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——o™ “+1 Acrobatics & Dancing +1 Initia Aerob Sari Empathic Animal Friend sail Grip cer Mariner “Argonaut Ascetic Athletic - Encl Papen alliopean mays sean Curious Cliopean Courageous earn Nimble Curious Dart Thrower Tent Deep Breather wit Dodger Good Reflexes ‘Durable Empathic Euterpean Polyhymnian Ks Athletic Fast Sleeper Favourite Marked Fearless, ‘Courageous Fighter Fist Fighter Fighter Focused Good Reflexes Hawk-Eyed Hephaestusean Craftsman Heraklean Fighter Herbalist Humble Inquisitive a Lancer Fighter Light Footed Lynx’ Eyes Mariner 5 Marked? i Mechanic ‘Melpogomenean ae Merman/-maid = i Strong Back Nimble =z Perseusean Good Ree “A Swimming 12 mod for morale tests +41 Climbing #1 Seamanship Need only half the normally nee, +10 Tempo when running, sprinting ate ard, 41 Tracking hing 41 Poetry “H Perception, #1 Stealth +1 World Lore ' 42:mod toll morale tests +1 Crafts +1 World Lore #1 Missle (when throwing ead-weighieg / Spends only 1$P/round when holding hig"! +1 Dodging reath ‘+1 Heat Resistance, +2 Stamina +1 Social Skills & Healing 42Stamina \ +1 Lyre Playing +1 Flute Playing +10 Tempo when running, sprinting and dash Need only half the normally needed rest. #1 Fortitude 4#2:mod to all morale tests ‘+1 Mélée" +1 Mele (when using unarmed combat/baitle +1 Perception +1 Initiative, +1 Dodging Negates all the mods a target gets to DV (Ml) fom movement (see Stance & Movement under Comba Modifications [Combat Rules}) +1 Crafts +1 Mélée (when using concussion weapons)! #1 Alchemy & Foraging +1 Religious Tradition +1 Rune Lore & Alchemy +1 Mélée (when using spear weapons)’ +1 Stealth Night vision 30' (or he can see +100” in total darkness th already has Night vision) +1 Seamanship +1 Fortitude #1 Mechanics +1 Acting Bains, in, ‘aly ey loves STR for determining carrying capacity is modified by +1 Mechanics & Trickery +1 Defence Value when using shields 16 | Escaneado con CamScanner Pietistic Humble Polyhymnian +17 + Religious Tradition Playing, Lyre Playing, Poetry & Singing Animal Friend +1 Riding Empathic +1 Rune Lore Sharpshooter Shooter +1 Missile (when using a bow or crossbow)! Shooter Focused +1 Missile (when using a bow or crossbow)! Sirenean Polyhymnian +1 Singing Slinger Thrower +1 Missile (when using slings)" Slow Ageing’ Maximum age is 20% higher than normal for his race Spear Thrower Thrower +1 Missile (when using thrown spear weapons)! Springy +1 Acrobatics Strong Back STR for determining carrying capacity is modified by +2 Strong Grip +1 Climbing Survivor +1 Cold & Disease Resistance, +1 Foraging Swimmer +1 Swimming Sword Dancer Fighter +1 Mélée (when using swords & daggers weapons)! Terpsichorean ‘Acrobatic +1 Dancing Thalian +1 Social Skills & Acting, Thrower +1 Missile (when using thrown weapons) Tough +1 Electrical & Poison Resistance, +2 Health Points Tracker Focused +1 Tracking & Navigation Trickster Nimble +1 Trickery Uranian, +1 Navigation Warm Hands +1 Healing Zevsean ‘Thrower +1 Missile (when using thrown concussion weapons)! Aegirean You look scary. -1 own Fright Mod. "Also enables the character to attack more often than what is normal with certain weapons. See footnote 1 under Special Attacks & Manoeuvres, Combat Modifications (Combat Rules). Favourite ofthe spirts/dit °Marked by the sprits/deities. ‘This Talent can only be picked when the characteris create Flaws By default, most characters suffer from no flaws, but (only) when a player generates a new character he can ‘buy’ an extra Talent for the prize of two Flaws (sce Talents), or he might get Flaws in game because he suffers from a Trauma (sce Morale in the Combat Rules) or a curse (see Curses & Gifts in The Land of Thul@). A flaw can be picked randomly from the list below (using a D100), or, if the myth master allows it, the player can choose