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Knights Chronicle
General Guide by
ScherBeaR
Enviado por Victor Manuel PM

Guia del juego Knights


Chronicle Descrição completa

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General Guide by ScherBeaR v0.02


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Disclaimer : The Game is still very new, and the info here is a wok-in progress, not absolute and may be subject to


change as the game evolves and so does my experience with it, use it with caution. I’m also not a native English
speaker, so there may be some errors with my text. This document will evolve to feature all content in the game and

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feature small videos video-tutorials in the future. This is a work of countless hours of dedication, you can help me
keep doing this work by subscribing on my patreon: https://www.patreon.com/scherbear

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Knights Chronicle is a Turn-based RPG game by Netmarble, the makers of popular games like Marvel’s Future Fight,
Seven Knights, Lineage II: Revolution and many others. While already released in JP since march/2017, a revamped 
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and rebalanced global version was released in June/2018.

All the information here is based on test and analysis of data, and may be subject of error as I’m not a dat a-miner,

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but my intention is to test and document the most I can of everything regarding Knights Chronicle.  


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 Summary
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1.0 Stats Guide.................................................................................................................................................. 3

1.1 Main Stats: .......................................................................................................................................................... 3
1.2 Secondary Stats: .................................................................................................................................................. 3
2.0 Heroes and their Different Types .................................................................................................................. 5
2.1 The Common Differences in Hero’s Rarity .......................................................................................................... 6
2.2 The Stats Differences in Hero’s Rarity................................................................................................................. 6
2.3 How to Level Up your Heroes and XP Dungeon.................................................................................................. 6
2.4 The Different types of XPMons ........................................................................................................................... 7
2.5 Evolving your Heroes ........................................................................................................................................ 10
2.6 Max Level between ★ ....................................................................................................................................... 11
2.7 Limit Break System ............................................................................................................................................ 12
2.8 Stats Table for ★6 Level Up .............................................................................................................................. 14
2.9 Hero’s Enhancement ......................................................................................................................................... 16
2.9.1 Advent Heroes: .............................................................................................................................................. 17
2.9.2 Insignias:......................................................................................................................................................... 19
2.9.3 Enhancing your Hero...................................................................................................................................... 19
2.9.4 Enhancing Tiers .............................................................................................................................................. 20
2.9.4 Enhancing Results: ......................................................................................................................................... 21
2.9.5 Max Enhancement Table ............................................................................................................................... 23
2.10 Hero’s Skills ..................................................................................................................................................... 23
2.11 Upgrading your Heroes Skills .......................................................................................................................... 24
2.12 Hero Talents............................................................................................................................................ 28
2.12.1 Attack-Type Hero Talents: ........................................................................................................................... 29
2.12.2 Hybrid-Type Hero Talents: to be added. ...................................................................................................... 33
2.12.3 Defense-Type Hero Talents: to be added. ................................................................................................... 33
2.12.4 Support-Type Hero Talents: to be added..................................................................................................... 33
3.0 Battle System Guide: ................................................................................................................................. 33
4.0 Rune Guide ............................................................................................................................................... 33
4.1 What is a Rune? ................................................................................................................................................ 33
4.2 Where to get Runes .......................................................................................................................................... 33
4.3 The difference in Runes rarity ........................................................................................................................... 34
4.4 Equipping your Rune ......................................................................................................................................... 35
4.5 The difference in the shape and color of a rune ............................................................................................... 35
4.6 Rune Type, Set Bonus, and how it works .......................................................................................................... 36

4.6.1 Stats Increase Runes: ..................................................................................................................................... 36


