Professional Documents
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Atara Sivan , Vicky Chiu Wan Tam , Gertrude Po Kwan Siu & Robert A.
Stebbins
To cite this article: Atara Sivan , Vicky Chiu Wan Tam , Gertrude Po Kwan Siu & Robert A.
Stebbins (2020) Adolescents’ self-exploration in leisure experience, Leisure/Loisir, 44:4, 441-468,
DOI: 10.1080/14927713.2020.1815561
Article views: 73
CONTACT Atara Sivan atarasiv@hkbu.edu.hk Department of Education Studies, Hong Kong Baptist
University, Kowloon Tong, Kowloon, Hong Kong
© 2020 Canadian Association for Leisure Studies / Association canadienne d’études en loisir
442 A. SIVAN ET AL.
were ‘caught up in’ (p. 20), and found the manifestation of identity devel
opment in trying new things, gaining self-knowledge and learning one’s
limits. However, their study focused more on the outcome than the process
adolescents have gone through. Furthermore, as noted by the researchers,
the focus group methodology used in their study might have inhibited some
participants from describing personal experiences. In our study, we utilized
in-depth individual interviews to investigate students’ self-exploration pro
cess and employed a phenomenological approach to examine the develop
mental processes teenagers go through in enacting leisure activities.
Methods
The descriptive phenomenological method (Giorgi, 2009) is often used in
qualitative research to determine the essence of a phenomenon in the life
world. This study adopted this phenomenological approach to illuminate
adolescents’ self-exploration in leisure participation by examining their
subjective perceptions and reflections on leisure experiences. The use of
phenomenological design was underpinned by the need to uncover the
meaning-making process of adolescents’ experiences (Kvale & Brinkmann,
2009). The phenomenological approach was implemented through semi-
structured individual interviews that explored participants’ experiences,
perceptions, and reflections.
Participants
Participants of the study were drawn from a pool of 1119 secondary school
students from 10 schools representing all three academic banding levels1
and all three main geographical regions of Hong Kong. We asked the pool of
students to nominate their most important and interesting leisure activity
and to complete a short questionnaire about the chosen activity and demo
graphic background. The Serious Leisure Inventory and Measure (SLIM)
Short Form (Gould et al., 2011, 2008) was also used to assess the degree of
seriousness in respondents’ engagement in their most important and inter
esting leisure activity (Sivan et al., 2017, 2018). Respondents indicated the
448 A. SIVAN ET AL.
level of agreement with each item on a 9-point Likert scale from Strongly
Disagree to Strongly Agree. We used purposeful sampling to come up with
the sample of 75 Form Four and Form Five students to take part in
individual interviews. Sampling criteria included gender, type of most
important and interesting leisure activity, reason for activity choice, current
participation, and level of seriousness in activity involvement. Among the 75
participants selected, the mean age was 16.97 years, SD = 1.18. There were
54.7% males (n = 41) and 45.3% females (n = 34). In terms of school
banding, 26 were in Band 1 (34.7%), 24 in Band 2 (32%), and 25 in Band
3 (33.3%). The majority of participants (73.3%) had engaged in their chosen
leisure activity between one to 8 years and the vast majority (90.7%) engaged
in the activity at the time of the interview. Among the participants, the SLIM
scores ranged from 3.94 to 8.78.
Interviews
Analysis
The interviews were audio-recorded, transcribed, and translated into
English. Coding and theme analysis were performed in line with the phe
nomenological approach (Giorgi, 2009). The steps included identifying
meaningful chunks in the transcripts, interpreting the data using procedures
that involved data conceptualization and reduction, elaborating ideas in
terms of their properties and dimensions, and relating ideas to identified
themes of the phenomenon under study. The analysis was supported with
the qualitative data analysis software NVivo 10 which helped to map out
fully the richness and complexity of the participants’ leisure experiences.
A total of 65 initial codes were identified and discussed among the research
team members. These initial codes were subsequently grouped into 17
tentative themes and condensed to seven core themes of leisure experiences
that formed the essences of participants’ self-exploration.
LEISURE/LOISIR 449
Findings
Findings of this study are presented in two parts. The first part describes the
seven emerging themes of students’ leisure experiences with illustrative
interview excerpts. In the second part the self-exploration phenomenon is
deduced from the themes of students’ experiences.
