Professional Documents
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The Modern Digital Tradeshow
The Modern Digital Tradeshow
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Francis J. Friedman
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Modern Digital Tradeshow
The author and publisher have used their best efforts to verify the information in
this book. The author and publisher specifically disclaim any liability, loss or risk
which may be claimed to be incurred directly or indirectly as a result of the use
or application of any of the contents of this work.
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Francis J. Friedman
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Preface
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Table of Contents
Preface …………………………………………………………………………………………………7
Introduction .............................................................................................. 9
Chapter 1 ................................................................................................ 19
It’s Over. Time to Move to the Future.
Chapter 2 ................................................................................................ 23
The Tradeshow Industry’s Fiercest Competitor Its Exhibitors
Chapter 3 ................................................................................................ 30
Future Industry Drivers: Demographics, Technology, and Time
Chapter 4 ................................................................................................ 41
Technology Trends
Chapter 5 ................................................................................................ 57
Tradeshows Are in the Attendee Business
CHAPTER 6 .............................................................................................. 64
What Business Are We in NOW?
Chapter 7 ................................................................................................ 71
Branding: The New Tradeshow Focus
Chapter 8 ................................................................................................ 83
Tradeshow Brand Management: Key to theIndustry Future
Chapter 9 ................................................................................................ 93
24/7 Content: The Analog-to-Digital Industry Transformation
Chapter 10 ............................................................................................ 103
24/7 Content: Digital Automation, Machine Systems and People
Chapter 11 ............................................................................................ 107
The Integrated Digital Machine System Exists Today
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Introduction
Over the next 10 years, the critical battle our industry will
engage is between our world of in-person face-to-face
marketing and the rapidly emerging world of enhanced digital
direct-to-customer marketing...for control of the customer
experience and sales success.
Our industry is a 1X per year event now finding itself having to compete
in a 24/7 digital-direct marketplace.
As new advanced communications and digital technologies are brought
online, the b-to-b marketing context will change and whoever controls
the customer experience...controls the market.
The Page 3 INTRODUCTION of the Forbes Insights report, Customers for
Life includes the following insight 22
“By 2020 customer experience is expected to surpass product and
pricing as the key business differentiator! So it is critical that
companies orient themselves now towards creating and keeping
customers for life if they expect to remain competitive. ”
Times Change
Thirty five years ago the world operated in the context of the U.S. Postal
Service, Bell Telephone Company, three major TV networks and Time,
Life and Saturday Evening Post magazines. Travel was booked through a
travel agent who hand wrote your tickets.
Thirty five years ago the tradeshow industry was THE center stage in the
b-to-b marketing and selling universe.
Manufacturers exhibited and buyers attended tradeshows for
networking, information sharing, product introductions and order
placement because...there were no other viable options available.
Time and changes in technology and diverse competition have torn down
the protective walls of these once invincible businesses. No more travel
agents writing airline tickets. No more Saturday Evening Post or Life
Magazine. The U.S. Postal Service is having to learn how to compete for
business and the Bell Telephone Company is no more.
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Today
Today, the formerly protective walls of the tradeshow venue have also
been torn down. The context of the buyer-seller relationship has
fundamentally transformed and is now 24/7 and increasingly digital-
direct.
Today, buyers and sellers can get together anytime they want. The
customer is now in charge and with an almost infinite number of 24/7
buying choices....without the need of a tradeshow or a tradeshow
organizer.
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For tradeshow owners in the future, attendees will have a greater range
of choices to decide…”face-to-face” via advanced electronic technologies
and/or “in-person” by leaving home and traveling to a specific venue.
Advanced electronic technology will remove face-to-face as the exclusive
marketing capability of tradeshows. Marketers will also sell face-to-face
via streaming media and advanced VR and AR technologies.
The tradeshow owner’s challenge in building his/her future business will
be the ability to deliver qualified attendees to exhibitors...face-to-face
and in person at a tradeshow site.
The tradeshow industry will also need to step up to the emerging
challenge of building a compelling and unique “industry position” as an
important partner in the evolving world of multi-channel/omni-channel
marketing.6, 234, 235, 236, 239
Going forward, the tradeshow industry will have to demonstrate to the
b-to-b marketing community how it fits as a key partner and community
member in the new multi-channel/omni-channel marketing and sales
matrix.
Small exhibitors and start-up companies will always see tradeshows as
important to their marketing programs. However, our industry cannot
live as a major marketing medium strictly on 10X10 and 10X20 booth
shows. The industry needs to retain large exhibitors as key participants.
With the increasing digital capabilities of our largest exhibitors to market
directly to their customers (including face-to-face) and bypass a
tradeshow, the next 10 years will be a footrace between the tradeshow
industry and its largest and most profitable exhibitors over these two key
issues:
1. Will large marketers be able to keep buyers home and control
the customer experience through robust digital-direct
marketing and selling techniques, or...will tradeshow owners
build high-value engaging events that attendees will decide to
travel to and attend in person?
2. Is the tradeshow industry going to let large marketers define its
future trajectory, or...is the tradeshow industry going to
transform itself into a digital marketing partner and deliver high-
value, attendee-focused products, services and experiences that
large marketers and their customers are going to want to buy?
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Francis J. Friedman
Prior to entering the tradeshow and event industry Mr. Friedman was a
senior consumer packaged goods brand marketing executive managing
major national consumer brands.
He holds an MBA in Marketing and Production from the Kellogg School of
Management, Northwestern University and a B.S. Degree in Industrial
Relations and Personnel Management from San Jose State University.
(For more detailed information turn to the About the Author section of
this book)
Francis J. Friedman
President
Time & Place Strategies
(212) 879-6400
(917) 5928632 (mobile)
francis@moderndigitaltradeshow.com
tjfconsult@aol.com
twitter.com @Francis Friedman
linkedin.com Francis Friedman
linkedin.com/groups/2527971
facebook.com/TimeandPlaceStrategiesInc
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Chapter 1
It’s Over. Time to Move to the Future.
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Chapter 2
The Tradeshow Industry’s Fiercest Competitor:
Its Exhibitors
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Over the next five years, as b-to-b companies (i.e., large exhibitors)
become more b-to-c-like and “customer-focused,” tradeshow owners
will have to convincingly demonstrate why public tradeshows should
remain an important component in the (large exhibitor) b-to-b
marketing mix.
Robust attendee participation, and positive attendee customer
experiences, are what will keep major exhibitors invested in the public
tradeshow industry.
For tradeshow owners to succeed going forward, attendee
demand-creation through creativity and high-quality VALUE
delivery...of content and experiences not generally available to
attendees anywhere else...will be THE competitive factor that
keeps attendees, and therefore large exhibitors, at public
tradeshows.
Note 1
• Customer Journey Mapping: Research studies that track and
assess every step in the customer’s journey to make a purchase. This
technique enables marketers to better understand the offer they make,
the process the customer goes through to decide to make the purchase
and the various steps they go through to actually make the purchase.
From this/these analyses, marketers learn how they can improve the
product, the types of information/advertising the customer
needs/wants and how to improve the various steps and customer
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Chapter 3
Future Industry Drivers: Demographics,
Technology, and Time
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Some workforce experts believe this rapid demographic change will have
a “tsunami” effect in terms of organizational composition, technology use
expectations, speed of career movement and cross-generational
employee friction and issues.
The Gen Y generation is highly technology-literate, involved with social
media and driving the use, application and development of today’s
advanced technologies.
Gen Z and Gen Alpha are also highly tech-literate and involved, thanks to
the Gen Y-driven on-going technology developments.
Over the next ten years, these two succeeding generations will become
even more tech-literate, “hard core”, Digital Natives. They will be
technically innovative and demanding of technology’s capabilities as they
grow into adulthood and move into the workforce...because they will
have grown up with rapid technology advances as part of their childhood
experiences.
Today, Gen Y lives on its smartphones and hand-held devices, trusts the
Internet to meet its needs, looks to its peers for social approval and
expects immediate response on a 24/7/365 basis
The Gen Y generation is in a hurry, doesn’t trust an “establishment” it
thinks is corrupt and wants to jump to the head of the line as quickly
as possible.
They are multi-taskers, easily distracted, have short attention spans
and communicate via short text messages and pictures (e.g., think
Twitter, Snapchat and Pinterest here).
This generation also shares its experiences with peers via traditional
personal conversations as well as digitally.
Gen Y is now moving into lower-level marketing and management
positions where they will have influence over how and where money is
invested-or not invested-in tradeshows, events or e-alternative
marketing opportunities.
This is also the generation our industry is looking to hire as new
employees. They will bring to our industry the same characteristics as
described above.
Over the next five years, as the demographic generations continue to
change, show managers will find themselves having to constantly look
for new ways to make their shows relevant to e-connected attendee
audiences and exhibitor executives on a show-by-show basis.
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At the b2c level today, retailers are measuring customer service based
on how quickly they respond (Response-speed) to a customer email or
posting on a social media site.
Customer service response-speed and customer satisfaction surveys are
becoming standard practices today…so far at retail and service
businesses. They will become standard practices in the b2b sector also
within the next 10 years
Gen Z, Gen Alpha and Gen Beta (who are not yet born) that follow the
millennial generation (Gen Y) will grow up with a NOW-speed reference
frame for time and emotional equivalency.
This Now-speed expectation, which will be global as well, will also
entirely re-shape the character of the world community and its inter-
relationships. In the past, patience has been a virtue. In the future
NOW-speed world, patience will once again become a virtue.
The global tradeshow industry must build NOW and Now-speed into its
fundamental rationale for being, its product design and its marketing
programming. The Modern digital Tradeshow (MDT) model presented in
this book is the major step in this direction.
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Over the next few years, new forms of software capabilities, customer
engagement apps and advanced media formats (e.g., holograms) will re-
shape marketing tactics and media engagement...outside of tradeshow
floors.
These new, yet to-be-invented, technologies will then have a continuing
influence on technology-based, marketer-direct, customer engagement
strategies and programs.
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Chapter 4
Technology Trends
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For example, automated data analysis of the words used in a blog post
would be matched with reader responses. Based upon this in-line analysis
the blog post would automatically be re-written and re-posted to increase
the use of words and concepts that scored high with readers in the
previous posts. No copy writer needed here. All this activity would be
marketing system generated.
It is the linking of the individual digital piece-parts for managing an
enterprise into an integrated system that provides the speed and
sophistication necessary to power that enterprise to superior results.
Digital technologies harnessed into advanced marketing systems are also
driving those systems to produce superior results in terms of customer
relations, sales and market share.
Systems provide speed and responsiveness to changes in market
conditions, competitive dynamics and new market opportunities.
Integrated digital marketing systems are not now a fact of life in the
tradeshow industry. They are becoming a fact of life for large and upper
mid-sized exhibitors who are using them for customer-direct marketing and
sales campaigns.
The MDT digital transformation will move tradeshow owners to build their
own integrated marketing systems and effectively market their shows to
that shows larger community.
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The software program has various alternative messages built in based upon
the expected questions the “chatbot” would be asked by the respondent.
The AI software will understand the spoken voice of the respondent
question that it is asked. The software program will then switch the chatbot
voice to the pre-programmed answer to that question.
An example of this technology now is when a customer calls a credit card
company. A voice answers the call and asks the caller for the credit card
number and what the caller wants to accomplish…and offers a number of
option possibilities based upon the high-volume questions callers typically
call to ask.
The software program behind the voice then directs the caller to whichever
option the caller has expressed via the voice option. Options here include
“outstanding balance”, “next payment date” or “speak to a representative”
among other pre-programmed caller options.
The future of chatbots includes such things as outbound telemarketing,
customer service inquiries, operating instructions for equipment,
educational program delivery, etc.
Bots operate 24/7, lower costs, increase the speed of response and collect
data for further analysis and decision making. Bots and other “smart” AI
driven software systems will become integrated into advanced marketing
systems as important adjuncts to the humans who manage the system.
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The customers want what they want NOW. Advanced technologies and
their integration into automated on-line marketing systems will provide
marketers with the capability to give the customer what she
wants…NOW.
These advancing technology trends and automated systems in turn will
drive the tradeshow industry itself as the industry must keep up with
what is taking place by its major exhibitors who want to control the
customer experience by themselves…no tradeshow.
Going forward, the tradeshow industry must understand these trends
and their potential negative impact on face-to-face marketing. This
understanding is necessary for the industry to build new event formats
and marketing approaches to keep shows as an important element in the
larger exhibitor’s total marketing mix.
The tradeshow industry must learn how to build new technologies,
marketing practices and advanced marketing systems into its own future
business development strategies and practices.
Competition between major exhibitors and the tradeshow community for
control of the tradeshow attendee is already under way. The marketing
world will deploy even more advanced technologies over the next ten
years to directly control the customer experience and not have to exhibit
at or attend a tradeshow to do it.
As advanced technologies are rolled out over the next ten years, major
exhibitors want to be “at choice” about exhibiting in public tradeshows….
rather than “have to” exhibit. They will use advanced technology and
automated marketing systems to achieve this outcome.
As these advanced technologies roll out, the tradeshow industry must
clearly demonstrate to large exhibitors its compelling rationale and ROI
for why these potential exhibitors should invest in public tradeshow
exhibiting as part of their total marketing mix.
EXHIBIT 1 is a detailed discussion of each of these 21 major strategic
and technology trends. The reader is encouraged to read Exhibit I.
For brevity’s sake, these 21 strategic and technology trends are
summarized here into nine groups and discussed below.
The reader is encouraged to ponder how these trends can have both a
negative and positive impact on producing, marketing, exhibiting in and
attending a tradeshow.
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1. Content
Content has become the lifeblood of marketing and customer
development. FREE content has become the “bait” that draws people to
a marketer. FREE content has also become a way for a marketer to tell
its brand story to potentially interest, and then engage, various customer
universes. 30,86,90
Content includes every medium and every form of information delivery
from articles, white papers, streaming video, etc. Content development
and delivery, especially mobile content delivery, are specialized skills that
must be added to tradeshow teams.
Over time, content will continue to grow even more important,
elaborate, inventive and dynamic as THE key marketing tool in the
customer experience battleground. Content strategy and its dynamic
execution will become one of tradeshow management’s most important
functions and technical skill sets in the future.
2. Networks
Networks, including WiFi, cable and satellite will continue to expand and
upgrade the quality, speed and throughput of their digital signals and
expand their global coverage areas. Giga speed Internet and mesh
mobile networks will be build out.
5G speed WiFi networks (up from the current 4G global platform)
recently introduced in South Korea will be global by 2020. 5G means
higher-quality images, two-way interactivity, 3D broadcasting, etc., and
at multiple times faster speeds. Marketers will have increasingly faster
and more robust networks to deliver high-quality digital and multi-media
sales messages and video interaction with customers on a direct basis…
Cloud computing is the distribution of data and files across a broadly
based computer network that is accessible through any viable Internet
access protocol. Faster networks will enable cloud computing to grow
significantly in the years ahead. The smartphone and mobile computing
will increasingly enable mobile workers to rapidly access large amounts
of data stored “in the cloud” via their small hand-held smartphone, tablet
or other portable device.