4.6.2 Natural Passive Increase Runes: .................................................................................................................... 37
4.6.3 Skill Trigger Runes: ......................................................................................................................................... 38
4.6.3.1 Skill Trigger Runes purchasable with Arena Coins: ..................................................................................... 38
4.6.3.2 Skill Trigger Runes purchasable with Guild Coins in Laboratory: ................................................................ 41
4.6.3.3 Skill Trigger Runes acquired inside chests in Boss Dungeon rewards: ....................................................... 43
4.6.4 Additional Info: .............................................................................................................................................. 45
4.7 Sub-Status of a Rune ......................................................................................................................................... 46
4.7.1 List of all existent Sub-stats: .......................................................................................................................... 46
4.7.2 Available Sub-stats for each Rune Type: ........................................................................................................ 47
4.7.3 Additional Info: .............................................................................................................................................. 48
4.8 Upgrading Runes: .............................................................................................................................................. 49
4.9 Initial Sub-stats and Upgrade Values: ............................................................................................................... 51
4.10 Transforming Runes: This is the In-game Information on Transforming Runes. ............................................ 52
4.11 Salvaging Runes:.............................................................................................................................................. 55
4.12 Rune Item Slots: .............................................................................................................................................. 55
4.13 Selling Runes: .................................................................................................................................................. 55
4.14 Rune Set Combinations:.................................................................................................................................. 56 

 
1.0 Stats Guide
We have few stats in Knights Chronicle, this simplify things a lot, there’s no MAG, MAG DEF, or a lot of other stats
that some other games have, but there’s some unique ones that stand out.

1.1 Main Stats:


Main stats are flat values:
ATK: Represents your Hero’s Strength, used for damage calculations, the higher it is, the more damage you’ll inflict

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with your attacks.
DEF: Represent your Hero’s E ndurance, used for damage resistance calculations, the higher it is, the less damage
you’ll receive from attacks. 

HP: Represent your Hero’s Life, once it gets to Zero your Hero will die, you may revive him/her by using certain skills.
Attack Speed: Represent your Hero’s Speed, it affects its turn order and determines who attacks first in a battle.

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Enhancement and with either passive or active skills. Attack Speed is different and cannot be raised by Level Up or
evolving, you can only raise it with Runes, Buffs or by Enhancing your Hero (it raises Attack Speed by +10 on first
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playstyle.

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1.2 Secondary Stats:
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Secondary Stats are all based on percentage values:
ACC: The % stats that represent Accuracy, it’s an opposite stats to EVA, the Accuracy formula is calculated as: 100% +
ACC - EVA = hit chance. If the resulting value is higher or equal to 100%, your attack won’t miss. 


EVA: the % stats that represents Evade, it’s an opposite stats to A CC, the Evade formula is calculated as: EVA – ACC =
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Evade Chance. If the EVA stats is higher than ACC, you hero will have a chance to Evade an incoming attack.
Critical Strike Chance: Your % chance to perform a Critical Hit when using any Skill. Critical Hit Damage is based on
the Critical DMG stats. It starts at 5%.
Crit. DMG: The % multiplier formula for your Critical Damage, the final formula is Damage X 1.(Critical DMG). It starts
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as 20%.
Multistrike: Your % chance to make a follow-up attack with your Hero’s Skill#1 after attacking with any Skill. It starts

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as 5%, attacks prevenient from Multistrike can’t be counterattacked. 
Counterattack: Your % chance to make a follow-up counterattack after being attacked by your enemy. It starts as 5%.
Counterattacks always use Skill#1 and can’t be counterattacked further. Multiple target attacks can trigger each hit
Hero Counterattack chances.
Additional HP Recovery: The amount of HP% your Hero will heal at the end of its turn. It’s starts with 0%.  

All heroes hare the same values for their Secondary Stats, these values can be increased with Hero Talents, Runes,
Guild Skills, Enhancement and with either passive or active skills. There’s a cap for all secondary stats, while the
correct value is still unknown, the popular believe states that it’s around 80% for most stats. 

If you long-press on any Hero, you’ll see his ATK, DEF, HP and Combat Power, a number used to measure your Hero
overall power, it’s only for reference, you can then click on Details to see an overview of  your Hero stats:
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The Main and Secondary Stats are separated in two groups, Attack and Defense:


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2.0 Heroes and their Different Types


Heroes are how we call the playable characters in Knights Chronicle, they come in different types to fulfil different
roles in the game, they are:

Attack: Heroes specialized in dealing damage, their Skills are mostly focused on dealing/buffing damage.
Defense: Heroes specialized in providing sustain, with defensive skills like Taunt they will draw enemy attacks.
Hybrid: A mix of Attack and Support, they are specialized in Buff/Debuff effects and are easier to perform Critical
Strikes. Hybrid heroes are usually similar to Attack-type, but less power/added functionality.
Support: Heroes specialized in providing Healing, Revive, Status Cleansing and Supportive Buffs.

