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Knights Chronicle
General Guide by
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Enviado por Victor Manuel PM
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Disclaimer : The Game is still very new, and the info here is a wok-in progress, not absolute and may be subject to
change as the game evolves and so does my experience with it, use it with caution. I’m also not a native English
speaker, so there may be some errors with my text. This document will evolve to feature all content in the game and
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feature small videos video-tutorials in the future. This is a work of countless hours of dedication, you can help me
keep doing this work by subscribing on my patreon: https://www.patreon.com/scherbear
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Knights Chronicle is a Turn-based RPG game by Netmarble, the makers of popular games like Marvel’s Future Fight,
Seven Knights, Lineage II: Revolution and many others. While already released in JP since march/2017, a revamped
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and rebalanced global version was released in June/2018.
All the information here is based on test and analysis of data, and may be subject of error as I’m not a dat a-miner,
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Summary
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1.0 Stats Guide.................................................................................................................................................. 3
1.1 Main Stats: .......................................................................................................................................................... 3
1.2 Secondary Stats: .................................................................................................................................................. 3
2.0 Heroes and their Different Types .................................................................................................................. 5
2.1 The Common Differences in Hero’s Rarity .......................................................................................................... 6
2.2 The Stats Differences in Hero’s Rarity................................................................................................................. 6
2.3 How to Level Up your Heroes and XP Dungeon.................................................................................................. 6
2.4 The Different types of XPMons ........................................................................................................................... 7
2.5 Evolving your Heroes ........................................................................................................................................ 10
2.6 Max Level between ★ ....................................................................................................................................... 11
2.7 Limit Break System ............................................................................................................................................ 12
2.8 Stats Table for ★6 Level Up .............................................................................................................................. 14
2.9 Hero’s Enhancement ......................................................................................................................................... 16
2.9.1 Advent Heroes: .............................................................................................................................................. 17
2.9.2 Insignias:......................................................................................................................................................... 19
2.9.3 Enhancing your Hero...................................................................................................................................... 19
2.9.4 Enhancing Tiers .............................................................................................................................................. 20
2.9.4 Enhancing Results: ......................................................................................................................................... 21
2.9.5 Max Enhancement Table ............................................................................................................................... 23
2.10 Hero’s Skills ..................................................................................................................................................... 23
2.11 Upgrading your Heroes Skills .......................................................................................................................... 24
2.12 Hero Talents............................................................................................................................................ 28
2.12.1 Attack-Type Hero Talents: ........................................................................................................................... 29
2.12.2 Hybrid-Type Hero Talents: to be added. ...................................................................................................... 33
2.12.3 Defense-Type Hero Talents: to be added. ................................................................................................... 33
2.12.4 Support-Type Hero Talents: to be added..................................................................................................... 33
3.0 Battle System Guide: ................................................................................................................................. 33
4.0 Rune Guide ............................................................................................................................................... 33
4.1 What is a Rune? ................................................................................................................................................ 33
4.2 Where to get Runes .......................................................................................................................................... 33
4.3 The difference in Runes rarity ........................................................................................................................... 34
4.4 Equipping your Rune ......................................................................................................................................... 35
4.5 The difference in the shape and color of a rune ............................................................................................... 35
4.6 Rune Type, Set Bonus, and how it works .......................................................................................................... 36
1.0 Stats Guide
We have few stats in Knights Chronicle, this simplify things a lot, there’s no MAG, MAG DEF, or a lot of other stats
that some other games have, but there’s some unique ones that stand out.
HP: Represent your Hero’s Life, once it gets to Zero your Hero will die, you may revive him/her by using certain skills.
Attack Speed: Represent your Hero’s Speed, it affects its turn order and determines who attacks first in a battle.
Útil (0%) ATK, DEF and HP raises as your Hero Levels Up, can be further raised with Hero Talents, Runes, Guild Skills,
Enhancement and with either passive or active skills. Attack Speed is different and cannot be raised by Level Up or
evolving, you can only raise it with Runes, Buffs or by Enhancing your Hero (it raises Attack Speed by +10 on first
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playstyle.
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1.2 Secondary Stats:
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Secondary Stats are all based on percentage values:
ACC: The % stats that represent Accuracy, it’s an opposite stats to EVA, the Accuracy formula is calculated as: 100% +
ACC - EVA = hit chance. If the resulting value is higher or equal to 100%, your attack won’t miss.
EVA: the % stats that represents Evade, it’s an opposite stats to A CC, the Evade formula is calculated as: EVA – ACC =
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Evade Chance. If the EVA stats is higher than ACC, you hero will have a chance to Evade an incoming attack.