3. Mobile
Mobile devices (e.g., smartphones, tablets, etc.) will get smarter and
offer more services as time goes on. New microchips, digital screens and
advanced software will increase the “smarts” of mobile devices. Faster
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Internet and WiFi networks (e.g., 5G) along with cloud computing will
enable smartphone users to be more productive and more deeply
connected to the digital world than ever in history.176,206
New forms of device interface will positively impact the utility of mobile
devices. Instead of typing on a mobile device, voice commands, gesture
control and other input techniques will replace or augment the current
touch typing methods.
Mobile marketing and mobile commerce is expected to grow substantially
in the future...with expanding marketing and advertising budgets to
directly connect marketers with customers. E-commerce is accelerating
via mobile devices.
Smartphone apps will continue to evolve in the future at accelerating
rates. Applications we cannot now conceive of will be invented and
applied to mobile computing in the decade ahead. These will significantly
increase mobile interaction.
A reported 37% of millennials have no other phone than a smart phone.
Wearable computing is another form of mobility that will grow in
importance. Products such as digital watches, smart wrist bands, medical
monitoring gear and computers built into clothing will evolve the human
mobile interface. Through mobile technology society will become even
more of a 24/7 connected world.
The future IS mobile and marketers will need to be squarely in the
center of mobile platform social media, marketing, sales and customer
service.
4. Social Media
Social media platforms, especially on mobile devices, now drive the
customer conversation and engagement with marketers and peer-to-
peer. Looking to the future, new social media formats and capabilities
yet to be developed will grow more pervasive, utilitarian and
fundamental to daily life. Increasingly sophisticated social media
marketing strategies and advanced mobile platforms will enable b-to-b
companies to lower the cost per lead, maintain customer relationships
and expand their sphere of influence....without the need for a
tradeshow. 100,116,117,122
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5. Data
Data, its collections analysis and ongoing application in business
decision-making, is one of the more significant trend changes for the
future. Using data to understand what is taking place and to measure
results enables marketers, and tradeshow managers, to make better
decisions, reduce risks and increase profitability. “Data farms” and
“real-time marketing” are future data trends, as are issues of data
privacy and data security . 45.46.152,269
Big data is the use of mainframe computers to analyze large volumes of
data to find trends and patterns. It is used in marketing to analyze large
customer databases to find out how customers think and act and then
build new marketing programs.
BDaaS (Big Data as a Service) is the scaled-down version of big data
where specialized software and independent service bureaus are able to
provide data analysis for smaller databases and smaller projects.
Tradeshow owners will use BDaaS to analyze smaller file size tradeshow
data.
Metrics is a term applied to capturing and analyzing specific types of
data used to measure various elements of a marketing program’s
results.
Data and metrics, and their use to plan and manage a tradeshow, are
new concepts and practices to the tradeshow industry.
Over time, the tradeshow industry will be forced to adopt data
collection and metric assessment techniques and best practices. On -
staff data analysis skill sets will need to be included as integral to
the management and marketing of a successful tradeshow.
The biggest challenge to the tradeshow industry will be the analysis of
data, determining what the collected data means and then converting
those results into specific plans and programs.
Retaining outside data analysis and marketing service bureaus and hiring
new skills into the industry will be necessary to help the industry
overcome this challenge and turn data into action.
It is the monetization of data that will help accelerate its capture and
development in the future of the tradeshow industry.
The IoT (Internet of Things, discussed below) will generate significant
amounts of data that can be sold to marketers to enable them to directly
target customers based upon those customers’ actual recorded data.
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7. E-commerce
E-commerce will continue to increase in importance and volume via
advanced technology applications and customer experience management
strategies. Marketers who now take large booth footprints at tradeshows
will increase their direct-to-customer and online marketing and sales
campaigns to drive e-commerce by engaging and converting leads to
online sales.
Mobile commerce (m-commerce) is a growing trend that will only
increase in importance and volume as time goes on and the larger
society become more mobile-enabled (i.e., smartphones, tablets and
portable devices). Marketers, both b-to-c and b-to-b, are gearing up for
increased 24/7 business on mobile commerce platforms.
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8. Virtual
Virtual worlds, virtual reality and virtual commerce are all advanced
communication and experiential technologies enabled by the advances in
network speeds, graphic techniques, artificial intelligence (AI) and
neuroscience. These virtual techniques eliminate the need to be
physically present to communicate with someone else, experience an
event or engage in a remote activity.
Virtual worlds are “worlds” and/or societies that only exist online. All
activities are created in software and all communications and activities
are conducted electronically. For example, fighting a drone war in
Afghanistan from a control panel in Arizona is a virtual war. As noted
above, game producers and already building their next round of games
on virtual reality platforms.
“Bitcoin” is a recently introduced virtual currency being pushed as a valid
currency for global commerce. Bitcoin, and other virtual currencies to
follow, are a considered the future potential for virtual global commerce.
The National Basketball Association (NBA) and Samsung have announced
a trial to broadcast NBA games to viewers in China, using Samsung
virtual reality headsets that provide a 360-degree virtual experience that
is like being in the stadium where the game is physically played. The
outcome for the NBA is to develop a 1-billion-person Chinese market for
NBA-style basketball...and the revenue stream that goes with it.
Augmented Reality is the digital presence of a person who is remotely
managing that presence from a different location. Today, these
technologies resemble an iPad mounted on a stick atop a small remotely
controlled Segway style platform. The “operator” can interact via picture
and voice on the iPad with people in the remote location. CES 2015 had
one exhibitor sign up for booth space via an augmented reality platform.
Future tradeshow attendees or exhibitors could be augmented reality
participants.
The connected world includes the IoT/IoE (Internet of Things,
Internet of Everything). This means anything and everything is
connected to the Internet and can be managed remotely. “Things”
such as door locks, home security systems, factory machines, etc.,
would have microchips with software and be managed by computer
or smartphone over any Internet or WiFi connection. Intel is
introducing these latest generation microchips now.
M2M (Machine to Machine) is an advancing system’s technology where
machines communicate with and manage other machines. The IoE
mentioned above makes it easier to extend the current M2M technology
to the entire world of connected devices.
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9. 3D
3D includes graphics, 3D printing and holograms. These emerging
technologies provide the electronic delivery of a “reality” and life-like
experience. 3D printing enables a company to send a product sample to
a prospective customer as an electronic file where the customer can then
“manufacture” that part in their own facility via a 3D printer.
With 3D printing, customer service representatives armed with custom
electronic parts files can rapidly advance the buyer-seller relationship. By
providing the buyer with electronic files of samples and custom designs
for 3D printing the seller can give the buyer exactly what she
wants...without the need to visit a tradeshow or leave her office to find
the product sample she wants.
Holography is about to undergo a tremendous explosion in
technological advances and cost reduction. HologramUSA is a U.S.
company that now owns the technologies invented by Uwe Maass and
his former German company, Musion.
HologramUSA technology has produced large-scale holographic
experiences such as Narendra Modi, running for election in India, giving
real-sized holographic speeches at supporter rallies in India; Jimmy
Kimmel Live guest interviews on television; and holographic concert
events.
Holography can also be used to recreate performances, speeches and
presentations from films and videos of people who have passed away.
Imagine a “live” performance of a speech by Sir Winston Churchill or
President John F. Kennedy.
The H+ startup company is crowdsourcing funding to launch its desk-
sized holographic consumer product that will sell for under $1,000 retail.
In addition to connecting to the Internet, this unit will connect to a
smartphone for face-to-face holographic streaming.
In the next few years, holography will be used in entertainment,
tradeshow booths and keynote presentations, etc. Within a decade,
homes and office environments will have low-cost holographic
technologies for lifelike, face-to-face communications.
No need to travel. Time and distance will not be an impediment to
“almost life-like” communications, marketing and selling via on-line
holographic communications.
Haptics is a newly emerging technology that adds “remote touch” to
computer screens and devices via computer software that drives
embedded mini-motors in devices and screens.
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Without moving to embrace the digital future and the Modern Digital
Tradeshow (MDT) concepts, market relevance and survival will become
key issues for historically managed tradeshows.
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Chapter 5
Tradeshows Are in the Attendee Business
Today, attendees can easily get what they want on a 24/7 basis
through advanced technology and without the need for a
tradeshow or a tradeshow “organizer”.
Tradeshow industry managers must now recognize they are in
the attendee marketing business.
Without attendees, there are no exhibitors. Without attendees,
there is no show.
Exhibitors do not (really) buy booth space. They pay tradeshow owners
for the opportunity to meet, engage with and sell to pre-qualified
attendees.
Attendee delivery is the value-add tradeshow management provides to
exhibitors...and this is what exhibitors really pay for.
No tradeshow manager with a significant, qualified attendee base ever
had to worry about selling exhibitors into his or her show. It’s only when
there are not enough attendees, or enough appropriately qualified
attendees, that show managers have trouble selling exhibitors into a
show.
Exhibitor satisfaction and their continuing tradeshow participation and
revenue contribution will ONLY come from the ability of show
management to deliver the appropriate target-attendees and in
appropriate numbers to justify exhibiting investment ROI.
The tradeshow industry must shift its orientation from an exhibitor-
focused, logistics, place-based, parts-assembly, analog management
model industry...To a...24/7 digitally centered, attendee focused,
marketing and strategy-driven industry.
The new key tradeshow management focus will be on marketing to, and
delivering, attendees into the Modern Digital Tradeshow (MDT).
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CHAPTER 6
What Business Are We in NOW?
Self-perception drives the way people and organizations think and act.
Position and function in an industry also have an impact on how we think
and act.
To use a football analogy, an offensive tackle has a different perception
of his job than a defensive tackle. Each plays the “tackle” position on a
football team, but each has a different point of view about requisite skills
and how he should think and act to help his team win games.
Industry Self-Perception
Consumer Packaged Goods Marketer
Tradeshow Organizer
Public Show Producer
Concerts – Events Promoter
Web Site Community-Tribe Builder
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While each of the above segments of the event business brings people
together at a given time and place, they have defined themselves
differently. In the public space, for example, public shows have
“producers” and concerts have “promoters.”
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focus from freight and “place” to marketing its products and services
24/7 to pre-qualified audiences and larger target communities.
Looking to the future, the tradeshow industry must see itself as product
creators and MARKETERS…not organizers.
The “product” the tradeshow industry may create and market could be in
the form of a tradeshow and related activities…or another component of
its tradeshow brand.
As product creators and marketers, using modern marketing tools, the
industry must move to active demand creation for its products and
services rather than merely “setting up” a show floor and opening the
door.
As marketers and product developers, each tradeshow and/or event will
be freshly created and effectively marketed each time it is held. Its
marketing focus is to create high levels of attendee awareness and sales
conversion by engaging the tradeshow brand and attending the show.
With digital competition increasing the buyer-seller technology options to
attend in-person or stay home, the tradeshow industry must embrace its
commitment to marketing because…No attendees, no tradeshow.
It is for this reason the industry must re-define itself as a value product
creator and MARKETER
Industry Self-Perception
Consumer Packaged Goods Marketer
Tradeshow Marketer
Public show Producer
Concerts – Events Promoter
Web Site Community-Tribe Builder
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because they already had a broadly based and engaged community they
were interacting with on a 24/7 basis.
Tradeshows, on the other hand, have not built ongoing and engaged
“communities.” Tradeshows have built individual show “transactions”
with lists of people in their industry…show, by show, by show.
After the show, the organizer goes away for nine months and starts
relationship-building from scratch all over again. This historical organizer
process is very expensive and not cost-efficient in acquiring customer
loyalty.
Continuing community development and ongoing interaction and
engagement have not been a part of the “organizer” model.
The tradeshow industry now finds itself having to figure how to build out
from its current list-based show model to create and grow larger-scale
active and engaged communities that support each specific show.
The tradeshow industry future attendee growth and success is based on
building loyal communities around each show on a 365 day basis.
The success of the tradeshow industry future must be focused on
marketing and community building.
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Chapter 7
Branding: The New Tradeshow Focus
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Brand Personas
In building a brand today it’s also important to build a personality or
“persona” for the brand that is attractive, compelling and able to interact
with its customer universe. 106-110
Marketing and customer research studies help brand owners refine their
brand personas.
Based upon these research results and the basic brand positioning,
branding professionals many times will write out a detailed brand
persona description just like Hollywood script writers do when they
create characters in movies.
When writing an entire persona for each movie character, script writers
may include such things as where the characters are from, where they
grew up, parents, education, emotional state, demons they are fighting,
hero or villain characteristics and so on.
These persona descriptions make it easy for the actors to then portray
their movie characters.
Think about a brand you know or your own brand. If the brand were a
person, what would its persona characteristics be? Here are a few
characteristics to think about:
• What is that person’s personality (or persona) and how would they
act?
• Is the person short or tall?
• Does the person play golf or bowl? (or what?)
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These highly valued characteristics will also be used to build the brand
personality or “persona” that is then marketed to its target universe.
As a tradeshow brand and its persona are built, its persona is able to act
and have relationships with its community.
It’s this capability to relate and interact via social and traditional media
that transforms a tradeshow from booths on a floor 1X/per year into a
dynamic and community interactive brand on a 24/7 basis. A dynamic
brand keeps customers engaged and returning year after year.
While the word “brand” is used in the tradeshow industry today, most
shows are only talking about their show name and logo. They are still
being managed and marketed under a historical tradeshow organizer
management model and not as true brands.
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The tradeshow itself will evolve into being the major component of a
24/7/365 tradeshow brand content platform. The remainder of the
content platform will be delivered by the rest of the 365-day content
strategy as blogs, webinars, daily e-news, etc are presented on a 24/7
basis.
This total brand content platform will focus on 24/7 continuing attendee
brand interactivity and development, delivering high-quality attendee
value and building long-term attendee loyalty and tradeshow
profitability.
Pre-show, at-show and post-show content, and interaction with current
and potential audiences, will be branded (with the tradeshow brand) and
managed under an integrated brand content strategy.
24/7 content will become the leading-edge manifestation of a tradeshow
brand and will be highly integral to a brand’s success. Brand strategy
also includes the physical show itself.
Today, the physical tradeshow has exhibitor content in the form of
booths, products and in-booth presentations.
It also has show-produced educational session content and social
interaction and networking content.
Five years from now, tradeshow content marketing and the on-site
content will be seamlessly managed as part of a tradeshow’s overall
24/7/365 branded and integrated content platform and integrated digital
management system.
Creating and distributing high-value branded content will require the use
of market research, metrics, asking questions, listening, engaging and
multi-media/social media communicating in order to build these
programs and fully engage the brands community.
Future tradeshow brand content development will not only include the
tools used today such as articles, white papers, blogs and social media
channels like Twitter, Facebook and Pinterest, but will also include video,
live on-camera presentations, augmented reality, virtual reality, show-
specific YouTube programs, etc. It will also include new social media and
marketing opportunities not yet invented.
