Professional Documents
Culture Documents
Sudene Patterson:
Class: 3B
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TABLE OF CONTENTS
Introduction 3
Catch and Stop 4-5
Target 6-7
Tagging 8-9
Toss Ball 10-11
Softball Frenzy 12-13
Catch and Read 14-15
Cereal box-knock down 16-17
Fruit Basket Turn Over 18-20
Pass then run Keep it up 21-22
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CATCH AND STOP
students counting numbers by each time they throw the ball. (Counting Numbers)
Number of players: 15
Overview of game:
This game is about chest passing to each other without moving once you have the ball. The
team that has the ball when the 15 minutes is up is the winner.
2. There will be a coin toss and the team that wins the toss will go first.
3. Each team will have to use chest pass to pass the ball to their teammates throughout the
game.
4. Once a player has the ball they are not expected to move, if they move, they lose the ball to
5. After 15 minutes of the game, the team with the ball wins the game.
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Rules:
1. Once a person has the ball they are not expected to move, if they move, they lose the
2. Each team is only allowed to use chest pass throughout the game.
3. Students have 3 seconds in which to throw the ball to their partner; if the ball is in
their possession for longer than that, the ball will be passed to another team.
Importance of game: This game helps to develop motor skills, critical thinking and help
student learn different passes for the game. Teamwork also plays a of vital role on completing
the game.
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TARGET
Name: Target
Age: 8 - 11 years
Subject Integration: Music can be integrated into to this game when the students
stay on rhythm in effort to shoot as many balls as possible before the music stops. (Rhythm)
Overview of games:
The students will aim at scoring as much balls in the hoop as possible.
3. The students will try to shoot as many balls within a time frame of the music being
played.
4. When the music stops, the student who is throwing the ball will stop, and another
Rules:
1. Students are expected to start at the same time upon hearing the music.
Importance of the game: This game will help students get better at scoring the ball it the net.
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Tagging
Name: Tagging
Age: 8 - 11 years
active and engaged by playing this game the students will incorporate exercising which will
Overview of games:
This game is aim at helping students become better defenders when playing a match.
4. The taggers continue to tag others using their free hands, and those tagged join the
chain as well. The game continues until all participants are part of a chain.
5. When tagged, participants complete a designated task (e.g., speed-walk around the
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6. The leader asks open-ended questions to help participants refine their movement
strategies and tactical solutions during the activities. Examples include: If you see a
tagger approaching you, where can you move to avoid getting tagged?
Rules:
No Pushing.
No fighting or hitting
Follow instructions.
Importance of the game: This game will help students to be better defenders during a
netball game. This can be used for a whole class activity in which students are given the
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Toss Ball
Subject Integration: This can be integrated with Physical education which will keep
students active which would help with their physical Fitness. ( Physical Awareness)
To develop students fine motor skills, grip of the ball and control.,
1. The class will form a circle, and students will be positioned in a seated position or on
2. The ball will be passed along the circle, as students sing the song “go down Emanuel
3. When the song stops the play left with the ball will be out of the game.
4. This process will be repeat until there is only one player is left in the game. Hence,
Rules:
Player who delay with the ball and disrupts the rhythm of the game will be
Player who were removed from the game because they haven’t catched on to the
rhythm of the game at first, will be given an opportunity to join in a second time
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Importance of the game: To develop eye hand coordination in students,
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Softball Frenzy
Age: 9- 12 years
Subject Integration:
Overview of Game:
2. The field consists of three bases and a batter’s mount in a diamond shape, with the
pitcher's mount ¾ ways between the second base and the batters mount.
3. The pitcher throws the ball at the batter who will hit the ball.
4. After hitting the ball, the batter runs to first base and answer a question on softball.
5. If the answer is correct, they stay at first base, if the answer is incorrect the batter
pitcher again.
Rules:
Incorrect answers result in the player batting going back to the base of the game.
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There can only be 7 batters per team.
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Catch and Read
Age: 8 - 11 years
students to build their comprehension skills by forcing them to read fluently to develop their
Overview of games: With these drills, players will improve their reading and batting
speed. They will also learn how to hit balls to various parts of the field.