the Flaws for his character as he wills. Flaws resulting from traumas or curses will normally be picked by the Myth Master, and should, if possible, be related to the actions that gave the player the Traumas. «dlr avéxtr rennr upp af illri rét» (‘Bad growths grow from bad roots’) sd, and never by an Elf. Dwarves, Halflings and Gnomes automatically suffer from Fear of Open Water (Phobia, level 1). Dwarves will automatically suffer also from Greedy. (level 1) and Dislike (Orcs level 1). Elves will automatically suffer from Dislike (Ores level 1). See Special Abilities & Restrictions. If a Flaw is picked, the character has the Flaw at level 1. If a Flaw with multiple levels or multiple options (like Phobia’, where you can have different types of phobias), or both, is picked several times, let it increase in severity (level), or have multiple flaws of the same type (different phobias, different delusions, different dislikes, different philias et cetera). If a Flaw with only one level and one option (ike 'Parasite’) is picked several times, make another pick instead. 17 Escaneado con CamScanner Travelling SP Real AAT BV yses Ph sas 3s Pur shirt “I 40! 5 Ibs ae Gambeson 42 40 5 lbs 10s Boiled Leather 42 2 10 Ibs By reels scale 43 4 5 Ibs spe i Laminated 15 Ibs +1 SP/hour g 43 Max +2 2 : Mail shirt SSNS a 25 Ibs +1 $P/hour i & Seale 7 Mew g 25 Ibs +1 SP/hour Mail hauberk 35 Ibs 42 SP/hour 8g Mail shirt w/scales 45 Ibs +2 SP/hour 8g Halt plate 40 Ibs +2 SP/hour 9g Plate 50 Ibs +2 SPfhour 10 f ; Soe “Perception-1 4 Ibs 4s “3 to Stealth if the is made from any non-pi ry animal and it is used in relation to any non-predatory animal, otherwise +0, *A character with less than minimum Str must subtract the difference between his Str and the armour's minimum Str from DV, Dodging and the mod to MS when using that armour. See the skill Crafts and Trade (The Land of Thulé). Escaneado con CamScanner Die Cut/Shock NCS ree (ivineelie) ON GT Demat abe Battle axe, long (2H)"® D12(H) 40/40 4lbs _ Longsshafted war x Battle axe, short (-1 DV) DB (+0) 40/40 3ma__ Short-shafted wor axe ay Club (2 Dvy D3 (40) 42/2 3ma “Abeavy 2‘Tong stick 2 Dane axe (2H)” DI2+1(H) 40/1 SIbs Avery long-shafted axe Ip Fail (2 Dvy* D6 (10) 42/2 Sima _Apessant' ol an Hammer (-2 DV) D4 (+0) 42/2 21s Acraftsman's tool Re Hatchet (-2 DV) D6 (+0) 41/40. Ibs Acraftsman's too! ly Mace (-2 DV) D6 (+0) H/-2 2s Aub with metal knobs or metal head cn Pick axe (-1 OV, -2 Dv) DB+1(41) 40/40 Sma _Aminer’ tool as Spear sling (2 DV) D2(3) 42/2 ma longstick q Staff sling (-1 DV, 2H) D3(-1) 42/2 11b 3+" Tong stick with a sling attached %e angst 200) D8 (+0) 40/40 3ma__Axedesigned for throwing. Alias Francisca, x Wenn " 0 #2/-2 1ma_—_Asacred bough a War-hamn a i D8 (#1) 41/2 41bs A transformed flail Be Rees: ort (-1 bv D8 (+0) +1/-2 2Ibs —Atransformed hammer 4s Wood eens 2H) D10 (+0) 41/2 3lbs —Atransformed hammer a mansaxe(Hy' Di0+1(43)—#1/-1 1 heavy ax 35 Fagen (2 Dvy" DIOGO) +1 | 2 eee Dias 40/1 6lbs Astatfaxe a praerer (2) -1/41 1 1b Short 5!) throwing spear Feels py i CS RT TNE vam ie Short spear” DI0(1) “1/41 4 Ibs Avery long spear 36 Spear™> D8 (1) “1 3ma 4:6 long, sometimes winged 35 Staff (+1 DY, 2H)” ora iS a 68ong sometimes winged rR Trident”™™"0 D0) a ca Selene 26 Warsche DUE ee pronged spear 5s See baa Sma _Atransformed scythe ie Broad seax (-2 DV) -2H2 3a _ singleedged short swordong kif, ; Curved short sword 2DV) D6 (2) aaa Pega et erring ie 2020 long 10 paeset (2 DV) DS (2) nnetnE=2/ OBS Taga eaaaeeiee cee 7" Lead-weighted dart (-4DV) D3 (-3) TSS ane “ lodged ite 2s Long seax (1 DV) D6(2) 22 Sma Sngeaman 1s Longsword (2H) D2 a a ee Ms Scimitar (-1 DV)" DIO(2) 32 Sibs Acmed arenes, 28 Short seax (or “knife”) (3 DV) D4 (3) SSeS 32s Short sword (1 DV) DB (-2) 2/42 5ma — Doubleedged ome As Sickle (3 DV) D4 (2) 2h2 1 ma aren Tong, Alias Gladius. 