The types are not shared equally, some types more commons than other, in this order: Attack, Hybrid, Support and
Defense. This game has way more options when it’s about attack -types
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2.1 The Common Differences in Hero’s Rarity 

Heroes exist in different rarities, being:


N: Normal, common Heroes, they drop everywhere, from Story Mode, to Evo. Dungeon, Missions, Advent Dungeon,
etc., used as fodder for XP(experience) to Level Up and Evolving (Evolvemon).
R: Rare, they drop everywhere, from Story Mode, to Evo. Dungeon, Missions, Advent Dungeon, etc. R Heroes can be
used in battle or as fodder for Evolving.
SR: Super Rare. You can only get them by premium summon, using crystals (acquired from free or purchased), there
are some Special/Advent SR Heroes that are farmable, it’s not recommended to use SR Heroes are fodder as most of
them become important in specific content.
SSR: Super Super Rare. You can only get them by premium summon, using crystals (acquired from free or
purchased), there are some Special/Advent SSR Heroes that are farmable, like: Sid, Britten, Sinclair and Decain from
Advent Dungeons and May and Cheshire from Arena and Guild specifically. All SSR Heroes are good in some way or
another, it’s NOT recommended to use them as fodder.

Additional Info: 
N Heroes are not used for battles; they are considered materials in the game. R Heroes are very common and
because of it can be used as fodder for evolving and enhancing just fine, but know that there are some good/usable
R Heroes, and you may want to invest on them in the future or if you don’t have a proper/better SSR or SR Hero to
invest.
SR Heroes have less priority than SSR for investment, but they have similar functionality and they are more common
to receive bonuses for advent events than SSR Heroes.
SSR Heroes are usually the best Heroes to invest, they have better stats, good skills and will stay relevant within the
game for more time than other Heroes.

2.2 The Stats ifferences in Hero’s Rarity


All Heroes stats are based on Its type and rarity, which means all Heroes from the SSR rarity that belongs to
Attack-type will have the same base stats, with only Attack Speed being different. This is something very cool for
balancing as stats won’t be receive power creep and encourages diversity among playstyles and theory-crafting. If
Heroes have the same stats, it’s harder for them to become obsolete. Don’t believe when people say that this Hero
has more base ATK than this other Hero, if they are from the same rarity, what will differ between them will be their
Skills, both active and passive ones.

= = +20% 
   

SRR Heroes have exactly 20% more stats than SR and R Heroes , this is important to make them standout, but even
then, SR Heroes can be extremely useful, they are easier to acquire, and thus, easier to upgrade their skills (using
duplicates) to maximize their damage output, for most players in the game, SR and R Heroes will be dealing more
damage until you’re able to upgrade the skills of your SSR Heroes too (that use more limited resources or
duplicates).

Despite common beliefs, All R and SR Heroes have exactly the same stats , the same everything, less Attack Speed as
they each Hero has its own, the common difference between SR and R Heroes is that SR Heroes usually have more
effects imbued in their skills when compared to R Heroes.

2.3 How to Level Up your Heroes and XP Dungeon


To raise the stats of your Hero you need to Level Up, and to do so you need XP (Experience) when you clear a stage
or event you get some XP, but this XP is very low and not enough to level up your Hero consistently, in order to Level
up fast your need to fuse a Monster Material called XPMon to your Hero, they also come in different have rarities
that provides different XP, additionally they also have different colors that represent their element, fusing the
XPMon of the same element as your Hero will grant you more XP.

XPMons drops everywhere, but they have a dedicated dungeon that rotates daily, called XP Dungeon you can find
them on Special Dungeon Menu under Event/Challenges on Home Screen:


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attempts, but it will cost you 1 Dungeon Ticket.

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Easy: 050 Rank XP
Drops  XPMons.
★★★☆☆☆ ★★★★☆☆
Normal:   100 Rank XP Drops ★★★☆☆☆, ★★★★☆☆, and ★★★★★☆ XPMons.
Hard:  272 Rank XP Drops ★★★★☆☆, ★★★★★☆, and ★★★★★★ XPMons.