Critical Strike Chance: Your % chance to perform a Critical Hit when using any Skill. Critical Hit Damage is based on
the Critical DMG stats. It starts at 5%.
Crit. DMG: The % multiplier formula for your Critical Damage, the final formula is Damage X 1.(Critical DMG). It starts
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as 20%.
Multistrike: Your % chance to make a follow-up attack with your Hero’s Skill#1 after attacking with any Skill. It starts
All heroes hare the same values for their Secondary Stats, these values can be increased with Hero Talents, Runes,
Guild Skills, Enhancement and with either passive or active skills. There’s a cap for all secondary stats, while the
correct value is still unknown, the popular believe states that it’s around 80% for most stats.
If you long-press on any Hero, you’ll see his ATK, DEF, HP and Combat Power, a number used to measure your Hero
overall power, it’s only for reference, you can then click on Details to see an overview of your Hero stats:
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The Main and Secondary Stats are separated in two groups, Attack and Defense:
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Attack: Heroes specialized in dealing damage, their Skills are mostly focused on dealing/buffing damage.
Defense: Heroes specialized in providing sustain, with defensive skills like Taunt they will draw enemy attacks.
Hybrid: A mix of Attack and Support, they are specialized in Buff/Debuff effects and are easier to perform Critical
Strikes. Hybrid heroes are usually similar to Attack-type, but less power/added functionality.
Support: Heroes specialized in providing Healing, Revive, Status Cleansing and Supportive Buffs.
The types are not shared equally, some types more commons than other, in this order: Attack, Hybrid, Support and
Defense. This game has way more options when it’s about attack -types
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2.1 The Common Differences in Hero’s Rarity
Additional Info:
N Heroes are not used for battles; they are considered materials in the game. R Heroes are very common and
because of it can be used as fodder for evolving and enhancing just fine, but know that there are some good/usable
R Heroes, and you may want to invest on them in the future or if you don’t have a proper/better SSR or SR Hero to
invest.
SR Heroes have less priority than SSR for investment, but they have similar functionality and they are more common
to receive bonuses for advent events than SSR Heroes.
SSR Heroes are usually the best Heroes to invest, they have better stats, good skills and will stay relevant within the
game for more time than other Heroes.
= = +20%
SRR Heroes have exactly 20% more stats than SR and R Heroes , this is important to make them standout, but even
then, SR Heroes can be extremely useful, they are easier to acquire, and thus, easier to upgrade their skills (using
duplicates) to maximize their damage output, for most players in the game, SR and R Heroes will be dealing more
damage until you’re able to upgrade the skills of your SSR Heroes too (that use more limited resources or
duplicates).
Despite common beliefs, All R and SR Heroes have exactly the same stats , the same everything, less Attack Speed as
they each Hero has its own, the common difference between SR and R Heroes is that SR Heroes usually have more
effects imbued in their skills when compared to R Heroes.
XPMons drops everywhere, but they have a dedicated dungeon that rotates daily, called XP Dungeon you can find
them on Special Dungeon Menu under Event/Challenges on Home Screen:
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attempts, but it will cost you 1 Dungeon Ticket.
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Easy: 050 Rank XP
Drops XPMons.
★★★☆☆☆ ★★★★☆☆
Normal: 100 Rank XP Drops ★★★☆☆☆, ★★★★☆☆, and ★★★★★☆ XPMons.
Hard: 272 Rank XP Drops ★★★★☆☆, ★★★★★☆, and ★★★★★★ XPMons.
element, they are the best to stock and level up your Hero when past Lv50+.
2.4 The Different types of XPMons
XPMon depicted In order of color and rarity:
Yellow XPMon – More XP to Heroes of the Light Element
Rainbow XPMon – They don’t have a dedicated Dungeon, but they appear in any Element Dungeon and provides
more XP than any Element XPMon, but they are rarer to drop.
To fuse Your XPMon or other Monsters/Heroes you must go to the Level Up Screen:
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Select a Hero, and them see the results of the fusion on this screen:
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Try not to exceed the XP needed to reach your Max Level to make the most of your XPMons.
To evolve your Heroes, you must access the Evolve option under Manage Heroes screen:
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Additional Info:
Even Evolvemon can be evolve, this will save you slots and is a very important feature for Limit Break system.
=
2.6 Max Level between
The Max level a Hero can reach is limited by its rarity:
From Lv 1-50 for each Level Up, your Hero will receive 2% of its Lv50 potential stats (50 x 2% = Lv50 stats) for both
ATK, DEF and HP. Remember that Attack Speed is unique and does not change with Hero’s level.