Procedure:
2. At the beginning of the drill, the batter will stand in the box while the coach stands on
3. The ball will then be tossed to the player and the pitcher will yell ‘Hit the ball’.
4. The player will then hit the ball; then run to the coach, collect a card and try to read
the sentence as quickly as possible. The other players who are on the fielding would
run for the ball. Once the ball is retrieved, the player would have to stop reading.
5. If the batter did not complete the task when the ball is caught, then it’s the pitchers
turn to bat.
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Rules:
Importance of the game: This game will help students develop their reading skills. They
will also develop skills in batting and pitching associated with the game of softball.
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Cereal Box-Knockdown
Materials: Six cereal boxes stuffed with crumpled newspaper and taped
numbers by allowing them to group the cereal boxes in even numbers up to any desired
Skills: Throwing
Overview of Games:
1. Number cereal boxes 1 through 6 and place them in a line, about two inches apart.
3. Players, in turn, call out a number and try to knock over that particular box while
4. A point is earned if the right box is knocked out of the set; a point is lost for each
5. The game can be made harder by stacking one box on top of the other and trying to
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6. Or, have two players face away from the boxes and take turns calling out the box to
be hit.
7. When the number is called, the first player to turn around and knock it down wins a
point.
8. By placing the boxes in different, creative positions, the game can be fresh and
Rules:
Players are not allowed to hit boxes that they didn’t call out.
Have fun
Be Fair
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Fruit Basket Turn Over
Aims and objectives: The purpose of this game is to keep your fruit in the fruit basket
Materials: Chairs
Subject Integration: Social Studies can be integrated by teaching the students about
vegetation and the different crops grown in Jamaica. (different types of fruits grown in
Jamaica)
Overview of Games:
1. The players are divided into equal-sized groups. With each group having the name of
a fruit.
2. A circle is formed with several chairs equal to one less than the number of players.
The players sit on the chairs, ensuring that members of each group are evenly
3. One player will be left without a chair and will stand in the centre of the circle.
4. The player standing in the centre calls out the fruit names. When this happens, all
players in that group must stand up from their seats and move to another seat in the
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circle. The player in the centre must attempt to take one of the free seats while the
5. A new player that is left standing without a chair will be out. If any player failed to
move even though their group’s fruit name was called, they will be out of the game.
6. For each round there will be one less chair. Instead of calling a fruit name the person
standing could say “fruit basket turnover” then all the players will be required to
7. When this game reaches the two last players and one chair the chair will be placed in
the middle and the two players will stand equal distance apart. The command “fruit
basket turnover” will be shouted! And the player to sit on the chair first wins the
game.
Illustration of game:
Rules:
Be honest
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Follow instructs
Listen carefully
No pushing
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Pass then Run
Age: 7 – 12 years
Materials: Football
Overview of Games:
2. In each team, players will stand transversely opposite from each other in a line.
3. A leader will be chosen by each team, the leader will then choose a straw to determine
4. The two persons at the front of the line will kick the ball opposite to them.
5. After kicking the ball to the opposite team, you will run to the opposite team to the
6. This will be done repeatedly until each player gets a chance to kick the ball.
Rules:
1. Be patient.
2. No pushing.
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3. No skipping lines.
6. Use the inner part of your foot to kick the ball (instep)
Keep it up
Overview of game: The purpose of the game is to communicate with students how to
balance and control the ball with their feet during play. It also helps them, to develop
Procedure:
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4. Each player in the group will take turns to see who can keep the ball off the ground on
5. Once a player has difficulty keeping the ball up it should be passed to another player.
Rules:
Once the game has started, players are not allowed to touch the ball.
Importance of the game: Helps students develop balance, persistence and builds muscles in
the leg.
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Name of Game: Off the Deck
Age: 8-12
If a member from a team drops the ball. That team is out of the game
The last team that is left with the ball wins the game.
Overview:
Students will form a circle consisting of 8 students per circle. In the circle, the
students will be paired into teams of team red, team yellow, team blue and team green
and each pair will be placed in the opposite side of each other in the circle facing their
partner.
