Professional Documents
Culture Documents
25 CAN
PLUS
PIXAR SPARKSHORTS
MEDICAL VIS
LIGHT FIELD PRIMER
MYTH: A VR STORY
MAKING
MAGIC
CRAFTING THE LEGENDARY
VFX IN CURSED
1 cgw s u m m e r 2019
30 A Bedtime Story
8
Filmmakers use VR to extend
Making of a Legend the world of the elemental spirits
Netflix turns the Arthurian in “Myth: A Frozen Tale.”
myth on its head with
a unique story that is
augmented with enchanting
visual effects. 34 Left Brain, Right Brain
Animators use computer
graphics to help explain complex
medical concepts.
50 Spinning a Yarn
2
Netflix’s The Willoughbys –
Editor’s Note Not your typical tale.
SIGGRAPH “Thinks Beyond” the norm and revamps its
annual conference and exhibition in this very unusual
56
time – all the while incorporating nearly all the familiar
elements into the virtual rendition.
Education
• Classroom Disrupted
4
• Ahead of the Curve
Spotlight
POSTMAGAZINE.COM
e d i t i o n 2, 2020 c gw 1
20 10:23:31 AM
B
ack in March, when NAB was canceled abruptly due to COVID-19, it was difficult
to envision the new normal beyond the short term. Perhaps it was naivete or THE MAGAZINE FOR DIGITAL CONTENT PROFESSIONALS
ignorance on my part, and while it became obvious soon enough, at the start of
the outbreak i never imagined that SIGGRAPH might suffer that same fate.
However, after 46 years of adapting and serving the needs of the computer graphics
EDITORIAL
EDITOR-IN-CHIEF Karen Moltenbrey
industry, SIGGRAPH has proven how truly agile it can be, as the show management and
e: karen@cgw.com t: 603.432.7568
volunteers for this amazing conference and exhibition have transitioned it to a virtual plat-
DIRECTOR OF WEB CONTENT Marc Loftus
form due to the ongoing pandemic. While some other trade shows have gone virtual with e: mloftus@postmagazine.com t: 516.376.1087
an extremely scaled-down offering, not so with SIGGRAPH. Instead, it is offering its exten- CONTRIBUTING EDITORS Kathleen Maher, Jon
Peddie, George Maestri, Barbara Robertson
sive complement of events and programs, from a virtual exhibition area, to its Computer
PUBLISHER / PRESIDENT / CEO William R. Rittwage
Animation Festival, to its Technical Papers, Panels, Courses, Emerging Technologies, Job
COP Communications
Fair, Immersive Pavilion, Keynote, Production Sessions, Real-Time Live!, Labs, VR Theater,
and more. The various chairs and committees have devised the most optimal methods ADVERTISING SALES
of bringing each element of SIGGRAPH to this year’s virtual attendees. It seems that this DIRECTOR OF SALES—NATIONAL Mari Kohn
year’s theme of “Think Beyond” became even more relevant than anyone initially thought. e: mkohn@copcomm.com t: 818.291.1153 c: 818.472.1491
Speaking of SIGGRAPH, the Computer Animation Festival’s Best in Show award goes CORPORATE SALES EXECUTIVE—
EVENTS, CUSTOM AND INTEGRATED PRINT/
to Erica Milsom for “Loop,” part of Pixar Animation Studios’ SparkShorts program. Read PUBLISHING SERVICES Lisa Neely
more about this program and the making of “Loop” in this issue. Meanwhile, we are also e: lneely@copcomm.com t: 818.660-5828
presenting to our readers a behind-the-scenes look at the making of the experimental EDITORIAL OFFICE / LA SALES OFFICE
620 West Elk Ave., Glendale, CA 91204 t: 800.280.6446
Pixar VR short film “Myth: A Frozen Tale.”
Typically in this issue, CGW covers the year’s summer VFX and animated theatrical
ART/PRODUCTION
blockbusters. This year, however, with film production at a near standstill, we have looked
SENIOR ART DIRECTOR Michelle Villas
beyond the big screen and have found no shortage of amazing series made with amazing e: michelle@moontidemedia.com
technology for smaller screens, including the newly released Netflix’s Cursed.
ONLINE AND NEW MEDIA Elvis Isagholi
While many studios were establishing remote workflows due to the virus, there are e: eisagholi@copcomm.com
some animators whose job it is to work intimately with the novel coronavirus and similar
concepts in the field of medical visualization. We introduce you to some of these unique SUBSCRIPTIONS
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We round out the print issue by examining an important technology: light fields.
But wait, there’s more. We have had a long lead time since our last issue in early April, CUSTOMER SERVICE
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Our bonus content includes coverage of the animated feature The Willoughbys as well
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live-action/animated episode when lockdown occurred. the publication, and cannot take any responsibility for any losses or
other damages incurred by readers in reliance on such content.
With Emmy Awards on the horizon, we also take a deep dive into two other captivating
series: Amazon’s Carnival Row and HBO’s His Dark Materials, as the film hiatus provided us Computer Graphics World cannot be held responsible for the safe-
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it into our last issue. We also take a close look at Universal Scene Description (USD). 91204. Subscriptions are available free to qualified individuals within
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Karen Moltenbrey,
Editor-in-Chief RECENT AWARDS
karen@CGW.com
2 cgw e d i t i o n 2, 2020
FYC.NETFLIX.COM
Virtual studio in the cloud, simplified its power, scalability, and compatibility with our workflow, it was the
clear solution.
Lucky Post, a full-service post-production studio in Dallas and Aus-
tin, Texas, that combines creative editorial, color, VFX, finish, motion What does your workflow look like?
graphics, and sound design, found itself in the unenviable position of We have four editors, five assistant editors, one graphics designer,
many post facilities amid the COVID-19 crisis. It had to find a way to two sound designers, one colorist, and two Autodesk Flame artists.
keep its employees working remotely. That’s when media systems With SimpleCloud, we’re able to mirror our typical workflow in a
integrators CineSys-Oceana introduced them to SimpleCloud, a remote environment. We utilize shared storage to carry a job from
cloud-based platform for digital content focused on animation, off-line through finish, similar to how we would at our physical studio.
architecture, editorial, game development, and visual effects. Sim-
pleCloud provides management and setup of a virtual studio in the And the results?
cloud, allowing users to be connected to a virtual workstation from This has been an amazing experience. We were able to add some
anywhere, through any thin client or HTML5-supported browser. customizations to workstations to leverage Evercast and rely purely
Here, Tim Nagle, senior Flame artist at Lucky Post, discusses on the data center network connection, while the clients logged on
his team’s experience integrating and using SimpleCloud for to supervise. In these times, you can imagine the stress on the local
remote work. network nodes with everyone working from home; this solution has
mitigated any issues with local upload speeds from artists’ homes.
What initial challenges did you face?
The most obvious is how to give our clients a seamless experience What applications do you use in SimpleCloud?
and give the artists the power to collaborate like they did every day We are using the Adobe Suite, Maxon’s Cinema 4D, along with some
prior to this. How are we meant to start or finish a job, and focus on customizations we asked for to solve our streaming needs.
creativity, when we are removed from our infrastructure?
Some of the top requirements we had were collaboration for How has it worked so far?
artists, speed and efficiency with the tools, and making our clients This has been amazing for us to be able to serve our clients seam-
successful while we are all in 16 remote locations. lessly, as if we physically have the infrastructure of our facility.
Did SimpleCloud fit those needs? How was your experience with CineSys?
We found that SimpleCloud, combined with our Evercast stream- CineSys-Oceana has been integral to our success in this transition.
ing solution, was the most efficient way to move forward with We rely on them to help solve problems creatively and sustainably.
active projects and spin up new projects in a virtual environment.
We arrived at this solution with Jason Starne from CineSys-Ocea- Do you have any advice for other companies that want to
na. We have had a long relationship with CineSys, and we know work remotely?
and trust Jason to jump in and help us find a solution whenever we We suggest anyone trying to navigate the challenges of working
need one. remotely while giving your clients the same experience, consider
We did not try other products prior to SimpleCloud. When we saw SimpleCloud and don’t be afraid to customize where needed.
4 cgw e d i t i o n 2, 2020
facebook.com/CGWmagazine @CGWmagazine
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SPOTLIGHT
Global PC Gaming Hardware Market Forecast Due to TV broadcasting of sim racing events, we are observing an
Expects Surge in 2020 Due to COVID uptick in racing simulation builds. These include a high performance
computer often with premium audio, racing wheel/shifter/pedals,
Jon Peddie Research (JPR), the industry’s research and consulting sometimes a racing seat, and other elements. Many of the sim
firm for graphics and multimedia, reported in its newest gaming racers are new to the market but have money and spend $2,000 to
market study regarding the PC Gaming Hardware Market, which $5,000 on systems, audio, and accessories.”
consists of personal computers, upgrades, and peripherals used for Jon Peddie, president of JPR, says, “COVID-19 has created a big
gaming. The market is booming globally due to shelter-in-place or- spike in sales for PC gaming products in the near term. The total
ders as gamers upgrade and buy new PCs and accessories. Perhaps market is approaching $40 billion in 2020. However, we temper our
more importantly, the current situation has actually created millions forecasts for possible economic issues in 2021 and beyond. Fore-
of new PC gamers looking for immersive, exciting, and economically casts are heavily dependent on consumer confidence. Nevertheless,
efficient forms of home entertainment. we still predict growth over five years even in the face of a console
T
Ted Pollak, senior analyst–gaming industry, says, “The PC Gaming cycle. We have improved our accessory analysis this year and added
Hardware Market is in a rare scenario where every segment is going a new category for game recording and streaming products. Studio-
up. We see a lot of people buying and upgrading personal and com- quality cameras and microphones, capture cards, and personal
pany subsidized computers with better parts, with the intention of lighting have become common items for high-end gamers and are
playing video games. In the Entry-Level, much of this revenue comes making their way down into the mass market.”
from new gamers.” The “Worldwide PC Gaming Hardware Market” report series
The 2020 Entry-Level category is forecast to grow 21.7%, which by Jon Peddie Research – which covers 33 countries, notebooks,
is unprecedented and totally unexpected. The Mid-Range has desktops, DIY, and accessories – comes in three versions: Entry-
bounced back from a slide; now in positive territory. At the High-End, Level, Mid-Range, and High-End, with a subscription price of
1440p+ display sales (spurred by more affordable offerings) created $27,500, including a global summary. Subscribers receive all re-
a chain reaction of upgrades as gamers configure rigs for 60+ ports twice a year. Reports are also available by segment at $8,250
frames per second. per issuance.