Tradeshow teams will require adding a Content Manager and/or
content production resource to its show team. Content
management is its own professional discipline and the Content
Manager job will become an important new addition to the MDT brand
team to keep the show brand active and dynamic within its community.
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Chapter 8
Tradeshow Brand Management: Key to the
Industry Future
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Implementing the MDT brand manager model now will enable the
tradeshow industry to adopt an updated, high-capacity, high-
bandwidth tradeshow management model and system that can build
and market a 24/7 integrated digital platform and high-value
branded customer experience.
Implementing the MDT brand manager system also creates a
tradeshow brand’s ability to develop new, non-tradeshow, products
and services under the brand’s name and expand the brand’s
revenue base and product portfolio
A well-managed, high value, MDT tradeshow brand can:
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The brand manager has the 24/7 responsibility to research, coach, train,
discipline and encourage that brand (and brand team) to grow to its
highest potential in a constantly changing, hostile and competitive
environment.
Professional brand managers are proficient at:
• Creating and managing brand positioning
• Developing brand persona
• Market and media research,
• Creating and implementing strategic and tactical brand plans
• Advertising and marketing disciplines and skills
• 24/7 social media interactivity
• Content programming
• Data analysis and converting data into action plans
• Building sales and profits
• Producing a branded tradeshow
• Launching new non-tradeshow products/services under the
tradeshow brand name (e. g. industry directory, video courses,
etc.)
• Manage a higher skilled, more diverse skilled and faster moving
brand team
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Chapter 9
24/7 Content: The Analog-to-Digital Industry
Transformation
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The execution of the onsite experience also authenticates the rest of the
24/7 brand content platform and brand promise to the larger brand
community.
Content shifts the tradeshow engagement and interactivity with its target
community. It shifts it from strictly outbound marketing activities to a
full complement of both outbound and inbound marketing tools,
techniques, activities and “listening”.
Interactivity and listening moves the brand’s relationship from “selling
to” to “relating with” its target community.
Interactivity and listening also “opens” the tradeshow-community
relationship by enabling the target community to have input and
influence in the design and execution of the event it wants
tradeshow management to produce.
“Open” also facilitates expanded relationships and new revenue streams
with joint venture (JV) partners.
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Source: Curata.com
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The bold-faced titles in this chart show the range of activities necessary
to professionally manage and market a successful content marketing
program. From curated content, to social media management, to social
media analytics, to all the other bold titled boxes, a content marketing
program has many moving parts and potential suppliers.
The reader is urged to use this chart as a guide in investigating and
building individual tradeshow brand content marketing programs.
(Note: because technology is changing so quickly, parts of this chart
may require updates and changes that would need to be
incorporated into a given tradeshows content marketing program.)
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Moving to the future, the 24/7 Show and the analog -to-digital
conversion path to the Modern Digital Tradeshow (MDT) must be
achieved to assure that each tradeshow brand is able to build
appropriate content and sustain a vibrant and engaging 24/7
relationship with its larger, continuously changing, technology -
driven community.
The industry transformation from the historical organizer model to the
Modern Digital Tradeshow will require leadership, thoughtfulness,
research, study, outside consultants, digital systems, patience, money
and time. (See Chapter 15 for a full discussion of this journey).
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Chapter 10
24/7 Content: Digital Automation, Machine Systems
and People
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24/7 Success
Among the benefits of successfully building a 24/7 Show (i.e., Modern
Digital Tradeshow) is the creation of a branded marketing machine that
engages and builds community brand loyalty in ways an organizer
tradeshow model no longer can.
Brand loyalty translates into continuing community support for the
show, the ability to build the show’s brand portfolio of sub-products,
and the potential to increase total revenue through both increased
community brand engagement and non-tradeshow related brand
extensions.
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Chapter 11
The Integrated Digital Machine System Exists Today
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Will the Tradeshow Industry let SaaS Dumb Down Its Future?
The short-term benefit of using outside SaaS vendors may potentially
also be a longer-term problem for tradeshow owners and associations.
Outside vendor use may become a problem because the more expert the
SaaS vendor, the less incentive for a show team to make the necessary
investments of time and money to master the significant business,
marketing and digital systems issues needed to produce a highly
competitive, branded event on their own.
Dependence on an outside vendor can potentially lead to a relative
“dumbing down” of the show team’s expertise through not upgrading
staff skills, not hiring new skill sets, not investing in more advanced
research techniques and not investing in advanced internal digital
management, content production and marketing systems.
The traditional tradeshow organizer management model is a generalist
set of skills across a broad range of the functions necessary to organize
and floor a tradeshow. If this SaaS outsourced generalist model is
continued without the necessary internal investments, the show team
will fall behind the evolution of the industry and contemporary b-to-b
marketing practices.
The 24/7 future will require tradeshow owners and associations to
also build their own advanced staff skills and brand marketing
competencies. They will need these competencies to thoroughly
understand their MDT tradeshow and to appropriately hire and
manage their vendors.
Software as a Service (SaaS) is only one of the many different tools a
future MDT team must know how to manage and interpret its results
to create their own business building strategies and implementation
programs.
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which the tradeshow team owns the event, can generate additional
branded profits and revenue streams while also meeting rising
customer expectations.
As an industry, we are just starting to play catch-up in the digital
conversion and digital systems game. Given the increasing
competition for exhibitor/customer marketing dollars, we’re going
to have to move faster in our digital systems conversion process to
stay highly relevant in the b-to-b digital marketing world.
Our large customers, both exhibitors and attendees, are already
ahead of our industry in their digital conversion processes and daily
applications in running their businesses.
Their rate of spending on these advanced technologies and
marketing practices is increasing now, and will accelerate in the
future, as they continue to build more sophisticated digital systems
and customer development capabilities.
Marketer and large exhibitor increasing marketing systems
capabilities means more customer-direct marketing and intention to
directly control the customer experience without the need for a
tradeshow or a show organizer.
As will be noted in Chapter 15, it will take time, patience and process
development for individual show owners to make the transition to a
digitally integrated, systems-driven MDT show and marketing enterprise.
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Chapter 12
The Brand Factory: Operations and Sales
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Going forward, sales and the entire brand team must become
more engaged in the “Exhibitor Success Business.”
The “Exhibitor Success Business” means that by erasing the MDT brand
team us-them line between the show and the exhibitors, and bends over
backwards to help exhibitors succeed…everybody wins.
Think of it this way: Bad exhibitors pull down the energy of a show,
debase its integrity, add little value to the show and leave a bad
impression on attendees.
Successful exhibitors promote a show to their colleagues and customers.
They encourage the community to actively participate in the show…and
the show grows in stature and in results.
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must drag exhibitors kicking and screaming to increase their level of on-
site success.
Exhibitor success easily re-justifies their tradeshow exhibiting investment
and reduces the probability of their shifting money to non-tradeshow
customer e-acquisition ( i.e. IR, AR) options.
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The larger b2c and b2b worlds will increasingly offer the above types of
customer experiences to their customers (i.e. potential attendees) as
they do business with them on a day-to-day basis.
Increasingly customers, especially the younger emerging demographics,
are going to expect businesses to reach out to them, make it easy to do
business with them and to cater to them…and this includes their
tradeshow experience as well.
The future of a tradeshow’s success will increasingly need to include
attendee sales capabilities and programming that facilitates meeting
attendees needs and re-confirmation that this show is right for them and
their time investment.
Building attendee sales capabilities is a show management investment
that helps move attendee’s decision making from “no” I’ll stay home to
“yes” I’ll attend and further justifies exhibitor ROI.
Selling attendees to attend a show also means the show-promise of the
experience is in-fact an engaging experience. This means show owners
must…STAMP OUT BORING SHOWS.
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At the very least, show design, floor layout, on-site programming and
execution must start from the attendee’s pre-existing neural platform
and build its animation and engagement levels up from there.
At-home virtual and augmented reality experiences, coupled with
millennial and Gen Z “NOW” time-frame expectations, means tradeshow
design and animation must include these larger societal trends and
factors as important in-put design elements.
This critical floor design issue will need creative solutions to assure that
smaller shows, and 10X10 alleys in larger shows, are not turn-offs to
attendees and exhibitors due to a lack of animation and inbred boredom.
Again, what animation means will vary show to show and industry to
industry, depending on the personality of the industry (e.g., auto
mechanics vs. cancer care nurses) and the age profile of the attendees.
The skills and art of both floor design and tradeshow experience design
must be innovated to increase attendee engagement/satisfaction and
stamp out boring shows.
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capability is now available. Its usage will grow over time. This is
especially beneficial for large shows to reduce attendee
confusion, optimize attendee floor routing patterns, reduce
walking fatigue and enhance the customer experience.
• iBeacon, NFC and other data-gathering technologies
(e.g., under-aisle carpet sensors) are starting to be used by
show organizers to assess traffic patterns, better understand
high-interest show features and gather data about the on-site
dynamics of their attendees. It is hoped that the data gathered
through these techniques will enable show owners to create
more engaging customer experiences.
• Virtual presence platforms, as potential booth staffers and
as potential attendees. As previously discussed, this technology
is in essence an iPad mounted in a bracket on a 60” stick atop a
remotely controlled wireless mobile platform that looks like a
large vacuum cleaner motor.136
The remote user has a camera pointed to his face so the iPad
has the face of the user showing to others and the user can
see/hear what is going on in the remote location via a camera
and microphone on the remote platform.
Through a joystick, the user can move the platform around and
remotely talk to and interact with people in situations in the
location where the platform is physically located. The 2015
International CES show had one exhibitor select booth space on-
site via a virtual presence platform.
Future tradeshow industry questions related to this technology
could include, among others:
• can exhibitors staff their booths with virtual presence
robots?
• can attendees attend a show this way? and
• how many virtual presence attendees would be allowed to
attend a show vs. “real” people?
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Chapter 13
The Modern Digital Tradeshow (MDT) Is Marketing
The modern Digital Tradeshow is a high value “product” that is
intensively marketed to attendees.
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Products and tradeshows struggle where the value they deliver for their
intended customer is either not inherent in the design and delivery of the
product itself and /or not clearly communicated in advertising and
promotion copy and graphics.
Value delivery has to answer the target audience “Imperative question”…
WHY SHOULD I? “What is so important about your
show or brand that…I HAVE TO HAVE IT?”
Answering the Imperative Question for the intended attendee as to why
they “Have TO Have” your product or consume your tradeshow brand…is
the increasing MDT challenge of the future.
Going forward, the increasing challenge to tradeshow owners and
marketers is to research and understand what target audiences
value…and are willing to pay for…to then have the MDT create and
deliver it as a compelling customer experience.
Low value and poorly constructed tradeshows, and consumer brands,
will struggle to attract both exhibitors and attendees. They will not
survive.
Highly successful tradeshows, no matter what their size or topic area,
will be successful because they understand and deliver what their
audiences value…and what they are willing to pay the MDT to deliver.
There are two types of value in a tradeshow:
1. Intrinsic, or core, value.
a. At the “heart” of the industry or audience served
b. Are built into the design of the event before it is held
2. Amenity value
a. On-site at the event and may include things like:
1. Free parking
2. Coat check
3. On-floor lunch
4. Gift bags
Amenity values round out a show but are not fundamental or compelling
enough to move a potential attendee from No to Yes in deciding to
attend an event.
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Core value, being at the heart of the event or the attendee universe,
does move a potential customer from NO, I will stay home, to YES I will
participate in this event.
It is also necessary to understand that value has at least two major
components:
1. What it is that is valued, and
2. How specifically it is valued
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Contrast this high value offering with a low value offering in terms of the
ability to move a prospect from NO to YES.
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audience and also develop persona characteristics for its future growth
audience as well.
Persona research results of the current tradeshow audience will enable
the MDT brand team to determine a more comprehensive brand and
marketing strategy for both its current and future audience
development.
Future target audience development can now not only include existing
demographic and job title information but also the additional persona
characteristics that will help further engage the shows future target
audience universe.
Persona characteristics are translated into words, pictures, brand stories
and all other communications media. Persona characteristics help a show
understand the various sub-segments that are potential audiences for
that show and how those sub-segments need to be engaged with their
own unique messaging and media delivery.
It is the translation of the appropriate show persona into sub-segmented
targeted media and messaging that moves a tradeshow into higher value
characteristics for potential target audiences. These higher value
characteristics then convert to increased awareness and engagement in
the minds of these sub-segmented target audience universes which in
turn converts into show engagement and attendance.
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customer wants and the processes he goes through to express and get
what he wants.
Mapping the customer journey and VOC research results helps marketers
understand how their marketing funnel is performing in moving a
customer to “Yes.” These research results show what is working and
what needs to be fixed as the marketer moves the prospect through
each step in its marketing funnel to get to “Yes.”
Typically, the b-to-b marketing funnel is applied to exhibitor or b-to-b
account sales. Here, however, I am applying the marketing funnel
construct to tradeshow attendee development as well.
The left side of the funnel graphic (below) represents the MDT’s digital
approach to marketing. The right side represents the organizer’s
traditional approach to customer development.
As shown in the graphic, there are a series of steps that must be taken
to discover, engage and move a prospect along a path to a final sale
(e.g., buying booth space, attending the show, etc.).
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At the top of the funnel (TOF) on the left are several inbound marketing
tools. These include “search” tools, such as SEO (Search Engine
Optimization), that represent the process of searching for potential new
customers and audiences beyond the pre-existing tradeshow database.
“Search” is where more of a show’s expanded potential audience can
be discovered in existing blogs, Facebook accounts, forums, magazine
readers/followers, tweet streams, etc. Search is also where new
audience segments and/or new subject areas of a show can also be
discovered.
Using these newer inbound digital tools is not a current marketing
practice within the tradeshow industry today. These digital tools will,
however, become integral to MDT marketing practices....even as these
tools and practices change and morph in the future.
SEO is a professional discipline and it requires professionals who know
how to do it well. Naturally, as we move into the future, search and its
practices will change. It will not be the same five years from now as it is
conceived and practiced today.
Increasingly in the competitive future, “search” and SEO skills and
practices are fundamental to MDT marketing and building new
prospect participation in individual shows and events. Professional
search skills and capabilities enable a show to:
• Build expansive fan bases and opt-in customer e-mail and
marketing lists,
• Stay current with the issues of its industry,
• Gather BI (business intelligence) about its competition,
• Enter conversations in outside forums to introduce its show to
these new potential attendee and exhibitor audiences,
• Quickly and easily test new product ideas, marketing campaigns,
dates and locations, potential keynote speakers, etc.,
• Identify opinion leaders to support its show, and
• Gather research data about customers, market segments and new
opportunities.
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The answers to these questions guide the MDT brand path to building
compelling value, market engagement and involvement in the ongoing
dynamics of its marketplace community.
These answers also factor into the brand’s design and event
production...and/or the implementation of other products in the brand’s
portfolio.
