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Learning Theories Related to Educational PRODUCTION, SOME OF WHICH WE

Technology for Teaching and Learning USE IN CLASSROOM

GROUP 2 (Educational Technology) 1. DIRECT INSTRUCTION


2. LECTURE
(Behaviorism)
3. BEHAVIORAL OBJECTIVE OR
Prepared by: Nympa F. Tacmo CLASSROOM MANAGEMENT
THEORY 4. BEHAVIORAL REWARD
SYSTEM
- A SET OF ACCEPTED BELIEFS OR
ORGANIZED PRINCIPLES THAT 5. POSITIVE REINFORCEMENT
EXPLAIN AND GUIDE ANALYSIS.
- A FORMAL STATEMENT OF THE 6. INDIVIDUALIZED INSTRUCTION
RULES ON WHICH A SUBECT OF
EXAMPLES:
STUDY IS BASED OR OF IDEAS THAT
ARE SUGGESTED TO EXPLAIN A
FACT OR EVENT OR, MORE
GENERALLY, AN OPINION O
EXPLANATION.
BEHAVIORISM

• AN APPROACH TO LEARNING THAT


REVOLVES AROUND THE SCIENCE
OF BEHAVIOR.
• THEORISTS VIEW THE LEARNERS
AS A TABULA RASA
• LEARNER CAN BE INFLUENCED BY
HIS ENVIRONMENT AS STIMULUS
ON WHICH HE REACTS OR
RESPONSE
• REPETITON OF SPECIFIC BEHAVIO
LEADS TO THE RESPONSE IS
CALLED CONDITIONING
BURRHUS FREDERIC SKINNER
(March 20, 1904 – August 18, 1990) was an
American psychologist, behaviorist, author,
inventor, and social philosopher. He was a
professor of psychology at Harvard
University from 1958 until his retirement in
1974.
Skinner saw human action as dependent on
consequences of previous actions, a theory he
would articulate as the principle
of reinforcement.
All human action, he instead believed, was the
direct result of conditioning.

JOHN B. WATSON

- Consider the emphasis of on the Natural


Science. All human behaviour is a result
of conditioning.

APPLICATION IN EDUCATIONAL
TECHNOLOGY

• LED TO THE DEVELOPMENT OF


SEVERAL ASPECTS OF
INSTRUCTION, AND LEARNING
Learning Theories Related to Educational
Technology for Teaching and Learning Examples of Cognitive Educational
Technology Tools
(Cognitivism)

Prepared by: Fatima Miya M. Mercado

Cognitivism

Learning is the process of connecting


symbols in a meaningful & memorable
way.
Cognitivist Learning
Theory

Learning is an internal process, associating


previous knowledge with new information.
1. Input
2. Process
3. Output

Jean Piaget (1896-1980)

Swiss, natural scientist: biologist


and epistemologist (the theory of
knowledge).
Key areas to Piaget’s Cognitive Theory
Schema

Assimilation-
Equilibrium
Accommodation

Jean Piaget Developmental stages

1.Sensorimotor Stage (Birth to 2 years)


- Develop knowledge of touch, smell, sight and
taste.

2. Pre-operational Stage (2 – 7 years)


- Children learn to use language and to
represent objects by words and images.

3. Concrete Operational Stage (7– 11 years )


- Can think logically about objects and events.

4.Formal operational stage (11 –15 years)

- Children/teenagers can think logically about


abstract concepts.

Cognitivist: Key Impacts on Learning

1. Learner Centered
2. Teacher as facilitator
3. Education is shaped by society

Cognitive Theory in relevance to


Educational Technology in Teaching and
Learning Learning Theories Related to Educational
Technology for Teaching and Learning
Cognitive tools have several roles and “their
roles allow students to interact with information (Constructivism)
in order to acquire, synthesize, create, and
share new knowledge” (Orey, 2001) Prepared by: Jennlyn B. Salvador
MAEd major in Educational Management

Constructivism

Constructivism is an approach to learning that


holds that people actively construct or make their
own knowledge and that reality is determined by
the experiences of the learner’ (Elliott et al., 2000,
p. 256)

“We construct our own understanding and learning


based on our experiences,” Jean Piaget.

1. Students learn in different ways.


2. Students learn by being engaged in a
variety of activities.

Constructivism and Technology

Constructivism and technology are working hand-


in-hand in the present day. With regards to
geometry, constructivism and technology work
together to produce a better understanding of the
middle school curriculum. Students should be able
to identify direction, orientation, have a clear
perception of object relation. Making logical
deductions from the geometric shapes and patterns
is the next step in this learning process.
Constructivism and technology allow for computers
to generate both two-dimensional objects and
three-dimensional objects on the screen. This
enables students to view the screen and move the
shapes either to another side, turned around
completed, or stretched, turned, or flipped. This
gives the students a better perspective of the item
which they cannot hold in their hand. They can then
develop better understanding of spatial sense.

The internet is a breakthrough in technology and


has built an endless amount of possibilities for
constructivism and technology. Math and science
are greatly aided by the ability to view sketches
online, make alterations, hypothesis about specific
impacts to structure and then test those impacts
with a few clicks of the mouse. Math and science
forums are available from astute academic
institutions to aid in the development of younger
students. These forums create a space for
constructivism learning at its best, allowing
demonstrations of mathematical and scientific
theorems and experiments, followed by online
discussions open for students and teachers.

New software is available for students to download


and practice with on their own or with friends and
family, exploring new dimensions of education and
creating more conclusions based off of internet
exchanges. Many of the online forums include
larger problems, one each week, or one each
month, which allows the students to individually
work to solve it and then come together frequently
to discuss with students online. In the end, the
answer is provided along with a presentation of the
process so that students gain a better
understanding and respect for other methods used
in constructivism and technology. Overall,
increases in technology can only continue to aid
constructivism learning.

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