One person from each pair will be given a netball to throw to their partner once the
whistle is blown and they have to stop throwing the ball when the whistle is blown
This game will teach the students about concentration and teamwork.
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If and when the students drop the ball instead of letting them exit the game the
teacher could use that as an opportunity for the team that drops the ball to answer a
question. For example, if they are teaching the students about the 14 parishes of
Jamaica and their capital in Social Studies. When the team drops the ball, the
teacher can ask the pair to give the name of a parish and the capital .
Age: 8-12
The ball cannot be thrown directly next to the player until there is only four players
If a player does not clap before catching the ball that person is out.
If a player drops and the ball is not passed to them, that player is out.
Overview:
The students will be placed in a circle and given a netball in which they will pass
around the circle to other players. Before catching the ball, the players have to clap
and if they do not clap or make the ball fall, they are out.
The game can be used to teach the students about quick thinking and concentration.
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The game can be used to teach Mathematics, for example, the students are learning
about 2-digit addition. Instead of clapping before catching the ball, the player can
Age: 6-12
If a student is seen dribbling the ball after the teacher says red light, that person is out.
If a student is caught moving the ball after the teacher says green light, that student
Overview:
On the football field, the students will form a line at any line, that line will become
the start line. The teacher will stand at least 15-20 yards away from the students with
The teacher will yell Green Light and the students will begin dribbling the football
towards the teacher and after a couple seconds the teacher will yell Red Light and turn
around the students that are still moving will go back to the starting line.
This game will teach the students about control, focus and the importance of keeping
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Integration with other Subjects:
The teacher can use this game to help to teach any subject. For example, if the teacher
says red light and the students are still moving, the students that are caught moving
have to answer a question based on what the subject is and what is taught before
playing the game. If the student or students get the answer wring, they have to go
back to the starting line, if the get it right can they can where they are.
Age: 7-12
The first person to finish the obstacle will enter the kingdom.
The player has to reply “ Thank you my king” before moving, if they do not, they
can’t move.
If a player does not complete a part of the obstacle properly, that player has to start
Overview:
One person from the class will be selected as the king and the rest of the class will be
the civilians and form 3 groups. The civilians will yell “ My king, my king we would
love to enter your kingdom”. The king will then say, “If you want to enter my
kingdom, you will have to do my obstacle course. The civilians will have to run to the
first cone then stop, hop on one leg to the second cone, make 2 360-degree spins and
then run to the last cone. However, before starting the civilians has to reply,“ Thank
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you my king”. The first person to finish the obstacle course will enter the kingdom
and the team who has the most persons in the kingdom will win the game.
The teacher could integrate the subject social studies into this game. Instead of doing
an obstacle course the students could answer a social studies question before
Age: 8-12
If a player catches the ball without jumping to the middle of the circle, that player is
out.
Overview:
The class will form a circle with one person in the middle being the starter of the
game. The starter will start the game by throwing the ball to a player who must then
jump in the center of the circle to catch the ball. The player who caught the ball then
has to throw the ball to another player and run backs to his/her position in the circle.
The game ends when the ball is passed back to the starter of the game.
The game will help to develop quick thinking and concentration skills for the
students.
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Integration with other Subjects:
The teacher could integrate the subject Language Arts. For example, the teacher is
teaching parts of speech. In teacher could let the students who the ball is thrown to
give an example of a type of part of speech, for instant verbs and the game could end
Age: 8-11
When the music stops, the person who is holding the ball is out of the game.
Overview:
The students will form a circle. The teacher will play music or blow her whistle to
indicate to the students when to start and stop bounce passing the ball. When the
music stops, or the whistle is blown the person with the ball is out.
The game will help the students to learn how to deal with disappointment and loosing.
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The teacher could integrate the subject of Integrated Science. Instead of letting the
person with the ball exit the game when the music is stopped, that player can receive a
sentence slip to answer the question such as what are living things etc.