Powered by:
6 cgw e d i t i o n 2, 2020
BY KAREN MOLTENBREY
8 cgw e d i t i o n 2, 2020
e d i t i o n 2, 2020 c gw 9
10 cgw e d i t i o n 2, 2020
Freefolk crafted the leafy design that appears on Nimue’s face when she is empowered by magic.
e d i t i o n 2, 2020 c gw 11
12 cgw e d i t i o n 2, 2020
under the supervision of Ditch Doy. This match the designs while also dressing the armies of Uther and the Viking Ice King. In
included exterior shots of the castle perched castle as the story required it. For modeling addition to these two main set pieces, the
on a ledge and the vista surrounding it, as and animation, they used Maya, as well as studio crafted a number of shots scattered
well as lavishly dressed interior set exten- Houdini for simulations and Chaos Group’s throughout the last six episodes, including
sions. As the series is based on the classic V-Ray for rendering. Compositing was done the all-CG character the Widow.
Arthurian legend, albeit from a new angle, in Nuke. The lower half of the windmill was
the artists at Goodbye Kansas made a lot While Pendragon was the studio’s main practical, while Mr. X digitally extended it,
of nods to the medieval era as well as to the asset for the series, the team also created adding an extra set of vanes that were later
classic story of Arthur in the castle’s design. the interior throne rooms for both Sir Ector’s destroyed by CG fire, crafted in Houdini.
As such, most of the work was based on art and Uther’s castles, and extensions to the “It had to be a seamless match,” says Tim
developed in-house with Raf Morant, head exterior of the executioner’s courtyard. “As Stevenson, VFX supervisor at Mr. X, of the
of art department, in conjunction with the we had created a lot of parts in the medieval digital build. “There were a lot of drone
showrunners and Houghton. style for our Pendragon build, additional top- shots, moving shots, handheld shots, and
“Pinning down the look of Pendragon ups such as those were quick to incorporate, they all had to be tracked to where there
Castle was probably our biggest challenge,” and added some additional grandeur to the was no distinction between the top and
says Doy. “As the seat of Uther’s power in scenes,” says Doy. bottom portions of the windmill.”
the show, it had to evoke his character.” Collectively, the studio handled 126 Moreover, the CG fire was also mixed with
Initially, the design was based on tradition- VFX shots. practical effects and had to seamlessly blend.
al medieval castles in Wales, but as the As the structure burns in the sequence,
concept evolved, it moved more into the Mr. X: Windmill Siege, more and more of the fire becomes CG until
realm of fantasy as the artists worked with Battle at the Beach, the Widow the roof collapses, at which point the fire is
Miller, who contributed a graphic, stylized When it came to Cursed’s big battle scenes, all-digital, as is the windmill itself. “Before
aesthetic and influences from German Mr. X was in the thick of it. This included we destroyed it, we had to build a full-digital
Expressionism. Ultimately, the architecture the windmill siege when the Paladins trap version of the practical windmill – from the
returned to a more reality-based look, yet Arthur, Gawain the Green Knight, and the cloth textures to the wood texture, it had to
still maintained a lot of Miller’s vision. Fey inside a windmill and attempt to burn be a one-to-one match,” says Stevenson.
Goodbye Kansas approached the build in them out. Among Mr. X’s collective 326 VFX Eventually, the heroes and Fey file out of
a modular fashion, constructing a medie- shots were those pertaining to the large- the inferno, while Nimue, who is outside,
val kit of parts that could be modified and scale battle on the beach between the Fey manipulates the flames and turns them into
re-purposed. This enabled the crew to and tusked people, against the Paladins and a giant CG vortex that rises and blows back
on the Paladins, burning them and creating of CG wolves developed from concept built the subterranean environments of the
cover for the Fey group. The vortex had to be through to animation, as well as a forest Leper King, which was mostly filmed on a
believable yet still have a magical component. environment in which Nimue fights with small set and then digitally extended. “These
“Fire is always difficult; there are scalabil- them; and a dramatic waterfall environment were quite challenging to build, as we had to
ity issues and dynamic issues, especially where a combat sequence takes place at integrate some floating set walls within the
when you are combining digital fire with the climax of the final episode. Milk’s brief design of the environment,” says Crowley of
live-action fire; there’s a believability factor also included a number of environments: the the Leper King caves. “The throne room was
that has to be addressed,” says Stevenson. CG Culzean Castle and subterranean world imagined as a vast cathedral with a touch
“We had some practical fire in the shots environments for the Leper Kingdom; the of backlighting – with a direct reference to
that we could match, but there was very underground chasm at Cailleach; digi-dou- Frank Miller’s comic-art style.”
little in terms of the forgiving nature to that bles of heroine Nimue and the Paladins for Meanwhile, the artists filled the treasure
sequence because it was filmed in broad the waterfall sequence; the green Fey forge room with gold coins and treasure spilling
daylight, one of the more difficult scenarios fire; and the glow and effects on the sword. out all over the chamber, along with coffins
for doing believable fire.” The studio also created additional environ- and copious riches. They also crafted the
For the epic battle on the beach in the ments and effects, including chopping off green Fey fire, which Merlin steals.
last episode, Mr. X used Massive crowd the hands of the character Bors. According to Crowley, the most challeng-
simulation to turn 100 extras into 500 – In one revealing scene, the sorceress Yeva ing aspect of the overall job was the wolf
Vikings, Fey, Tusks, royal soldiers – according casts an incantation that enables Nimue scene, wherein the Paladins dispatch five
to Houghton. The sequence had a number and Merlin to virtually meet for the first time, (CG) wolves to hunt down Nimue as she is
of high-angle shots looking down onto the at Culzean Castle. Here, Nimue is given a carrying the wrapped sword to Merlin. The
beach that were enhanced with digi-double look at the past and at Merlin’s connection beasts trap her, and during the fight, she
crowd sims generated in Massive. When to the sword, leaving her unsure whether to climbs atop a rock and uses the sword to
on the same level as the action, Mr. X used follow her mother’s dying instructions. dispatch the beasts one by one, behead-
elements of Fey and Vikings fighting, shot The sequence was filmed among the ing three – one in spectacular Frank Miller
against bluescreen, to increase the numbers ruins of Waverley Abbey in Surrey, which Milk style. Like the wolves, the environment in
in the battle sequence. “The choreography developed into a larger, grander build of a the scene is all-CG, with the exception of
was the hardest part because you are deal- castle city ruins. “There was only a little bit the actress and rock, which were filmed on
ing with so many shots of people in close of wall standing [on-location]. Most of the greenscreen.
combat and wide-angle shots, so planning castle was a CG set extension,” says Hough- “The wolf sequence was very tough. It
became crucial,” adds Stevenson. ton. Therefore, the look and textures of the was shot in the studio, and just prior to the
Aside from the battles, Mr. X also created digital castle needed to match the unusual scene, Nimue is running through an actual
the all-CG Widow, a reaper-looking charac- texture of the existing monastery ruins that forest and comes into a clearing, which was
ter that Mr. X helped design and build. Ini- appear in the plates. essentially a greenscreen studio space with
tially, she was to be an actor with prosthetic The challenge was building an environ- just the rock in the middle,” says Houghton.
make-up, but she wasn’t scary enough for ment that could sit in many different shots “Milk had to then add the whole of the forest
Wheeler and Miller, so the artists crafted a and angles without Milk having to make be- environment around it.”
computer-generated skull-like face that is spoke separate builds, according to Ciaran The Milk team designed the look of the
less rigid and expressive. Crowley, VFX supervisor at Milk. wolves from scratch, while the lighting style
Milk additionally built the subterranean and atmosphere they incorporated into
Milk VFX: Wolves, Culzean environment for the Cailleach, an evil- those concepts (which included backlit
Castle, Caves, Waterfall filled underground chasm where Morgana lighting, driven from Miller’s signature comic
Milk handled a variety of work on Cursed, encounters the Freefolk-made spider while style) was subsequently used as lighting ref-
crafting 390 shots encompassing a pack retrieving the sword for Nimue. Milk further erence by the DP and director on the shoot.
14 cgw e d i t i o n 2, 2020
The team referenced Frank Miller’s wolf Nimue is shot with an arrow, then another, explains. “We then passed the character
from his comic “300” and created concept eventually tumbling from the bridge into a on to our creature FX team, which handled
designs for several types of wolf, in both pool of water far below. Not only did Milk all types of character deformation, such as
naturalistic and fantasy styles, with the final create the waterfall and the environment cloth and hair simulations; the groom for
creatures having a more realistic look but around it, but also the digital takeovers Nimue was achieved using Yeti.”
are larger than a typical wolf to make them required in the scene. In terms of Nimue’s fall, actress Katherine
more menacing. “It is a big drama scene in a tiny space, Langford was shot against bluescreen on
The artists began crafting the beasts by which made it more challenging – with most the backlot on a harness with crash mats;
first researching wolf fur textures, coloring, of it completed and delivered in lockdown,” Milk removed the rigs and added the CG
and behavior. Sam Lucas, head of modeling, says Crowley. waterfall and the CG set extension at the
built the wolf models in Maya, then used The sequence was shot outside on a bottom of the waterfall. In addition, the
ZBrush for the finer details around the paws, backlot against bluescreen. The set build studio did some digi-double takeovers for
face, and mouth, as well as for the muscle consisted of the bridge, with everything the dramatic point when Nimue loses her
definition. The group used Peregrine Labs’ else created digitally, including the waterfall, grip on Merlin’s hand and plunges down into
Yeti for the groom, giving the artists flexibility digi-doubles of Nimue and the Paladins, the mist. The artists also made digi-doubles
to play with the look and feel of the fur, and the rain, and Merlin’s magical lightning bolts for the Paladins who are killed and fall from
Ziva’s rigging and animation software for the from the storm he whips up as he slowly the bridge during the fight, allowing CG
muscle systems. regains his power. takeovers in several of the shots with added
“The alpha wolf needed to be white; the The artists developed the 3D asset of the blood splatters in the vein of Frank Miller’s
second in command, black; and the other environment, while the FX team created comic art.
