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Easily accessible from the

Internet Thesis Statement: ESport is a rising global industry where it is now viewed as the
• Free services. future of all sports that attracts a lot of young individuals, but
• Large contribution to there are also some possible downsides of video gaming.
viewer base.
• Twitch known for the
rising number of players
and audiences. Fulfills a sense of
Sharifah Alia Binti Syed Osman ESports athletes are
• Improve communication escapism 201946276
• GC graphics and (Hattenstone, 2017) vulnerable to gaming
between players and addictions
fans. splendid views gives
aesthetic pleasure. The world of ESports is • Begins at a young age
Nor Zawiyah Binti Marzuki • Nothing else seems to mostly unregulated • Addicts are vulnerable
2019489198 • It is relatively easy to
(Southern, 2017) matter for escapist. PROS AND cheat. •
to isolation.
Addicts struggles to
• A way for one to get away

from the stress and world CONS OF E-sport are vulnerable for care for themselves.
exploitation and • Severely affected
PROS chaos.
• Audiences absorb ESPORTS corruption. addicts have suicidal
themselves wholly in • Memorandums had to be tendencies.
Nur Diyana Binti Nordin watching the game. placed for fair gambling.
2019809276
• Escapism leads to • Players can be barred for
(Granic, Lobel & Engels, 2014)
increasing viewers. violations of rules and
regulations.
CONS
Enhances a wide range of
cognitive skills
Social Benefits of
• Shooter games can Afaf Nabila Binti Fauzi ESport can cause
Gaming 2019637026
increase their violence behaviour
• Gamers learn social skills References
(Happonen & Minaskina, 2019)
visual processing and • Competitive and
and prosocial behavior.
enhanced mental 1. Southern, N. (2017). The rise of eSports: A new audience model and a ESports can cause health impulsive can be the
• They can enhance an new medium?, 65-68.
rotation abilities. effective cooperation, https://www.csustan.edu/sites/default/files/groups/University%20Honor problems cause behind violence
• Established skills in support and helping
s%20Program/Journals/southern.pdf
2. Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of • A lot of sitting can behaviour.
science, technology, behaviors.
playing video games. American Psychologist, 69(1), 66–78. prompt to obesity • Can cause cyber
https://doi.org/10.1037/a0034857
engineering and • Playing more prosocial 3. Hattenstone S. (2017, 16 June). The rise of eSports: are addiction and • E-sport can cause eye bullying.
mathematics. games can lead to
corruption the price of its success?. The Guardian.
https://www.theguardian.com/sport/2017/jun/16/top-addiction-young- exhaustion • E-sport can prompt
• Allocate attention and prosocial behavior. people-gaming-esports • E-sport can cause others' negative
4. Happonen, A.; & Minaskina, D. (2019). Professionalism in esport:
filter out information • More engaged in social Benefit in skills and health & possible downsides, 27- potential mental illness feelings.
more effectively. and civic movements in
28. https://www.researchgate.net/publication/333036047_Professionalis
m_in_Esport_Benefits_in_Skills_and_Health_Possible_Downsides • E-sport gamers can • E-sport could impact
• Strategic video games their everyday lives. encounter extra pressure social wellbeing and
can improve their and tension. cause introverted
problem-solving skills. behaviour.

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