Age: 8- 9
If a student returns with a number their team already has, that student will
Overview:
The students will be placed in groups of two in the general space where they sit
behind an empty place card mat. Throughout the room individual numbered cards will
be scatterd upside down. When the teacher signals “go”, the first student in each pair
will move out into the general space as directed (skip, hop, gallop, slide) and return
with one card. The students, working together, will place the numbered card in the
correct area of the mat. There are exactly 10 squares in a row, so there is only one
place each number will fit numerically. The next students moves ( as directed)
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bringing back another card and the students will continue with this activity, taking
turns until all squares are filled up and numbers are in the correct order. If a student
returns with a number their team already has, that student will return the numbered
card back to the field. The students that are waiting at the card should do the same
This game will help to develop students critical thinking skills and develop teamwork.
This game can be used in the Mathematics class seeming that it has to deal with
Age: 8-12
The first team to bring the botton around the field wins.
Overview:
Students will be positioned around the field in a circle about 50 metres apart. When
the teacher blows the whistle, the student at the first leg of the relay will run to give
the relay botton to their teammate while completing obstacles that were placed on the
filed.
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This game can be used to teach Social Studies. For example the teacher is teaching
about rivers, mountains, plain and valleys in Jamaica. Before passing the botton,the
runner must say the name of a river or mountain or plain or valley in Jamaica when
Age: 9-11
No points are rewarded to players who drops the ball during the game.
Overview:
The game will need one baseball and gloves for each player. The class will be divided
into two groups, lined up across from each other, and each player will be numbered in
each group from one to six. The teacher will put a ball between the lines and yells out
a number. Both players with this number run toward the ball and try to grab it, or steal
the bacon. When one of the players picks up the ball, the other tries to tag him with
the glove. The player who picks up the ball tries to run back to the line without getting
tagged. Awards will be given to the players if they get back to the line without being
tagged.
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Importance of this Game:
This game can be used to develop ball-handling skills, concentration and good
sportsmanship.
Age: 8-11
Rules of Game:
Overview:
Two buckets of softballs, six empty plastic buckets, gloves. Divide the players into
two teams, station, one team and a coach in right center, and the otter team and a
coach in left center. Each group has a bucket of hardballs. On home plate, stack six
empty plastic buckets into a pyramid. Place one player from each team in the infield.
The team alternate turns. The coach throws the ball high behind the outfielder,
preferably hitting the outfield fence. The outfielder turns, locates the ball, runs to it,
picks it up, turns, and throws it to the infielder. The infielder pivots after the catch,
and throws the ball toward the buckets, trying to knock down as many as possible.
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The outfielder becomes the infielder, and the infielder goes to the end of the line in
the outfield.
Importance of the game: This game can help to develop teamwork, develop techniques for
Integration of other Subjects: The teacher can integrate Social studies in this game. For
The obstacle course is set up and words on laminated cards are taped to the ground
Each team must select the correct words from the group of words taped to the
ground.
If a teammate jumps over the cones, he/she must choose the word over, if another
Some obstacle items may contain two are more words but is the one that the person
is doing.
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If they reach back to the leader and the words are incorrect another member from
The first team to select the correct words and complete the obstacle courses wins.
Integration with other subjects: This can be integrated with Language Arts as students will
Rules of game:
The ball should be made of hollow wood. The top and bottom of the ball must be
identical and must be smooth throughout. The center of the ball should be raised and
The competitive weight of the ball varies with sex and age. Little/younger girls will
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Overview of game: The game begins when a player enters into the discus ring with the ball
and takes position in a circle and makes an attempt to toss the hollow ball to a given distance.
The students should not move until the throw is complete, you need to remain inside the
discus circle.
Integration with other subjects: This game can be integrated with mathematics due to it’s
estimation of distance that the students should toss the ball. (Measurement)
Rules of game:
While maintaining the dribble, each player must try to tag another player, who is then
"it".
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They must stay within the half court area and must continue dribbling. If a player
leaves the area, or double-dribbles, stops dribbling, or gets tagged, then he/she is "it".
Players can vary this drill by making them use the opposite (weak) hand only.
Overview of game: Every player on the team has a ball, and is restricted to a half court area.