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XP Dungeon is very easy to clear as XPMons barely do any damage at all, because of it, it’s always recommended to
run the Dungeon at Hard difficulty for better drops, unless you don’t need XPMon and don’t want to spend much
energy and you only need to clear it 1 time for a Daily Achievement.

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Rainbow XPMons are a special kind, they provide more XP than elemental XPMons even when matching the

element, they are the best to stock and level up your Hero when past Lv50+.
2.4 The Different types of XPMons
 XPMon depicted In order of color and rarity:
Yellow XPMon – More XP to Heroes of the Light Element

Purple XPMon  – More XP to Heroes of the Dark Element 


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Red XPMon  – More XP to Heroes of the Fire Element 

Green XPMon  – More XP to Heroes of the Wind Element 

Blue XPMon  – More XP to Heroes of the Water Element 

Rainbow XPMon – They don’t have a dedicated Dungeon, but they appear in any Element Dungeon and provides
more XP than any Element XPMon, but they are rarer to drop.

To fuse Your XPMon or other Monsters/Heroes you must go to the Level Up Screen:


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Select a Hero, and them see the results of the fusion on this screen:
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Try not to exceed the XP needed to reach your Max Level to make the most of your XPMons.

Table of XP provided by XPMon: to be added.


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2.5 Evolving your Heroes


You can evolve your Heroes by fusing a certain number of other heroes of the same rarity, the number of Heroes
needed as fodder is the same as the amount of ★ in the Hero rarity. Also, keep in mind that you do not need Max
level to upgrade your Hero:

4★ Heroes need 4 others 4★ Heroes to evolve to 5★.

5★ Heroes need 5 others 5★ Heroes to evolve to 6★.


Additionally, you can use the correct monster material to evolve, they are called Evolumon :

for 4★ to 5★ evolutions.

for 5★ to 6★ evolutions.

To evolve your Heroes, you must access the Evolve option under Manage Heroes screen:

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The evolve screen:


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Heroes must evolve to unlock their potential, besides reaching higher levels, and thus acquiring more stats, you also

unlock Hero Talents that are only available for 6 ★ Heroes.

Additional Info:
Even Evolvemon can be evolve, this will save you slots and is a very important feature for Limit Break system.

=
2.6 Max Level between
The Max level a Hero can reach is limited by its rarity:

4★ Heroes can reach up to Lv30


5★ Heroes can reach up to Lv40
6★ Heroes can reach up to Lv50 and them they are able to use Limit Break option to reach up to Lv60.

2.7 Limit Break System


Once you upgrade your Hero all the way till 6 ★ Lv50, you’ll need to perform Limit Break, each Limit Break uses a
certain amount of 6★ Heroes as materials, you can perform 5 Limit Breaks, thus, reaching Lv60

From Lv 1-50 for each Level Up, your Hero will receive 2% of its Lv50 potential stats (50 x 2% = Lv50 stats) for both
ATK, DEF and HP. Remember that Attack Speed is unique and does not change with Hero’s level.

Each level past Lv50 adds exactly 6% more stats based on the Hero’s lv50 stats. Essentially, a Lv60 Hero has exactly

60% more base stats compared to a Lv50 Hero . Base stats are important as the higher your Hero has, the more
you’ll get from buffs, enhancement, talents, rune sets and sub-stats.

Avoid using SR Heroes as every SR Hero is usable, it’s recommended to use 6★ R Heroes (as they are easily farmable)
or 6★ Evolvemon:

Limit Break Screen:


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Limit Breaks are divided in tiers, and the cost will keep raising as you perform Limit Breaks on the same Hero.

Limit Break Tier 1: Lv50 > Lv52 requires 1 x 6 ★ and 100.000 Gold.

Limit break Tier 2:  Lv52 > Lv54 requires 1 x 6 ★ and 150.000 Gold.
Limit break Tier 3:  Lv54 > Lv56 requires 2 x 6 ★ and 200.000 Gold.
Limit break Tier 4:  Lv56 > Lv58 requires 2 x 6 ★ and 250.000 Gold.
Limit break Tier 5: Lv58 > Lv60 requires 3 x 6 ★ and 300.000 Gold. 