three variations were selected from real-life the water simulations and the waterfall (in
wolves by the client – these were gray and just seven weeks during lockdown), as the Ultimate Cliff-hanger
two variations of brown,” explains Crowley. latter was broken up into several layers of Season 1 ends with the waterfall sequence,
“Since wolves’ fur color is typically made up simulation, including water surface, foam, but is it the end of the series? Many ques-
of multiple shades, we incorporated three spray, and mist. tions were answered and issues resolved,
color maps to drive the initial variations for For the digi-doubles, scans of the actors but others remain. Reviews have been
one wolf’s fur, using root, mid, and tip color playing Nimue and the Paladins in the scene positive, leaving the door open to a Season 2
maps that would stipulate how a single hair were provided by production and rigged if Netflix chooses to open it.
strand would be shaded. We also added and groomed with cloth sims applied to the “The way Frank and Tom told this story is
randomized mutant hairs and melanin in the clothing. These were used in wide shots and very interesting. Initially, the characters feel
shader to push the individual looks. From for takeovers when the characters fall into unfamiliar to us in terms of the Arthurian
there, we also had to make two grooms for the water. legend, but gradually the pieces come
each wolf: a dry groom and a wet groom.” “We wanted to cover all bases in terms of together as you start to realize who the
As Crowley points out, it was imperative character detail, and what helped us mas- characters are within the existing mythology,
that the fur looked and flowed naturally with sively was having a full-3D scan of Nimue and that’s very intriguing and exciting, and
the dynamics. Likewise, it was important for our assets team to begin modeling her opens the door for a much bigger story to be
that the bulk and mass of these huge beasts digi-double. All of the base mesh was done told,” says Houghton.
were properly portrayed in the renders with in Maya, then we moved to ZBrush to get As for the magic, that was contributed
the multiple lighting setups. all the extra detail in the skin and clothes. by the visual effects artists, modern-day
Milk’s culminating sequence in Cursed The textures were made in Mari and were “magic folk.”
has Nimue, Merlin, and Morgana trying to either hand painted or derived from on-set
escape the Paladins. As they are crossing a element reference, with look-dev done in
narrow footbridge above a huge waterfall, Maya using [Autodesk’s] Arnold,” Crowley Karen Moltenbrey is the chief editor of CGW.
e d i t i o n 2, 2020 c gw 15
Igniting
Passion
PIXAR’S SPARKSHORTS PROGRAM GIVES EMPLOYEES THE
CHANCE TO BRING THEIR OWN ANIMATED SHORT FILMS TO LIFE
Smash and Grab BY KAREN MOLTENBREY
Wind
16 cgw e d i t i o n 2, 2020
e d i t i o n 2, 2020 c gw 17
Float
gan the process of doing just that, but it was bringing happiness to the boy. And then the
an emotional road for him to travel, making boy floats – as his dad smiles.
(7:04 runtime) it very slow going. Determined to complete “Float” is reflective of the Pixar house style.
Director/writer: Bobby Rubio the journey, he opted to turn the story into This became a big advantage when, to save
Producer: Krissy Cababa an animated short film instead. time and budget, the team used some assets
“Float,” the fourth SparkShorts film released “I was going to do it in my spare time, available at the studio when creating the
by Pixar, is a heartwarming story of a parent and I drew a storyboard animatic for it and short. “We went ‘total independent film style’
and a child who is “different.” It is a story of showed it to my friends, who suggested I and looked at what we could get our hands
many parents who are trying to cope with show it to Lindsey Collins, executive pro- on. Toy Story 4 was coming out, and I liked the
such a child, although for “Float” director/ ducer of SparkShorts,” says Rubio “I wasn’t look of it. So, we used a bunch of assets, back-
writer Bobby Rubio, it is a very personal one. too sure, as this was a personal project, but ground characters,” says Rubio. In fact, viewers
It is his and his son’s story. I know her and thought I might as well get may recognize Alex’s house – it was Bonnie’s
In “Float,” a father discovers that his son her impression of the story. She loved it and house in Toy Story 4. It is just changed digitally
is unlike other kids in the most unusual way. thought it would be a good candidate for to make it look different in “Float.”
To keep them both safe from judgment, the SparkShorts program.” According to Rubio, he wanted ‘Float’ to
Dad keeps the boy out of sight – but when Rubio’s story unfolds as he, in the role of have a live-action feel and took a more gritty
his son’s ability becomes public, Dad must the father, is playing with his son, Alex, in the approach to reflect the story. “It needed
decide whether to run and hide or accept front yard, but when Alex shows his unique that,” he says. “It’s about a father who is
his son as he is. ability to float, he immediately takes his experiencing depression, so there are a lot
“The inspiration for ‘Float’ came from my child indoors, out of sight from the watchful of dark moments. There are times we get
relationship with my son, Alex, who is on the gaze of neighbors and passersby. He keeps super dark with the backlight, especially
autism spectrum. When he was diagnosed his child hidden from the world, allowing with sequences in the house. We went as
10 years ago, I was trying to deal with it emo- him to float indoors. When he finally does dark as we could. Michael Sparber, director
tionally and had a difficult time processing take the youngster to the park, he tries to of photography, was amazing.”
his diagnosis,” explains Rubio. prevent Alex from floating by weighing him To this end, Rubio and the lighters looked
Rubio, a Pixar storyboard artist, is a down with rocks in a pack attached to the to live-action movies for inspiration, and one
storyteller who makes his own comic books child’s back. All seems fine until Alex catches scene of the father and son in the house by
outside of work. And this story was one that the other kids by surprise by exhibiting his the window is in full silhouette – dark with
had been gnawing at him for years. “When I uniqueness. At this point, dad voices the black around them. The inspiration for that,
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Loop
as well. But, there were just some elements friendly chatter,” the director says. “The
to the short that were too important to skip, inspiration for the short came from the work
despite the difficulty they presented. “They (8:00 runtime) I did as a volunteer.”
were really important pieces of the film, and Director/writer: Erica Milsom In the film, the boy Marcus tries to com-
I am super grateful that Jane Yen, supervis- Producer: Krissy Cababa & Michael Warch municate with non-verbal Renee by talking
ing technical director, and her team were “Loop” might be a short film but it is long a lot. Renee becomes agitated; Marcus,
able to pull them off,” says Rubio. on emotional content. The animated film, frustrated. Eventually, they figure out how to
Completing the short in the given time directed and written by Erica Milsom, tells communicate.
period required cutting a full minute from the story of two teens at summer camp: a Milsom also drew on her love of canoeing
the film. “That was a tough one. We went talkative outgoing boy and a very quiet girl, while crafting the film. “If you are not getting
right down to the wire. But I feel like we were both of whom are paired up on a canoe along or not in sync with your canoeing
successful,” Rubio adds. “I still miss that one course. The girl, as we come to learn, is not partner, you are kind of stuck. You can really
minute. Maybe there will be a director’s cut simply shy. She is non-verbal, autistic. To work against each other,” she points out.
some day,” he says wistfully. complete their trip, they must learn how “So, I thought this would be a good location
As for the float animation, the timing the other experiences the world so they can for fun and also some drama.”
couldn’t have been better to tackle that, as communicate. “Loop” is indicative of the Pixar aesthet-
many of the animators were just coming off Milsom already had been making films on ic. Using the studio’s pipeline, the group
Incredibles 2, in which Jack-Jack flies. “We the side and felt participation in the Spark- called on the animators’ talents to find
were looking for more of a graceful Peter Shorts program was a natural evolution to very specific and different behaviors and
Pan type of gliding across the screen for her storytelling interests. performances from the characters – for the
Alex, as opposed to Superman’s powerful Milsom is a documentary filmmaker animation and acting, as well as in the voice
directional flight or Jack-Jack’s tumbling,” in Pixar’s Creative Content department, performances.
Rubio points out. telling the stories behind the stories of the The biggest technical challenges, accord-
Despite the emotional toll the film took, studio’s features. So when the SparkShorts ing to Milsom, were the visual points of view
Rubio relishes the opportunity to direct. It opportunity came up, she was immediately and the sonic points of view of the girl, Re-
also gave him the chance to learn the pipe- interested, wanting “to explore working nee. “We had learned that people with au-
line, something he never experienced before inside an animated story versus about an tism have a different sensory experience of
as a storyboard artist. “As a director, you get animated story,” she says. (“Loop” aired in the world, that they might have an amplified
to see the pipeline from the beginning to early January, and now Milsom is directing sense of the world around them,” Milsom
end, from story to character designs, to the an upcoming series about the studio that explains. “We only had a short time to make
art department and to the sets – how they also will be shown on Disney+.) the film and had to define an entirely differ-
are built – and animation,” he says. “This is Prior to working for Pixar (she has been ent look for Renee’s point of view.” Danielle
a totally different animal from traditional there for approximately 15 years), Milsom Feinberg, cinematographer, then asked
animation [which he previously did at Dis- worked within the disabled community, Milsom to provide some information on her
ney].” Plus, there are the music and lighting later teaching a class for disabled adults idea of what this POV was, which Feinberg
elements, too. in her neighborhood where she had met then sent out to the lighters, who were not
“All the way from beginning to end, it many people who communicated through yet on the project, asking for examples of
was a big education for me and I thoroughly gestures rather than words. Initially, her reac- different kinds of lighting.
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Animators used very specific and unique behaviors and performances for the characters.
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to design, consider, discuss, and create special attention to dad, while Greg, in Jim’s never really tried to create a moving painting
every single part of your story,” says Milsom. dog body, tries to hide a beloved photo of before at Pixar, and we were still defining
“How does Renee move her hand under the him and Manuel from his mother, with many what that would look like while we were
canoe? How does Marcus flip around that hilarious close calls. Mom eventually pours making the film,” he says. He praises Thomp-
reed when you’re only looking at his hand her heart out to the dog (who is actually her son and Pienaar, along with DP of camera
in certain shots? I had no idea that those son), saying she would like to tell her son that Matt Silas and supervising technical director
would be some of the most challenging she and his father hope that one day he will Gordon Cameron, as the “brains” behind it
shots to get right, because it was such a find someone who loves him as much as they all and keeping the group focused on staying
subtle and emotional gesture.” do, and that he will make their son happy. true to that painted aesthetic.