All the players must dribble the entire time. Start the game with one player as "it". While
maintaining the dribble, each player must try to tag another player, who is then "it". Players
try to avoid getting tagged and becoming "it". They must stay within the half court area and
must continue dribbling. If a player leaves the area, or double-dribbles, stops dribbling, or
This drill will help develop ball handling, and to avoid getting tagged, players must keep their
heads up. If you have a large group with some good ball handlers, and some not so well, you
can put the better dribblers on one end, and the other group on the other end, so the same kids
don't get picked on all the time. You can vary this drill by making them use the opposite
(weak) hand.
Importance of game: This game helps students to develop their Hand-eye Coordination
Integration with other subjects: This game can be integrated with Social Studies as
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Name of game: I want a Seat
Rules of game:
When the music stops, then the players must sit on the chair.
No fighting is allowed.
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Each round a chair is removed.
The person who sits on the last chair wins the game.
Overview of game: The chairs are set up in two rows back to back (one chair less than the
number of players the music is turned on, and the players walk around the chairs. When the
music stops the players race to sit in the available chairs. The player left standing is taken out
of the game. The players all stand again, and a chair is removed. The music is started and the
walk around the chairs begins again. This procedure is continued until only one person
Importance of game: This Games helps students to develop their Listening skills.
Integration with other subjects: This game can be integrated with mathematics as students
will have to estimate where they should at any given moment of the game if the song should
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Name of game: Miss me!
Rules of game:
The number of players, number of balls, and size of court and length of game can be
Players must always remain within the court, unless collecting dead balls.
Players can leave the court to collect balls, but they are not allowed to throw the ball
until they are back within the court. If a player leaves the court for any other purpose
or they throw a ball from outside the court, they are eliminated.
The rules regarding headshots can be decided upon personal preference or by order of
an official body. Some games will see the throwing player eliminated if an opponent
is stuck on the head, some games will see the player struck on the head eliminated.
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Players struck with a ball that is then caught before it becomes dead are eliminated.
Overview of game:
The main objective in Miss me! is to eliminate all members of the opposing team by
throwing the ball at them. Plays must miss the ball to remain in the game and the team who
manages to eliminate all of their opponent’s first are deemed the winners. There is no fixed
amount of players that are needed to have a miss me! game, with games varying between
small numbers to large players. A lot will depend on the space available to play the game and
the overall pool of player available. School leagues or regulated games will have a set
number of players, which again will differ from each league. There is no fixed dimension and
area for a Miss me! game with the game going ahead on the most appropriate surface and
venue.
Similarly, there is no universal agreement on the balls that are used in a Miss me!
game. Players operating in a league format would be expected to all play with the same ball
size or type, but this can be agreed by each individual league. While there is no real point
scoring in Miss me! the aim of the game is to eliminate players of the opposing team, which
can be done in a number of ways. The most obvious way is hitting an opponent with a ball, if
a player is hit and the ball is not caught before becoming dead, that player is eliminated.
However, if a player throws a ball that is caught by an opponent, the throwing player is
eliminated from the game. Some variations of the game allow for a reinstatement of players if
their team catches the ball. This can ensure the game lasts for a longer time-period and
provides an incentive for catching the ball, as opposed to just dodging the ball. A player will
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Importance of game: This game helps students to develop confidence, concentration &
Teamwork.
Integration with other subjects: This may be incorporated with mathematics as students
have to throw the ball with a calculated intention to strike the target. (Accuracy)
Rules of game:
The players consists of two teams that each have seven players including one
goalkeeper and six court players per team.
The players have to throw the designated ball past the goalkeeper in hopes of it going
into their opponent’s goal.
Players can advance the ball by throwing it from player to player down the court.
The team with the most the most throw at the end of the given time wins.
Overview of game: The players consists of two teams that each have seven players including
one goalkeeper and six court players per team. The players have to throw the designated ball
past the goalkeeper in hopes of it going into their opponent’s goal. Players can advance the
ball by throwing it from player to player down the court.
