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Heroes [87Denarii]
Hero [87Denarii]
Selections: Cuirass [10Denarii], Dagger [2Denarii], Large Shield, Sword [5Denarii]
Categories: HEROES, SPARTA
Rules: For Sparta!, Large Shield, Parry, Short
Armour: Cuirass, Large Shield, Close Combat Weapons: Dagger, Sword, Model: Hero
Melee
Model Type Move Ranged Melee Agility Bravery Armour Wounds Ref
Dice
Infantry
Hero 5" +1 +3 2 +3 +4 +2 3
Hero
Infantry [444Denarii]
Hoplite [444Denarii]
Selections: Cuirass [120Denarii], 12x Hoplite [288Denarii], Large Shield, Sword [36Denarii]
Categories: INFANTRY, SPARTA
Rules: For Sparta!, Large Shield, Parry, Phalanx
Armour: Cuirass, Large Shield, Close Combat Weapons: Sword, Model: Hoplite
Melee
Model Type Move Ranged Melee Agility Bravery Armour Wounds Ref
Dice
Infantry
Hoplite 5" +1 +3 2 +1 +3 +2 2
Minion
Infantry [361Denarii]
Melee
Model Type Move Ranged Melee Agility Bravery Armour Wounds Ref
Dice
Balearic Infantry
6" +3 +0 1 +2 +1 +0 1
Slinger Minion
Melee
Model Type Move Ranged Melee Agility Bravery Armour Wounds Ref
Dice
Cretan Infantry
6" +3 +1 1 +2 +1 +0 1
Archer Minion
Selection Rules
Deadly Accurate: A Balearic Slinger unit may re-roll any ranged attack made with a sling that misses its target.
()
For Sparta!: This unit may re-roll all failed Will to Fight checks. ()
Large Shield: A Large Shield grants its carrier the Parry 2 advanced rule (page 19) which may also be used
against ranged attacks.
If a unit carrying Large Shields flees from close combat (see page 13), it must make a Bravery check. If it fails, it
will drop and lose its shields. ()
Lethal: This weapon is truly terrible. The Lethal score is used as a penalty to an opponent’s Armour checks and
is also the number of Wounds removed from a unit upon a successful strike – however, a Lethal weapon cannot
remove more than one model from a single successful attack unless it is being wielded by a Hero. (SPQR p19)
Parry: This weapon is well suited for knocking aside an enemy’s attacks. You may force your opponent to reroll
one of his Melee checks for every model in the unit that has this special rule. If a number follows the term Parry,
this is how many Melee checks an opponent may be forced to re-roll. A unit with numerous weapons and/or
Talents that grant the Parry rule may use all of them in a close combat, potentially re-rolling several (or all!) of its
opponent’s Melee checks.
Some equipment, such as shields, also allow you to Parry ranged attacks as well.
Remember, you cannot re-roll a re-roll, so if a unit has more Parries than an enemy has attacks, the remainder
cannot be used. (SPQR p19)
Phalanx: ()
Protection Rackets: When used as Mercenaries, Cretan Archers will steal an additional 10% of their value from
the
Denarii you receive from the battle, for a total of 20%. ()
Short: Weapons without reach, such as daggers and knives, grant a great advantage to an enemy, allowing
them to strike first while keeping the wielder at bay. A unit using a Short weapon suffers a -1 penalty to its Melee
checks when fighting an enemy who does not also use a Short weapon. (SPQR p19)
Slow: Some weapons are difficult to use or require reloading after every shot. Before a Shoot action is
performed to use this weapon, a Special action must be taken immediately beforehand. (SPQR p19)
Small Shield: A Small Shield grants its carrier the Parry advanced rule (page 19) which may also be used
against ranged attacks. ()