character cannot
● Wheel - 2 dmg, on a successful hit move and has breaks on all actions
they can test their luck, tricking off of until broken out of. When grappled
the defender and attacking a second the horde can then;
target. ○ Collective Dagger(s) - 9
dmg, the horde spares a few
Bone Beast daggers to stab at the
Skill 7 HD 5 (5 armor) ML - grappled.
A beast formed from the bones of hundreds ○ Expel - throw the grappled at
of long dead creatures, its form resembles another character dealing 4
too many different creatures to count. dmg to both the throwed and
● Bite - 5 dmg the target.
● Lunge - 3 dmg, if successful the ● Entanglement - The horde can
defender is now pinned, unable to absorb skeletons it runs through,
move and has a break on all rolls provided they have a dagger.
until unpinned. Every turn until Daggerless skeletons are unaffected
broken out, the defender takes 2 by this.
dmg.
Bone Spider ● Coal Bones - Fireproof and immune
Skill 6 HD 4 ML - to heat based effects
The bone spider is an alternate form of
skeleton favoring arachnid forms. They can’t Davy Jones
spin webs like real spiders but this doesn’t Skill 5 HD 2 (5 Armor) ML -
stop them from living their dreams Notorious Pirate reanimated and using this
● Dagger-Claws - 5 dmg to take a less pirate-y life as a marine life
● Pounce - 7 dmg, ambush a creature researcher, their lack of lungs comes in
below by dropping down onto them handy for this.
from the ceiling. ● Scimidagger - 5 dmg, its not a
● Wall Crawler - The bone spider can dagger.
stick to surfaces through force of will ● Marine friends - can speak fish,
and the dagger-claws. If hit while octopus, squid and jellyfish. Can call
attached to a wall, save to avoid all of them for aid if needed.
falling off. ● Coral Bones - Melee attacks
against Davy retaliate for 1 dmg, can
Necromancer generate oxygen bubbles enough for
Skill 5 HD 2 ML 8 3 living creatures for 4 hours.
People following the art of bringing back to
the dead and of skeleton craft (and zombie NPC’s
craft)
● Dagger - 3 dmg
The Daggersmith
● Spellcaster - Can cast each spell
Skill 9 HD 7 (7 Armor) ML 12
once a day.
You ever wondered where all those
○ Raise Bones
skeletons daggers come from? This is the
○ Drain Life
man, every dagger a skeleton uses that has
○ Armor of Bone
not been given by a player or another
● Undead Neutrality - Remains
outside source has come from him. He is a
neutral to all undead whether or not
master at his craft, and can be sighted
they were brought back by them,
sometimes in the mountains and volcanoes
unless ordered to be hostile towards
with his trusty Animate forge, Dagmelt.
them specifically.
● Hammer of Daggers - 5 dmg, all
inanimate materials struck by this
Flame Rider
hammer becomes Daggers.
Skill 7 HD 5 (3 Armor) ML -
● Forge Fires - 4 dmg, utilizes and
The Leader of Skeleton riders, she has
directs the heat of the forge to melt
come back from the dead with the bones of
metals and burn wood.
burning coal, her tricked out wheel has been
● Friend of the Skeletons - All
flame proofed for this reason.
skeletons no matter the source will
● Pyro-Dagger - 4 dmg, burns
regard The Daggersmith as an ally,
flammable objects
will fight and die for him.
● Fireball - 10 dmg, break to hit but on
a successful hit trick off of defender
Sir Homonsh N. Mancer
and attempt a second 5 dmg attack.
Skill 5 HD 3 ML 9
THE Necromancer. The original and the one Trick Wheel - a skeletons wooden wheel
who started the skeleton trend as well, 700 modified so that the living can use it,
years later. He lives his life now as a definitely a flashy way to travel. Even comes
wandering skeleton, still learning and still with storage space ( 6 inv )
improving his craft, might be willing to share
his knowledge if you’re on his goodside. Spells
● The First Dagger - 5 dmg
Levels for Wizardry rules
● Spellcaster - can cast each 3 times
a day
Level 1
○ Raise Bones Friends with Undead - Become friendly
○ Drain Life with any undead in the vicinity.
○ Armor of Bone
○ Homonshs Skeletal Giant Bloodbolt - Throw a globule of blood at a X
● Friend of the Skeletons - All target(s), deals 2 dmg
skeletons no matter the source will
regard Homonsh as an ally, will fight Necrotic Hand - Bring forth a chilly skeletal
and die for him. hand, can manipulate and lift small objects.
● Unswayable - cannot be swayed by Cold enough to snuff a torch.
undead mind spells
Level 2
Skeletal Mount - Summon a Skeletal Horse
Items (Skill 3 HD 1) to serve as a mount or a pack
animal, fades to dust on the wind upon
Dr Bones - A talking skull wearing a head death.
mirror glowing with a faint green glow, can
be used to heal party members who are Armor of Bone - Add a temporary 3 armor
both living and undead up to 2+level times a that crumbles at the end of this combat
day, however he won't shut up. scene.

Gilded Skull - place 2 1000 coins worth Level 3


gems into each eye socket to gain the Skeletify - Temporarily Skeletonize a living
Gilded Radical Skeleton (Skill 5 HD 3) creature, treated as undead for X Turns.
companion
Harm - deal 3 dmg to a character on a
Milk - Heal 2 wounds from a skeleton. successful cast, ignore armor.

Skeleton Dagger - 3 dmg, The living are Level 4


turned into skeletons while this is equipped, Greater Raise Bones - Raise a Berserker
you count as undead while holding it. Skeleton or a Hemomancer Skeleton.

RIPcoin - a gold coin with an engraved skull Level 5


on both sides, keeping this coin in your Homonshs Skeletal Giant - Summon a
mouth negates one death roll. Lower one Giant Skeleton (Skill 7 HD 5 Giant Dagger
stat by 1. - 6 dmg) for X+L Rounds

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