For many brand activities, the MDT game plan process will be very fast-
acting.
For example, if an electronic brochure is e-mailed and metrics show very
few people opened it, the brand team can quickly go through the strategy
to check their assumptions about the brochure and then spend the time
necessary to make the appropriate plan and executional
adjustments...and then re-write the brochure, re-send it and re-measure
its results.
The practical realities of a tradeshow budget will help set marketing and
game plan priorities and strategies.
For example, a strategic decision might have to be made on whether the
brand spends money on extending its market “reach” or increasing
message “frequency” to raise its awareness levels within the existing
market community. These can be alternative strategic decisions related
to building the MDT brand that must be made within the context of the
available budget.
Budget discipline, priority setting and managing the game plan against
its various objectives will be an ongoing challenge for the MDT brand
manager.
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• Fast-growing economy
• Economy in recession
• Transition economy
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Chapter 14
The MDT Marketing Game Plan and Future Challenges
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Personalization
Personalization is the ability of a marketer to deliver a product or
experience that the customer feels is “personalized” just for them (e.g.,
a towel retailer offering custom monogramming).
Large horizontal shows have had challenges in providing individually
customized experiences out of the overall large show experience. The
future, however, will provide technology capabilities that will enable the
MDT brand team to offer more tightly personalized and highly valued
individualized attendee experiences. 184,225
Individual customization of a mass-delivered product is the future. It has
been a marketing dream for the past 25 years that can now be
accomplished via electronic and digital capabilities.
Through research studies, behavioral web data tracking analytics,
questionnaires and personal-preference statements, the brand team will
be able to utilize its new marketing automation and digital technologies
to offer everyone a customizable pre-show and on-site
agenda...therefore, delivering a more personalized tradeshow
experience.
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Each tradeshow brand will have its own target audience segments and
its own segment content approaches based upon the brand’s research
studies.
24/7 content requires a content strategy, content plan and building
the actual content “program” to be posted on the brand’s blogs, web
site, etc. Words, pictures, videos and topics reflect the brand’s
positioning, persona and value delivery for its overall target audience
and major sub-segment audiences.
These content program elements are all organized and placed on the
MDT content calendar. The content calendar would be developed and
filled in to schedule appropriate 24/7 content programming daily for
targeted audience segments.
The development of the content calendar enables the content
manager and brand teams to know what to focus on, the specific
content it needs to produce, the timetable when it needs to be
completed, and then actually delivering it to the respective au diences.
The MDT content calendar would include the e-content development for
each day’s 24/7 content as well as content for the more traditional pre-
show advertising and promotion activities (e.g., brochures, e-mail, tele-
marketing, etc.).
The chart below provides an example of the type of analysis a brand
team can use to understand its audience and then be able to build
content programming for the daily content calendar and for the show.
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Industry news
New product stories
Exhibitor profiles
Brochures/direct mail
E-Mail
Text messages
Web site
Phone/telemarketing
Other
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By filling in the boxes for each segment above, the brand team would be
able to gather appropriate information to better understand its
audience/universe. Using this information, the brand’s content team can
then build appropriate daily content programming as well as segmented
programming for each major audience segment.
The content calendar could be as simple as an Excel spreadsheet, by
day, that shows which content would go to which target group. Since
the tradeshow brand is marketed on a 24/7 basis, there will almost
always be some brand content going to some target audience each
day.
Specific content could include webinars, text messages, video blogs, case
studies, white papers, customer interviews, sales brochures or any other
form of communication indicated as preferable by each of the
segmented target audiences.
Having the content program on a content calendar enables the brand
team to plan far in advance to select the content, secure its
development and schedule its release.
Based upon the information gathered in the above matrix, the content
team would also have a sense of how often each segment wanted to be
contacted and how it wanted to be contacted based upon its contact
preferences (e.g., direct mail vs. e-mail). Market segment contact
frequency would be included in the schedule make-up of the content
calendar.
Content segmentation is an important sub-task for the content manager
and staff because this will help the brand team in a number of critical
marketing steps:
• Provide SEO engagement content,
• Provide appropriate content that helps speed potential customers
through the marketing funnel to “yes,'
• Enhance the MDT brand image,
• Build the show’s own “persona,' and
• Utilize segment research findings to customize segmented content
Metric assessments of content readership and responses will help the
brand team refine the messaging and targeting of the content
calendar as well as the whole content development strategy and
process.
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Brand Alignment
Brand alignment is a traditional branding concept that has now taken on
new importance.
Brand alignment requires that the brand marketer have every element of
its brand be consistent (i.e., aligned) across the entire organization and
every customer “brand face.”
All brand colors, logos, copy themes, graphics, etc., must be the same
across all elements.
Sales sheets, business cards, web site graphics, invoices, magazine
ads, brand copy line...everything...must all use the same graphic and
brand communication elements, no matter which division of the
company or outside provider produces them, or how they face the
customer.
MDT brand alignment is important across all segments of the tradeshow
marketing platform and content calendar to maintain the brand’s
“integrity” despite the ongoing changes in the industry the show serves;
and because the show itself will change year to year.
Written brand and graphic guidelines help all brand team members,
and outside consulting resources, stay on message in expressing the
same (aligned) brand platform to its total and segmented market
universes.
The content manager and content team will play an important
leadership role in seeing to it that implementing the overall content
strategy, content plan and the content itself are in alig nment with the
overall brand strategy, brand persona and customer brand-face.
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Marketing Automation
As previously noted, the continuing increase in the MDT marketing work
load, competitive marketing speeds, testing and increasing
marketing/media complexity will make digital marketing automation
systems fundamental to MDT marketing over the next five years...and
mandatory within 10 years. 166,167,168
The MDT marketing game plan will be housed in a digital marketing
automation system that is scaled appropriately for its organization, the
show or shows it needs to support, and the skilled staff necessary to
manage the system.
Marketing automation will be an integral part of the digital ability of the
MDT to rapidly respond on a 24/7 basis to community brand input and
changing market conditions in the industry the show serves.
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If the tradeshow industry does not step up and proclaim its position as a
full participant in b-to-b omni-channel marketing, the marketing
community will continue its perception of the tradeshow industry as a
non-omni-channel outsider.
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Chapter 15
Implementing the MDT Analog-to-Digital
Conversion
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Cross-Functional Teams
Cross-functional teams will be necessary to complete this enterprise-wide
digital and MDT transformation. These teams assure the organization
(and the show or event) that no aspect of the transformation has been
left out of active review.
Cross-functional teams also assure that the process will not be “siloed”
into a small, closed work group that does not represent the entire
organization, its broadly-based issues and stakeholders or its total
resource capabilities.
Cross-functional teams may be made up of internal personnel alone, or
they may include a combination of vendors, suppliers and outside
consultants. Often an outsider can provide expertise for a digital
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Answering the big three questions and building a road map to the future
should include examining and assessing the following (among others):
• Vendors and suppliers (their leadership, capabilities, adaptability,
current importance to the enterprise and ability to provide
enhanced future service delivery)
• Underpinning operating assumptions (e.g., “The board will never
buy that.”)
• Rules (e.g., “Booth height cannot exceed eight feet.”)
• Personnel policies (e.g. “We don’t pay for employee continuing
education.”)
• Existing strategic, tactical planning and decision-making
practices; and budgeting and capital budget approval processes
(e.g., are capital budgets capable of supporting future digital
developments?)
• Outside advisory groups, member committees, volunteers
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The matrix will need to change and evolve with/for each individual
organization as it works its way through developing the answers to each
box in the matrix and for each of the three questions.
The time line here has been focused at five years. It may be more
productive to use a three-year timeline for the initial analysis and
goal setting...and then move to a five-year view regarding an
actual implementation timetable.
Each tradeshow show and show management organizations will need to
set its own timeline for its own digital transformational outcomes.
This two-step transformation approach (of analysis and then
implementation) is able to account for short-term and longer-term
demands of capital budget planning, member services delivery, digital
systems workflow conversions, staffing and organizational structure
adjustments, etc.
This two-step approach may also turn out to be a more productive
and flexible transformational approach as digital technology and
marketing practices will change within the lifetime of building and
implementing an organization’s transformation process.
The Matrix Remains the Same for Each of the Three Big Questions.
In the matrix below, the matrix boxes stay the same for each of the
three big questions.
However, the answers in each box will change with each of the three big
questions.
As each of the three questions is answered through the matrix, it may
reveal the need for a given show or organization to adjust the matrix itself
and/or the next question in the three-question sequence to fit its own
unique needs.
The reader is encouraged to make every appropriate matrix change
necessary to increase its utility and productivity for his/her individual
show application and/or unique organizational needs.
Each box in the matrix is designed to open a series of investigations
related to the topic of that box: who, what, where, when, why, why not,
how much, what else and how to get there...among other questions.
In going through the matrix, fill in the answers to each box. Get as specific
as possible or practical in answering the subject of each box.
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Use the suggested planning tools above (e.g., SWOT analysis) and
whatever additional planning/financial tools necessary to get answers to
the questions and issues in each box.
Note, some boxes may not be relevant to each organization’s issues...or
may have to be modified to fit a specific organization or tradeshow.
Make the necessary changes to make this tool work for your organization
or situation.
Remember, in going through each of the three big questions the matrix
stays the same for each of the three big questions.
Going through the matrix one question at a time will take time, but do
not to skip a step or a matrix question in working through the process.
The answers for each question, and each box in each question, help
develop and sharpen the planning process for each subsequent question
and in developing the final tradeshow show, or organizations,
transformation plan.
The three big questions and their sequence through the matrix are:
1. Where are we now? What are we starting with/from today?
2. Where do we want to go? What are we going to be (3/5 years
from now)?
3. How are we going to get from here to there (3/5 years from
now)?
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Metrics of Success
Resources
Outcome
Strategy
Valued
The Enterprise
Stakeholders/customers/community
Organizational structure/governance
Tradeshow/event
Social media
Media/PR/promotion
People/skills
Technology
Budgets/cashflow
What else?
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Chapter 16
“Hacking” the Tradeshow Industry Model
Gen Y is in a hurry. They have already proven they’re not going to stand
in line to process things the old-fashioned way. Instead, they’re going to
“hack” through all of the unnecessary “stuff” quickly with software and
new business models. Wherever possible, they’re going to hack a
shortcut to an outcome.
Over the next 10 years, the tradeshow industry, its form and format, will
be hacked and disrupted by millennials, or GenZ immediately behind
them, and technology.
In anticipation, the tradeshow industry can innovate, disrupt and “hack”
itself...but will it?
Or, will it stick with the historical industry model and let itself be disrupted
by innovators and technology from outside of the industry?
Other historical institutions and past accepted practices are being hacked
and disrupted at an ever-increasing rate by technology-empowered
younger generations.
Time, distance, language and institutional structure are no longer
barriers to these younger generations, their technology or their
willingness to “hack” a new path.
Here are some examples of historical institutions which already have
been hacked, disrupted and their historical structures permanently
altered through software driven business models:
• Car rental companies – www.Zipcars.com hacks on all-day
car rentals via an hourly car rental solution (paying only for the
time you use the car).
• Hotels – www.airbnb.com hacks on traditional hotels by having
ordinary people rent out the spare bedrooms of their homes or
apartments (helping them pay their mortgages or monthly rent).
• Taxis – www.uber.com hacks on cab and car service industry
forms and costs via WiFi connections to private car owners who
agree to pick up passengers more quickly and provide rides at
lower prices than traditional services (using their private cars to
earn money and pay off car or student loans).
A side disruption of this hack is that banks and credit unions
in New York City are experiencing increased loan defaults
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Utilizing the answers to these three questions, and may others, elements
of the industry can experiment with new forms, formats, and media to
self-hack their shows and, in turn, self-hack the entire industry.
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CHAPTER 17
The MODERN DIGITAL TRADESHOW
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The modern digital tradeshow also has four key structural elements to
make it compelling:
1. Integration
2. Focus
3. Value
4. Branding
The MDT is built on a high level of integration and focus of the eight
core disciplines that comprise and drive MDT performance to be
compelling in the marketplace. (see the MDT octagon)
The MDT management system facilitates MDT product development and
product success. The MDT management system also generates high
quality feedback data into the management system to further support its
in-market direction and continuing success.
Modern Digital Tradeshow integration means there is no separation in
agenda or outcome between the product, its performance, meeting
customer needs and the management system.
The integration between product and management system also means a
more tightly focused, faster-moving and more creative Modern Digital
Tradeshow product and a more agile tradeshow organization.
Integration of the thinking, procedures and all the other piece parts
that go into creating and marketing a Modern Digital Tradeshow
product also make that tradeshow “core” and compelling to its
industry sector.
Included within the MDT digitally integrated structure is less internal
management systems “friction” and higher levels of efficiency of the
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With this “product” description in hand, an event team can flesh out the
details of what should be in the product, what should be left out, and the
specific details of its high-value positioning.
Viewing tradeshows or events as a “product” enables the MDT team to
more clearly see what it needs to create. This product view then enables
the team to adjust or build appropriate attributes into the “product” and
market it more competitively.
A product conception also makes it easier to write promotional “copy” for
brochures and to create advertising campaigns. Language and graphics
can easily convey the “product” attributes because the attributes have
been clearly spelled out in the product description.
BRANDED
People buy brands. They trust brands.
The tradeshow industry has historically relied on “the show” to sell itself
with only its name and pre-show brochure copy. It has not focused on
building the show as a brand...with all the elements that can enhance
the long-term value and worth of a branded product.
As an example of how to successfully build a brand, compare: Starbucks
and Dunkin’ Donuts; Saks Fifth Avenue and Marshalls; Target and Dollar
General Stores.
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DIGITALLY CENTERED
The analog, linear-sequential, piece-part systems and “organizer”
management structure that have historically served this industry must
be transitioned to integrated digital systems that operate on a 24/7
basis.
The path to digitally centering the industry and each individual show and
event producer will take focus, time, patience, money, people and
outside assistance.
Digitizing files and records, establishing digital protocols, building the
digital architecture and implementing the necessary digital hardware
systems will take time and resources.
The transition to “digitally centering” the industry, or an individual
show, will be emotionally disruptive, at times confusing and may lead
to questions of whether it is cost-effective or worth it to make these
investments and changes.
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ATTENDEE FOCUSED
Exhibitors pay tradeshow managers to deliver attendees. It’s that simple.
All eight features of the Modern Digital Tradeshow are integrated to
deliver attendees. The logic of this integration and attendee focus is
straightforward: No attendees, no show.
The competition for attendee time and attention is growing more
complex and contested every day. It will become even more contested
and complex as the future unfolds.
Major exhibitors are investing in advanced technology to directly engage
customers with e-products and “consumerism”-type services to control
the customer experience and brand relationship. No tradeshow and no
organizer needed here.
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CONTENT DRIVEN
Rich, valuable, engaging content is the weapon marketers will use to win
the 24/7 fight for customer (attendee) time and attention. Content is the
weapon of both inbound and outbound marketing.