Each level past Lv50 adds exactly 6% more stats based on the Hero’s lv50 stats. Essentially, a Lv60 Hero has exactly
60% more base stats compared to a Lv50 Hero . Base stats are important as the higher your Hero has, the more
you’ll get from buffs, enhancement, talents, rune sets and sub-stats.
Avoid using SR Heroes as every SR Hero is usable, it’s recommended to use 6★ R Heroes (as they are easily farmable)
or 6★ Evolvemon:
Limit Break Tier 1: Lv50 > Lv52 requires 1 x 6 ★ and 100.000 Gold.
Limit break Tier 2: Lv52 > Lv54 requires 1 x 6 ★ and 150.000 Gold.
Limit break Tier 3: Lv54 > Lv56 requires 2 x 6 ★ and 200.000 Gold.
Limit break Tier 4: Lv56 > Lv58 requires 2 x 6 ★ and 250.000 Gold.
Limit break Tier 5: Lv58 > Lv60 requires 3 x 6 ★ and 300.000 Gold.
Each Limit Break can be easily recognized by the pink spheres bellow the Hero portrait.
Please note that you’ll have to Level up your Hero to your new max level before being able to Limit Break him/her
again, so after you unlock Lv 52 you have to level up your Hero until Lv52 to be able to perform a new Limit Break.
Lv52
Lv53
Lv54
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2227
2347
2466
835
879
925
6014
6337
6658
Lv52
Lv53
Lv54
1857
1956
2056
697
734
771
5012
6455
5549
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Lv55 2586 969 6980 Lv55 2155 809 5818
Lv56 2704 1014 7303 Lv56 2255 846 6086
Lv57 2824 1058 7624 Lv57 2354 883 6355
Lv58 2943 1104 7947 Lv58 2454 921 6623
Enhancement becomes available once your Hero reaches lv50 and contrary to popular beliefs, you do not need to
Limit Break your Hero to Max level before being able to Enhance him/her. But as Enhancements are costlier
resources wise, it’s a common advice to only start Enhancement after you Limit Break your Hero to the Max (also
known as Maximum Limit Break).
To enhance your Hero there’s some resources that you need to, Advent Heroes, Insignias (of the Hero’s matching
element) and Gold.
Advent Heroes are farmable Heroes with their own dungeon that you can participate by going on the Advent option
under Special Dungeon Menu, their availably cycles between month, and by beating them on their dungeons you
have a chance of them dropping. Their dungeons can also be played in multiplayer but you’ll instead get their shards
that can be traded for them in the Laboratory building when it reaches a certain amount.
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Note: You can also get specific Hero shards in some Special Events
Advent heroes come in different rarities, that will affect the difficulty of their dungeon, the higher the rarity, the
harder their dungeon will be, they are:
Advent Dungeon ★ [Hard Difficulty] 55 Energy cost – Recommended Lv50 or Higher.
Note: The Advent Hero does not need to be of a matching element of the Hero you want to Enhance. You also need
to evolve the Advent Hero to 6 ★ to use it as material.
2.9.2 Insignias:
You can acquire Insignias as drops in Advent Dungeons, Special Events and Guild Dungeons. Alternatively, you can
also purchase them sometimes in the Secret Shop if they appear there. I’s always recommended to purchase them,
when available (low price). Insignias come in 5 different colors that represent their element:
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2.9.3 Enhancing your Hero
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Resumed points about Enhancing:
You’ll need a certain amount of Insignia of the matching Element of the Hero you want to Enhance.
Your Advent Hero needs to be at 6 ★, level does not matter.
The amount of resources needed for each Enhancement will raise as you further Enhance your Hero.
Just like Limit Break, each new Enhance will unlock a new Tier. You can Enhance up to 6 times, from Tier 1 -6.
Differently from Limit Break, Enhancement gets better the further you Enhance, providing better Stats
Increase and Bonus Boost.
There’s no Levels for Enhancement, the Bonus Stats and Bonus Boost will be applied immediately.
Your Hero will get 30% more stats (half of Maximum Limit Break gives) along with 6 Bonus Boost Effects.
Each time you Enhance your Hero one of your Hero’s ★ will change color from yellow ★ to purple ★.