In addition to coming away with a love Greg and Jim return to their own bodies, “In film, we rely on depth of field to com-
for animation and connecting on a story so and Greg later introduces Manuel to his par- municate where the audience’s focus should
deeply, Milsom also had the opportunity ents, who welcome him. As for the cosmic be, but we didn’t know what that would look
to learn about autism, which she says was cat and dog, they return to the rainbow, their like in a painted render,” Hunter says. “We
a treasured take-away. “It’s hard making work complete. didn’t think we’d be able to figure out how to
films, particularly smaller stories with unique The short film is written and directed by do that in our production’s time frame. But
characters that you haven’t seen before,” Steven Clay Hunter, an animator at Pixar. “I Colin came in one day with a big smile and
she says. “It was a wonderful journey.” wanted to create a story for my closeted gay said, ‘I think I figured it out.’ And he did!”
Editor’s Note: “Loop” recently was named self, something silly and funny like the car- Working on the experimental short was a
SIGGRAPH 2020 Computer Animation Festi- toons I used to watch growing up,” he says. big adjustment for the team, which is used
val’s Best in Show. “I wanted to create myths for LGBTQ kids, to to working on big-budget feature films,
inspire us and get families talking.” for which they are given ample time and
Out
The story unfolds using a unique painterly resources to polish their work to perfection.
style that is very atypical from what we “But on an ‘indie film,’ you have to learn to
(9:33 runtime) are used to seeing from Pixar – yet, that is get your strongest ideas out in the shortest
Director/writer: Steven Clay Hunter exactly the spirit of SparkShorts, to experi- amount of time possible, and then let it go.
Producer: Max Sachar ment with story and style. That’s an easy thing to say but an even hard-
The seventh in the series of SparkShorts, According to Hunter, the Little Golden er thing to do,” Hunter says.
“Out,” released in May, tells the tale of two Books served as a big inspiration, as the Nevertheless, the rewards were plentiful.
guys and a dog who are packing up to move, “Out” crew were looking to create some- Hunter has helped many a director tell his or
when the parents of one of the men arrive thing that had a bit of childlike wonder to it. her story but had never sat in the director’s
unexpectedly to assist. The problem is that Mary Blair’s concept paintings from Alice in chair himself before this. “So when a ques-
Greg’s parents are unaware that he is hiding Wonderland greatly inspired them as well. tion came up, I suddenly couldn’t turn to
a secret: He is gay and in a relationship with Hunter guided his team, averaging a the director to find out what to do. I was the
Manuel, and is moving from a small town to dozen people at any given time. They utilized one who had to have the answers!” he says.
a big city, where he believes his relationship Pixar’s in-house pipeline, using Presto for rig- “I had to learn what kind of filmmaker I was,
will be more accepted. Greg quickly and ging and character animation, and recycling what kind of storyteller I was. And, I slowly
quietly ushers Manuel out the back so his as much imagery as they could from the gained that confidence as we made [the
parents do not see him. Manuel complies studio’s feature-film backlots, with sets lead short], but it wasn’t there when we started
but wants Greg to tell his parents the truth. Kristifir Klein filling in the modeling gaps. the process.”
Meanwhile, a cosmic purple cat and pink Rendering was done with Foundry’s Nuke, as Hunter especially enjoyed working in the
dog emerge from a rainbow to watch the Colin Thompson, look-dev lead, worked with smaller teams and figuring out how to make
situation unfold, and they enchant the collar DP of lighting Andrew Pienaar to achieve the films and still tell great stories, “which is
on Greg’s dog, Jim. As the parents make desired lighting and painted brushstrokes. what Pixar is all about,” he adds.
themselves at home, Jim’s collar magically The biggest technical hurdle, contends
attaches itself to Greg, and the two switch Hunter, was figuring out the look for the
bodies. Jim, now in Greg’s human body, pays short and how they would achieve it. “We’ve Karen Moltenbrey is the chief editor of CGW.
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WHAT IS USD?
USD began as an experiment in 2012 to see
if we could take the low-level data model
and “composition engine” at the heart of
Presto, where it served a rich scene graph
and anim curve-driven execution system,
and build atop it instead a light, highly scal-
able scene graph that practiced lazy data
Finding Dory became the first feature film with a USD-based pipeline.
access, embraced time-sampled data, and
facilitated the creation of “schemas” (think
Mesh, Xform, Material, etc.) to foster robust
majority of commercial 3D vendors support later adding simulation workflows. scene interchange.
Alembic import and/or export. To Presto’s scene graph library, we added Our proof-of-concept came very close to
Pixar did not adopt Alembic in its pipeline, and refined all the features that were nec- the performance of TidScene on equivalent
primarily because from 2008-2010, we had essary to bring together all the disciplines large scenes, while opening the door to the
been developing our own time-sampled and workflows that we had so far accumu- full suite of Presto’s composition operators
interchange format, called TidScene, with a lated. The most fundamental feature was a (though we chose to leave out a few of USD
slightly different approach to the problem… layering system that is often compared to for performance and/or complexity reasons).
but we’re getting a little ahead of ourselves. Photoshop’s image layering paradigm. Ref- However, we believed we needed to be much
erencing, inheritance, and variants complet- more than an order of magnitude better than
REFINING WORKFLOW AND ed the initial set of composition operators TidScene to satisfy the growing needs of the
‘COMPOSITION’ that formed a robust composition engine, studio for the next 10-plus years.
At around the time Ratatouille entered and which, unbeknownst to us at the time, We made good progress toward that goal
development, Pixar was growing hungry for began the underpinnings of the technology by making data structures thread-safe/
revamping its toolset, which was beginning that would later become USD. efficient and algorithms multi-threaded at
to show its age; not only was our anima- We had initially targeted Toy Story 3 all levels of the USD software stack. The
tion and lighting system nearly impossible (and missed it) for early adoption of this development of “native scene graph in-
to adapt to the multi-threaded future of brand-new ambitious system and knew it stancing” to augment schema-based point/
performance, but our pipeline had also was going to be difficult to achieve. In order array instancing allowed us to load scenes
grown complicated. Any given shot relied to make it more tenable, we stopped short containing millions of primitives in seconds
on dozens of different file formats and of adding support for the back end of the on modern workstations.
data abstractions: We had one format for pipeline: shading, lighting, rendering, and so Performance has consistently been a top
“primary” geometry, but another for UV sets on. That was going to be left to the existing priority for USD, and we continue to make
and other primitive variables that were too systems. That meant: interchange. small and large improvements. But while
big for the primary format, and a third for We now needed a way to translate data performance is a key “wow factor” for USD
simulation-generated geometry overrides. born in Presto to the existing back-end that facilitates artists’ ability to iterate, there
We had one format and language for shad- systems. In order to do that, we invented a are several other important reasons why USD
ers, another for shading networks, and yet a new scene transportation system called Tid- has been so quickly and broadly embraced.
third to describe how materials were bound Scene. TidScene was built using Berkeley DB
to geometry. It was time to reconsider our and was primarily targeted toward efficient COMPOSITION ALGEBRA
tools, workflows, and pipeline. transport of time-sampled binary data and If there is any magic in USD, it is the “com-
The Menv30 project was kicked off, later rapid preview imaging. As we began deploy- position engine” that provides the ability to
renamed Presto when released. Menv30 ing TidScene in more parts of the pipeline, combine “layers” worth of scene description
was an opportunity to take all the learnings we kept encountering the need to add more in many useful ways, and lets users make
of the earlier toolset and develop them and more features to it, such as referencing non-destructive edits. The rules by which
into a cohesive and well-structured set of and inheritance. this powerful combinatorial engine works
libraries. Perhaps most importantly, the Having TidScene meant that we were have been refined over several different in-
project sought to represent all of our work- implementing things twice, as we kept carnations, starting with work pioneered on
flows using a single file format, menva, in wanting to add more features that we had A Bug’s Life, and protected by more than a
a single application that could easily allow already implemented in Presto. Worse, the dozen patents that Pixar released for public
artists to transition back and forth through implementations grew inconsistent and use as part of open-sourcing USD.
a fluid and malleable pipeline. We started incompatible with one another. Understanding the full implications of
by targeting rigging, animation, and layout, This became a significant enough prob- the composition rules can be daunting, but
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¢ Stylized Animation: Glen Keane’s Over the Moon takes audiences on a moving journey.
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BY KAREN MOLTENBREY
B
efore children close their eyes and 2, was the production designer. In fact, the world was inspired by pop-up books and
drift off to dreamland, parents will same artists, technologists, and teams that graphic silhouettes, even stage elements
regale them with bedtime stories work on the studio’s feature films work on all from vaudeville and music hall productions.
of fantastical characters from wondrous the VR/AR projects, too. That style meshed well with Lee’s aesthet-
worlds. Disney’s third VR film, “Myth: A The impetus for the project began with ic, which Gipson describes as graphic and
Frozen Tale,” uses this ritual to kick off a fairy Jennifer Lee, Disney Animation’s chief stylized, almost Eyvind Earle-like, referring to
tale like no other, taking viewers on a visceral creative officer, who wrote and directed the the art director on the 1959 animated Sleep-
journey and immersing them in a stylized Frozen films, after approaching Gipson in ing Beauty. “She does a lot of cutout paper
world inspired by the environments and late 2018 about exploring the Frozen world art as well. That was one of the reasons I
elemental characters from Frozen 2. for his next VR project. gravitated to her artwork and her style,” says
“Myth” begins in a forest setting outside “’Myth’ is a fairy tale, a bedtime story in a Gipson of Lee.
of Arendelle, as a local family sits down to way of a myth or legend about the ele- As Lee points out, the world of Frozen 2 is
hear a bedtime story. As the mother reads, mental spirits from Frozen 2,” says Gipson, already stylized, and with “Myth,” they styl-
the audience is transported to a mystical who was inspired by bedtime stories from ized it further. “We wanted to be respectful
and stylized world inspired by the elemental his past. He tried to imagine what type of of what was already there, and didn’t want
spirits, themes, and environments introduced stories he would have been told as a child if to take the design out of its original realm.
in Frozen 2 come to life, and the myths of the he were to have grown up in Arendelle. Then It was challenging to walk a fine line that
characters’ past and future are revealed. after watching those early screenings of Fro- elevated it and took it in a new direction
The VR short was created in-house at zen 2, he became drawn to those elemental but still felt like it would fit into the Frozen
Walt Disney Animation Studios by the characters, and pondered what they would spectrum,” she adds.
core team who built Disney’s first VR like look in VR. Inspiration for the VR short’s music-driv-
film, “Cycles.” “Myth” was directed by Jeff “I like the idea that if we grew up in Aren- en narrative came from Disney’s Fantasia
Gipson, who also directed “Cycles” (2018). delle, this was something that everyone was and even Peter and the Wolf, with all the
Jose Luis Gomez Diaz, who also worked on told, a shared story,” he adds. characters having their own piece of score. “I
“Cycles,” served as VR technology super- wanted music to play into that, where every
visor on “Myth,” with Michael Anderson as A Unique Style for a Unique Medium character has protagonistic characteristics,
VR environment lead and Ed Robbins as In Frozen 2, those elemental characters but also antagonistic characteristics as well.