Content is also central to the Modern Digital Tradeshow as a marketing,
product development and customer delivery tool. It is the glue that will
hold a 24/7 show together.
24/7 content production and distribution, and the staff and work
processes to accomplish this, are new skills and processes for the MDT.
The on-floor tradeshow itself becomes a major component of the MDT
overall 24/7 brand content platform.
A content platform strategy, content development resources, content
marketing plan and content delivery systems are all necessary MDT
development components to engage and sell a tradeshow to its
community and to move potential attendees to YES.
Content is the vehicle that changes a tradeshow from its historical linear,
sequential, 1X/year format into a 24/7 digital show that successfully
competes and delivers qualified attendees in the modern marketing
world.
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Data collection and market research will also help assure that attendees
received high level value for their tradeshow investment and will stay
brand-loyal to that event by participating in its next iteration and larger
brand community.
VALUE RICH
The Modern Digital Tradeshow must offer superior value to its
community because its competitors are also offering a barrage of
content, experience and value to the same community members.
To move the attendee position from “No, I won’t engage with you,” to
“Yes, I will engage with you,” the MDT must deliver value that
convincingly answers the target audience’s three key questions:
• Why should I attend your tradeshow? (i.e., What will I get?)
• What is so important or valuable about your show that I Have To
be there?
• What happens to me or my career if I do not attend your
tradeshow?
MDT brand teams should know what its audience values, and how it
values it, in order to present a show where the target audience can
appreciate and buy the value that is built into the show.
Research and data tracking are key tools the brand team will use to
determine and asses what the various segments of their shows
community values highly. Because attendee demographics will continue
to change and evolve over the next decade, the brand team will need to
repeat this value assessment research on a continuing basis to keep up
with target audience changes.
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For example, research may reveal that the target audience values
“networking.” The immediate question is how does it value
networking? Does it value it in one large networking event, several
small networking events spread over time, networking with food,
networking after show hours, networking in an offsite after hour’s
location, etc.
Knowing what the target audience highly values, and knowing what form
or how it values it, will enable the MDT show team to build event value
in a way that is compelling to the target audience.
In building high-value target-audience shows, knowing target
audience values also makes it easier for the brand team to
advertise/promote those shows because the target audience
understands the value in what the show offers to them...and they
already want it.
INTENSIVELY MARKETED
In addition to being an attendee-focused product, the MDT must also be
intensively marketed to achieve community top-of-mind awareness,
saturated value perception and brand preference.
Intensive marketing is also key to moving potential customers from “No”
to “Yes.”
Marketing intensity means:
• Every form and format of content development and delivery
attendees consume
• Building the high and rich values the show’s community
embraces
• 24/7 e-content and all media channels
• Quality writing, graphics and design, and
• Variety in message formats and media (e.g., podcasts, webinars,
print brochures, etc.)
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Research, metrics and data guide the focus of value creation and
marketing intensity.
It’s important to ask…Is the marketing message focused tightly and
intensively enough on the target audience? Will this message move a
potential customer to “Yes” and, if not, what adjustments are necessary?
Over time, the intensity of tradeshow brand marketing will become a
360-degree effort on a 24/7 basis. This level of intensity will be
necessary to assure an individual MDT its market position and high
level of brand preference in the mind of its target community.
Competitive sources of content, and major exhibitors seeking to control
the customer (attendee) relationship, will compete with the MDT for the
attention, heart and mind of its target community.
MDT marketing intensity, coupled with its brand strategy, will be
able to deliver both a defensive posture and the offensive
momentum appropriate to its marketing context. This
capability/flexibility will enable the MDT brand to s ucceed in
building its importance and brand share in the life of its target
audience community...no matter what the economy.
REVENUE ENHANCED
The Modern Digital Tradeshow as a branded product offers increased
revenue enhancement opportunities:
• Quality programming justifies higher prices and increased profits
• The brand name/equity can be extended to other non-tradeshow
products.
• 24/7 content expands revenue from ad sales and sponsorship
opportunities.
• Operating as an “open model” of content input provides additional
opportunities for revenue enhancement through new products and
resources from joint venture partners.
• Portfolio brand extensions generate new revenue streams and
increased JV opportunities
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Chapter 18
The Disney MDT Case Example:
A Customer-Focused, Integrated, Data-Rich
Marketing Machine
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“Brand discipline” is a professional discipline in its own right and one that
Disney management has constantly focused on and enforces across the
entire brand portfolio.
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Today, because the tradeshow industry does not control a fixed site
where permanent data collection systems can be installed, and show
configurations change from event to event, the industry is looking to
various technologies and service suppliers for pieces of such a system to
then build on-site, ad hoc data collection systems for post-show data
analysis.
As noted previously, the industry and its vendors are now working on
smartphone apps, NFC signaling, iBeam kiosks, under-aisle carpet
sensors to measure aisle traffic, smart registration badges and many
other approaches to collect data about on-site attendee behavior.
ReedPop’s New York Comic Con is using RFID bracelets to track attendee
movement into and out of the exhibit halls.
Concert and festival promoters are using RFID bracelets and other
participant tracking systems for admission access and on-site event
purchases. The data generated from these bracelets enable post-event
analysis to learn more about the on-site attendee dynamics.
Within three to five years, the tradeshow industry will have a
rudimentary integrated data collection “system” that will be driven by
advanced apps and smartphone NFC (Near Field Communications),
iBeam (Blue tooth communications), RFID or yet-to-be-invented
capabilities.
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Exhibit halls and other venue partners will necessarily have to become
“smart-wired” buildings and help the tradeshow industry implement its
data collection evolution.
BDaaS (Big Data as a Service) vendors will be helpful to the tradeshow
industry in analyzing and interpreting its (smaller volume) collected data.
SaaS (Software as a Service) software that includes built in data
analytics is just starting to be developed and will be quite robust within
five years. Microsoft and other vendors are adding data analytic
capabilities to their server and data center software.
The continuing challenge for the tradeshow industry will be to integrate
all the various independent data systems to track an individual and his or
her total interaction with the tradeshow.
This would include the initial web site interaction and registration data all
the way through the on-site generated data and post-show data
collection systems.
From here that data would be processed by the various market research
and metric assessments integrated into the organization’s larger
“machine system” (previously discussed).
MDT digital systems integration leads to high-quality data capture and
the ability to analyze this data to mine important insights into customer
acceptance of your product(s) and their consumption behavior.
This type of analysis enables a show owner to continue to evolve the
show and keep it relevant and compelling and also be able to intensively
market it to its target audience.
The tradeshow industry’s biggest future technology gap however will be
converting data into business plans. This is not a skill set native to this
industry.
Data capture, analysis, interpretation and translation into MDT brand
strategy and action plans are major skill sets that must be added to
building a highly successful Modern Digital Tradeshow (MDT) brand
team.
The Disney Company and its theme park model provide a template
for the tradeshow industry to study for new ideas, processes and data
utilization.
The Disney management model also demonstrates how a creative
concept (movie cartoon characters) can be turned into tangible
products and services across a broad media platform.
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The various Orlando Florida theme parks provide other marketing and
web model formats against which a tradeshow owner can reverse
engineer its own web site design and marketing approaches.
The Orlando FL. theme parks also offer a whole range of visitor
opportunities. Their websites have been designed for easy navigation
and event/activity “finding” across a broad range of topics and
options and can serve as a model for tradeshow owners to consider.
These parks also demonstrate on-site customer tracking, data capture
and post-event analysis systems. Tradeshow owners can consider using
these approaches to help build shows and events that understand what
customers want and that are compelling and continue to meet evolving
customer needs, wants and desires.
Two Disney Management Capabilities for the Tradeshow Industry
Built into the Disney models are two important management concepts
the tradeshow industry will need to adopt as it moves to the future.
These concepts are:
• Agility, and
• Ambidexterity
Agility is the ability of a management team to quickly act and react to
changes in a marketplace, new technology, business concept or
emerging opportunity. It’s related to speed and responsiveness. As a
24/7 business, the MDT management team will need to incorporate
agility in its DNA. 144-148
Ambidexterity in sports is like a baseball player who can hit home runs
equally well batting right handed or left handed.
Ambidexterity in management is the ability to do many different things
well and all at the same time. 150
The Walt Disney Company management structure is a perfect example of
managerial ambidexterity. From managing theme parks to film
production to the ESPN sports network to Disney character toy licensing,
etc., Disney management can do it all simultaneously...and make a big
profit doing it.
When a management team is limited in its capacity to manage only one
type or style of business, it is also limited in what it can accomplish. It is
bounded and boxed in by the single-purpose structure of its managerial
capability.
Ambidexterity, on the other hand, opens the range of what a
management team can take on, accomplish and profit from.
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Chapter 19
End Notes
_____
Customers Move to Participation: Festivals, Events, Concerts
and Theme Parks
Growth in the “in-person” world has been in participation event formats
with motion and dynamism such as festivals, concerts and theme
parks.
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Think about the 300,000 European rock concert attendees and the
70,000 people who attended the Burning Man event in the 100 -degree
Nevada desert in late August and who bring their own shelter, water
and food for three days.
Burning Man has no hotels, no bathrooms, no exhibition halls and no
air-conditioned restaurants and bars.
Add to these examples the 50-mile cancer walks, mud runs, 100-mile
desert endurance runs and the many other events where participants
are the program, where attendees are the source of the energy in the
event…and attendees ARE the event!
Think of the Comic Con series of events around the country in which
attendees make, and dress up in, costumes of their favorite comic book
or action hero. A reported 167,000 paid attendees were verified fans of
the event at New York’s Javits Center in 2015.
These examples of attendee-focused and programmed events clearly
demonstrate that where participants have PASSION for the subject
area and contribute to its programming…they actively ENGAGE and
make the event a success.
In these events, the organizer, attendee and exhibitors/sponsors are all
one. This is an Omni-channel design…linked together by passion,
engagement and participation.
Contrast these events with aisle after aisle of 10X10 look-alike booths
and bored exhibitors.
The tradeshow industry must question its willingness to commit to
three new practices:
1. Break the historical mold of what tradeshow and tradeshow
management is supposed to be and include the participants
to help create the dynamic experiences that generate passion
and engagement.
2. Embrace “Experience Design” as a professional discipline
and the research that goes with it.
3. Build research, data collection and analysis systems to
improve product design, audience targeting, messaging and
program decision making
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The Alphabet of Change
Technology is not only speeding up the game of marketing, it is also
increasing the precision and accuracy of product development and
customer targeting.
Marketers are developing rich data sets and increasingly sophisticated
analytical engines to help them focus their product development,
market targeting and marketing investment spend. No tradeshow
involved.
There is an alphabet of technology and technology applications in
development and start-up roll-out that will drive the future of
commerce, marketing and our industry. These letters and concepts are
from far outside the tradeshow industry and include:
• Instant gratification
• IoT Internet of Things
• MTM Machine-to-Machine learning
• AI Artificial Intelligence
• AR Artificial Reality
• AR Augmented Reality
• Robots (i.e., customer service robots)
• Experiential marketing
• On-line lifestyle
• Mobile lifestyle
• Eye tracking technology
• Omni-channel
• Systems theory
• Speech-bots (a sub-set of artificial reality)
• Immersive experiences (e.g., virtual reality)
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• Customer profiling
• Customer journey funnels
• DTC (Direct to Customer) marketing
• Cohort marketing
• 24/7
• Big data
• BDaaS (Big data as a service)
• Data analytics
• Data modeling
• Geo-targeting / geo-fencing
• Predictive marketing
• Subliminal marketing
• Tactile engagement
• Synthetic experiences
• Etc., etc., etc.
These letters and concepts, among others, are driving the business of
product development and marketing with three major outcomes:
1. Direct-to-customer relationships…cut out the middleman…(no
tradeshows)
2. Faster response time (i.e. NOW marketing) so customers get
what they want as fast as they want it, the way they want it, on
a 24/7 basis
3. Binding the customer directly to the marketer via data-driven
customer engagement strategies/practices for long-term
profitability
Consumer mass marketers (i.e. b2c) are leading the charge with these
new techniques. Their experiences are providing important tech-driven
marketing and customer acquisition lessons to the b2b marketing
community as it too converts to digital marketing.
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Retailers Are the Leading Edge of the Technology Challenges
Ahead
Retailers, like show organizers, rely on face-to-face floor traffic for
income and brand loyalty. As store traffic slows down, spontaneous
sales and face-to-face customer relationships in the store also slow
down. Retailers however have shifted their business model to also offer
on-line engagement in an omni-channel format.
Thanksgiving “Black Friday” sales have traditionally been a very active
in-store sales event. Black Friday 2015 experiments with on-line
marketing promotions led retailers in 2016 to extended their on-line
Black Friday sales events to start one week prior to the actual Black
Friday and run through the Black Friday weekend and on to Cyber
Monday.
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______
Retail Store Walk-In Foot Traffic Has Dropped Due To This
Surge In On-Line Ordering.
Major retailers such as Wal-Mart, Target, Sears and Ralph Lauren have
announced store closings. Macy’s reportedly will close more than 100
stores. As more business moves on-line, more stores and retail outlets
will continue to close in the years ahead.
Recognizing the shift to on-line, Wal-Mart invested $3.3 billion to
acquire the logistics management company Jet.com. This strategic
acquisition now places Wal-Mart as a significant omni-channel
merchant with both in-person and on-line capabilities able to
aggressively compete with Amazon.com as well as with other retail
merchants.
Wal-Mart management has shown both agility and ambidexterity in
taking strategic action now to meet the structural and competitive
challenges it sees ahead for its business.
Amazon’s current experiments with drone package delivery and
driverless delivery vehicles portend the future of “speed” as a key
factor in competitively meeting customer needs/wants/desires NOW.
If retail customers are treated to “speed” as a component response to
their retail experiences, it won’t be too soon to have them also want
“speed” as a component of their b2b purchases also. This trend has
already started as manufacturers are beginning to move their order
and ship information on-line for customer self-ordering…no humans
involved….and no tradeshow needed.
The future challenge for the tradeshow is…how does a traditional
“static” tradeshow function in a world driven by customers demanding
the experience of “speed”, no waiting and NOW?
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Black Friday and Cyber Monday are pricing and promotion strategies to
generate foot traffic into stores. They also reduce profit margins and
slow sales in the several months following Christmas as people loaded
up with purchases on Black Friday at discount prices.
The continuing retailer foot-traffic challenge ahead is…”how do we
program our stores so they become attractive places for customers to
want to visit, shop and buy”?
______
Tradeshow Foot Traffic and Brand Participation: The Issues
Ahead
In the b2b space, tradeshows act as middlemen, like a retail store.
Businesses can come to a physical “place,” see/touch merchandise, talk
to sales people and place orders…just as retail customers go to a retail
store, see merchandise, talk to sales people and place orders.
For associations and professional organizations, the annual meeting
and tradeshow “place” has been of value because it enabled the
organization to “touch” its members and also be a “place” where its
members can engage their peers face-to-face.