Investment
Investment refers to interviewees’ investing time, effort or money in their
chosen activities, demonstrating that these activities were meaningful to
them. Students’ accounts showed their dedication to and enthusiasm for
activity pursuit. They emphasized that ‘much time’ was spent on pursuing
their leisure activities and they engaged themselves in their chosen activities
whenever they were free. A student practising martial arts even claimed to
have the activity ‘occupying half of his life’.
The youngsters made an effort in their pursuit to persevere, practice,
search information, think, attend training sessions or reflect on past perfor
mance, with a view to making improvements, accomplishing tasks or win
ning competitions. Effort was also made to generate money or resources and
to create opportunities for pursuing their most important and interesting
activities. All these reasons highlighted the interviewees’ determination and
confidence. The following are two typical examples:
Even though I fail I keep trying hard. For example, I felt thoroughly frustrated when
I couldn’t pass the ball to my teammates. But later, I trained myself hardly that I wish
I won’t make the same mistake again in future. (How do you train yourself?)2 I go for
the training a lot. (Do you have training by yourself?) I will do more in the training
course. (Pay more effort.) Yes. I will pay more effort and focus more. (006-4B23, 196,
football)3
Yes, there should be some difficulties – such as yesterday’s class, I learnt words with
different spellings when they are used with I or we or they . . . (You mean conjugation?)
Yes, I have to memorize many things. I was suddenly not willing to memorize
those . . . but I know there should be some formulae or theories. Once I can follow
450 A. SIVAN ET AL.
the formulae, I can memorize the basic theories. But nothing affects my motivation.
(002-4B27, 174, learning Spanish)
Positive affect
Adolescents experienced pleasant emotions while engaging in their chosen
activities. Their expressed good feelings fell into the following categories in
descending order of frequency of citation: satisfaction, happiness, relaxa
tion, enjoyment, interest, comfort, excitement, touching moments, feeling
good, getting rid of unpleasant emotions, having fun and laughter, and
feeling strong.
The interviewees provided a wide range of reasons for pleasant feelings
attached to their activity pursuit. Those doing the activities alone enjoyed
and cherished the solitary activities that helped them relax and be them
selves. Those who indulged in their chosen activities felt totally free from
worries and every day duties. A sense of pride and achievement was
developed by students who were pleased about their own performance
and/or could get prizes for it. Attraction of the activity and a real passion
for it motivated interviewees to carry on with their pursuit. A student who
engaged in reading was deeply moved finding love in a story authentic and
unique, and another reader found it fantastic to immerse into fictional
characters and to undertake their roles. A zither-player was intensely
interested in the activity, and found herself confident, motivated, and
capable of playing the instrument well. A student engaging in animal
volunteering felt that she was making contributions to the society whereas
a groupie expressed that life was complete while immersing herself in the
idols’ show.
Positive affect sometimes arose from teenagers’ interaction with people
they encountered while pursuing their leisure activities. These people
included teammates, co-participants, trainers/instructors/teachers, and par
ents. The youngsters valued the support for activity participation rendered
to them by these people, especially their parents. As revealed in their
accounts, an empathetic trainer or instructor motivated learners to do
better, keep the passion, or gradually change in a desirable direction.
Below is such a description of an interviewee engaging in clip-filming
competitions:
LEISURE/LOISIR 451
[The trainer] discovered that I am able. At first, I was like other Hong Kong students,
having low self-esteem and looking down on myself, not believing in myself. And
because of him/her, thanks to him/her, I changed from being a low-self-esteem
person, having poor grades, to slowly improving, scoring from 30 marks to 40, and
then to 50. Knowing that I am able, why not give it a try? (008-5A23, 139, clip-filming
competition)
Working with teammates towards the same goal was deemed most attractive
by interviewees who also enjoyed the shared feelings, effort, and contribu
tions, despite some occasional conflicts. Sharing personal affairs with co-
participants or teammates made interviewees feel authentic and free, so they
liked the activity more. Simply getting together with friends and talking
about things other than studies were also regarded as pleasurable activities.