12s Sickle-shaped sword (-1DV) D8+1(+0) -2/#2_7ma__Aheavy singleedged sh ‘7 Sword" DI0G) 22 3bs REN eee ng 1g D12 (+0) 2/42 7ma__Longand curved sword elgg Eee varmed/N ae 32s Battle glove (-1 OV, -4 DV) +4/+0 1ma Leather strips fastened tothe hand Natural weapons 2/40 “Animal claws, teed homa ete. Unarmed (-2 OV, -5 DV) 1(4) 46/42 2 Escaneado con CamScanner Cut/Shock WORE ANGTais seaman Composite bow? Crossbow (+1 OV)* D6+1+Str 1/432 Ibs Heavy crossbow (+10V)' —D10+Str_ = 1/436 Ibs. Self bow, long® D6+Str “143 11b Self bow, short® Cee g we D8 (+0) 3ma 10° 2s D3 (+0) 3ma 10° lec D4 (40) 2 Ibs 10° 1s D4+Str Str* Ibs 15° = Throwing axe 3ma 10 2s War-hammer, short (-1 OV) Wei i Sling clay bullet (-1 OV)** lead bullet (-1 OV)** 42-2 oz 55! stone (-2 OV)** 42/2 ox 40 Staff clay bullet (-2 OV)’ 42/2 1Ib 70'(minimum 15') 20 sling lead bullet (-2OVY 49-2 11b 80' (minimum 15') stone (-3 OV)’ 60' (minimum 15') (Thrown) ae: TEES ee oe 2 ‘Angon D10 (+0) -I/1 7 ma 15 4s Javelin D6 (-2) 1 11b DB: : 2s Light javelin D4 (3) Ima 20" 2s ww. spear sling* D8+1(3) 40° D8+1(-1) Escaneado con CamScanner r cot se fur cloak* eis Rarer qaothe® jinen clothes (common) ai 35 Jinen clothes (rich) i Pe Jinen cloak (w/ hood) Tima (+1 1s wool clothes (common) 3 ibs ma) 3c(H10) wool clothes (rich) ie 9c wool cloak (w/hood)* Ima (1 90 ¢ embroidery for clothes/cloak a 4e + pide (a8 game)" 5 to 15 Ibs Be mje medium Bame) 1 to4 Ibs is raejfeatners (small game) 1ma ae ea fittings to boots ima ae ejleather boots/shoes 1Ib/1 ma 15/30 ¢ see fut shirt for game data about fur clothes. You can wear linen or wool clothes under any armour and you can wear a oak over any armour. syn relation t0 oaks oF ° Noaifcations for Travelling. cold weather: +1 Cold Toughness when (dry or Wet) wool clothes are wi (dry or wet) wool cloaks are worn. +0 Cold Toughness for linen ‘orn. +1 Cold Toughness when (dry) clothes and cloaks, -1 if wet. See Mynen a character has no shield, he can spend 1 round to fasten a fur or wool cloak tightly around the shield arm, to use itasprotection, and will gain #1 DV ME when he does so. Y in relation to cold weather: +2 Cold Toughness for each (with cumulative effect) (dry) large game hide used when he sleps/rests, and +1 for every (dry) medium game hide. fools & Weapons ‘All weapons are originally just improved and often dramatically changed tools: the hunter’s knife ultimately tumed into a sword; the peasants scythe into a war scythe; the hunter's bow into a powerful war bow; the wood-man’s axe into a battle axe, the peasant's flail into a war flail, et cetera. However, although they were based on tools, they can no longer easily be used as such. Whether they are just modified tools or designed this way from the start, most weapons are just weapons. Escaneado con CamScanner STIG Anvil 15 Ibs 54 Ibs e 1 talent, ing, le Backpack 2ibs gee the skill Healing tp Bandage 4oz de Belt Bor Be Body paint 2 Ibs Te Bottle (empty) 1b _ Bow drill 802 ¥ radius for 2 hours ie luminates 10°F 4 hours: ie Candle (sebaceous) lon nates 10’ radius for c Candle (w. Toz _ Uhumin 1080 Ibs Me x) Jong. Can carry Sea 2ibs 1’ long. los Craftsman’s tools 54 Ibs Lie Flute ma Re Grappling hook 4 lbs 324 Ibs. le Hemp rope 4oz _1'long, Can carry: 8s Hourglass 6lbs 0.5 hours | to other hunters ety Hunter’s hom 1b Normally: mire aa 500 runes on a parchment oF Ink (in a small bottle) ma _1 pel. Enough for 28 Laborato; 54 bs inates 20’ radius i Lantem 11h 1 pot of i laminates 2 radius ay "7 Lock-picking tools ma 25 Lyre 3lbs ‘ Oil ask 2bs 1 potoilis enough for 6 hours le Oil lamp 1lb — 2pels oil, Iluminates 10' radius 4c Pans 27lbs_ For cooking = © Parchment from caliskin) 1.92 30* 40 inches sheet s Plough (ard) 30 Ibs uz Pouch 402 s2muggetsorslng bllts/stons. 