VR character lead. Brittney Lee, a key visual assumed elaborate 3D forms. However, The music can inform each one of those
development artist on Frozen and Frozen Gipson’s vision for them in his VR storybook and then balance itself out as we introduce
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fire, air, earth, and water,” says Gipson. Like in Fantasia, each character has its Of course, foremost, the stylized charac-
“It’s almost like a visual poem in a way. We own score, color palette, and language. “I ters and world of “Myth” had to work within
harnessed 2D traditional animation from the wanted to bring that element of Disney virtual reality, which meant fleshing out the
artists here in the studio to be incorporated heritage into the medium of VR. Just as whole world and showing the viewer what
into this new medium.” there is a duality to each of the elemental is happening behind them, above them, and
The stylized elemental characters in spirits, there is a duality to the music, which over there in the distance, all while telling the
“Myth” project a duality that intertwines well runs the gamut from sweet to antagonistic,” story. And that was no easy task consider-
with the music. The Nokk, a mythical water Gipson points out. The film’s original score, ing how rich the short film is with effects,
spirit that takes the form of a horse that which drives the storytelling experience, which are essential to the narrative and the
harnesses the power of the ocean; the Nokk was composed by Joseph Trapanese (Tron: experience, Anderson notes. “It’s a give-and-
fiercely guards the secrets of the forest and Legacy, Raid series). take. All that has a cost, and it’s a really big
those wanting to pass must earn its respect. “Myth” producer Nicholas Russell, who challenge to balance all of the ideas and the
Gale, the playful wind spirit whose presence had worked with Gipson on “Cycles,” cool work coming in, with the performance
can take the form of a soft breeze or a raging acknowledges the particular inspiration that we had to hit to make this viable,” he
tornado. The massive Earth Giants, spirits of Fantasia had on the short. “We wanted to says. “It was a constant battle.”
the earth that take the form of rocky river- combine that type of filmmaking with our The group was intent on obtaining the
banks while sleeping, but when awake and on newest technological tools. We kept imag- same or close to the same quality as the
the move, are capable of massive destruc- ining what it would be like if you could stand feature film, and still maintain the necessary
tion. And, the fire spirit, a tiny fast-moving fire next to Mickey Mouse as the Sorcerer’s frame rate. “Real time is running at way fast-
salamander named Bruni, whose emotions Apprentice when he’s conducting the stars er speed than what we render in the studio,
affect the intensity of its power. or battling the brooms,” says Russell. so there are limitations,” Robbins empha-
“I began thinking of these elemental sizes. As a result, the team had to be very
characters as members of a band, and when Myth-ical Characters & Myth-ical Lands clever on how it preserved that quality.
they’re all playing together, they help to keep For planning the scenes, the artists used “For the most part, we preserved as much
the world in harmony,” says Gipson. “When Oculus’ Quill, a VR painting tool, to sketch of the pipeline that made sense, and then
even one of these spirits gets out of sync, out scenes for determining scale, the prox- whenever it didn’t make sense, we filled that
the harmony is broken.” imity of characters, and so forth. void with what we needed,” Anderson says.
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The computer graphics market has always for a while. A growing point of exploration has taken a leap, and it shows in increased
been an exciting place since it began in the for VR today is in content creation where it revenues for all companies. And, although
early 1960s. Challenged by hardware speed is used for virtual production, a glamorous unsung, CAD is often involved in the heavy
and costs, visionaries saw the potential, and but tiny market. The real market for VR is in lifting of all those 3D models of cities and
driven by artistic and scientific quests, pushed the design fields for professionals. spaceships. The beautiful ray-traced images
the envelope seeking imagery and moving pic- The computer graphics hardware market of automobiles, gorgeous skyscrapers, and
tures that were indistinguishable from reality, was worth $130 billion in 2018 and is expect- clothing, bottles, and other consumer goods
as well as fantastic and imaginary. ed to increase to $137 billion by 2023, with – it’s all CG.
Computer graphics is not a single dis- software growing slightly and a little less The demand for programmers, artists,
cipline, but rather a collection of capabili- than hardware. scientists, and designers continues to be
ties and people: processors, engineers, lots The hardware segment of the CG industry strong, and we’re seeing start-ups arrive in
of memory, artists, displays and XR, tech- has seen steady overall growth, with some emerging and reborn markets such as aug-
nical directors, programmers, and zillions of ups and downs due to product cycles and mented reality, virtual reality, and casual
lines of code. the irregularity of the PC market. games. Artificial intelligence is becoming
So, the universe of CG has continuously The year 2019 witnessed the intro- increasingly important in image process-
grown, exponentially at times. Sometimes duction of new GPUs and add-in boards ing, ray tracing, and AR. The arrival of new
it has followed Moore’s law, sometimes it’s (AIBs) with ray-tracing capabilities; several APIs and platforms are also stimulating
been boosted by software breakthroughs new CPUs and next-gen game consoles development. Firms are actively looking
and eureka moments. Growth in the dollar also were announced for the second half for people who can use and exploit these
value of the market has leveled off a bit, but of 2020. new programs and their associated hard-
that’s due as much to falling prices as it is The market for CG software in 2018 was ware accelerators.
to the asymptotic nature of any market. As worth $14 billion (not counting services, Given the trends in dropping costs, and
a matter of fact, CG has seen growth for maintenance, and other aspects) and is the increasing users and usage of CG tools
over 60 years – not many markets can make expected to grow to $17 billion by 2023 as and hardware, we predict that the rate of
such a claim. the industry shifts its sales model, moving growth for the CG industry will remain fairly
Growth has slowed to an average (hard- more services to the cloud and transitioning steady for the foreseeable future.
ware and software) of 1.2% CAGR, but at to a subscriber system. Computer graphics is truly a worldwide
$154 billion a year, that’s not trivial. Although it doesn’t get discussed much, industry now.
The software aspects of the market have the digital graphics market is dominated by
been slow to flat, but hardware segments CAD/CAM. Digital video is a bigger market
have been varied, influenced by consumer than the modeling or rendering segments, Dr. Jon Peddie (jon@jonpeddie.com) is a
products such as game consoles and PC and yet when one reads about CG, it’s all recognized author and pioneer in the graphics
gaming machines. about the special effects in games and industry; president of Jon Peddie Research, a
Virtual reality, which has gained so much movies. That’s easy to understand. Everyone Tiburon-CA-based consultancy specializing in
attention, is hardly a factor in either hard- loves VFX and has experienced it. In reality, graphics and multimedia that also publishes
ware or software, and despite some glowing truly amazing things are happening in CAD JPR’s “TechWatch”; and named one of the most
forecasts, we don’t think it will be a factor as the digital and real get connected. CAD influential analysts in the world.
e d i t i o n 2, 2020 c gw 33
BY KAREN MOLTENBREY
I
n the early part of the year, COVID-19 and it was their work that led to the image of
struck, and struck hard and fast. In COVID-19 that is seen everywhere, from the
a matter of a few months, this novel covers of magazines, to charts and graphs
coronavirus infected close to 4.7 million used by medical experts, to the nightly news
people in the US alone, killing 160,000 of broadcasts.
them as of early August, and those number Eckert initially planned to become a veter-
continue to rise with each passing day. inarian, but has always taken art classes for
Indeed, this microscopic monster has fun. She started out studying biology for a
impacted the lives of people around the few years and then switched to scientific
globe in ways we could never have imagined. illustration, an interdisciplinary study that
And yet, it’s safe to say that most of us have combines science and art, after discovering
never seen this virus, although all of us can that she could combine both those inter-
instantly recognize it on sight, thanks to the ests into one profession through medical
work of medical illustrators and animators. profession requiring a very specific type of illustration. She looked into it as a career
These specialized artists use illustrations skill. Here we look at three medical illustra- and determined it was for her. She eventu-
and animations to help the medical com- tors and how they are using the same type ally earned a master of science degree in
munity as well as scholars and the public ac- of 3D tools and techniques employed by medical illustration, having had to com-
curately communicate complex information, filmmakers and others to ply their craft. plete classes alongside medical students,
and in the case of COVID-19, put a “face” to in addition to art classes that focused on
this invisible infectious agent. Alissa Eckert and illustrating scientific information. Right out
The work requires significant education Dan Higgins, CDC of school, she began working at the Centers
and training, both in the medical/science Alissa Eckert and Dan Higgins are both for Disease Control (CDC), where she has
fields and in the arts – a left brain/right brain medical illustrators at the CDC in Atlanta, been employed for 14 years now.
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S2020.SIGGRAPH.ORG
SIGGRAPH 2020 offers inspiration, putting
the latest in art and tech at your fingertips.
Discover inspiring content that demonstrates
the latest advancements in computer
graphics and interactive techniques research,
education, applications and entertainment.
