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New Roster (Warhammer 40,000 8th Edition) [77 PL, 2CP, 1,476pts]

Battalion Detachment +5CP (Chaos - Chaos Space Marines) [43 PL, 2CP, 751pts]
Rules: Bolter Discipline, Daemonic Ritual, Hateful Assault, Reavers and Despoilers (Red Corsairs)

No Force Org Slot [1CP]

Legion [1CP]
Selections: Red Corsairs [1CP]
Categories: N F O S
Abilities: Raiders from the Maelstrom

Abilities Description Ref


If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in
RED CORSAIRS Detachments gain the following ability: Units with this trait can Advance and
Raiders
charge in the same turn. In addition, if a Detachment contains three or more units with this trait,
from the
that Detachment's Command Benefits are increased by 1 Command Point. That Detachment's
Maelstrom
Command Benefits are increased by 3 Command Points if it contains three or more units of
CHAOS SPACE MARINES with this trait.

HQ [13 PL, 1CP, 240pts]

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Huron Blackheart [6 PL, 1CP, 105pts]


Selections: Death Hex, Reaver Lord, Warlord [1CP]
Categories: HQ, F :C ,C L ,C ,F :H A ,I ,P ,
F :R C ,W
Abilities: Death to the False Emperor, Lord of the Red Corsairs, Reaver Lord, Sigil of Corruption, The Hamadrya,
The Tyrant of Badab, Psychic Power: Death Hex, Smite, Psyker: Huron Blackheart, Unit: Hamadrya, Huron
Blackheart, Weapon: Frag grenade, Krak grenade, Power axe, Tyrant's Claw (melee), Tyrant's Claw (shooting)

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
Emperor same weapon. These extra attacks cannot themselves generate any further attacks.
Lord of
the Red You can re-roll hit rolls of 1 for friendly RED CORSAIRS units within 6" of Huron Blackheart.
Corsairs
Your army can have one extra relic, chosen from the Artefacts of Chaos, which must be given to
a RED CORSAIRS CHARACTER from your army that does not already have a relic. This relic
Reaver
must be different to any relics already included in your army. In addition, each time your Warlord
Lord
slays an enemy CHARACTER, add 1 to your Warlord's Attack characteristic until the end of the
battle.
Sigil of
This model has a 4+ invulnerable save.
Corruption
After Huron Blackheart has manifested a psychic power, his Hamadrya can lend him additional
The
power if it is still alive. When it does so, Huron Blackheart can immediately attempt to manifest
Hamadrya
an additional psychic power.
The Tyrant If your army is Battle-forged and Huron Blackheart is your Warlord, you receive 1 additional
of Badab Command Point.

Psychic Warp
Range Details Ref
Power Charge
Death If manifested, select a visible enemy unit within 12" of the psyker. Until the start
8 12"
Hex of your next Psychic phase, that unit cannot take invulnerable saves.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref


Huron Blackheart 1 1 Smite and 1 power from the Dark Hereticus discipline

Unit M WS BS S T W A Ld Save Ref


Hamadrya 6" 6+ - 2 4 1 1 9 3+
Huron Blackheart 6" 2+ 2+ 4 4 5 5 9 3+

Weapon Range Type S AP D Abilities Ref


Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Power axe Melee Melee +1 -2 1 -
Tyrant's Claw When attacking with this weapon, you must subtract
Melee Melee x2 -3 D3
(melee) 1 from the hit roll.
Tyrant's Claw Assault
9" 5 -1 1 This weapon automatically hits its target.
(shooting) D6

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Sorcerer with Jump Pack [7 PL, 135pts]


Selections: Combi-melta [15pts], Force stave [8pts], Maelstrom's Bite, Mark of Slaanesh, Prescience, Reaver Lord
Artefact, Warptime
Categories: HQ, F :C ,C ,F ,F :H A ,I ,P ,F :
<L >, F : <M C >, J P ,S ,F :S
Rules: Combi Weapon
Abilities: Death to the False Emperor, Jump Pack Assault, Maelstrom's Bite, Psychic Power: Prescience, Smite,
Warptime, Psyker: Sorcerer, Unit: Sorcerer with Jump Pack, Weapon: Boltgun, Force stave, Frag grenade, Krak
grenade, Maelstrom's Bite, Maelstrom's Bite - Boltgun, Maelstrom's Bite - Meltagun, Meltagun

Abilities Description Ref


Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using
Emperor the same weapon. These extra attacks cannot themselves generate any further attacks.
During deployment you can set this unit up high in the skies instead of placing it on the
Jump Pack
battlefield. At the end of any of your Movement phases this unit can assault from above - set it
Assault
up anywhere on the battlefield that is more than 9" away from any enemy models.
Maelstrom's RED CORSAIRS model with combi-melta only. Maelstrom's Bite replaces the model's combi-
Bite melta.