0.1 talent Te Quartz: magnifying glass 12 Produces fre in 206 rounds (in sunlight) 3g Quiver (for belt or shoulder) Ima 12 (belt) or 20 to 40 (shoulder) arrows or bolts, le or4 (shoulder) javelins Quiver (for saddle) 1b 600r75 arrows, or 12 avelins 2s Sack 1b ¥talent, 27 Ibs 4c Saddle Sibs _ Can hold two sacks/quivers and a rider a Sleeping mat and blanket’ 5 1bs 1 person, +1 Cold Toughness when sleepinglresting 24.¢ Steelyard balance 2bs Max 1 wlb (12 Ibs) Me Sun stone ‘402. _ Negates mod to Navigation for cloudy weather 1g Surgeon's tools 1b See the skill Healing. 1g Sword scabbard 11b Made of wood and brass 12¢ Tent (large)? ‘SAlbs 4 individuals, 10°10 5, 4s Tent (small)* 27 Ibs individuals, 7*5 +5 2s Tinderbox Ima Produces fire in D6 minutes? 120 Torch 1b.__huminate 15 radius for 30 minutes te Turpentine 1b Enough for 5 bodies. Hides the human scent,and 1¢ ees *8 mod to Stealth in relation to animals/Ettins lay Waterskin (empty) pnt. 2cans (a full waterskin weigh, Writing equipment Boz zens 9 Ibs) Be ‘Normally the real value will vary depending on the exact colour : ne a maitete Nomally only the colours bie and Back atc ‘or ‘cae ee ee ae and fingers are often used for eee in Thule, and the real value reflects this. Hat id fingers are often used for painting, but thers and such canbe used for more elaborate designs. Escaneado con CamScanner yr windy. Time * 3 if wet and windy. Your character oc wet O gif vat to men living in a world similar to our Antiquity an, eget sgnifyiNB glass is routine, even in wet and windy co ym ‘a fire, unless the snow is wet (and it will not be . dual to collect enough firewood for a bonfire needs no special skill in order to kindle a fire. One id pre-historic times kindling a fire with a bow drill, nditions. The presence of snow does not make it any wet in freezing temperatures). It normally takes D6 that will burn up to one rest (i. e. two hours). asi 90x re xindl pat def ne one indivi S 6c 0 oy bolt : os ‘ cro pullet for sling, : a 2 5 clay pullet for staff sling oA c Clay tet for SLIME poe 2c ese pullet for staff sling 12 0z 4c a jor sling, 407 n/a ston for staff sling 120z n/a stone eused on a 1-5 (D6) for arrows and bolts (and are broken on 6), on a 1-4 for clay and lead bullets and 1-5 for oT s (and are broken on 5-6 and 6 respectively), Arrows and bolts must normally be found (Perception DD 4 + ston jess stuck in a body. Stones and bullets must normally be found even if stuck in a body. Perception DD to find a ae is8 + D6 and for a staff sling bullet 6 + D6, Broken lead bullets can be brought to a smithy to be re-made for 1 ¢ each, or they can be used as they are (somewhat flattened), but will then work with the statistics of normal stones for slings. Broken arrows and bolts can be brought to a fletcher and can be repaired for D3 c each (because some are more broken than others). Arrow’ and bolts with heads made of bone or stone can only be reused on a 1-4 (bone) or 1-3 (stone) (and are broken on a 5-6 or 4-6 respectively), and have a real value -2 ¢. Arrows and bolts with he havea real value #2 ¢, Arrows and bolts with heads made of aurichalcum have a real value +1 g, “he lead bullets are not lighter than clay and stone bullets even though they are much sm: size they go longer and inflict more damage to whatever they hit. ads made of bronze aller. Because of their smaller Escaneado con CamScanner 2a. 20s. 1200¢ : 50 b. 900 ¢ 10 s. 300 b. 600.¢ 30 b. 60 c. 120i. 2.4.81 12t oe Gold (8) plectrum (©) aurichalcum (ay Tin (t) loz ‘A gold (1 part) & silver (1 part) alloy. ™Gold Copper”. Pinkish white metal. A gold (1 part), copper (1 part) & unknown metal (4 parts) alloy. 5A copper (9 parts) & tin (1 part) alloy. Gita Grads ae beley peas Salt! 1b 1¢2i1,41,6t Sea salt ‘Commonly used as a means of payment in Thulé. Hence the term «salary.» Escaneado con CamScanner

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