 
Each Limit Break can be easily recognized by the pink spheres bellow the Hero portrait.

Please note that you’ll have to Level up your Hero to your new max level before being able to  Limit Break him/her
again, so after you unlock Lv 52 you have to level up your Hero until Lv52 to be able to perform a new Limit Break.

2.8 Stats Table for 6 Level Up


As it’s pretty easy to level up your Heroes up to Lv 50 with just a few resources (XPMon), so using under leveled
Heroes is not a common thing, because of this, table will only refer to stats from Lv50 till Lv60, as that’s what
matters the most.

6  SSR Support-Type 6  R & SR Support-Type


Level ATK DEF HP Level ATK DEF HP
Lv50 1790 746 4773 Lv50 1492 622 3978
Lv51 1897 791 5059 Lv51 1582 659 4217
Lv52 2005 836 5346 Lv52 1671 697 4455
Lv53 2112 880 5632 Lv53 1761 734 4694
Lv54 2220 925 5919 Lv54 1850 771 4933

Lv55 2327 970 6205 Lv55 1940 809 5171


Lv56 2433 1014 6492 Lv56 2029 846 5410
Lv57 2541 1058 6777 Lv57 2119 883 5649
Lv58 2648 1104 7064 Lv58 2208 921 5887
Lv59 2756 1148 7351 Lv59 2298 958 6126
Lv60 2863 1192 7636 Lv60 2387 995 6365

6  SSR Defense-Type 6  R & SR Defense-Type


Level ATK DEF HP Level ATK DEF HP
Lv50 1392 1641 6564 Lv50 1160 1368 5470
Lv51 1476 1739 6958 Lv51 1230 1450 5798
Lv52 1558 1837 7350 Lv52 1299 1532 6126
Lv53 1642 1934 7744 Lv53 1369 1614 6455
Lv54 1725 2036 8138 Lv54 1438 1696 6783
Lv55 1810 2133 8533 Lv55 1508 1778 7111
Lv56 1893 2232 8927 Lv56 1578 1860 7439
Lv57 1977 2330 9321 Lv57 1647 1943 7767
Lv58 2060 2430 9712 Lv58 1717 2025 8096
Lv59 2144 2527 10107 Lv59 1786 2107 8424
Lv60 2227 2624 10501 Lv60 1856 2189 8752

6  SSR Attack-Type 6  R & SR Attack-Type


Level ATK DEF HP Level ATK DEF HP
Lv50 2386 596 4773 Lv50 1989 497 3978
Lv51 2529 632 5059 Lv51 2108 527 4217
Lv52 2672 667 5346 Lv52 2228 557 4455
Lv53 2816 703 5632 Lv53 2347 586 4694
Lv54 2959 740 5918 Lv54 2466 616 4933
Lv55 3103 775 6205 Lv55 2586 646 5171
Lv56 3244 811 6492 Lv56 2705 676 5410
Lv57 3388 847 6777 Lv57 2824 706 5649
Lv58 3531 883 7064 Lv58 2944 736 5887
Lv59 3675 919 7351 Lv59 3063 765 6126
Lv60 3818 954 7636 Lv60 3182 795 6365

6  R & SR Hybrid-Type 6  R & SR Hybrid-Type


Level ATK DEF HP Level ATK DEF HP
Level ATK DEF HP Level ATK DEF HP
Lv50 1989 746 5370 Lv50 1658 622 4475
Lv51 2108 790 5691 Lv51 1757 659 4744

 Lv52
Lv53
Lv54
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2227
2347
2466
835
879
925
6014
6337
6658
Lv52
Lv53
Lv54
1857
1956
2056
697
734
771

5012
6455
5549
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Lv55 2586 969 6980 Lv55 2155 809 5818
Lv56 2704 1014 7303 Lv56 2255 846 6086
Lv57 2824 1058 7624 Lv57 2354 883 6355
Lv58 2943 1104 7947 Lv58 2454 921 6623

