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5E Way of the Blind Monk
Monastic Tradition
This style is based around using different forms of sight then your eyes, and has fighting style that is heavily
defensive. It will really on fighting back or countering as you might call it to win fights. You also eventually
learn that there's more to learn without using your eyes then with them. You will become a great force to be
reckoned with even do some might underestimate you because of your “handicap”.
Blind Style 3rd level
Blind Defense 3rd level
Precise Footwork 6th level
Impenetrable Defense 11th level
Analyzing Strike 17th level
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Blind Style
Starting at 3rd level when you choose this archetype you make the sacrifice of your own eyes if
you already have not done so, or never had them in the first place. This means losing all current
scenes that really on sight such as darkvision, and true sight. You can now focus all your ki into
your other senses, this makes it so that you possess a blindsight of up to 15ft., which increases
at 9th level to 30ft. of blindsight, which increases at 17th level to 60ft. of blind sight.
Blind Defense
At 3rd level when you take the dodge action as part of your patient defense you can gain the
following benefits until the start of you next turn.
When a creature makes a melee attack against you with disadvantage you can make melee
unarmed or melee monk weapon attack against it without using your reaction, if you are within
range for an attack against the creature.
When a creature takes the grapple action against you and you win the contested roll the
creature, it is grappled instead of you(if you choose to do so).
Attacks against you deal no extra damage on a critical hit.
Precise Footwork
At 6th level, you have trained your footwork to make it easier to move with so sight. You gain
tremorsense out to a range of 15ft., and nonmagical difficult terrain no longer cost you an extra
moment to move across. At 9th level your tremorsense has its range increases to 30ft., and 60ft
at 17th level.
Impenetrable Defense
At 11th level, it no longer costs you a ki point to activate your patience defense. You now also
don't have to use your reaction to use your deflect missiles as long as you are using your patient
defense. When you deflect any missiles after the first you don't add you monk level to the
damage reduction, and you are not able to throw it.
Analyzing Strike
At 17th level, you are able to use your blindsight, tremorsense and ki to analyse a creature you
hit with an unarmed strike. When you hit a creature with a unarmed strike you can spend 5 Ki
point to have the target make a Constitution saving throw against your Ki save DC. On a failed
save you learn the creature's: hit point maximum, current hit points, AC, Speed, Strength Score,
Dexterity Score, Constitution Score. You also have one all future attacks against the creature
using your unarmed strikes and attacks using monk weapons.