Psychic Warp
Range Details Ref
Power Charge
If manifested, select a HERETIC ASTARTES unit within 18" of the psyker.
Prescience 7 18" You can add 1 to all hit rolls made for that unit until the start of your next
Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest visible enemy
unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of
Smite 5 18"
the Psychic test was more than 10 the target suffers D6 mortal wounds
instead.
If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the
Warptime 6 3" psyker. That unit can immediately move as if it were its Movement phase. You
cannot use Warptime on a unit more than once in each Psychic phase.

Psyker Cast Deny Powers Known Other Ref


Sorcerer 2 1 Smite and 2 powers from the Dark Hereticus discipline

Unit M WS BS S T W A Ld Save Ref


Sorcerer with Jump Pack 12" 3+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Force stave Melee Melee +2 -1 D3 -
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
When attacking with this weapon, choose one or both of the
Maelstrom's
- - - - - profiles below. If you choose both, subtract 1 from all hit rolls
Bite
made for this weapon.
Maelstrom's Rapid
24" 4 -1 2 -
Bite - Boltgun Fire 3
Maelstrom's
Assault If the target is within half range of this weapon, roll two dice
Bite - 12" 9 -4 D6
1 when inflicting damage with it and discard the lowest result.
Meltagun
Assault If the target is within half range of this weapon, roll two dice
Meltagun 12" 8 -4 D6
1 when inflicting damage with it and discard the lowest result.

Troops [14 PL, 214pts]


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Chaos Cultists [3 PL, 50pts]


Selections: No Chaos Mark
Categories: T ,F :H A ,I ,F :C ,F : <M C >,
F : <L >
Abilities: Mere Mortals (Red Corsairs)
9x Chaos Cultist w/ Autogun [45pts]
Unit: Chaos Cultist, Weapon: Autogun
Cultist Champion [5pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals (Red Corsairs) CHAOS CULTIST units do not gain a Renegade Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -

Chaos Cultists [3 PL, 50pts]


Selections: No Chaos Mark
Categories: T ,F :H A ,I ,F :C ,F : <M C >,
F : <L >
Abilities: Mere Mortals (Red Corsairs)
9x Chaos Cultist w/ Autogun [45pts]
Unit: Chaos Cultist, Weapon: Autogun
Cultist Champion [5pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals (Red Corsairs) CHAOS CULTIST units do not gain a Renegade Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -

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Chaos Space Marines [8 PL, 114pts]


Selections: No Chaos Mark
Categories: F :C ,F :H A ,I ,F : <L >, F : <M
C >, T ,C S M
Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Aspiring Champion [24pts]
Selections: Bolt pistol, Combi-plasma [11pts]
Rules: Combi Weapon
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Plasma gun, Standard,
Plasma gun, Supercharge
4x Marine w/ Boltgun [52pts]
Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Marine w/ heavy weapon [38pts]
Selections: Lascannon [25pts]
Weapon: Bolt pistol, Lascannon

Abilities Description Ref


Death to
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the
targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
False
same weapon. These extra attacks cannot themselves generate any further attacks.
Emperor

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Lascannon 48" Heavy 1 9 -3 D6 -
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge Fire 1 weapon's shots have been resolved.

Elites [9 PL, 164pts]

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Khorne Berzerkers [9 PL, 164pts]


Categories: F :C ,F :H A ,I ,F :K ,E ,F :
<L >
Abilities: Blood for the Blood God, Death to the False Emperor, Unit: Khorne Berzerker
Berzerker Champion [28pts]
Selections: 2x Lightning Claw [12pts]
Unit: Berzerker Champion, Weapon: Frag grenade, Krak grenade, Lightning claw
8x Chainsword and Chainaxe [136pts]
Selections: 8x Chainaxe [8pts]
Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade

Abilities Description Ref


Blood
for the
This model can fight twice in each Fight phase, instead of only once.
Blood
God
Death to
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the
targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
False
same weapon. These extra attacks cannot themselves generate any further attacks.
Emperor

Unit M WS BS S T W A Ld Save Ref


Berzerker Champion 6" 3+ 3+ 5 4 1 3 8 3+
Khorne Berzerker 6" 3+ 3+ 5 4 1 2 7 3+

Weapon Range Type S AP D Abilities Ref


Chainaxe Melee Melee +1 -1 1 -
Each time the bearer fights, it can make 1 additional attack
Chainsword Melee Melee User 0 1
with this weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
You can re-roll failed wound rolls for this weapon. If a model
Lightning
Melee Melee User -2 1 is armed with two lightning claws, each time it fights it can
claw
make 1 additional attack with them.