As time went by, a student playing computer-game even developed a sense
of satisfaction when she witnessed positive changes of other game players as
a result of reciprocal influences:
I witness the change of their characters. I see them changed from being grumpy and
critical to being a lot more optimistic. It is fantastic indeed to have influenced one
another while we play together. I develop a great sense of satisfaction. (008-4A26, 134,
playing computer games)
There were also some other people who brought about positive affect to
the interviewees. For example, a student whose chosen activity was run
ning said that he felt warm with ordinary morning greetings from
passerby.
Negative affect
Apart from feeling good with activity pursuit, interviewees also experienced
unpleasant emotions, though less often reported than pleasant moments.
They mentioned feelings of anxiety, defeat, frustration, and sadness and
elaborated on their underlying reasons.
Adolescents felt bad mainly when they found that they were not doing
well in the activity. They considered their performance was not up to
standard or they failed in some competitions or examinations. The follow
ing are some examples:
We didn’t have enough time to practice before the competition. We finished our
examination in October, and the competition was in February. We would not have
practices during the examination period. Our skills might become rusty, and we
needed time to get us back. We might not be able to learn all the skills before the
competition, and we felt anxious. (002-5C05, 37, dancing)
It’s like I try so hard, so many times, that I still can’t draw what I want to; then I will
feel a bit defeated. (002-4C06, 104, drawing)
I sometimes may feel not worthwhile – when I spend lots of time and effort, but I fail
in the mission and cannot get the badges. (002-5A17, 91, Boys’ Brigade)
452 A. SIVAN ET AL.
It is sure that you will feel sad if you lose in the competition because you practised for
a long time. You feel frustrated when you cannot win. (003-4B11, 145, street dance)
Unpleasant feelings regarding activity pursuit also arose from the youngsters’
interaction with teammates, co-participants, trainers/instructors/teachers,
and parents. These unpleasant feelings were largely performance-related.
Interviewees showed negative affect when they were unhappy about unin
volved teammates. Below is an example of such a phenomenon:
A large portion of teammates do not really enjoy cheerleading, and they don’t do the
moves well. They always give a lot of excuses why they cannot attend, but they never
quit the team. I think that if they do not want to play, they should better quit. I don’t
enjoy spending time with them. (005-4B13, 120, cheering team)
I spend at least six to seven hours in the school each day and there is a lot of
homework after school. If I spend time on martial arts, I may not have enough time
to cope with my studies. I find it really hard to balance the time. (008-4A02, 89,
martial arts)
I am now in the final year and need to get prepared for the DSE [Diploma of
Secondary Education public examination] which is coming closer. I get nervous
when I speculate about my results. I hope to prepare myself better for the exam
inations and will drop celebrity-following for the time-being. (002-4A12, 464,
groupies)
I am very talkative and can mix well with new friends easily. Some junior students
regard me as approachable and they come and chat with me when we meet during
breaks and recesses. (001-5E01, 131, Girl Guide)
I am quite a tough person. When I lag behind, I will try my best to catch up. (006-
5A08, 147, basketball)
A student who chose cosplay (costume play) as his most important and
interesting activity found himself a fast learner, while the one who chose
being a Boy Scout as his activity called himself an independent worker.
Becoming aware of their inadequacies after engagement in their pursuits
for some time was illustrated in students’ accounts across different activities.
A Girl Guide admitted that she was not attentive enough and a net-surfer
was inclined to evade from difficult situations. A student engaging in
playing computer-game found himself alienated and passive and
a teenager who participated in a student union claimed to have limited
leadership skill. An Erhu-player in a Chinese orchestra found himself
incapable of following the conductor attentively.
Physical abilities and/or inabilities were also noted by the adolescents.
A student who played badminton realized that he could handle racket well
with either hand, yet he was weak in double-playing and lacked stamina. An
adolescent playing Kung Fu shared his inability to jump high which affected
454 A. SIVAN ET AL.
Personal gains
Personal gains were reported with activity engagement when interviewees
found themselves changing positively or attaining something they cher
ished. They got such an impression when comparing their present and
past selves. Changes and attainments were found in the students’ affective,
behavioural, cognitive, social and physical domains.