Lv59 3063 1148 8270 Lv59 2553 958 6892


Lv60 3182 1192 8592 Lv60 2653 995 7160

2.9 Hero’s Enhancement


Besides Limit Break system, there’s yet another system to raise a Hero’s stats and it’s called Enhancement. You can
access it under Manage Heroes menu:

Enhancement becomes available once your Hero reaches lv50 and contrary to popular beliefs, you do not need to
Limit Break your Hero to Max level before being able to Enhance him/her. But as Enhancements are costlier
resources wise, it’s a common advice to only start Enhancement after you Limit Break your Hero to the Max (also
known as Maximum Limit Break).

To enhance your Hero there’s some resources that you need to, Advent Heroes, Insignias (of the Hero’s matching
element) and Gold.

2.9.1 Advent Heroes:

Advent Heroes are farmable Heroes with their own dungeon that you can participate by going on the Advent option
under Special Dungeon Menu, their availably cycles between month, and by beating them on their dungeons you
have a chance of them dropping. Their dungeons can also be played in multiplayer but you’ll instead get their shards
that can be traded for them in the Laboratory building when it reaches a certain amount.
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Note: You can also get specific Hero shards in some Special Events

Advent heroes come in different rarities, that will affect the difficulty of their dungeon, the higher the rarity, the
harder their dungeon will be, they are:

 
Advent Dungeon ★ [Hard Difficulty] 55 Energy cost – Recommended Lv50 or Higher.

Advent Dungeon ★★ [Nightmare Difficulty] 55 Energy cost – Recommended Lv53 or Higher. 

Advent Dungeon ★★★[Hell Difficulty] 77 Energy cost – Recommended Lv56 or Higher.

Advent Dungeon ★★★★ [Annihilation Difficulty] 99 Energy cost – Recommended Lv60 or Higher.

Note: The Advent Hero does not need to be of a matching element of the Hero you want to Enhance. You also need
to evolve the Advent Hero to 6 ★ to use it as material.

2.9.2 Insignias:
You can acquire Insignias as drops in Advent Dungeons, Special Events and Guild Dungeons. Alternatively, you can
also purchase them sometimes in the Secret Shop if they appear there. I’s always recommended to purchase them,
when available (low price). Insignias come in 5 different colors that represent their element:
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2.9.3 Enhancing your Hero
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Resumed points about Enhancing:

  You’ll need a certain amount of Insignia of the matching Element of the Hero you want to Enhance.
  Your Advent Hero needs to be at 6 ★, level does not matter.
  The amount of resources needed for each Enhancement will raise as you further Enhance your Hero.
  Just like Limit Break, each new Enhance will unlock a new Tier. You can Enhance up to 6 times, from Tier 1 -6.
  Differently from Limit Break, Enhancement gets better the further you Enhance, providing better Stats
Increase and Bonus Boost.
  There’s no Levels for Enhancement, the Bonus Stats and Bonus Boost will be applied immediately. 
  Your Hero will get 30% more stats (half of Maximum Limit Break gives) along with 6 Bonus Boost Effects.
  Each time you Enhance your Hero one of your Hero’s ★ will change color from yellow ★ to purple ★. 

2.9.4 Enhancing Tiers


Tier 1:

Chosen x 80 + x 1 + 100.000 Gold

Tier 2: 

Chosen x 160 + x 2 + 150.000 Gold

Tier 3:

Chosen x 240 + x 2 + 200.000 Gold

Tier 4:

Chosen x 320 + x 3 + 250.000 Gold

Tier 5:

Chosen x 400 + x 3 + 300.000 Gold

Tier 6:

Chosen x 480 + x 4 + 350.000 Gold

When you’re ready to Enhance your Hero, choose the Enhance Hero, under the Manage Hero Menu, you’ll get to
this screen:
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2.9.4 Enhancing Results:


The resulting Enhancement will appear on the top-right side of the screen, it’s always based on two effects: 

1. Stats Increase: Each Enhancement will Increase a certain primary stats, they stats increased is always the same
between tiers for all Heroes-types:

