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Partida navideña (Warhammer Fantasy 8th ed) [1,567pts]

Standard (Empire - Army Book (2013-4) -V8.8.2.) [1,567pts]


Uncategorised

- Army Size
Selections: Army (0-2999 points)

Lords [190pts]

General of the Empire [190pts]


Selections: Full Plate Armour [9pts], Shield [3pts]
Categories: L
Rules: Hold the Line!
Armour: Full Plate Armour, Shield, Model: General of the Empire, Weapon: Hand Weapon

Magic Items [65pts]


Selections: BRB - Sword of Might [20pts], BRB - Talisman of Preservation [45pts]
Talisman: Talisman of Preservation, Weapon: Sword of Might

Warhorse [18pts]
Selections: Warhorse
Rules: Swiftstride
Model: Warhorse

Armour Saving Throw modifier Special Rules Ref

Full Plate Armour 4+ AB p31

Shield -1 Parry Save (BRB-88) BRB p43

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

General of the Empire 4 5 5 4 4 3 5 3 9 Infantry AB p32

Warhorse 8 3 0 3 3 1 3 1 5 -1 Cavalry AB p87

Talisman Protection Ref

Talisman of Preservation WardSave (4+) BRB p503

Weapon Range Strength Special Rules Ref

Hand Weapon Combat As User None BRB p88

Sword of Might Combat '+1 BRB p501

Heroes [65pts]

Master Engineer [65pts]


Categories: H
Rules: 'Stand Back, Sir!', Master of Ballistics
Model: Master Engineer, Weapon: Hand Weapon

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Master Engineer 4 3 4 3 3 2 3 1 7 Infantry AB p35

Weapon Range Strength Special Rules Ref

Hand Weapon Combat As User None BRB p88

Core [380pts]
Handgunners [100pts]
Selections: 10x Handgunners [90pts]
Categories: C
Rules: Regimental Unit
Model: Empire Soldier, Weapon: Hand Weapon, Handgun

Champion [10pts]
Selections: Handgun
Model: Marksman, Weapon: Handgun

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry AB p38

Marksman 4 3 4 3 3 1 3 1 7 Infantry AB p38

Weapon Range Strength Special Rules Ref

Hand Weapon Combat As User None BRB p88

Handgun 24" 4 Armour Piercing (BRB-67), Move or Fire (BRB-73) BRB p90

Knightly Orders Inner Circle [280pts]


Selections: Champion [10pts], 10x Knightly Orders Inner Circle [250pts], Lance and Shield, Musician [10pts], Standard Bearer
[10pts], Warhorse
Categories: C
Rules: Swiftstride
Armour: Barding, Full Plate Armour, Shield, Model: Inner Circle Knight, Inner Circle Preceptor, Warhorse, Weapon: Hand Weapon, Lance
(mounted models only)

Armour Saving Throw modifier Special Rules Ref

Barding -1 -1M BRB p83

Full Plate Armour 4+ AB p31

Shield -1 Parry Save (BRB-88) BRB p43

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Inner Circle Knight 4 4 3 4 3 1 3 1 8 - AB p43

Inner Circle Preceptor 4 4 3 4 3 1 3 2 8 - AB p43

Warhorse 8 3 0 3 3 1 3 1 5 -1 Cavalry AB p87

Weapon Range Strength Special Rules Ref

Hand Weapon Combat As User None BRB p88

Lance (mounted models only) Combat +2 on the charge BRB p90

Special [562pts]
Demigryph Knights [262pts]
Selections: Champion [10pts], Demigryph, 4x Inner Circle Knight [232pts], Lance, Musician [10pts], Standard Bearer [10pts]
Categories: S
Rules: Armour Piercing, Fear, Stomp, Swiftstride
Armour: Barding, Full Plate Armour, Shield, Model: Demigryph, Inner Circle Knight, Inner Circle Preceptor, Weapon: Hand Weapon,
Lance (mounted models only)

Armour Saving Throw modifier Special Rules Ref

Barding -1 -1M BRB p83

Full Plate Armour 4+ AB p31

Shield -1 Parry Save (BRB-88) BRB p43

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Demigryph 7 4 0 5 4 3 4 3 7 -1 Monstrous Cavalry AB p45