Tier 2:
Tier 3:
Tier 4:
Tier 5:
Tier 6:
When you’re ready to Enhance your Hero, choose the Enhance Hero, under the Manage Hero Menu, you’ll get to
this screen:
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1. Stats Increase: Each Enhancement will Increase a certain primary stats, they stats increased is always the same
between tiers for all Heroes-types:
2. Bonus Boost: Each Enhancement will add different Bonus Boost based on the Hero-type, only the first 1 is shared
among all Heroes-types, and the last 5 are similar between Attack/Hybrid-types and Support/Defense types:
Attack-Type
1★ : +10 Attack Speed
2★ : +10% ACC
3★ : +10% Damage Increase Dealt to Defense-type
4★ : +10% Damage Increase for Skill #1
5★ : +10% Damage Increase Dealt to Support-type
6★ : +20% Crit. DMG Increase
Hybrid-Type
1★ : +10 Attack Speed
2★ : +10% ACC
3★ : +10% Damage Increase Dealt to Attack-type
4★ : +10% Damage Increase for Skill #1
5★ : +10% Damage Increase Dealt to Support-type
6★ : +20% Crit. DMG Increase
The difference here among Attack-type and Hybrid-type is only for the 3★ Enhancement. Besides that, everything is
the same as these types usually work similarly.
Defense-Type
1★ : +10% Attack Speed
2★ : +10% Damage Increase for Skill #1
3★ : +5% Chance to gain Abnormal Status Immunity
4★ : +10% HP Recovery Amount
5★ : +5% Chance to gain Abnormal Status Immunity
6★ : +10% Counterattack Chance
Support-Type
1★ : +10% Attack Speed
2★ : +10% Damage Increase for Skill #1
3★ : +5% Chance to gain Abnormal Status Immunity
4★ : +10% HP Recovery Amount
5★ : +5% Chance to gain Abnormal Status Immunity
6★ : +10% Multistrike Chance
The difference here among Defense-type and Support-type is only for the 6★ Enhancement. Everything else is the
same. Support-Type benefits the more from Multistrike for more use of Skill #1 when attacking, when Defense-Type
benefits the more from Counterattack as they want to taunt the enemies to counterattack and Debuff them.
Additional Info:
Because of Enhancement, your Heroes can push further for some higher secondary stats, that will work very well
with stats bonus that comes from runes. With the help of Enhancement, your Attack/Hybrid-types Heroes can reach
50% Crit. DMG Increase (counting the 10% increase from Guild Skill), the 10%+ HP Recovery Amount will also help
your Support/Defense-types by a lot, with the 10%+ Multistrike/Counterattack also making a good difference.
All Stats Increase are based on your Hero Base Stats + Rune Base Stats of the related stats. This helps make the
Increase a little better, as its considered an Added Effect and not an Increase to your Hero natural base stats
Enhancement is an endgame system, that is heavy resource depended but will make your Hero work much better on
Harder content, and it’s sometimes considered a pre-requisite to clear some harder solo-content like Tali and Taiyo
Advent Dungeons.
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10% Chance to Gain Abnormal Status Immunity
10% Multistrike Chance 10% Multistrike Chance
For start, all Skills follow some rules that determinates its target range, damage potential and added effects. These
rules apply to all Heroes equally, and it’s a nice feature that helps balancing the game, in short, all Skills that belong
to the Skill #1 and that hits the same number of targets will have the same base power regardless of the Hero rarity.
All your Hero’s Skill stay the same in any ★ and they do not change when you further evolve them to 6 ★, the only
way to upgrade your Hero’s skills are by the use of Skill Enhance. Here are some of the rules regarding Skills:
Unless your Hero is under an abnormal status Skill #1 will always be available to use as its cooldown is 0.
A Skill can hit: 1 Target, 2 Targets, 1 Target + 2 adjacent Targets, 3 Targets, or All Targets, also known in-
game as Quintuple Targets (exclusive for Skill #3).
The more effects Skill #2 and Skill #3 has added; the more time they will take to reset their cooldown.
Most Multiple-Target Skills will have longer cooldown because of the added targets.
Skills that grant Buff/Debuff don’t exactly follow common pattern, and are more unique from Hero to Hero.
All Base and Upgraded Damage are based on the amount of targets the Skill will be able to hit:
Understanding how Skill works, and choosing the hero with the correct Skill set is one of the most important aspects
of the game to clear harder content. A Hero with a Skill set based on Single Target will fit well in Boss fights, as
he/she won’t lose potential damage by using Multiple Target Skills against a Single Target Boss, we take, SSR Ruby as
example, she is specialized in Single Target Skills:
Because of her Skill set she will perform better than Mary, a multi-target specialist, when facing a Single Boss:
While Mary could be useful to deal with waves and minions, Ruby will help you kill the Boss faster, avoiding having
to deal with attacks, Bosses have very high Attack Speeds, thus raising your success chances to win.
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