1★ : +10% ATK 


2★ : +10% DEF 
3★ : +10% Max HP 
4★ : +20% DEF 
5★ : +20% Max HP
6★ : +20% ATK 

2. Bonus Boost: Each Enhancement will add different Bonus Boost based on the Hero-type, only the first 1 is shared
among all Heroes-types, and the last 5 are similar between Attack/Hybrid-types and Support/Defense types:

Attack-Type 
1★ : +10 Attack Speed 
2★ : +10% ACC 
3★ : +10% Damage Increase Dealt to Defense-type 
4★ : +10% Damage Increase for Skill #1 
5★ : +10% Damage Increase Dealt to Support-type
6★ : +20% Crit. DMG Increase

Hybrid-Type
1★ : +10 Attack Speed 
2★ : +10% ACC 
3★ : +10% Damage Increase Dealt to Attack-type 
4★ : +10% Damage Increase for Skill #1 
5★ : +10% Damage Increase Dealt to Support-type
6★ : +20% Crit. DMG Increase

The difference here among Attack-type and Hybrid-type is only for the 3★  Enhancement. Besides that, everything is
the same as these types usually work similarly.

Defense-Type  
1★ : +10% Attack Speed 
2★ : +10% Damage Increase for Skill #1 
3★ : +5% Chance to gain Abnormal Status Immunity 
4★ : +10% HP Recovery Amount 
5★ : +5% Chance to gain Abnormal Status Immunity
6★ : +10% Counterattack Chance 

Support-Type 
1★ : +10% Attack Speed 
2★ : +10% Damage Increase for Skill #1 
3★ : +5% Chance to gain Abnormal Status Immunity 
4★ : +10% HP Recovery Amount 
5★ : +5% Chance to gain Abnormal Status Immunity
6★ : +10% Multistrike Chance 

The difference here among Defense-type and Support-type is only for the 6★  Enhancement. Everything else is the
same. Support-Type benefits the more from Multistrike for more use of Skill #1 when attacking, when Defense-Type
benefits the more from Counterattack as they want to taunt the enemies to counterattack and Debuff them.

Additional Info:
Because of Enhancement, your Heroes can push further for some higher secondary stats, that will work very well
with stats bonus that comes from runes. With the help of Enhancement, your Attack/Hybrid-types Heroes can reach
50% Crit. DMG Increase (counting the 10% increase from Guild Skill), the 10%+ HP Recovery Amount will also help
your Support/Defense-types by a lot, with the 10%+ Multistrike/Counterattack also making a good difference.

All Stats Increase are based on your Hero Base Stats + Rune Base Stats  of the related stats. This helps make the
Increase a little better, as its considered an Added Effect and not an Increase to your Hero natural base stats

Enhancement is an endgame system, that is heavy resource depended but will make your Hero work much better on
Harder content, and it’s sometimes considered a pre-requisite to clear some harder solo-content like Tali and Taiyo
Advent Dungeons.

2.9.5 Max Enhancement Table


These are the final results for Max Enhancement for all Heroes-Types:

Support-Type Enhancement Defense-Type Enhancement


Stats Increase and Bonus Boost: Stats Increase and Bonus Boost:
10 Attack Speed 10 Attack Speed

30% ATK 30% ATK


30% DEF 30% DEF
30% HP 30% HP
10% ACC 10% ACC
10% HP Recovery Amount 10% HP Recovery Amount

 Pesquisar 
10% Damage Dealt Increase for Skill #1 10% Damage Dealt Increase for Skill #1
10% Chance to Gain Abnormal Status Immunity Leia gratuitamente por 30 dias
10% Chance to Gain Abnormal Status Immunity 
10% Multistrike Chance 10% Multistrike Chance

Attack-Type Enhancement Hybrid Type Enhancement


Stats Increase and Bonus Boost: Stats Increase and Bonus Boost:
10 Attack Speed 10 Attack Speed
30% ATK 30% ATK
30% DEF 30% DEF
30% HP 30% HP
10% ACC 10% ACC
20% Crit. DMG Increase 20% Crit. DMG Increase
10% Damage Dealt Increase for Skill #1 10% Damage Dealt Increase for Skill #1
10% Damage Dealt Increase to Defense-Types 10% Damage Dealt Increase to Attack-Types
10% Damage Dealt Increase to Support-Types 10% Damage Dealt Increase to Support-Types

2.10 Hero’s Skills 


Every Hero regardless of rarity or amount of ★ has 3 Skills to choose from, Skill #1 is the most similar to normal
attack in other games, while Skill #2 and Skill #3 are totally different around all available Heroes.