BY BOB CRAMBLITT
W
hen one talks about workstation process might appear simpler than it is in great detail. A landing gear for a spaceship in
performance related to product CAD, but looks can be deceiving, according a video game, for example, just needs to dis-
development, CAD/CAM/CAE to Alex Shows, chair of the SPEC Worksta- appear into the fuselage, where on an actual
usually comes to mind. It’s fairly easy to link tion Performance Characterization (SPEC CAD model of a space shuttle it needs to
design time-savings to greater productivity wpc) subcommittee. “One of the differenc- properly fold up and be stowed.”
within the product development cycle. Yet, es in modeling demands between CAD and Both CAD and M&E modeling are single-
professionals producing graphics for media M&E is the diversity of geometry versus ren- threaded operations that improve with CPU
and entertainment (M&E) applications such dering complexity,” says Shows. “CAD spans frequency. But as Shows points out, M&E
as gaming, special effects, and 3D animation a wider gamut of geometric complexity, material complexities place a much greater
face very similar challenges when seeking to while M&E applications incorporate some of strain on the GPU and VRAM to deliver the
optimize their workflows. the most sophisticated interactions among frames per second needed for refresh-
Just as one type of workstation config- an incredibly diverse palette of materials.” ing graphics on the screen when making
uration does not fill the needs for all CAD M&E models also have fewer demands changes to the model and interactively
applications and workflows, neither does it placed on them within the design pipeline, rotating, panning, and zooming around the
for media and entertainment. Performance according to Ross Cunniff, chair of the SPEC scene.
is based on a complex web of interactions Graphics Performance Characterization Modeling functionality is not monolithic
associated with the application itself, the (SPECgpc) subcommittee. “CAD modeling across different M&E packages, of course.
system configuration, the type of models is typically driven by requirements of the Beyond the differences in end-product
being constructed, rendering complexities, back-end CAM pipeline, leading to design requirements – size of the models, complex-
the myriad paths data and storage take, and decisions within the application that can ity of textures and effects, resolution of the
the destination for the end product. sometimes reduce graphics performance,” final images, and length of time displayed on
What’s good for Autodesk 3ds Max per- says Cunniff. “In M&E applications, the the screen – there are inherent differences
formance might not be as good for Maya. image produced is the product. in how the applications themselves handle
Likewise, what works for gaming might not Unlike CAD, most models for M&E need modeling. There are also the continuous
work as well for special effects, 3D anima- to be only marginally functional. changes within versions of the same appli-
tion, or architectural simulations. “M&E models typically just have to look cations as new technologies are implement-
good or be reasonably functional,” says ed to speed operations and increase realism.
NO TWO MODELERS ARE THE SAME Trey Morton, chair of the SPEC Application “Different implementations between
Modeling in M&E applications is marked by Performance Characterization (SPECapc) different versions of an application can make
a series of interactions as the artist makes subcommittee. “The time frame for M&E a large difference in the hardware required to
changes to the model and those changes objects on the screen can be extremely maximize performance,” says Cunniff. “Older
are visualized in the viewport. The modeling short and the objects often do not require versions of [Autodesk’s] Maya, for example,
required significant CPU overhead to transfer
work to the GPU. Newer versions can store
Demanding apps such as Blender benefit from massive multi-threading. work directly on the GPU, removing the bot-
tleneck and making higher-end GPUs much
more useful for high-performance modeling.”
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C
arnival Row is an immigrant’s tale,
centered on various races who were
forced to flee their homelands when
war and invaders arrived on their doorsteps
to plunder their resources. In this story, these
venerable beings are collectively known as
the Fae, and they come from ancient, myth-
ical lands, and have settled in Carnival Row,
the seedy immigrant ghetto section of the
sprawling human city of the Burgue.
There are two primary types of Fae who
have settled here: the Pix, full-size pixies/
faeries with wings; and the Pucks, satyr-like
beings with horns and hooves. There are
glimpses of others, too: fauns, centaurs, and
the gremlin-like sprites known as Kobolds.
The Burgue is a class-based society that
resembles a dreary, grungy, steampunk-in-
spired Victorian England, and the Fae are
considered the lowest class of all here, as
the creatures – many of them working as
indentured servants – are stripped of their
dignity and their rights.
To make matters worse, a serial killer is
terrorizing Carnival Row, threatening the del-
icate balance of life in the city, where peace
Artists added digital faeries (below) to shots of actors on rigs (above).
among the Fae and humans is tenuous at
best. Keeping the peace in the area closest
to Carnival Row are constables who care
not a whit about those living here, with the Prime Video. Created by Travis Beacham and Important Looking Pirates, or ILPvfx
exception of human detective Rycroft Phi- and Rene Echevarria, the series is based on (unique environments and more in Episode
lostrate (Orlando Bloom), the only one who Beacham’s film script “A Killing on Carnival 3), plus others.
is respectful of the Fae and tries to solve the Row.” Betsy Paterson, who served as the Season 1, which dropped late last summer,
murders and keep the fragile peace. But, visual effects supervisor on Season 1, says features eight episodes. No release date has
Philostrate (Philo) has a secret of his own: the work needed to feel grounded and gritty, been announced yet for Season 2 due to
He lives as a human but was born a faerie. part of a world that isn’t ours but still feels interruptions resulting from COVID-19.
Just as damning, he has rekindled his love real and physical. Most of the series thus far has taken
affair with Vignette Stonemoss, a refuge Without question, it’s a big show with lots place in Burgue – and especially at Carnival
faerie, within this intolerant world. of VFX, which mainly involve creating char- Row. A great deal of set extension work is
Such is the premise of Carnival Row, a acters and sets, built by a number of studios, used for shots from Carnival Row, as the
web television sci-fi/fantasy drama pro- such as Image Engine (creature animation main drag consists of approximately three
duced by Amazon Studios and Legendary including the central monster), Pixomondo blocks of constructed set that extends
Television Studios, and airing on Amazon (faerie wings), Rhythm & Hues (Kobolds), vertically for only about a level and a half.
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Pushing Boundaries
Some recent streaming and television
series, including Carnival Row, are pushing
the quality and quantity of visual effects like
A partial practical set at the Mimasery. never before – a trend mastered by Game
of Thrones, also known for its the massive
scope of work. And, Paterson is aware of the
comparisons being made between the two
fantasy series. “It’s rare that you get a show
where you’re doing this type of creature
work in addition to these environments,” she
says of Carnival Row. “And the environments
themselves are much more complex than
you usually do for television.”
Amazon Prime Video dropped the entire
first season of Carnival Row simultaneously,
though the VFX teams work on a staggered
delivery for the episodes. Still, all the teams
ILP crafted an extensive digital environment, including rock, snow, and smoke.
had what Paterson describes as a fairly
long post on the series, and even did a bit of
added editorial work at the very end. Overall,
more difficult as we started doing more and effects work such as fires and explosions, the visual effects teams had an average of
more big-scale environment work,” Jacobson as well as digital doubles and the blimps 16 weeks per episode, and since they are
explains. “Houdini is a great tool for assem- themselves, plus the destruction,” Jacobson being done concurrently, some of the shots
bling very complex digital builds. Also, the points out. were completed quickly while others were in
integration is so smooth, having everything in Whenever we see the action from the process nearly the entire time. For Episode
one package [for effects and worldbuilding]. airship’s point of view, the shots are com- 3, however, ILP was in production for nearly
Our effects TDs can do setups and provide pletely digital. “We’re seeing the top of the nine months. And, the results show the
them to our lighters to refine certain aspects. mountain and the Mimasery, with all the effort that was taken.
It’s a lean approach, getting everyone using faeries and the Burgue soldiers in the court- The episode is a visually stunning piece,
the same software.” yard below, and it’s all-CG,” says Paterson. but it also gives audiences a much-ap-
In addition to Maya, the artists at ILP “There’s a tiny postage stamp of practical preciated backstory for these two main
use Autodesk’s Mudbox and occasionally people in the courtyard, but everything else characters, as well as context for the
Blender, as well as Foundry’s Mari for textur- – all the faeries flying out, the mountain, faeries’ struggle in the series’ present day.
ing. They also employ asset libraries, such the trees, the snow – it’s all created by ILP. The Season 1 finale solves a number of the
as Quixel’s Megascans for high-detailed They built the whole mountaintop, really. It’s series’ central mysteries, but it also sets the
scanned models. Compositing is done in beautiful.” stage for the growing inequality and tension
Foundry’s Nuke, and rendering is achieved As Jacobson points out, ILP has tackled among the humans and the creatures as we
in Arnold. “It’s integrated into Houdini, so we some amazing creature and other type of enter Season 2.
didn’t have to switch to a new render engine work since it was founded 12 years ago, but
while we were making this big [software] for the past three to four years has been
transition,” Jacobson points out. called on to do larger-scale environments, Karen Moltenbrey is the chief editor of CGW.
As stunning as the Mimasery envi-
ronments are, the most difficult set, in
Paterson’s opinion, is toward the end of ILP orchestrated a complex battle scene using CGI.
the episode, when the Pact soldiers arrive
in zeppelins and begin to shoot the faeries
from the sky as they hurl Molotov cocktails
at the soldiers. An all-out battle rages as the
sky fills with airships, which rain destruction
down on the monastery.
“We built the airships that are wreaking
havoc in the Mimasery. The fight includes
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S
ome might consider the pre-produc- parallel universe where science, theology, show like His Dark Materials, where you’re
tion work Dan May and his Painting and magic are entwined, and where every- building an entire town for one episode,
Practice company do as “gameplay.” one has a personal daemon, a manifestation you’ve got to make really good decisions
And, in a sense, it is. of his or her soul in the form of an animal. that are practical, financial, and creative.