Heavy Support [7 PL, 133pts]

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Chaos Vindicator [7 PL, 133pts]


Selections: Combi-bolter [2pts], Havoc launcher [6pts], Mark of Slaanesh
Categories: H S ,F : <L >, F : <M C >, F :C ,F :
H A ,V ,F :S
Abilities: Explodes, Smoke Launchers, Unit: Chaos Vindicator, Weapon: Combi-bolter, Demolisher cannon, Havoc
launcher, Wound Track: Chaos Vindicator, Chaos Vindicator1, Chaos Vindicator2, Chaos Vindicator3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before
Explodes any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal
wounds.
Once per game, instead of shooting any weapons in the Shooting phase, this model can use its
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit
Launchers
rolls for ranged weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref


Chaos Vindicator * 6+ * 6 8 11 * 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Demolisher cannon 24" Heavy D6 10 -3 D6 -
Havoc launcher 48" Heavy D6 5 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Vindicator - M BS A
Chaos Vindicator1 6-11+ 10" 3+ 3
Chaos Vindicator2 3-5 5" 4+ D3
Chaos Vindicator3 1-2 3" 5+ 1

Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [34 PL, 725pts]
Rules: Bolter Discipline, Daemonic Ritual, Despoilers of the Galaxy (Alpha Legion), Hateful Assault

No Force Org Slot

Legion
Selections: Alpha Legion
Categories: N F O S
Abilities: Hidden In Plain Sight

Abilities Description Ref


If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE Codex: Heretic
Hidden
units in an ALPHA LEGION Detachment gain the following ability: Your opponent Astartes - Chaos
In Plain
must subtract 1 from hit rolls that target units with this trait if they are more than 12" Space Marines
Sight
away. p157

HQ [7 PL, 125pts]

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Sorcerer with Jump Pack [7 PL, 125pts]


Selections: Force stave [8pts], Mark of Slaanesh, Plasma pistol [5pts], Prescience, Warptime
Categories: HQ, F :C ,C ,F ,F :H A ,I ,P ,F :
<L >, F : <M C >, J P ,S ,F :S
Abilities: Death to the False Emperor, Jump Pack Assault, Psychic Power: Prescience, Smite, Warptime, Psyker:
Sorcerer, Unit: Sorcerer with Jump Pack, Weapon: Force stave, Frag grenade, Krak grenade, Plasma pistol,
Standard, Plasma pistol, Supercharge

Abilities Description Ref


Death to
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the
targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
False
same weapon. These extra attacks cannot themselves generate any further attacks.
Emperor
Jump During deployment you can set this unit up high in the skies instead of placing it on the battlefield.
Pack At the end of any of your Movement phases this unit can assault from above - set it up anywhere
Assault on the battlefield that is more than 9" away from any enemy models.

Psychic Warp
Range Details Ref
Power Charge
If manifested, select a HERETIC ASTARTES unit within 18" of the psyker.
Prescience 7 18" You can add 1 to all hit rolls made for that unit until the start of your next
Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest visible enemy
unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of
Smite 5 18"
the Psychic test was more than 10 the target suffers D6 mortal wounds
instead.
If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the
Warptime 6 3" psyker. That unit can immediately move as if it were its Movement phase. You
cannot use Warptime on a unit more than once in each Psychic phase.

Psyker Cast Deny Powers Known Other Ref


Sorcerer 2 1 Smite and 2 powers from the Dark Hereticus discipline

Unit M WS BS S T W A Ld Save Ref


Sorcerer with Jump Pack 12" 3+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Force stave Melee Melee +2 -1 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Plasma pistol, Standard 12" Pistol 1 7 -3 1 -
Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Heavy Support [23 PL, 520pts]

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Chaos Predator [9 PL, 188pts]


Selections: Combi-bolter [2pts], Havoc launcher [6pts], Mark of Slaanesh, Twin lascannon [40pts]
Categories: F : <L >, F : <M C >, F :C ,H S ,V ,
F :H A ,F :S
Abilities: Explodes, Unit: Chaos Predator, Weapon: Combi-bolter, Havoc launcher, Twin lascannon, Wound Track:
Chaos Predator, Chaos Predator1, Chaos Predator2, Chaos Predator3
Two lascannons [50pts]
Selections: 2x Lascannon [50pts]
Weapon: Lascannon

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before
Explodes any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal
wounds.