In each case, the store and the exhibition facility are “places” where
product, information and people come together.
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The two very important questions for the tradeshow future are:
1. Is “place,” and what goes on there, important enough to bring
in-person traffic to the “place?”
2. Are tradeshow, meeting and event professionals only in the
“place” business?
______
U. S. Postal Service
The U.S. Postal Service is a logistics management entity with retail
store (i.e., post offices). Its logistics management capabilities delivers
letters and packages to homes and businesses; and its retail stores sell
stamps and delivery services to retail customers.
With the growth in on-line e-mail, traditional letter and retail services
volume and post office foot traffic has fallen off. The Postal Service
now faces the problem of what to do with their retail post office spaces
and retail postal employees.
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One of the ideas under consideration is to turn part of the local post
office into a community bank. This would be a strategic diversification
in its basic mission… driven by the need to generate foot traffic to use
its existing retail space and personnel.
If foot traffic fall off in a bedrock institution like the U.S. Postal service
is being affected by the technology tsunami…what is ahead for the
tradeshow industry?
______
Hot Spots Of Future Technology Implementation
Here are some of the emerging trends that will fully emerge in the next
five years.
• 360-degree virtual reality use is growing rapidly and now being
driven on-line by interactive games and pornography. These
are global industries and generate billions of dollars in annual
revenue
• Increased participation in 360-degree on-line VR will move this
technology to become the “preferred medium” of other subject
categories and applications
• In time, on-line 360 VR will become the norm for product and
event organizer brand engagement
______
Accelerated Automation Of The Workforce
Work and workers are being affected by advancing technology
sophistication. Workers are being given new tools to help them get
more done in less time. Workers are also being replaced by new digital
tools and the IoT as well as automated tools and systems. Here are
some of the emerging trends that will fully emerge in the next five
years.
• New digital production tools
• New digital systems to schedule work
• New digital systems for quality control
• New digital systems to train workers
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______
Customer Service Expectations Will Increase
• Customers realize they are in charge
• Customers expect better, individualized and more comprehensive
services
• Customers want it NOW; and when and where they want it
• Customers will want it both digitally and “human”
______
Customer Service Will Be Handled By Customer Service Bots:
Humans Handle Exceptions
• Bots can deliver customer service 24/7
• Bots can be programmed with pleasant voices
• Bot programming can provide complete answers to most asked
questions
• Data recording of issues and results so bots can be constantly
upgraded to answer more customer questions
• Machine learning and constant improvement on issues and
wants/desires
• Data mining of all customer service and bot calls
• Constant improvement in skills and capabilities
• Customer up-selling built into customer service
• Completely digital transactions; detailed customer purchase
records
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______
The Future Will See Bot Wars And Bot Attacks
• The automaticity of bots make them perfect malicious
functionaries
• Bot hacking will be more sophisticated than current hackers
• No data will be safe from hacking
• Data security and secure data processes will be mandatory
______
The World Will Become More Tightly Interconnected
• Digital systems will connect more aspects of the global
population
• As a connected world, what happens in one area of the world
will be noted and felt in another area of the world
• Common local issues will become global issues to manage due
to planetary interconnectedness. For example, air quality,
global warming, garbage disposal/re-cycling, water quality,
health care, population control/emigration oil/mining, etc. etc.
• Tradeshows will move around the world to take advantage of
emerging market opportunities
______
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______
Systems And Data Hacking Will Grow In Severity
• Hacking data and information has been on the rise
• Hacking is an international, political and financial fact of life
that will become more intense over time
• Information/systems anti-hacking security must be key
management concerns
• Security vs. hacking will be an ongoing cat/mouse game
• The tradeshow industry must adopt modern data security
practices
_____
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It will remain to be seen if 10 years from now people will want more AI
enablement in their lives so they do not have to do things for
themselves
______
Continuing Tradeshow Acquisitions
• Multi-media companies have been acquiring tradeshows
• Publishers will build expanded omni-channel brands via
tradeshow acquisitions
• Tradeshows and publications will continue to merge under
common ownership to create larger omni-channel media,
marketing and profit entities with greater critical mass
• Money from outside of the tradeshow industry itself will drive
on-going tradeshow acquisitions
______
Trump Election Campaign Model Provides Future Technology
Marketing Insights
The Donald J. Trump presidential candidate campaign was an
integrated omni-channel campaign. Events and in-person “face-to-
crowd” presentations were part of a larger overall integrated strategy
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• The team used analytical tools like “Deep Root” to help identify
TV programs that were popular with certain voter blocks and
which messages should be run with which programs.
• The team built a voter geo-location tool that plotted 20 voter
profile types over a live Google Maps interface. This micro-
segmentation then led to message targeting and message
frequency decisions.
In-person rally locations and rally focus were also dictated by the
database and its indicated results. In-person events were used to
continue to develop and refine the candidate’s message, enhance voter
relationships with the candidate, increase media pick-up of the
candidate and his message and expand the target audience base (at
little no major out-of-pocket cost to the campaign due to media pick-
up).
Fundraising Strategy
Fundraising was also based upon data, speed and cost control. Machine
learning tools were used to evaluate specific campaign results and
direct/re-direct campaign efforts.
Multiple digital marketing companies were hired and set up to compete
for campaign fees based upon their fundraising results. Fundraising
ads/campaigns that did not work (i.e., low ROI) were cancelled
immediately.
Audience micro-targeting and message “tweaking” by target group, to
yield increased results, were the guidelines that drove fundraising.
Data analytics and decision-making speed kept the campaign moving
forward and continuing to raise campaign contributions. The campaign
raised over $250 million in four months primarily from small donors.
Overall Marketing Campaign
On an overall basis, this campaign represents the frontier and high
state of modern omni-market marketing thought and capabilities. Its
design and combination of high-speed data capture, data analysis and
data-based decision-making enabled the Trump campaign to create,
implement and manage an integrated and multi-faceted comprehensive
campaign that led to winning the necessary Electoral College votes in
the general election.
The elements of this successful omni-channel marketing campaign
included the following:
• Knowing the definition of winning (i.e., Electoral College votes)
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______
The Tradeshow Industry’s Trump Campaign Model Takeaway
In-person events are part of an overall omni-channel messaging
package and multi-media execution. In this case, Mr. Trump was the
product and his team used many different forms and forums to
“message” him and his vision out to prospective voters.
Mrs. Clinton and her team had a similar overall campaign approach but
used a different in-person event, media/media-relations and messaging
strategy and marketing mix to contest the presidential election. They
also used different target audience criteria and data assessment tools
and approaches.
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______
Disruption Case Example: New York City Yellow Cab Model
Prior to Uber, New York City yellow cabs were the major source of “for
hire” street transportation in New York City. Yellow cabs and the
companies that owned them dominated the streets of New York City.
The NYC metal “taxi medallion” riveted to the hood of a licensed NYC
cab was sold at auction, prior to Uber, for almost $1 million. NYC banks
and credit unions funded medallion purchases with loan amounts up to
80 percent of the purchases price. Just as with real estate, the value of
the medallion served as security against the loan.
Uber entered the New York City transportation market with a new
technology-driven business model. It was stay-at-home, go-on-line,
order transportation that is clean and well maintained by a courteous
driver, no driver “attitude”, no cash needed, and have the service come
to you when and where you want it.
This was opposed to the yellow cab model of stand in the street in the
sun, rain and snow and hope you can wave a yellow cab to stop and
pick you up. Hope it’s clean and well maintained, hope the driver does
not have an “attitude,” hope the driver speaks adequate English, and
hope that you have cash to pay the fare.
Post-Uber, taxi cab medallions sell for around $400,000 and the yellow
cab industry has an approximate 60 to 65-percent share of market,
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down from its former 100 percent. New forms of even less expensive
“for hire” competition have entered the NYC market to further displace
the yellow cab.
Yellow cabs are still doing business when a customer feels like the
“randomness” of trying to hail a cab on the street for a ride. BUT, more
customers are opting to use their smartphone to “schedule” a ride
when and where they want it and in a clean environment that is
generally considered more pleasant than a yellow cab.
______
Will the Tradeshow Industry Become Equivalent to New York
City Yellow Cabs?
For the tradeshow industry, as increasingly sophisticated technology
unfolds over the next decade that pinpoints buyers for exhibitors, and
vendors for potential attendees, the question remains…can the existing
“randomness” of the tradeshow model continue to succeed for
exhibitors and attendees? Will that model generate foot traffic onto
show floors?
Looking to the future, as with the NYC yellow cab model above, will
tradeshows become the “street-hail” or second choice of b2b
commerce? Will they still be in business, but with less market share
and preference as a marketing channel to exhibitors who would prefer
to build direct-to-customer relationships via electronic media?
Increasingly, the first-place buyers and sellers would go to get
information and establish relationships would be on-line to use
increasingly sophisticated digital and video tools and processes to
find/get what they want. This would be especially true for the Gen Z
management class that has grown up with digital and on-line all their
life.
This customer-direct option will be especially relevant in five years as
b2b vendors change their back-end data structures to allow their
customers to self-order, schedule deliveries and pay with credit
facilities or bit coin currencies. No humans and no tradeshow. Just
MTM (machine to machine) systems to satisfy b2b buyer needs.
The on-going tradeshow industry future question: Will the introduction
of increasingly sophisticated digital technology and advanced market -
targeting platforms reduce the importance of the face-to-face
tradeshow “place” to the equivalent of the New York City taxi cab
industry in terms of relative b2b market importance and market share?
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______
Tradeshow Thoughts and Observations
-It’s not your show. You are the facilitator of the interests and
passions of participants
-Passion is an important motivator for people to take action and
engage
-Does your event reflect and engage the passion of its target
audiences?
-Does your event have a heart?
-If your event ceased to exist, how much would your current
participants care?
-Will your event’s community actively volunteer to help make the
event a success?
-Does your “community” actively encourage others to attend next
time? If not, why not?
-Are you ready to recognize that 10 years from now your brand
has to become a digital art form that engages…and not be
about fixtures and furniture on a grid?
-Curiosity, creativity, data and the willingness to risk will be the
keys to building and facilitating successful event brands in the
years ahead.
-Organizations implementing the tenets of the Modern Digital
Tradeshow NOW will easily make the transition to success in a
future that is digitally wired together and lives on a 4”X6”
smartphone and/or tablet.
______
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______
TRAFFIC…The Ultimate Measure of Success
We can have all the conversations, plans and programs about the
future of our industry. No matter what we talk about or how good our
plans, unless they produce TRAFFIC, either on-site or to websites, we
have not succeeded.
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TRAFFIC has been, and will become even more so in the future, the
biggest issue facing tradeshow and event brand managers. TRAFFIC is
the tangible measure of engagement and success.
Without TRAFFIC, there is no event, or brand or profits. Without
TRAFFIC, there is no rationale for the future of the tradeshow industry.
As with the NYC yellow cab example, advancing technology is reducing
in-person traffic. Advancing technology is now, however, delivering on-
line compelling products and services that are drawing increasing levels
of digital TRAFFIC and profits.
The on-going daily battle is for tradeshow and event owners to try and
figure out how to design and program their shows to build attendance
(i.e., TRAFFIC) and justify ROI to exhibitors.
The business development challenge for tradeshow and event owners
will be to continuously evolve the design and programming of their
brands and building additional non-tradeshow product extensions and
profit opportunities for 24/7 community engagement.
Given the trends for traffic and profits to go digital, its also time for the
tradeshow industry to go all-digital as THE core element of its total
omni-channel positioning and contribution to, and participation in the
professional marketing community.
______
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Exhibit I
Technologies Driving the Future
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deliver those services and the costs for those services will be an ongoing
issue/discussion for venue owners and tradeshow managers.
The San Francisco 49ers football team spent $125 million on its new
stadium to provide broadband and WiFi services to fans. Research
showed fans wanted to be easily able to use their smartphones during
the game, to network with their friends about the game (i.e., the second
screen), order food and souvenirs without leaving their seat and they
wanted to stream TV to their handset. That $125 million was invested to
be sure fans were in seats, on-site, during the game.
All NFL and NBA stadiums are investing in high-speed networks to
keep fans in attendance at local games instead of at home, eating
pizza and watching the games on their big screen TV’s. They are also
stepping up their in-stadium programming to constantly engage their
fans (who tend to be younger and social media engaged) as well as
sell team merchandise and food.
The broad-based introduction of 5G technology in 2020 will help
resolve some of these bandwidth issues as 5G is a very robust
technology.
• Advances in graphics/pictures/video/sound will leap forward
over the next five years. The 4K Ultra High Definition curved TV set is
now on the consumer market with an outstanding picture, surround-
sound and home WiFi Internet connection. The big-screen 8K TV was
introduced as a new concept at the 2014 NAB show (the 8K screen looks
like 3D without the need for special glasses).
However, even today’s advanced technologies will be eclipsed by at least
two successive new technology generations in the next five years.
Importantly, people will have a daily “media” interface experience that is
rich and engaging...at the handset level and on their home and office
screens. This will set a standard of attendee neurological, media
engagement and experience expectations that must be met on-site at
the Modern Digital Tradeshow.
This means tradeshows must begin their attendee engagements at this
level of neurological engagement expectations if a show is not to be
perceived as boring and non-engaging.
• Games/Massively Parallel Games are driving advanced graphics
and “game playing experiences.” Many of the advances in multi-media
technologies have been developed by the gaming industry. Massively
parallel games enable tens of thousands of global players to play the
same game at the same time irrespective of global location. These
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games set a high level of immersion and engagement. Games are played
in virtual space and in virtual worlds.
VR (virtual reality) headsets are driving the latest evolution of game
design and graphic user interface. These expanded capabilities provide
total 360 degree immersive experiences.
This VR enabled technology can be used by exhibitors to give immersive
demonstrations in their booth at a tradeshow.
This technology can also be transmitted over networks so that
immersive demonstrations can be given to clients by marketers without
the client having to travel to get the demonstration. This means
marketers can utilize this highly engaging medium to meet client needs
and no one has to travel or use a tradeshow to complete a sale.
It is the progression of the massively parallel technical capabilities that
will facilitate new forms of “virtual world commerce” and virtual
relationships going forward. Virtual reality and holographic technologies
can provide highly realistic digital experiences that can potentially reduce
the need to travel to see or experience something in-person.
Massively parallel games are a form of global collaboration and
interactivity. They can also serve as a parallel structure for new forms of
tradeshow and event development and marketing.
There are leading-edge/bleeding-edge technologies now being
introduced that will greatly re-shape the technology landscape over the
next 10 years. The use and application of these technologies cannot be
fully known now. They will, however, speed up the direct marketing
relationships between exhibitors and their customers in the competition
over who controls the customer experience. These new technologies
include:
• Wearable computing has taken a step-up in importance going
to the future with the launch of products like the Apple Watch, wrist
band products such as digital coaches, fit bands and total immersion
headsets (e.g., Oculus and Samsung virtual reality headsets).
