Professional Documents
Culture Documents
methodological approach
1. Introduction
The INTERREG IVC funded project CREATIVE METROPOLES „aims to strengthen the
capacity and effectiveness of public sector to unlock and support the economic
potential of the creative economy‟. The project proposal used the term creative
industries (CI) and defined creative industries as “those industries which have their
origin in individual creativity, skill and talent and which have a potential for wealth
and job creation through the generation and exploitation of intellectual property”.
These cities are rather different in their approach to the creative industries as to their
experiences in supporting these industries. Therefore understanding the context of
each city is considered highly relevant throughout the whole project.
It has been agreed that term „creative industries‟ is used as a neutral and general
term within the project without referring to any particular concept or approach.
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In addition to basic concepts there are series of related terms that are used in
different countries and cities. Herewith we have highlighted those terms which (are
most common and) represent different approaches, such as: creative industries,
cultural industries, copyright industries, content industries and experience industries.
In this section the most common terms in use are described. At the same time it is
important to stress that there is no single definition available for these terms; in
different countries and cities the usage (meaning) and scope of the terms varies.
Creative industries
One of the most widespread definition in use is given by UK DCSM who defined CIs
as “those activities which have their origin in individual creativity, skill and talent and
which have the potential for wealth and job creation through the generation and
exploitation of intellectual property” (Creative Industries Mapping ..., 1998).
Scope: Advertising, architecture, the arts and antique market, crafts, design,
designer fashion, film and video, interactive leisure software, music, performing arts,
publishing, software and computer services, radio and television
Cultural industries
According to KEA Survey (2006)1 where cultural and creative sectors are
distinguished the “cultural sector” constitutes of traditional art fields and cultural
industries, whose outputs are exclusively “cultural”.
1
The Economy of Culture in Europe, KEA Euoropean Affairs 2006. 4
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Copyright industries
According to WIPO‟s approach2: copyright industries are industries involved directly
or indirectly in the creation, manufacture, production, broadcast and distribution of
copyrighted works.
Scope: (core copyright industries): press and literature, music, theatrical productions,
operas, radio and television, photography, software and databases, visual and
graphic arts, advertising services, copyright and collective management societies.
Content industries
In KEA Survey (2006) content industries are referred to as distinct from, although
complementary to the ICT sector. The expression “content industries” is used to
describe the industries which produce “information content products”, whether or not
digital.
Experience industries
According to Nordic approach3, experience industries imply a focus on the consumer
perspective and attempts to understand the sensations, emotions, motivations,
memories, and individual feelings that make us buy what we do.
Scope: Fashion, visual arts, music, toys and amusement, tourism, books, theatre,
radio and television, architecture, sports industries, design, printed media, film and
video, advertising, edutainment, content production, events, cultural institutions.
2
Guide on Surveying the Economic Contribution of the Copyright-Based Industries, World Intellectual
Property Organization (WIPO), Publication, Geneva, 2003.
3
Power, D., Gustafsson, N. (2005) International Competitiveness and Experience Industries, ISA. NUTEK.
VINNOVA. 5
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CI mapping done
Yes No
Stockholm Barcelona
Special strategy
and/or policy for
Berlin
Birmingham Warsaw
No Helsinki5 Vilnius
Riga
Tallinn
The ones who have done mapping also have used somewhat different approaches
and definitions. As follows some examples are given to illustrate this diversity:
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Oslo has mapped only four CI sectors.
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Helsinki is currently preparing a strategy for developing CI 6
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industries play an important role in the development and maintenance of life styles
and cultural identities within society.
Scope: Arts: performing arts, (production and distribution), theatres & concert halls,
visual arts, art galleries & museums; Media & entertainment: publishers (books,
newspapers, magazines), photography, film and video industry, broadcasting (radio
& television), press agencies & journalists; Creative services: design (including
fashion), architecture, advertising and marketing.
The preliminary results of the comparison of the partner cities enables to conclude
that the sectors present in the partner cities can be classified as follows (See Table
2).
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The diversity in theory and the diverse picture of partner cities approaches and
practices will lead to the development of quite open methodology in this project.
The study‟s question is: How can cities strengthen the capacity and effectiveness of
public support to unlock and support the economic potential of the creative
economy.
To answer that question we need to analyse the policies and practices in the cities,
theoretical grounds for the development of CI and in some cities also the potential of
the CI (sub)sectors (where it is not done yet).
Criteria behind the strategic choices and/or priorities for developing the creative
industries‟
See also Figure 1, which summarises the general framework of the CREATIVE
METROPOLES project.
The topics are going to be described and reported by local researchers according to
the common template (the same logic and structure) in order to:
make comparisons between partner cities;
make synthesis analysis and
reach broader theoretical conclusions based on the situation analysis.
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Figure 1. 10
General framework for
BEST PRACTICIES in
CREATIVE METROPOLES
urban policies for supporting creative industries in selected areas
project
General
architecture of Public support for developing
public support urban space and creative city districts (Theme 3)
for creative
industries
(Theme 1)
Financial support models for creative industries
(Theme 4)
Strategic
choices /
priorities in CIs
development
FUNDAMENTAL CONCEPTS
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