Unit M WS BS S T W A Ld Save Ref


Chaos Predator * 6+ * 6 7 11 * 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Havoc launcher 48" Heavy D6 5 0 1 -
Lascannon 48" Heavy 1 9 -3 D6 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Predator - M BS A
Chaos Predator1 6-11+ 12" 3+ 3
Chaos Predator2 3-5 6" 4+ D3
Chaos Predator3 1-2 3" 5+ 1

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Havocs [7 PL, 176pts]


Selections: Mark of Slaanesh
Categories: F :C ,F :H A ,I ,H S ,F : <L >,
F :S
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Aspiring Champion [20pts]
Selections: Chainsword, Flamer [6pts]
Unit: Aspiring Champion, Weapon: Chainsword, Flamer, Frag grenade, Krak grenade
4x Havoc w/ lascannon [156pts]
Selections: 4x Lascannon [100pts]
Weapon: Frag grenade, Krak grenade, Lascannon

Abilities Description Ref


Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using
Emperor the same weapon. These extra attacks cannot themselves generate any further attacks.
Stabilisation
This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
Talons

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 5 1 2 8 3+
Havoc 6" 3+ 3+ 4 5 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it can make 1 additional attack
Chainsword Melee Melee User 0 1
with this weapon.
Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Lascannon 48" Heavy 1 9 -3 D6 -

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Havocs [7 PL, 156pts]


Selections: Mark of Slaanesh
Categories: F :C ,F :H A ,I ,H S ,F : <L >,
F :S
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Aspiring Champion [20pts]
Selections: Chainsword, Flamer [6pts]
Unit: Aspiring Champion, Weapon: Chainsword, Flamer, Frag grenade, Krak grenade
4x Havoc w/ reaper chaincannon [136pts]
Selections: 4x Reaper chaincannon [80pts]
Weapon: Frag grenade, Krak grenade, Reaper chaincannon

Abilities Description Ref


Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using
Emperor the same weapon. These extra attacks cannot themselves generate any further attacks.
Stabilisation
This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
Talons

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 5 1 2 8 3+
Havoc 6" 3+ 3+ 4 5 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it can make 1 additional
Chainsword Melee Melee User 0 1
attack with this weapon.
Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Reaper
24" Heavy 8 5 -1 1 -
chaincannon

Dedicated Transport [4 PL, 80pts]

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Chaos Rhino [4 PL, 80pts]


Selections: Combi-bolter [2pts], Combi-bolter [2pts], Havoc launcher [6pts], Mark of Slaanesh
Categories: F : <L >, F : <M C >, F :C ,F :H A ,
D T ,T ,V ,F :S
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-
bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before
Explodes any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal
wounds.
Self-repair Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.
Once per game, instead of shooting any weapons in the Shooting phase, this model can use its
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit
Launchers
rolls for ranged weapons that target this vehicle.

Transport Capacity Ref


Chaos Rhino 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Havoc launcher 48" Heavy D6 5 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Rhino - M BS A
Chaos Rhino1 6-10+ 12" 3+ 3
Chaos Rhino2 3-5 6" 4+ D3
Chaos Rhino3 1-2 3" 5+ 1

Force Rules
Bolter Discipline: All ADEPTUS ASTARTES, HERETIC ASTARTES and FALLEN models gain this ability.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the
number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURION, DREADNOUGHT or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word
‘bolt’ (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.). This also applies when firing the
boltgun profile of combi-weapons (including the bolt weapon profile of Relics such as Blood Song and the Lion’s Wrath) and
when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a Rapid Fire weapon (e.g. Primarch’s Wrath
and Fury of Deimos). The Gauntlets of Ultramar and the Talon of Horus are also Rapid Fire bolt weapons, as is the guardian
spear used by Deathwatch Watch Masters. ()
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement
phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they
arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who
owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE
CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield
that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the
start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12"
of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails
and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead
suffers D3 mortal wounds. ()

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Despoilers of the Galaxy (Alpha Legion): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments
gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker
even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar
ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Hateful Assault: Add the following ability to all datasheets that have the HERETIC ASTARTES or FALLEN keyword (excluding
units with the CHAOS CULTISTS keyword):
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()
Reavers and Despoilers (Red Corsairs): If your army is Battle-forged, all Troops units in Renegade Chapter Detachments gain
this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even
if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability,
then the objective marker is controlled by the player who has the most models within range as normal. ()

Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit
rolls for this weapon. ()

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