For start, all Skills follow some rules that determinates its target range, damage potential and added effects. These
rules apply to all Heroes equally, and it’s a nice feature that helps balancing the game, in short, all Skills that belong

to the Skill #1 and that hits the same number of targets will have the same base power regardless of the Hero rarity.
All your Hero’s Skill stay the same in any ★ and they do not change when you further evolve them to 6 ★, the only
way to upgrade your Hero’s skills are by the use of Skill Enhance. Here are some of the rules regarding Skills:

  Unless your Hero is under an abnormal status Skill #1 will always be available to use as its cooldown is 0.
  A Skill can hit: 1 Target, 2 Targets, 1 Target + 2 adjacent Targets, 3 Targets, or All Targets, also known in-
game as Quintuple Targets (exclusive for Skill #3).
The more effects Skill #2 and Skill #3 has added; the more time they will take to reset their cooldown.
  Most Multiple-Target Skills will have longer cooldown because of the added targets.
 
Skills that grant Buff/Debuff don’t exactly follow common pattern, and are more unique from Hero to Hero. 
  All Base and Upgraded Damage are based on the amount of targets the Skill will be able to hit:

Skill #1 LV1 Skill #2 LV1 Skill #3 LV1


1 Single Target 100% 1 Single Target 200% 1 Single Target 300%
2 Multiple Targets 70% 2 Multiple Targets 140% 2 Multiple Targets 210%
1 + 2 Adjacent Targets 60% 1 + 2 Adjacent Targets 120% 1 + 2 Adjacent Targets 180%

3 Multiple Targets 55% 3 Multiple Targets 110% 3 Multiple Targets 165%


All (Quintuple Targets) 120%

Understanding how Skill works, and choosing the hero with the correct Skill set is one of the most important aspects
of the game to clear harder content. A Hero with a Skill set based on Single Target will fit well in Boss fights, as
he/she won’t lose potential damage by using Multiple Target Skills against a Single Target Boss, we take, SSR Ruby as
example, she is specialized in Single Target Skills:

SSR Ruby Skills:

Because of her Skill set she will perform better than Mary, a multi-target specialist, when facing a Single Boss:

SSR Mary Skills:

While Mary could be useful to deal with waves and minions, Ruby will help you kill the Boss faster, avoiding having
to deal with attacks, Bosses have very high Attack Speeds, thus raising your success chances to win.

2.11 Upgrading your Heroes Skills


Upgrading Skills is very important for long-term planning, as it affects the gameplay of a Hero greatly, Skills can be
upgraded by fusing duplicates or Luna, a special material yet to be released within the game. To upgrade your
Heroes Skills, you must upgrade your duplicate up to 6 ★ for better chances of success, as it has a chance of failing.

 
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  For fusing a 4★ duplicate, you have 25% chance of success.


  For fusing a 5★ duplicate, you have 50% chance of success.

  For fusing a 6★ duplicate, you have 100% chance of success.
Don’t forget to choose the correct skill you want to upgrade on the top-right side of the screen.

Table for change in Skill power when upgrad


Skill #1 LV1 LV2
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1 Single Target  Leia gratuitamente
100% 110% por 30 dias 
2 Multiple Targets 70% 77%
1 + 2 Adjacent Targets 60% 66%
3 Multiple Targets 55% 61%

Skill #2 LV1 LV2


1 Single Target 200% 220%
2 Multiple Targets 140% 154%
1 + 2 Adjacent Targets 120% 132%
3 Multiple Targets 110% 121%

Skill #3 LV1 LV2


1 Single Target 300% 330%

2 Multiple Targets 210% 231%


1 + 2 Adjacent Targets 180% 198%
3 Multiple Targets 165% 182%
All (Quintuple Targets) 120% 132%
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