Painting Practice, a West London design The feature film was ambitious, yet the What Painting Practice’s team created gave
studio May founded more than a decade television series is even more so in terms of us an ability to make critical judgments that
ago, can be described as a previsualization/ its scope and scale, with a plethora of crea- meant we could get it right on the edge of
VFX facility, offering services such as previs, tures from witches to armored polar bears, affordable and, absolutely, on the edge of
animation, VFX, production design, concept and mythical cities and vast landscapes shootable, in the sense there was no fat on
art, and digital matte painting. It has recently created by CG artists at Framestore (see what we built.”
garnered attention for its design and visual- “Crafting Daemons,” at the end of this fea- Painting Practice originally was set up
ization work for the large sets and complex ture). Before that happened, though, Paint- to facilitate production design, whether
action sequences on HBO’s His Dark Mate- ing Practice provided real-time mock-ups of physical or digital, but as more greenscreen
rials. And they did so using real-time tech- various sequences that enabled the director sets were being incorporated, the compa-
nology by implementing Unreal Technology’s and producers to make decisions concern- ny’s work on previs became more plentiful,
Unreal Engine. ing the series’ complicated sequences. though it still does quite a bit of animation
His Dark Materials is an HBO epic fantasy “Unreal was a great way of getting people as well. “Primarily we’re first-in-the-door,
drama series produced by Bad Wolf Studios to physically be in a space that was not even working for producers, directors, or show-
and based on the book series of the same conceived,” says May, creative director at runners on the vision of the show,” says May.
name by Philip Pullman, the first of which, Painting Practice and one of the company’s “We often help get them off the ground,
“Northern Lights,” was the basis for the fea- co-founders. and then we work through the traditional
ture film The Golden Compass (see “Animal As Joel Collins, executive producer and pre-production art department space, pre-
Control,” CGW, December 2007). The story production designer on the show, notes, vis, and then in the last few years, with Black
introduces Lyra, an orphan, who lives in a “These are very expensive sets, and on a Mirror and now with His Dark Materials, we’re
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Painting Practice uses real-time tech to aid group also uses Frame.io for collaboration
design and vis for His Dark Materials. as well as delivery, archiving, and referenc-
ing, along with Quixel products (Bridge and
Mixer) and PureRef, freeware for making
giant art boards.
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things in previs that we probably couldn’t to get realistic about what’s achievable in how it’s going to be used,” May adds.
make for real, ultimately. But doing those terms of time and money.” Meanwhile, the series recently received
techniques and finding discoveries were In addition to His Dark Materials, May two BAFTA awards, including one for visual
still useful,” says May. “Even though we and Painting Practice are using the virtual effects.
were limited by our imaginations in Unreal, pre-production process on other shows,
we had budgets, health and safety, and a which are under NDA at the moment.
million other things to consider. You have “I think we’re still in the early stages about Karen Moltenbrey is the chief editor of CGW.
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BY KAREN MOLTENBREY
Images ©2020 Netflix.
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Unique Design erything in stop motion is handmade, so we Textures were key to achieving the tactile
The artwork from the book is sparse, giving started wondering, what if everything in this aesthetic of the characters. The way Pearn
production designer Kyle McQueen a clean world was handmade? Hence, countless used the cameras also provided a stop-mo-
palette to work from. The design he and the frames [are] overflowing with textures and tion feel. To this end, McQueen devised an
filmmakers chose is certainly atypical, one toy-like components.” environment that could be captured without
that feels homemade. “The stop-motion a lot of digital moving cameras, and Pearn
influence in The Willoughbys came from this Unique Animation Approach decided to use minimal motion blur, citing
idea of an old-fashioned story – kids growing As big a role as stop motion played in Hal Ashby’s Harold & Maudeand three-cam-
up on books rather than the Internet – and defining the film’s look, it is Pearn’s 2D era sitcoms as inspirations (see “Inspiration,”
so we really wanted to dive into that from animation background, with its hand-drawn page 55). “When we do move a camera, you
a visual standpoint and create something approaches and pose-to-pose animation, feel it,” says Pearn. “We tried to pick cameras
that didn’t feel digital,” says McQueen. “We that held sway when it came to making the and do setups that gave us a lot of width. We
wanted a world that really felt tactile and characters move. use a lot of depth of field so that your eye
visceral, like turning the pages of a book and “Early on we looked at 2D pose-to-pose always knows where to go. It does kind of feel
smelling the ink.” animation, and I challenged the animators like miniature photography. And that’s a big
Adds Pearn, “I wanted the audience to to create a movement style for each char- part of the stop-motion appeal.”
think they could go to Michael’s [craft store] acter based on who they were,” says Pearn. Creatively, the lack of camera motion also
and buy all the materials to make this movie.” For example, Tim is very still, almost like a gives the sense that the children are stuck in
The characters are disproportionate in grown-up. Jane, meanwhile, represents the the house. “I wanted to shoot the house like
shape. But what stands out the most are future, she just wants to escape. She’s like a it was a practical set, like a sitcom. Locking
the textures. The Willoughby family, as bird, fragile but tough, which played into the the camera allowed us to give the audience
generations before them, have big red hair way she moved through the use of arcs.” that three-camera setup feeling where
that looks as if it is made of yarn, a notion While the film is informed by a stop-mo- there are long takes, you trust the acting
that is emphasized by the fact that Mother tion aesthetic and 2D animation principles, and let the composition do the work,” Pearn
is obsessed with knitting. Nanny also sports the world of The Willoughbys is neither in explains. “On the flip side, when we unpin
a big head of hair, only hers is dark brown, actuality. Rather, it is 100 percent CGI. And, the camera, it drives a story point. When
curly, and heart-shaped. “tricking” the computer into believing oth- the children leave the house, we let the
Likewise, all the clothing looks handspun, erwise during the creation process was the camera dolly up, because that telegraphs to
too, like you would see on a stop-motion biggest challenge Pearn and the crew faced. the audience that we’re now loose and out
character – making them look like minia-
tures. That is, except for Tim, who is wearing
a too-small explorer-like outfit he outgrew The Willoughby history of greatness skipped Dad’s generation.
many years ago.
“When I pitched the idea to Kyle Mc-
Queen, he immediately got excited by the
notion of boiling down the shapes to simple
cartoon principles with heightened textures,
almost in the vein of stop motion,” says
Pearn, who spent part of his career at Aard-
man Animation, known for its stop motion
productions such as Shaun the Sheep. “Ev-
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BY KAREN MOLTENBREY
I
n this era of COVID-19, educational in-person when on-ground courses resume. into the university’s award-winning studios,
institutions have had to rethink the way “Our successful spring and our ambitious, classrooms, and historic buildings while
they teach. In the spring, schools had to thoughtful plans for fall are not really about adhering to health and safety protocols.
move to online/remote learning with just a following some mythical ‘playbook.’ This is A SCAD task force, in close consultation
moment’s notice. With many animation and simply SCAD at its finest: inventive, strategic, with outside health and safety experts, has
visual effects schools/departments current- positive, collaborative, transformative,” created plans for maintaining appropriate
ly on summer break, institutions have been says SCAD president and founder Paula social distancing, with enhanced cleaning of
using the time to look beyond their earlier Wallace. “Very soon, our beloved campuses high-touch areas, as well as recommenda-
Band-Aid approach and more thoroughly re- will reopen and students will swarm joyfully tions on PPE requirements where appropri-
search and evaluate their teaching methods through our doors and classrooms once ate, especially in situations where full social
and directions as the fall semester quickly again. It is a new day in academia, and SCAD distancing is challenging.
approaches. is poised to shine on and keep shining, SCAD classes are already small in keeping
We spoke to a number of animation/ thanks to the resilience, light, and love of this with the university’s mission to ensure all
visual effects schools to find out what types heroic learning community.” students receive individual attention in a
of alterations they had to make to finish up In March, SCAD launched a new ini- positively oriented environment. The average
the spring semester, and how that affected tiative, Guests and Gusto, a Zoom series class size is 21 students, and lecture-style
the students and curriculum. We received programmed exclusively for SCAD stu- classes are capped at 35 students.
various responses. We also asked what kind dents during the university’s virtual Spring Real-time virtual instruction, what most
of changes they are looking to adopt for the quarter 2020. The dynamic series, which will SCAD students experienced during the
fall and what kind of impact this ongoing continue, features new weekly content that spring quarter, will continue alongside on-
crisis might have on student learning. represents all of SCAD’s 40-plus top-ranked ground learning this fall.
Indeed, plans are under way to provide degree programs through illuminating con- SCAD eLearning allows students to work
the best experience under the circumstanc- versations, surprise drop-ins, and interactive independently, explore content, participate
es. (Keep in mind, the schools were queried games. Guests have included: author and in online discussions, and move at their own
in early July, just about the time when severe New York Magazine art critic Jerry Saltz; pace on a Monday-through-Sunday sched-
outbreaks were re-occurring. So, schools award-winning producer and songwriter ule. SCAD eLearning offers 24 graduate and
may be forced to alter their plans once again Tricky Stewart; TEDtalk’s head of television undergraduate degrees in everything from
before fall semester begins, as the pandem- Juliet Blake; film director and producer animation to interior design.
ic situation remains fluid.) Morgan Neville; actor Alan Cumming; and “Because SCAD has always been com-
GQ creative director and author Jim Moore. mitted to the ‘what’s next’ philosophy and
SCAD Students also engaged with industry leaders execution in professional practice, I see our
Savannah College of Art and Design (SCAD) in their individual classes, which led to many students excelling in this digital and virtual
is on the quarter system, not semesters, students receiving job offers and internships. wave. Twenty years ago, we took art and
with its traditional academic year span- Meanwhile, SCAD commencement 2020 design education online; over a decade ago,
ning Fall, Winter, and Spring quarters, with was a high-energy, live-streamed event. SCAD was one of the first universities to use
Summer quarter optional. Earlier this year, SCAD celebrated its newest alumni with a REVIT as a required part of the curriculum,
two weeks before the Spring quarter started, personal digital commencement experi- now it’s an industry standard,” says Anthony
the university announced the need to move ence, featuring speaker Alicia Keys and host J. Cissell, AIA, chair of Architecture and
all courses and instruction online due to the Rachel Brosnahan. Urban Design.
virus. SCAD wanted to be sure students had For the Fall 2020 quarter, SCAD will offer Virtual reality and the online collabora-
that time, as well as the first week of class, to real-time on-ground instruction, real-time tive studio is going to be a standard of the
decide whether they wanted to take classes virtual instruction, and anytime online architectural practice of the future, and
in a completely online environment, or drop instruction. These methods all individual- this is where our students, who are digital
courses and receive a full tuition refund. ize the acquisition of knowledge and the natives, are going to be professionally ready.