Inner Circle Knight 4 4 3 4 3 1 3 1 8 - AB p45

Inner Circle Preceptor 4 4 3 4 3 1 3 2 8 - AB p45

Weapon Range Strength Special Rules Ref

Hand Weapon Combat As User None BRB p88

Lance (mounted models only) Combat +2 on the charge BRB p90

Reiksguard Knights [300pts]


Selections: Champion [10pts], Musician [10pts], 10x Reiksguard Knights [270pts], Standard Bearer [10pts], Warhorse
Categories: S
Rules: Stubborn, Swiftstride
Armour: Barding, Full Plate Armour, Shield, Model: Reikscaptain, Reiksguard Knight, Warhorse, Weapon: Hand Weapon, Lance
(mounted models only)

Armour Saving Throw modifier Special Rules Ref

Barding -1 -1M BRB p83

Full Plate Armour 4+ AB p31

Shield -1 Parry Save (BRB-88) BRB p43

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Reikscaptain 4 4 3 4 3 1 3 2 8 - AB p44

Reiksguard Knight 4 4 3 4 3 1 3 1 8 - AB p44

Warhorse 8 3 0 3 3 1 3 1 5 -1 Cavalry AB p87

Weapon Range Strength Special Rules Ref

Hand Weapon Combat As User None BRB p88

Lance (mounted models only) Combat +2 on the charge BRB p90

Rare [370pts]
Helblaster Volley Gun [120pts]
Selections: 3x Crew, Helblaster Volley Gun
Categories: R
Model: Crewman, Helblaster Volley Gun, Weapon: Hand Weapon, Volley Gun

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Crewman 4 3 3 3 3 1 3 1 7 - AB p48

Helblaster Volley Gun - - - - 7 3 - - - Warmachine AB p48

Weapon Range Strength Special Rules Ref

Hand BRB
Combat As User None
Weapon p88

Armour Piercing (BRB-67), roll 3 Artillery Dice for # shots, roll To Hit. 1 Misfire: half the
Volley AB
24" 5 results of other 2 dice. 2 Misfires: Roll D6 on the Black Powder War Machine Misfire
Gun p48
Chart. 3 Misfires: 30 Shots, but Helblaster is removed.

Steam Tank [250pts]


Categories: R
Rules: Large Target, Random Movement (variable), Steam Points, Steel Behemoth, Terror, Unbreakable
Model: Engineer Commander, Steam Tank, Weapon: Hand Weapon (Engineer Commander), Repeater Pistol (Engineer Commander),
Steam Cannon, Steam Engine, Steam Gun

Model M WS BS S T W I A LD ArmourSave WardSave MR Type Ref

Engineer Commander - 3 4 3 - - 3 1 7 - AB p51

Steam Tank 0/var - - 6 6 10 - - - 1+ Chariot AB p51

Weapon Range Strength Special Rules Ref

Hand Weapon
BRB
(Engineer Combat As user None
p88
Commander)

Repeater Pistol
Armour Piercing (BRB-67), Multiple Shots (3) (BRB-73), Quick to AB
(Engineer 12" 4
Fire (BRB-73), counts as a hand weapon p31
Commander)

12"(1SP) / 24" Multiple Wounds (D6) (BRB-73). Fired directly ahead. If First
AB
Steam Cannon (2SP) / 36" 10 Artillery Dice is a Misfire is doesn't fire and take D3 Wounds no
p51
(3SP) ArmourSave.

Movement As user
On charge: D6+(SP)D3 Impact Hits (BRB-71). Movement phase AB
Steam Engine (SP)D6 (max (Impact Hits),
start already in contact with enemy unit (SP)D3 hits. p51
3 SP) 6 (Grind)

2(1SP) /
Teardrop AB
Steam Gun 3(2SP) / 360 degree fire arc. In Close Combat use Engineer Commanders I.
template p51
4(3SP)

Selection Rules
'Stand Back, Sir!': . (AB p35)
Armour Piercing: . (BRB p67)
Fear: . (BRB p69)
Hold the Line!: . (AB p32)
Large Target: . (BRB p72)
Master of Ballistics: . (AB p35)
Random Movement (variable): . (BRB p74)
Regimental Unit: . (AB p30)
Steam Points: . (AB p51)
Steel Behemoth: . (AB p51)
Stomp: . (BRB p76)
Stubborn: . (BRB p76)
Swiftstride: . (BRB p76)
Terror: . (BRB p78)
Unbreakable: . (BRB p78)

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