Professional Documents
Culture Documents
EN5ider 010 - Creating Puzzles PDF
EN5ider 010 - Creating Puzzles PDF
Enjoyable
Puzzles for
Role Playing Games Carl Heyl
Michelle (The Game Master): The last Michelle (The Game Master): You approach
skeleton drops to the floor, destroyed! Nice the door, and a mouth magically appears and
work. Catching your breath, you look around bellows, “All those who pass through me must
the room and see both a wooden door to the answer now my riddles three!”
west and an ornate door leading north. Vanessa (The easily-distracted 27 year old):
Eric (The Dwarven Cleric): I want to check ...Oh. You know, I think I’m gonna get a drink.
out the ornate door. Eric (The frustrated father of two): Yeah,
Mikal (The Elven Thief): Yeah, it’s got to be Mikal... you’re the puzzle guy, right? I gotta
all fancy for a reason. take a smoke, anyway.
Vanessa (The Half-Gnome/Half-Troll Mikal (The suddenly lonely): Um. Okay. So
F
Barbarian): Sure, let’s look at the door. what’s the riddle?
F
antasy roleplaying games are an brain-teaser that rivals the Riddle of the
extension of classic mythology and Sphinx. After all, history has as much a
literature. They present an opportunity place in high fantasy as swordplay.
to create stories like the tales of fantasy The difference between solving puzzles
and adventure found in Tolkien and the and triumphing in combat is one of player
ancient legends. It’s no wonder that riddles skill versus character ability. Your players
and puzzles have become a staple of classic don’t have to be experts at sword fighting
adventure design. Few DMs can resist the to cleave a dragon in two. Dice, combat
thought of stumping their players with a mechanics, and special powers are able to