Furthermore, if a student was dissatisfied advancement of student outcomes. “Here at SCAD, we are already working in the
with an online course experience this past SCAD will resume real-time on-ground virtual reality realm through our programs
spring, SCAD has offered the option to re- instruction at SCAD Atlanta and SCAD in Motion Media, Digital Effects, and Game
take that course for no additional tuition and Savannah this fall, inviting students back Design. Now we’re exploring how to bring
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BY KAREN MOLTENBREY
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hile many animation and visual available to listen and help find solutions for personal than a brick-and-mortar school,
effects colleges and education struggles the students may have encoun- and we wanted people to make friends and
institutions have had to quickly tered. This included providing assistance for connections they’d have for life,” says Beck.
pivot to virtual/online learning due to the issues related to financial struggles, or even “The cool thing is that those friendships
novel coronavirus, not so for Animation Men- lack of motivation in the face of uncertainty. could be across continents and come from
tor. The highly regarded animation school, in They also instituted extra resources on a different cultures, bringing their voices and
fact, was founded on the premise of distance weekly basis, including an office hours-style their stories to the world of animation.”
learning 15 years ago, pairing up its all-remote live session with animator and mentor Paul The founders are as confident in their
student body with mentors, experienced Allen. This gave students an additional way decision now as they were 15 years ago, as
working professionals in the industry. to connect, feel supported, and talk through the advantages to this model are many. For
Since its founding in 2005 by three any issues (creatively or otherwise) they instance, it allows people from anywhere in
working animators – Bobby Beck, Shawn may be facing. the world to learn alongside equally passion-
Kelly, and Carlos Baena, from Pixar Anima- Nevertheless, there were some changes/ ate peers, and it allows people who are more
tion Studios and Industrial Light & Magic precautions taken by the school to keep introverted to have their voices be at the
– Animation Mentor has developed and the education process running smooth- same level as those with louder voices. In
perfected a curriculum and infrastructure ly. For instance, Animation Mentor has addition, students can see other students’
specifically tailored to remote students. been using Zoom for all its online teacher/ work and mentor feedback on the virtual
The structure of the school’s courses and student meetings for years, but recently campus, regardless of the class they’re
the nature of its community have always implemented additional security features to enrolled in.
been virtual, so the online transition that ensure that the learning experience wasn’t “An open campus means they can learn,
many other educational institutions were interrupted. “Zoom became the go-to for not just from their own class group, but
forced into earlier this year did not alter online meetings this spring, and with that from other students as well. This facilitates
Animation Mentor’s own teaching process- additional scrutiny, instigators bombarded a sense of mentorship, with the advanced
es. The school believes in smaller class sizes the Zoom platform. The security features classes helping newer students gain their
(which it limits to nine students per instruc- we enabled ensured that only our students confidence and footing,” says Beck.
tor) and experienced, tech-savvy mentors. and mentors could join each meeting (for Not only do students join Animation
It also runs on its own proprietary platform, Q&A),” Beck says. Mentor to learn a new creative skill like
which keeps students and mentors engaged Out of the gate, Animation Mentor animation, modeling, storyboarding, visual
and encourages its community to make embraced online instruction. Ambitious, development, and so on, but they also
friends and connections. yes, but the founders believed it to be the come out with so much more, according to
At a time when many schools are right move, even amid many warning against the school. They build confidence in them-
scrambling to shift its education model from an Internet business at a time when the selves, and they make incredible, lifelong
in-person learning to online learning due to dot-com bubble had just burst. “Despite friendships and connections, both with
COVID, it was pretty much business as usual the bubble, we knew that we wanted to be their mentors and the Animation Mentor
at Animation Mentor, at least from a curricu- online. We were part of awesome creative staff. There have even been over two dozen
lum and platform standpoint. “We made communities like CGChar, and we wanted marriages from students who have met
sure our students knew we were available if to take things to the next level. We wanted through Animation Mentor.
they were in need of help, and we also made to bring animation to people in their homes Of course, there are challenges to online
sure to put additional resources in place to and bring the top talent in the animation learning, as many other colleges are just
help students manage their focus time,” industry directly to people so they didn’t now discovering, such as accountability
says Beck, CEO and co-founder of Anima- have to move across the globe to access and potential feelings of isolation. Never-
tion Mentor. them,” says Beck. theless, Animation Mentor recognized and
Even though Animation Mentor wasn’t The founders also liked the fact that there addressed these early on, and from the
negatively affected by stay-at-home orders weren’t any models for online animation beginning, focused on making the school
like other schools, some of its students’ schools, allowing them to define what that more than just a place to learn, but a place
lives were heavily impacted by the virus. To could look and feel like. to come together and connect as well. As
this end, the school staff made themselves “We wanted to make online feel more a result, students feel engaged, even when
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BY KAREN MOLTENBREY
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f necessity is the mother of invention, problem was, that episode was only halfway and integrated into the live-action that had
then adversity can be considered its through filming in New York. already been shot.
father. Both are fitting descriptions of the Nevertheless, by thinking outside the box
tack producers of the NBC crime thriller The and using CG animation to fill in the missing Creative Problem-Solving
Blacklist took after filming abruptly ceased segments, the showrunners were able to The Blacklist stars James Spader as Ray-
when stay-at-home orders were instituted accomplish their goal with a very unique and mond “Red” Reddington, a former US Navy
because of COVID-19. suspenseful episode that leaves audiences officer-turned-high-profile criminal who
Unlike some television series that had counting the days until the series returns. agrees to work for the FBI to capture (or kill)
already completed production and even This is not the first time that CGI has the world’s most dangerous operators and
post-production for the season, The Blacklist saved the day for films and TV series that terrorists on the government’s “Blacklist”
still had a number of episodes to go before have encountered unforeseen obstacles (in exchange for immunity) – all the while
its Season 7 finale. In fact, The Blacklist was in during the middle of shooting, mostly involv- following his own secret agenda. The twist:
the midst of shooting Episode 19 of 22 when ing actors who have unexpectedly passed This antihero will only work with the young
the coronavirus lockdown went into effect. away before filming was completed (Paul agent Elizabeth Keen (Megan Boone), who
What to do? The network already had Walker in Furious 7, Oliver Reed in Gladiator, may or may not be his daughter.
renewed the series for an eighth season, and Brandon Lee in The Crow, and Nancy March- Season 7 Episode 19, called “The Ka-
audiences expect an edgy show, especially and in The Sopranos, to name a few). But, zanjian Brothers,” finds the FBI Task Force
one as dramatic as The Blacklist, to close what happens when the situation adversely investigating an accountant with criminal
out the season in a thrilling, suspenseful affects not just one person, but the entire clientele, and to find him, they try to locate
way. Realizing that completing the planned cast – and crew? The solution was CGI. Only a pair of brothers who are hired to protect
season-ending Episode 22 was out of the this time, entire sequences were animated him. Meanwhile, the cat-and-mouse game
question, the producers believed Episode 19 in a comic-book/graphic novel style – between Liz and Red is coming to a head,
would make the second-best ending. The including actors as well as environments – as is Liz’s relationship with her mother, the
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e increasingly have been hearing metallic or speculative surfaces will appear
about light field technology as it far more ‘real.’
pertains to simulating the “ulti-
mate” visual experience. But, what exactly Which segments of the industry will
is light field technology, and why should we benefit most from light field tech, and in
care about it? what way?
In the purest sense, a light field is “just” Firstly, light field tech could benefit live-ac-
a mathematical function to describe light tion on-set capture, where the additional
flowing in all directions through all points in a data could be widely exploited in post-pro-
volume. When applied to cameras, where a duction, particularly in visual effects where
conventional image is a captured represen- it could allow for easier or higher-quality
tation of light intensity, a light field image integration of elements.
captures both the intensity and the direction Secondly, if in the future display devices
of that light. When applied to display devic- were to become available at scale, post-pro-
Dan Ring
es, the combined function of intensities and duction could pass the data through to
directions means the captured subject can the final display to create an unequaled
be visualized from any perspective. viewing experience. Well before this became Practical digital light field capture is a com-
Here, Dan Ring, head of research at practical or affordable for home use, it could plex engineering problem as well as a com-
Foundry, provides a primer on this technol- be a compelling part of premium cinema, in plex computational problem. The explosion
ogy in a Q&A with Computer Graphics World a more persistent way than stereo 3D has of available compute, storage, and network-
Chief Editor Karen Moltenbrey. managed. Light field displays could also ing over the last 20 years has brought the
have an impact if they were used instead field to the cusp of being viable.
Why is light field technology important? of LED panels in virtual production envi- Visualizing light fields had been a problem
A conventional lens-and-sensor system ronments, as they would enable natural up until around 2012, when techniques for
collapses all of that dense light field data parallax, lighting, and focus. compressive sensing of light fields on the
down into a two-dimensional image. This GPU were developed and used by MIT,
loses information and effectively makes final What about any segments outside of MPI & Nvidia, for example. This enabled
choices at capture time (about things like our industry? more content to be delivered to multi-layer
focus, parallax, and even camera posi- Light fields already have uses in industrial display devices at higher spatial and depth
tion) that cannot later be manipulated in applications, where the extra data can be resolutions, and started putting light fields
post-production, and also cannot be re-cre- used for detailed inspection (http://raytrix. under people’s eyes and driving interest in
ated for display to viewers later. de/inspection/, for example). Visualization the technology.
But, if the richer data could be captured of products in the industrial and automotive
and displayed to the user, it would provide a design space will particularly benefit from How important are light fields to achiev-
viewer with a natural sense of parallax from light fields, where the value of more physi- ing a realistic visualization experience?
head movements, and also allow a viewer’s cally correct light transport is important. Simply put, if you could fully capture the
eye to converge and focus naturally into complete light field of a space and fully
different depths within the scene. Light field technology is not new, is it? display it back later to a viewer, it would be
Deferring these photography decisions The mathematical and physical concept of visually indistinguishable from the reality.
on capture allows greater freedom a light field dates at least back to the work In practice, of course, there will be limits on
when visualizing. of Michael Faraday in 1846 and has been resolution and dynamic range, which make
The viewing experience would then be continuously expanded on since then. The it an imperfect experience, but in principle,
much closer to ‘being there,’ in a way that practical applications in photography are it still has the potential to deliver a visual
stereo 3D displays have only ever approxi- also not new and have been used experi- experience that can’t ever be achieved by
mated. In addition to the viewing position mentally for at least 100 years. two-dimensional images.
and ability to focus on different depths, the A key part of a ‘realistic visualization
added visual richness afforded to the viewer It seems that suddenly we are hearing experience’ is obviously the actual experi-
is in view-dependent surfaces. For example, more about light field tech – why is that? ence. Light field display technology offers
e d i t i o n 2, 2020 c gw 63
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