Changes and attainments in the affective domain were manifested in
interviewees’ move towards a more positive way of emotional coping in
certain situations. They were less impulsive and remained tolerant and
patient when faced with difficulties and criticism. They were also able to
persevere with activity pursuit despite setbacks. As a result of activity engage
ment, these young people also gained confidence. Here are some examples:
People who practice martial arts are not afraid of criticism. They accept readily
comments from others in order to do better. Thus, I also feel more comfortable to
tell others about their mistakes. (003-3B18, 167, martial arts)
I felt quite nervous and shaky in the past whenever having to give a talk to others. As
I have more experiences in public-speaking after joining the student union, I am now
more confident and no longer afraid to face a group of people. (002-4C13, 92, student
union)
Through ice-skating, I have learnt that there would always be some obstacles, and in
order to succeed, it depends on your willingness to try and persevere. (011-4D22, 238,
ice skating)
There were many accounts regarding social gains. Interviewees were happy
to get chances to make friends (including online friends) and even best
friends through activity participation. They described memorable moments
of sharing the fun of reading, inner feelings and things other than studies,
having meals and celebrating birthday together with these friends. Those
who were members of a team talked about forming closer relationship with
teammates and being open with one another as a result of frequent contact.
Others felt good to have chances to meet people of different backgrounds.
One student even confessed that she had learnt not to stereotype people,
which was her habit prior to activity pursuit. Currently, she took the
initiative to understand others and make friends with them.
Desires
As a result of activity engagement, interviewees developed aspirations for
specific attainment or achievement. Their desires were mostly activity-
related. The teenagers were motivated to keep their leisure activity, develop
further knowledge, skills and quality, do better, win prizes or reach a higher
level of achievement in the areas of their leisure pursuits. The following are
some examples of such desires:
Water paintings usually wow people with its beauty, and I want to achieve that
impression. (002-4C06, 108, drawing)
456 A. SIVAN ET AL.
I hope we can do our best so that we will have no regret. We aim to perform to our
best on the stage. (002-5C05, 37, dancing)
I long for winning the champion whenever I take part in a competition. (003-3B18, 73,
martial arts)
I heard that one would be invited to join the Hong Kong team if one could be the top
three in the black-belt competition. I will definitely try doing that if I am one of the
top three. Giving it a try is not bad at all. I will consider such possible future direction.
(007-5C27, 247, taekwondo)
I dream to become a nurse in the future. (006-5A11, 19, health care course)
I really love baking cakes. If I can live on that, cake-baking will be my career. (007-
5C33, 147, DIY)
war over time spent between studies and leisure pursuits. The major deter
rent to activity pursuit was students’ tendency to comply with parental
wishes. They internalized their parents’ priority on academic studies to
achieve better grades hoping to move up the social ladder in Hong Kong
society. Students, therefore, sacrificed their leisure pursuit for school work
readily and put aside leisure whenever there were conflicts concerning the
use of time and energy. The three themes of positive affect, negative affect
and obstacle to activity pursuit were present-oriented involving considera
tion of leisure choice and involvement leading to some decision-making.
In addition to the present-oriented themes, there were three future-
oriented themes indicating long-term planning. Despite the existence of
some deterrents, students found their activity pursuit rewarding and worthy
of investment. Their leisure experience had expanded their self-awareness
(recognition of own character), resulting in fulfilment of psychological,
cognitive, and social needs. They felt better about themselves since they
acquired competence, expressed talents, expanded knowledge and skills,
developed personal attributes and enlarged social network. Furthermore,
students applied their learnt knowledge and skills and exercised the
acquired personal qualities in other life facets including studies and family
and friends (personal gains). Becoming aware of how they came to the
present being and the contribution of past leisure experiences to valuable
meanings, students realized that activity pursuit was inextricable linked to
their own transformation. On the whole, students liked their current selves
which resulted from activity pursuit and developed desires to pursue related
goals and engage in some similar studies or jobs (desires). This fit between
personal identity and the environment influenced students’ orientation and
motivation to engage in further exploratory work through leisure, making
the exploration a spiral rather than a linear process (Grotevant, 1987;
Luyckx et al., 2011).
As revealed in this study, students’ leisure engagement was motivated by
need fulfilment rather than by external circumstances or other instrumental
values. It is through such need-fulfilment processes that the youngsters
learned more about themselves. Both students’ present- and future-
oriented appraisals of leisure engagement served as solid foundation for
evaluating whether to continue, modify, or quit the current investment, or
to opt for other available alternatives based on their interests, potentials,
needs, and beliefs. The appraisal and evaluation processes were manifested
in seeking and processing information related to themselves through leisure
engagement. As time went by, students derived meanings that were relevant
and integrative to them (Flum & Kaplan, 2006).