Continuing advances in microchip designs and screen technologies
will evolve the human interface with data, commerce and the
interactivity of humans and their ongoing experiences with a
connected world via wearable computing and communicating
devices.
These devices are also part of the larger IoT (Internet of Things) as
they are connected to the Internet via wifi to send and receive data.
The data generated by “wearables” is also able to be monetized by the
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data collector (e.g. fit band brand management) and sold to other
marketers (e.g. sneaker manufacturers).
These devices also track the wearer via that person’s connection to
the Internet. The data from that tracking (e.g. daily travel routes,
hours of use, etc) provided the device manufacturer a great deal of
personal information...and that too can be sold to marketers.
The ownership of personal information will become an important issue in
the future.
• IoT/IoE (Internet of Things, Internet of Everything) is the
connection of anything and everything to the Internet with its own
discrete Internet address. Devices could include door locks, home
security systems, factory machines, automotive systems, wearable
computing devices, etc. Intel is making microchips that can be
embedded in almost any device or thing and connected to the
Internet. The devices would be embedded with software and
managed by computer or smartphone over any Internet or WiFi
connection.
The byproduct gold of IoT is monetizing the collected data. The collected
data of IoT devices, cards and systems has value to marketers. IoT
device providers can package and sell that data to marketers.
For example, right now credit card companies are IoT vendors
because all credit card transactions are captured over the Internet.
Credit card companies sell their data to marketers for special offers.
Credit bureaus who monitor credit scores also sell their data to
marketers.
• M2M (Machine to Machine) is an advancing system
technology where machines communicate to and manage other
machines. The IoT mentioned above make it easier to extend the
current M2M technology to the entire world of connected devices.
This means advanced systems using IoT data, artificial intelligence
or some other criteria programmed into the design of a system can
have machines managing other machines and without any direct
human intervention (other than in building the system). For
example, fail-safe systems in a power generating plant where one
system alerts the second system to shut down a certain operation
due to safety concerns.
• Advanced collaboration technologies include technologies
that remove the need for travel or in-person demonstrations or
communication and include: multi-person video conferencing,
smartphone video (e.g., Skype and the newly introduces real -time
smartphone streaming app Meercat), virtual presence to the desktop
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and mobile devices as well as to the IoT and M2M above. The se
advancing collaborative technologies will grow in importance as they
reduce travel, save money, keep people home with their family and
still put people face to face to collaborate and/or make a sale. They
eliminate/reduce the need to travel to a location to meet, see
products or make buying decisions.
• Augmented reality (AR) is the integration of digital information
with live video or the user's environment in real time. Augmented
reality uses an existing picture, or a digital camera focused on a live
environment, and adds new pictures or information into it from pre -
existing digital files. An example of augmented reality is the yellow
first down marker shown on TV broadcasts of football games.
Weapons systems status displays projected onto a fighter jet cockpit
window is another application of augmented reality.
The PokemanGo smart phone game is a combination of augmented
reality, GPS technology and gamification. The player has to get to a
certain set of GPS coordinates with the smart phone camera turned
on in order to get the Pokémon character superimposed on his screen
and play the game.
Augmented reality is becoming more widely used in the consumer
market and in tradeshow exhibits. The wired car is beginning to offer
augment reality windshield displays for cell phone controls and for GPS
data. It is also being used in museums and destinations to add more
information to digital pictures and other digital media devices.
Augmented reality is expected to increase in usage and in the depth and
breadth of applications both on the consumer and industrial levels.
Augmented reality applications can be broadcast over the Internet so a
manufacture can give a product demo to a remote customer on-line;
and/or have the demo self-play on a self-serve web site. Full demo...no
tradeshow.
• Virtual presence is the digital presence of a person who is
remotely managing that presence from a different location. The
advanced collaborative technologies noted above are part of this
technology. The mobile and location-independent version of this/these
technologies at present is a device that has an iPad mounted on a stick
atop a remotely controlled wireless mobile platform that looks like a
large vacuum cleaner motor or a Segway stick.
The remote user has a camera pointed at his/her face so the iPad has
the face of the user showing to others and the user can see what is
going on in the remote location via a camera on the iPad platform.
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Through a joystick, the user can move the platform around and remotely
talk to and interact with people and situations in the location where the
platform is physically located...but stay home and not travel. The 2015
International CES show had one exhibitor select booth space on-site via
a virtual presence platform.
The future will see the tradeshow industry face questions related to this
technology such as: 1) Can exhibitors staff their booths with augmented
reality platforms, and 2) will show owners permit augmented reality
attendees to attend their shows and, if so, how many can attend this
way?
• Virtual worlds are a derivative “spheres of activity” based upon
expanding network, satellite, graphics, video screen, IoT and artificial
intelligence technologies and capabilities. Fighting a drone war in
Afghanistan from a control panel in Arizona is an example of virtual war.
“Bitcoin” is a recently introduced virtual currency being pushed as a valid
currency for global commerce. Despite a rocky start due to certain fraud-
related activities, Bitcoin, and other virtual currencies to follow, is a
consider the potential future for cashless virtual global commerce.
The National Basketball Association (NBA) and Samsung just announced
a trial to broadcast NBA games to viewers in China using Samsung
virtual reality headsets that provide a 360-degree virtual experience like
being in the stadium where the game is physically being played.
The initial tests of this concept will be made with pre-recorded games. As
the technology is more fully developed over the next five years, the idea
is to go to a streaming platform.
The outcome for the NBA here is to develop a 1-billion-person Chinese
market for NBA-style basketball...and the revenue stream that goes with
it.
For the tradeshow industry going forward, early trials of virtual
tradeshows with this 360-degree virtual worlds technology will give way
to more robust offerings in terms of graphic and network capabilities and
end-user engagement with these new technologies as they are
developed going forward. Massively parallel game technology also has
potential for virtual tradeshows as well.
The challenge to the tradeshow industry will be to understand that a
“virtual tradeshow” is not a tradeshow in the classic sense, but a media
product. As such, it needs to be produced and marketed as a media
product.
Virtual worlds and virtual commerce are competitive threats to in-person
events, while at the same time they also offer creative opportunities for
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Exhibit 2
This chart can be used by a tradeshow brand team to track its
MDT transformation progress.
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Exhibit 3
The Walt Disney Company
Company Overview
The Walt Disney Company, together with its subsidiaries and affiliates, is
a leading diversified international family entertainment and media
enterprise with five business segments: media networks, parks and
resorts, studio entertainment, consumer products and interactive media.
Media Networks
Media Networks comprise a vast array of broadcast, cable, radio,
publishing and digital businesses across two divisions – the Disney/ABC
Television Group and ESPN Inc. In addition to content development and
distribution functions, the segment includes supporting headquarters,
communications, digital media, distribution, marketing, research and
sales groups.
The Disney/ABC Television Group is composed of The Walt Disney
Company’s global entertainment and news television properties, owned
television stations group and radio business. This includes the ABC
Television Network, ABC Owned Television Stations Group, ABC
Entertainment Group, Disney Channels Worldwide, ABC Family as well as
Disney/ABC Domestic Television and Disney Media Distribution. The
company’s equity interest in A&E Television Networks, Hulu, and Fusion
round out the Group’s portfolio of media businesses.
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North America, Europe and Japan with more than 350 stores worldwide
and is known for providing consumers with high-quality, unique
products.
Disney Interactive
Disney Interactive is one of the world’s largest creators of high-quality
interactive entertainment across all current and emerging digital media
platforms. Products and content released and operated by Disney
Interactive include blockbuster mobile and console games, online virtual
worlds, and No. 1-ranked web destinations Disney.com and the Moms
and Family network of websites.
Source:
https://thewaltdisneycompany.com/about-disney/company-overview
Walt Disney World Web Site Guest Facilitation
(Notice all the sub-brand experience and profit center options for
guests [e.g. Disney Hollywood Studios, Disney Typhoon Lagoon,
etc.] within the Walt Disney World master brand. Notice also under
the Things To Do listing the variety, breadth and depth of options
presented for park guests to participate in...and where they can
spend more money. Each one of those links offers numerous
additional options for guest participation.
For a tradeshow parallel analogy, this web site demonstrates a
series of collocated opportunities and amenities that were, and
continue to be, actively researched across the Disney customer
universe. This construct of options is based upon their level of
customer appeal and logical integration into the overarching Walt
Disney “World” master brand concept and brand positioning.)
For assistance with your Walt Disney World visit, please call (407) 939-
5277.
7:00 AM to 11:00 PM Eastern Time. Guests under 18 years of age must
have parent or guardian permission to call.
Theme Parks
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Places to Stay
• Resort Hotels
• Special Offers
• Vacation Packages
Things to Do
Help
• Contact Us
• Help Center
• Frequently Asked Questions
• Guests with Disabilities
• Guest Safety
• Guest Services
• Privacy & Legal
• Travel Partners
• Website Help
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Learn About
• MyMagic+
• My Disney Experience
• My Family & Friends
• FastPass+
• Memory Maker
• MagicBands and Cards
• Mobile App
• Park Rules
My Disney Experience
• My Disney Experience
• My Itinerary
• My Reservations and Tickets
• FastPass+
• My Profile
• My Family & Friends
• My Wish List
• MagicBands and Cards
• Annual Passholders
• Disney PhotoPass
• Memory Maker
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Attachment 1
Periodic Table of SEO Skills and Capabilities
Source: www.Searchengineland.com
For more information on the various elements of this table and to learn
more about search engine marketing visit...
http://searchengineland.com/guide/seo
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Attachment 2
Marketing and the Internet of Things,
closer than you think
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enough without seeing it materialize that you’re inclined to write off all
articles like this as hype.
My humble advice: don’t be so quick to dismiss this. The acceleration
of technology adoption is real — revisit The Second Machine Age —
and widespread distribution of the Internet of Things is probably much
closer than you might think. Once it hits its tipping point, what we
accept as everyday reality is likely to change very quickly. Now is a
good time to start to learn about what’s possible, even today, and the
challenges and opportunities that we’re going to face as marketers.
Andy has a vested interest in this, of course. But in conversations with
him, I find he does a wonderful job of explaining the technology and
the scenarios by which it can impact marketing. More importantly, he
has a wealth of real-world examples to share to demonstrate those
effects. While we haven’t unveiled the ManTech Europe agenda yet
— stay tuned for that next week — I am excited to say that Andy will
be one of our speakers, helping to bring more of these examples to
life for us.
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We both felt strongly that the Web will inevitably include billions of
objects sharing dynamic information about themselves in real -time.
And it seemed clear that transactional economy would emerge around
this exchange of object information and that there needed to be a
new kind of software infrastructure to manage the digital identity of
physical things and make it easy for apps to access this data flow an d
provide new kinds of services and experiences.
At the time it didn’t seem possible to realise this vision, but fast-forward
a couple of years and mobile and web 2.0 technologies had become
sufficiently widespread and cost-effective to make this scale of
information exchange and dynamic service creation possible. And object
connectivity tech like NFC, Wi-Fi chips, RFID and printable sensor tags
had started to pass key tipping points in terms of cost.
EVRYTHNG was incorporated in 2011. By 2012 all co-founders were
assembled — which includes Dom Guinard, CTO and Vlad Triffa, EVP
R&D, recruited from ETH and MIT — initial funding was raised and the
early team was operational. EVRYTHNG is based in London and New
York, with offices in San Francisco, Seoul and Minsk.
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IoT smart products platform, lets Diageo know if the bottle has been
opened or not. The ability of the printed electronics label to send a
different signal based on a “sealed” or “broken” state, in combination
with real-time cloud data analytics and alerts, tackles the issue of
counterfeiters re-filling bottles with poor quality alcohol. It also means
that when consumers tap the tags with NFC-enabled smartphones, the
bottles can switch messaging from pre-purchase incentives to post-
purchase cocktail recipes.
Thirdly: Ecosystem-Connected Products. Products can unlock
additional user and business value by making more connections with
partner products, apps, and data services in the digital ecosystem. For
example, your premium Spotify account can now stream playlists in your
Uber rides, the new Jawbone fitness tracker offers contactless NFC
terminal payment in combination with Amex, and Visa partnered with
BMW and Pizza Hut to enable in-car voice-activated ordering and
payments.
An example for EVRYTHNG would be how iHome’s smart products use
our IoT platform APIs, based on open web standards, to integrate with
other clouds so their products plug in to third-party service like Homekit
and SmartThings or Wink and Nest.
4. What are some of the other things that are possible, that you
expect we’ll see over the next year?
We are moving into the Third Age of Marketing: Product Voice. The
industrial media age of Brand Voice gave way to a social media-
powered age of Consumer Voice, and now the product itself is having
a say. Products are dynamic, web-connected intelligent objects and
can play an active, functional part in how they are made, sold and
used.
The industrial media age of Brand Voice gave way to a social media-
powered age of Consumer Voice, and now the product itself is
having a say.
We are fascinated about how shipping and operating physical
products with real-time marketing experiences and digital servi ces
creates new business value and transforms consumer relationships
and product operations for brands. And we haven’t scratched the
surface of what’s possible with manufacturer brands using an IoT
smart products platform like EVRYTHNG to connect their products
to the web and manage a combination of hardware, software, and
real-time data to transform the product journey from factory floor
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In other words, each part of the system should only access, manage,
or share data that it’s allowed to. The EVRYTHNG IoT platform, for
instance, regulates every step and exchange in this process. Each
product layer in the ecosystem uses encrypted keys (or passwords) to
identify itself, and fine-grained, customizable policies define the data
that each specific component can access or influence.
This lets a customer of ours, like iHome, program customizable
granular rules into their smart products defining precisely who can do
what in every part of the connected system. So if your neighbour
comes over to borrow some milk, she won’t be able to discover your
smart products on her smartphone, as she doesn’t have the required
permissions or secure keys.
Thank you, Andy.
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Footnotes
1. Digital Trends 2015, Quarterly Digital Intelligence Briefing, by
Econsultancy in conjunction with Adobe, January 2015,
www.econsultancy.com
2. Digital Marketers guide to the Top Trends of 2015, by the StrongView
Team, © 2014, www.strongview.com
3. Gartner’s Top 10 Strategic Technology Trends for 2015, by David Cearley,
a Gartner report download, © 2015, www.gartner.com
4. Enterprise software: The big trends and why they matter, by Toby Wolpe,
May 1, 2014, http://www.zdnet.com/article/enterprise-software-the-big-
trends-an...
