You are on page 1of 2

Instructional Software

Lesson Idea Name:


Content Area: Mathematics
Grade Level(s): 4th Grade

Content Standard Addressed: Students will identify two-dimensional figures.

Selected Technology Tool: BrainPOP

URL(s) to support the lesson (if applicable and goes directly to the lesson):
https://www.brainpop.com/math/geometryandmeasurement/geometry/

Type of Instructional Software


☐ Drill and Practice ☐ Tutorial ☐ Simulation Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


Assessment Monitoring/Reporting
Allows teacher to create customized lessons for students
Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
Accessible to students beyond the school day
Accessible via mobile devices
☐ Multiple languages
Safety, security and/or privacy features

Bloom’s Digital Taxonomy Level(s):


Remembering Understanding Applying Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration:


Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.

☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.

Universal Design for Learning (UDL):

During my lesson using BrainPOP, UDL will be used through the students being able to complete different
interactive activities. There are many different activities that students can choose from to help them learn
more about two-dimensional figures. UDL is also being supported through the use of Seesaw. Students are

TFrazier, 2021
Instructional Software
able to post and reflect on what they have learned in whichever way supports them the best. Many different
learning experiences will be able to take place as well as many different learning styles.

Lesson idea implementation:

To begin the lesson, I will take a pre-assessment to see where students are with recognizing two-dimensional
figures. I will use a one question entrance ticket/survey that students will complete before the beginning of
class to help me determine where students are on the topic. After each student submits their answer to the
question, I will introduce the topic of two-dimensional figures and how we can identify them. Then, I will use
BrainPOP to introduce the topic even further. This video will go more in depth about what a two-dimensional
figure is and ways we can determine what makes a figure two-dimensional. After the video, I will ask the
students to use Seesaw to display what they took away from the video. While students are completing the
Seesaw activity, I will go through and add comments and give feedback to their posts. After the students have
completed the Seesaw activity, I will go through everyone’s with the class and carryout a class discussion.
Once we have finished going over two-dimensional figures, students will use their laptops/iPad to complete a
few interactive activities on BrainPOP. Once students have completed these activities, I will use BrainPOP to
administer a short review quiz over what we talked about/learned in class. Before leaving class, students will
complete a thumbs up, thumbs down assessment, so I am able to determine how they feel after today’s class.

Reflective Practice:

This lesson could be used as an introduction to 4th grade geometry. This is a component on understanding
how to identify two-dimensional figures. I feel like these activities could impact student engagement and
allow for independent creativity and thinking to flow. To further extend this lesson, I could have a homework
assignment on BrainPOP and Seesaw that expand and relate to drawing points, lines, line segments, rays,
angles (right, acute, obtuse), and perpendicular and parallel lines. I think that since I implemented the use of
Seesaw, I am using technology tools to further enhance this lesson already, but I do believe I could use even
more technology such as Kahoot. I could bring Kahoot into the classroom the next day as a review/formative
assessment.

TFrazier, 2021

You might also like