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These are the schools we are bringing in Warsword Conquest. Most schools have a lore attribute
which both the AI and the player will take advantage of. Some schools do certain types of spells
better than others in terms of either strength of effect, radius of effect or cost.
Spells:
Speed of Light – Allied troops have increased weapon speed and damage
Light of Battle – Give courage to your troops and rally the runners (at higher levels)
Net of Amyntok – Slow down enemy troops and slightly inhibit their ranged accuracy
Spells:
Enchanted Blades of Aiban – Allied troops have increased weapon speed and damage
Transmutation of Lead - Enemies slowed in speed and mildly reduced weapons’ speed and damage
Final Transmutation – AoE spell, 33% chance of instant death, 66% no damage
Spells:
Spells:
Spells:
Steed of Shadows - Spawn a Shadow Steed, the higher the magic skill the better its stats
The Withering – Radius caster - Enemies are weakened and take extra damage
Occam’s Mindrazor – Allies get damage boost based on the caster’s leadership skill
Spells:
Spirit Leech – powerful magic missile (cannot recast)
Aspect of the dreadknight – Radius caster -Allies gain courage, cause fear and gain unbreakable
Spells:
Cascading firecloak – AoE radius - Allies gain magic protection from damage
Piercing Bolts of Burning – Ally archers and crossbows gain flaming ammo permanently
Spells:
Wyssan’s Wildform – radius AoE - Allies get augmented damage and damage protection
Pann’s Impenetrable Belt – AoE radius - Allies gain increased speed and a ward save
Curse of Anhraheir – AoE radius - Enemy has movement slowed and ranged accuracy hexed
Savage Beast of Horrors – AoE radius – Allies gain increased speed and damage
Transformation of Kadon – magic missile (aim for ally) – turns ally into a wild bear
Spells:
Walk Between Worlds – AoE radius- Allies gain increased speed and dodge
Drain Magic – Cancel all magic effects and enemy casters get reduced mana
Mana Tempest – Invest now for a greater mana increase over time
Spells:
Word of Pain – AoE radius – Enemies have multiple combat abilities hexed
Soulstealer – AoE radius damage – Any kills with heal the caster
Arnzipal’s Black Horror – AoE radius – Death if power strike test failed
Lore of Undeath
Lore Attribute: Each successful summoning spell cast gives you summoning points which increase
the quality chance of your summons. Resets when used successfully.
Spells:
Sulekhim, Hand of Dust – Gives caster increased damage (can last multiple magic phases)
Khizzar, the Soulstealer – Magic missile – Heavy damage and extra summoning point on leadership
test (cannot be recast)
Lore of Tzeentch
Lore Attribute: When an 8 is rolled for the winds of magic gain an extra 2 mana.
Spells:
Glean Magic – Magic missile – only affects enemy caster – battle of wills based on magic level, if you
win they take damage and cannot cast in the next magic phase.
Lore of Slaanesh
Lore Attribute: Every time the caster kills a troop with magic there is a chance they will summon a
daemonette.
Spells:
Acquiesence – Radius AoE – Enemy movement speed slowed and slight hex to weapon damage and
speed
Pavane of Slaanesh – Powerul magic missile – Extreme damage on leadership test fail
Hysterical Frenzy – AoE radius – Allies gain increased speed, fighting ability and unbreakable
Slicing Shards – AoE radius damage – Multiple hits until leadership test passed
Spells:
Miasma of Pestilence – AoE radius – Enemy speed and combat ability reduced
Curse of the Leper – AoE radius – Allied troop gain ignore pain (advanced at higher levels)
Rancid Visitations – AoE radius damage – Multiple hits until an Ironflesh test is successfully passed
Fleshy Abundance – Radius caster – Allies have chance to regenerate to full wounds (higher magic
skill = higher chance)
Spells:
Fists of Gork – Caster gains increased damage and weapon speed and a ward save (can last multiple
magic phases)
‘Ere We Go! – AoE radius – Allies gain Ignore Pain and increased combat abilities
Spells:
Gift of the Spider God – AoE radius – Allies gain poisonous attacks
Gork Will Fix It – Radius caster – Enemy special abilities don’t work
Night Shroud – Radius caster – Enemy ranged accuracy hexed – only works at night
Spells:
Howling Wargate – Radius caster – Enemy movement speed and ranged accuracy hexed
Death Frenzy – AoE radius – Allies have increased movement speed and combat abilities
Spells:
Pestilent Breath – Radius caster – Very close enemies take multiple hits
Wither – Radius caster – Enemies are weakened and take extra damage
Plague – AoE radius damage – When those affected die, there is a chance they will release the
plague where they are laying.
Lore of Nehekhara
Lore Attribute: All skeletons that are augmented by friendly spells will also heal wounds.
Spells:
Khsar’s Incantation of the Desert Wind – Radius caster- Allies have increased speed
Djaf’s Incantation of Cursed Blades – Radius caster – Allies gain Mighty Blow
Ptra’s Incantation of Righteous Smiting – Allied archers have reload speed augmented
Usekhp’s Incantation of Dessication – Radius caster – Enemies take increased damage and have
damage dealt reduced.
Spells:
Freezing blast – AoE radius – Enemies have movement reduced and take minor damage
Invocation of the Ice Storm – Radius caster – enemy ranged reload speed and accuracy hexed
Spells:
Curse of the Genie – Radius AoE – Enemies have 50% chance of taking extra damage per hit
Dancing Scimitar – Radius caster – Allies gain augmented fighting abilities and dodge
Shield of Faith – AoE radius – Allies gain damage protection (only works on Araby troops)
Divine Healing – AoE radius – Heal allies (only works on Araby troops)
Lore of the Wild (Beastmen)
Lore Attribute: None.
Spells:
Traitor Kin – Radius caster – Allied cavalry dismounted if riding test failed
Mantle of Ghorok – Caster gains increased damage (can last for multiple magic phases)
Savage Dominion – Summon a Doombull for the casters’s team (will die when caster dies)