5. The enterprise IT infrastructure agenda for 2014, by Bjorn Munstermann,
Brent Smolinski and Kara Sprague, January 2014, Insights &
Publications, www.mckinsey.com
6. Building The B2B Omni$ Channel Commerce Platform Of The Future,
B2B Buyer Expectations Are Driving Sellers to Deliver Fully Functional
Omni-Channel Experiences , White Paper, by Forrester Research,
November 2014, www.forrester.com
7. Reinvent Customer Experience, Road Map: The customer Experience
Ecosystem Playbook, Research Report, by Patrick Parrish, January 16,
2015, Forrester Research, www.forrester.com
8. The New B2B Buyer Experience Ecosystem, by Kathry Perry, Oracle on
December 16, 2014, guest post by Justin King,
https://blogs.oracle.com/applications/entry/the new b2b buyer
experienc e
9. Forrester’s Forum for Sales Enablement Professionals, Win in B2B By
Optimizing all Your Sales Channels, Forrester Conference March 2-3,
2015 Scottsdale AZ, www.forrester.com
10. Crossing the Experience Divide, creating positive, lasting experiences is
a crucial mandate for emerging brands, by Brian Solis, © 2014 TeleTech,
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11. What it takes to deliver breakthrough customer experience, by Xavier
Lheur, Tunde Olanrewaju, Hyo Yeon, November 2015, Insights &
Publications, www.mckinsey.com
12. Digital Experience Optimization, how to deliver the seamless digital
experience your customers expect—and boost conversion while locking
in loyalty, white paper Capgemini, © 2015. www.capgemini.com
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63. How Amazon Raised the Bar for Customer Experience and You Can Too,
white paper, VEE-24, © 2015, www.vee24.com
64. Live Video Assistance technologies to meet your every need , product
line brochure, VEE-24, www.vee24.com
65. Integration Throughout and Beyond the Enterprise, IBM Technical
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66. A marketplace without boundaries? Responding to disruption, 18 th
Annual Global CEO Survey, Pricewaterhouse Coopers International LTD,
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67. What if stores had a voice? The future of retail isn’t what you think, pwC
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68. Mobile Robotic Telepresence Systems to Reach $372M, March 26, 2015,
www.telepresenceoptions.com
69. Videoconferencing Innovator Delivers Industry-First Capabilities for
Unique Robotic Telepresence Platform, February 24, 2015,
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70. Correction: Polycom’s Immersive Studio – The World’s Newest
$425,999+ Telepresence Environment, February 13, 2014, by Howard
lichtman, www.telepresenceoptions.com
71. American Telemedicine Association, www.Americantelemed.org
72. Lessons From Skift Global Forum 2015: Defining the Future of Travel, by
Jason Clampet, © 2015, www.skift.com
73. Marketing Technology Landscape Super Graphic (2014),
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supergra phic-2014
74. Cleveland Cavaliers deliver in-app, in-venue experiences using iBeacons,
by Caitlyn Bohannon February 9, 2015, www.mobilemarketer.com
75. Is virtual-reality marketing’s next wave?, Advertising Age, Pg. 14, July
24, 2014
76. THE POWER OF 10, The IMEX Power of 10 Study, What does the Next
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77. Distributed Manufacturing, Disrupting supply chains with 3D Printing,
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78. Science Fiction Inspires Lowe’s Holoroom and Home Improvement
Innovation. Augmented reality project planning experience is first
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79. Technology Forecast: Service robots: the next big productivity platform,
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forecast/2015/robitics
80. Using tech breakthroughs to connect with customers, Retail & Consumer
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81. BigData for Mid-Sized Merchants, Leveraging New Intelligence
throughout the Customer Lifecycle, a complete commerce eBook from
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82. Addressing consumer needs in an aging, more urban world, Retail &
Consumer Insights, Megatrends in the retail & consumer products
industry, January 2015, www.pwc.com
83. Magic Quadrant for CRM Lead Management, White Paper, Gartner Inc.
23 April 2013 ID GOO247202,
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84. Selecting a Web Content Management System, find the right WCM to
streamline your enterprise’s content publishing, white paper by
EXSquared, www.exsquared.com
85. user-Generated Content’s Impact On Brand Building, © December 2014,
Forrester Consulting, www.forrester.com
86. The Content Promotion Manifesto, by Chad Pollit, © Relevance 1
September 2014, www.relevance.com
87. For Compelling Content, Let Your Buyers Be Your Guide, by Adele
Revella and Maribeth Ross, © 2014, www.buyerpersona.com
88. The Ultimate Guide to Content Curation, by Curata Team, © 2015,
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89. CMI, Content Marketing Playbook, 42 ways to connect with customers,
sponsored by Eloqua and PR Newswire, by Joe Pulizzi and Jonathan
Kranz, www.contentplaybook.com
90. 2014 B2B content Marketing Research: Strategy is Key to Effectiveness,
by Joe Pulizzi, October 1, 2013,
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res earch/
91. How to feed the Content Beast (without getting eaten alive), ebook,
Curata Inc., © 2013, www.curata.com
92. B2B Content Marketing, 2014 Benchmarks, Budgets, and Trends
North America, by Joe Pulizzi Content Marketing Institute and Ann
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162. 8 1/2 Steps to Market Your Community Site, a Higher Logic Publication,
www.higherlogic.com
163. 10 Cool Community Management Tips, a Higher Logic white paper, ©
2014, www.higherlogic.com
164. The 5 Principles of Engagement Marketing, www.marketo.com
165. Digital Engagement through A New Lens: How To Keep Pace With
Connected Customers, Webinar, Lindsay Green, Alicia Fiorietta, Anurag
Wadehra, http://retailtouchpoints.com/resources/type/webinars/digital-
engagement-t hrough-a-new-le...
166. Graduating from Email to Engagement: Using Marketing Automation to
Achieve Success With Today’s Buyer, by Kathleen Schaub, June 2013,
IDC workbook, www.idc.com
167. Marketing Automation for Success, A practical guide to engaging
customers, creating sales-ready leads and boosting revenue, White
Paper, www.kentoco.com/marketing-automation
168. The Ultimete Revenue Engine, maximize results through inside sales
and marketing automation, by Alex Orton, produced by Marketo and
Inside sales.com, © 2012, www.insidesales.com
169. Customer-driven Online Engagement, Transitioning into a Blueconomy,
by Hans Willems, White Paper, © 2014, www.blueconic.com
170. Real Time Engagement: Dynamic Content Recommendation Converts
Visitors to Leads, Brightinfo white paper, www.brightinfo.com
171. 8 Critical Metrics for Measuring APP User Engagement, white paper by
Localytics, www.localytics.com
172. Advanced Lead Nurturing: the nine essential nurtures every business
should use, White Paper, © 2014, bulldog Marketing in HD,
www.bulldogsolutions.com
173. How to Start Generating Leads with Infographics, by infogr.am and
Hubspot, 2014, www.hubspot.com and http://infogr.am
174. Marketing Apps for Lead Generation, making your digital experience
more useful, more engaging and more effective., white paper, © 2014,
ION Interactive, www.ioninteractive.com
175. The 4 Dimensions of a High-Impact BTOB Marketing Plan, white paper,
bulldog, www.bulldogsolutions.com
176. The Nexus of Forces: Social, Mobile, Cloud and Information, Gartner,
http://gartner.com/technology/research/nexus-of-forces/
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190. RPI Versus RFM, the difference between real-time and near-time
marketing, white paper, by evergage, www.evergage.com
191. The Next Tech Trends for Live Events & Experiences, by Chad Kaydo,
June 2014, The X Letter Report #1, www.thexletter.com
192. http://contentmarketinginstitute.com/2011/10/content-marketing-
team-wo rkflow/
193. Asking Different Questions:MMCC2013 Edition, by Jeff Cagna, June 3,
2013, Principled Innovation, http://www.principledinnovation.com.blog
194. Hell no, we won’t pay: How technology transformed our perception of
value, by Jason Perlow for Tech Broiler, June 24, 2014 (10:38 PDT), blog
post ZD Net, http://www.zdnet.com/hell-no-we-wont-pay-how-
technology-transformedour-perception-...
195. Next Generation Smart Miniature Wi-Fi Modules, AVS systemsmag,
eMagazine, June/July 2014,
http://www.hometoys.com/emagazine/2014/06/next-generation-smart-
mini ature-wi-fi-mod...
196. One Small Step For Event Tech, one giant leap for conference
management, A Quick Guide to Cadmiumcd’s Integrated Products,
www.cadmiumcd.com
197. 2014 Global Media Intelligence Report Executive Summary, 6 page
report, www.emarketer.com
198. Internet to hit 3 Billion Users in 2015, nearly half the world’s
population will have regular access to the web by 2018, eMarketer,
November 20, 2014, email(/Articles/Email.aspx?R=1011602),
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199. 5 Stages in the Digital Marketing Funnel, by Angela Hausman
PhD, October 7, 2013,
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stages-digi...
200. Digitizing The consumer decision journey, by Edwin Von Bommel,
David Edelman, Kelly Ungerman, June 2014, McKinsey Quarterly,
www.mckinsey.com/insights/marketing/ sales/digitizing the consumer de
cision jo...
201. The New B2B Buyers’ Journey. A guide for data-driven marketers,
white paper, by brightfunnel, www.brightfunnel.com
202. The New Consumer Decision Journey, by David Edelman and Mark
Singer, October 2015, Insights & Publicatoins, www.mckinsey.com
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215. Mega Trends Defining Travel in 2015, Yearbook / Issue: 01, SKIFT,
www.skift.com
216. The Meaning of Programmatic Branding, conversations with people
who knows what it means, The Programamatic Mind Quarterly, 2015
Issue 8, a publication of Chango, www.chango.com
217. Guide to Programmatic Marketing, 2015, www.rocketfuel.com
218. What’s Under the Hood of Programmatic? By Michael Benisch, Rocket
Fuel Inc., www.rocketfuel.com
219. The ABC’s of Programmatic, Insight Series, 2015, Marin Software,
www.marinsoftware.com
220. Programmatic TV’s Promise, Is Advertising’s New Technology Ready for
Prime Time? By Jeff Green, the Trade Desk, July 2015, Ad Age Content
Strategy Studio insert into Ad Age magazine
221. The Programmatic Issue, Advertising Age entire issue, June 1, 2015
222. Programmatic Advertising 2015, Executive Summary, by eMarketer
Team, October 2015, www.emarketer.com
223. The Next Phase of Addressable Advertising: Understanding TV ROI,
targeting advancements are allowing marketers like Kraft to extract the
type of measurable results achieved by digital, by Jeanine Poggi, pg 26,
Advertising Age, October 27, 2014
224. Live Chat Software, Increase conversions with on-line chat leads. Boost
retention with live help. © 2014, Sales brochure by Clickdesk,
www.clickdesk.com
225. The Coming Era of On-Demand Marketing. Emerging technologies are
poised to personalize the consumer experience radically—in real time
and almost everywhere. It’s not too early to prepare. By Peter Dahistrom
and David Edelman, April 2013, Insights & Publications,
www.mckinsey.com
226. How to Introduce Customer Lifetime Value into Online Advertising
Optimization, White Paper © 2014, Marin Software,
www.marinsoftware.com
227. 2015 Retail Trends, E-commerce is capturing almost all the gains in
retail sales. Should you care? By Marco KKesteloo and Nick Hodson, ©
2015, www.strategiesand.pwc.com/perspectives/2015-retail-trends
228. Advertising Age, B-TO-B Marketing Fact pack, published May19, 2014,
© 2014 Crain communications Inc., www.adage.com
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229. The New Digital Divide, retailers, shoppers, and the digital influence
factor, by Kasey Lobaugh, Jeff Simpson and Lokesh Ohri, © 2014,
Deloitte Digital, www.deloitt.com/us/digitalinfluence
230. The Performance Marketers Retargeting Guide: key benchmarks,
challenges and best practices for cross-channel success, white paper, ©
2014 www.marinsoftware.com
231. Building Bridges to the Promised Land: Big Data, Attribution & Omni-
Channel, a CMO perspective, joint study by the CMO Club and Visual IQ,
Inc., © 2014 Visual IQ Inc., www.visyualiq.com
232. Building the B2B Onmi-Channel Commerce Platform of the Future, b2b
buyer expectations are driving sellers to deliver fully functional omni-
channel experiences, a commissioned study conducted by Forrester on
behalf of Accenture and hybris, August 2014, © 2014 Forrester
Research, www.forrester.com
233. E-Commerce Role In Omni-channel Success, by Erin Harris, Special
Retailer Report Pg. 14, October 2014, www.Retailsolutionsonline.com
234. What is Omnichannel? Defining omnichannel and the value of the
omniscient customer experience. http://omnichannel.me/what-is-
omnichannel
235. The definition of Omni-channel Marketing – Plus 7 Tips, by Mike
Stocker, posted April 1, 2014, Modern Marketing
(http://blog.marketo.com/category/modern-marketing
236. Advertising Age, OMNICHANNEL Retail, strategies for a better
customer experience, by Meredith Derby Berg, research report published
September 15, 2014, www.adage.com
237. Discovery Channel: A guide to identifying and prioritizing optimal
marketing channels, Openview ebook, www.openview.com
238. Adaptive content: the omni-channel technique you need to implement,
September 2014, Content Marketing Institute,
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chan nel-technique/
239. Delivering a Flawless Omnichannel Customer Experience, 1 TO 1 Media
In Action Series, 1TO 1 Media, www.1to1.com
240. 86% of Marketers Believe omnichannel has raised Shopper
Expectations, posted February 17, 2015,
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believeomichannel...
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While the information contained herein has been obtained from sources
believed to be reliable the author and publisher disclaim any and all
warranties as to the accuracy, availability, completeness or adequacy of
such information. The author and publisher shall have no liability for
errors, omissions, sources/origins, or inadequacies of the information
contained herein, reliance by any person or entity on the this book or any
of the information, interpretation, opinions or conclusions contained
therein. The information and opinions expressed herein are subject to
change at any time and without prior notice.
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The Modern Digital Tradeshow is focused on helping the entire tradeshow industry and
individual tradeshow
Francis organizers navigate the future challenges of the emerging digital
J. Friedman
economy. It is both a strategic look ahead as well as a “how to” book to help individual
show organizers become successful digital marketers. Francis has both the in-depth hands-
on tradeshow management experience and the senior consumer packaged goods
management experience to help tradeshow organizers build winning digital tradeshow
brands. The digital-world marketing challenges ahead are significant. This is one of those
must-read books for our industry.
The Modern Digital Tradeshow is a must read for event organizers looking for insights to
stay ahead of the curve in sustaining event growth and relevancy in the future. I’ve known
Francis Friedman for over 25 years and he has consistently proven to be out front of the
event industry in predicting what is coming down the pike. There is no reason to believe
he won’t be on target with his predictions in the Modern Digital Tradeshow. More
importantly, the advice and guidance he offers here is invaluable in building a healthy and
vibrant event brand that will successfully compete with other events and for marketing
budget dollars gravitating towards digital channels. Listen to what he has to say. The
future is right around the corner and will be here sooner than you think.
Francis Friedman delivers the most elegant and well-reasoned response to those who
believe that the exhibition industry as a viable and privileged marketing channel will
prevail despite the challenge from the very palpable Digital Revolution. He goes further by
providing readers with not only a strategy for competing with business-to-business digital
marketing practices but a blueprint for industry survival. I recommend that every
tradeshow organizer read this book.
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