While students were engaging in the aforesaid information seeking and
processing, exploration in the form of self-discovery and self-construction as
proposed by Waterman (1984, 1993) was evident. Personal expressiveness
LEISURE/LOISIR 459
functioning (Gabriel & Matthews, 2011; Glasser, 1998). Affect was demon
strated in students’ acknowledgement of their feelings upon fulfilment or un-
fulfilment of needs as a result of activity participation. Behaviour refers to
learning and improvement in skills which were mostly activity-specific, like
running and dancing skills, or social, communication and leadership skills.
Both learning and skill improvement were seen as gains of activity pursuit and
resulted in students’ behavioural changes. Cognition was illustrated in stu
dents’ acknowledgement of knowledge expansion and acquisition of some
insights as a result of activity participation. This acknowledgement reflected
the existence of intense cognitive mechanisms of assimilation and accommo
dation for understanding of identity and environment. Students came to
understand themselves much better while realizing their characteristics, lim
itations and potentials and thus planned their path ahead for further need
fulfilment.
their lives and especially mandated activities such as school work, through
leisure engagement students could identify, sort through, and select alter
natives based on their own needs rather than being constrained by external
circumstances. Leisure involvement was considered as a context in which
students experienced different activities, encountered novel ideas and
engaged in social interaction. Leisure activities provided opportunities for
self-direction and initiative while exercising free choice and independent
participation. In their leisure pursuit students could readily identify activ
ities that provided a greater fit with their interests, needs and potentials.
Engagement in one’s most important and interesting leisure set the scene for
free and relevant information seeking and processing in relation to the self.
The phenomenon presented in this study is based on examination of
adolescents’ leisure experiences and reflections on leisure pursuit within the
local context of Hong Kong. The use of phenomenology has helped to
portray the self-exploration process and its contribution to their develop
ment. It would be useful to undertake more studies of this nature across
different sociocultural contexts and examine the phenomenon among dis
tinct groups of youth to provide a holistic picture of the role and impact of
the context on self-exploration in leisure.
Several practical recommendations can be made based on the results of
our study. To facilitate the process of self-exploration, it is essential to
provide adolescents with conditions that facilitate processing of self-
relevant information and its meaningful integration into their self.
Adolescents’ engagement in leisure activities that are of interest and for
need-fulfilment is an avenue for supporting such a process. Leisure educa
tion for adolescents, parents and school teachers could raise awareness of
the potential benefits of engaging in meaningful leisure activities. While
a recent study on the role of Hong Kong schools in leisure education
revealed the existence of channels for raising awareness of the role and
resources of leisure (Sivan & Chan, 2012), more efforts could be made to
highlight the significance of youth engagement in activities they regard
important and interesting.
In Hong Kong, the guiding principle of education is the use of learner-
centred approach that ‘facilitates students to learn how to learn through . . .
to suit the needs and interests of students’ and ‘flexible use of learning time
and life-wide learning experiences’ are also emphasized (Curriculum
Development Council, 2015, p. 3). Endeavours are to be made for cultivat
ing students’ learning interest, enhancing their capacity to collaborate and
innovate, and developing their creativity and problem-solving skills for
whole person development and lifelong learning. Apart from implementing
educational strategies for organized learning activities in formal school
setting, self-initiated and-directed leisure engagement portrayed in this
study can be considered as a parallel avenue for pursuing the ends of
LEISURE/LOISIR 463
Notes
1. In Hong Kong, secondary schools are banded at three levels according to academic
performance of students admitted into their Secondary 1 classes. Students in Band 1
schools have the highest academic performance, and Band 3 the lowest.
2. Remarks made by the interviewer are put in italics and bracketed within excerpts.
3. Interviewee code, excerpt code, and nominated activity are indicated inside bracket at
the end of each excerpt.
Acknowledgments
The work described in this paper was fully supported by a grant from the Research Grants
Council of the Hong Kong Special Administrative Region, China (Project No. 12601115,
HKBU).
Disclosure statement
No potential conflict of interest was reported by the authors.
Funding
This work was supported by the Research Grants Council of the Hong Kong Special
Administrative Region, China [12601115, HKBU].
ORCID
Atara Sivan http://orcid.org/0000-0001-7463-4207
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