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Importance of game: This game helps students to develop their Walking, Running,
Integration with other subjects: This game may be integrated with social studies (Social
units) as they will have to collaborate and Language Arts (cognitive development) for their
coordination skills.
The ball should move inside or outside of their foot into different direction.
Children should the dribble the ball along the lines but stop at the corner.
Overview of game: Children involved in the game should move the ball slowly. Then after
using the inside or outside of their foot move the ball slowly into different direction. Children
should dribble the ball along the lines and stop the ball at the corner. They should dribble
around the cones and reverse direction and high five anyone meet at the end.
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Importance of game: This Game helps to develop students Concentration, Kicking &
Running skills.
Integration with other subjects: This game can be integrated with Comprehension skills
Rules of game:
There are no teams, just one person up to bat and everyone else in the outfield.
The person with the bat tosses the ball up and hits it.
The person who gets the ball rolls it at the bat from the place where the ball was
picked up.
When and if the ball hits the bat it pops up into the air. If the batter does not catch the
ball, the person who rolled it is then up to bat.
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If someone in the field catches a hit before it touches the ground, they are
automatically up to bat.
Overview of game:
The game should be played with a baseball bat and ball (usually a tennis ball so you don’t
break any windows). There are no teams, just one person up to bat and everyone else in the
outfield. The person with the bat tosses the ball up and hits it. He/she then places the bat on
the ground in front of him/her. The person who gets the ball rolls it at the bat from the place
where the ball was picked up. When and if the ball hits the bat, it pops up into the air. If the
batter does not catch the ball, the person who rolled it is then up to bat. If someone in the
field catches a hit before it touches the ground, they are automatically up to bat.
Importance of game: This game helps develop the students ability to throw, catch & bat.
Integration with other subjects: This game may be integrated with mathematics as students
have to play the game in the order that they are lined up. (chronological order/counting)
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Name of game: Baggie Hop Race
Overview of game: In a wide, open area such as a field the teacher or invigilator must divide
Handing the sack/bag to the first person each team, begin the race.
Children must jump in their lane to the finish line, or turn and come back to the next
person in the team if it is a team relay sack/baggie race.
Getting out of the baggie/sack and getting the next person in looks tricky, but the time
doesn’t stop.
The first team to have all players jump and sit win.
Rules of game:
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There are numerous variations to baggie hop racing rules. Here is a few:
To play you need one burlap sack for each individual participant. The more people racing, the
more fun it is.
• Participants will run to the sack, put both feet in and begin hopping toward the finish
line.
• Contestants must always keep both feet in sack and at least one hand on the sack.
• The sack must remain as close to the waist as possible and should not fall below the
knees.
Relay Race:
To play you need one burlap sack for each participant or team. The more people racing, the
more fun it is.
The relay race can be done with individual participants or two-person teams. The two-person
teams can fit both team members in the same sack, or by placing one leg each inside for the
“Three-Legged Race.”
• Each player puts both legs into sack and hops around a cone, or some marked point,
and back, tagging the next person in line.
• Then, the next person in line gets into the sack and repeats the once-around the cone
course.
Importance of game: This game helps to develop students concentration & Jumping skills.
Integration with other subjects: This game can be integrated with mathematics.
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Name of game: Mr. Stoplight
Rules of game:
Children move when the person who is it is saying “one light, two light, three light,
red light”.
If any of the children are caught moving after this has occurred, they are out of the
The first player to touch the stop light wins the game and earns the right to be " Mr.
Overview of game: In this game, one person plays the "stop light" and the rest try to touch
him/her. At the start, all the children form a line about 15 feet away from the stop light. The
stop light faces away from the line of kids and says "green light". At this point the kids are
allowed to move towards the stoplight.At any point, the stop light may say "red light!" and
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turn around. If any of the children are caught moving after this has occurred, they are out.
Play resumes when the stop light turns back around and says "green light". The stop light
wins if all the kids are out before anyone is able to touch him/her. Otherwise, the first player
to touch the stop light wins the game and earns the right to be "stop light" for the next game.
Importance of game: This game helps to develop the students listening and agility skills.
Integration with other subjects: This game can be integrated with Language arts because of
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