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How to make a comic

1.start with an idea

All things start with an idea; and your comic book or graphic novel is no different.

As a storyteller, your best tool is a notebook (whether it be electronic or paper). My advice: keep it with
you at all times. That way, when an idea pops into your head, you can jot it down.

Don't worry if your idea isn't fully realized yet. Go with it. You never know where it'll take you.

For example, when I interviewed Maya Posch on Roundabout: Creative Chaos, I never intended that
conversation would be the catalyst for a new comic book. During the interview, we talked about having
super powers. She made an off-handed comment about a "super cat" and almost a year later, G.E.N.T.S.
was released.

2.write a script

One of the most common mistakes is to start drawing your comic book before working out your story.
While you may feel like grabbing a blank sheet of paper – or launching your favorite drawing app – and
just diving in, by doing so, you're likely setting yourself up for failure.

Take the time to write a script. It doesn't need to be fancy and you don't need an expensive app to get it
done. A simple text editor will do. However, if you're looking for a more robust app for writing, my
preference is Scrivener.

When it's time to write your script, there are four main points to keep in mind:

-Know your genre

-Understand your main character's goals/challenges

-Create a believable setting

-Include a beginning, a middle, and an end


03. Plan the layout

Once your script is complete, it's time to start drawing. Well... it's almost time to start drawing.

When working on the layout, your goal is to keep the reader interested. One way to do this is to end
each page (maybe not all, but some) with a cliffhanger. Draw the reader in! Let them know something
interesting is about to happen, but don't reveal what that is until they turn the page.

I find the most efficient way to 'work out a layout' is by using thumbnails. Thumbnails, which are similar
to storyboards, help work out any composition problems before you invest time into inking and coloring
your drawings. Think of them as a very (VERY!) rough draft of your drawings, and of course, your layout.

Note: Don't forget to leave room for the dialogue!

04. Draw the comic

Whether you're working traditionally or digitally, drawing the comic can feel like a daunting task. But at
this stage of the process, your work doesn't need to be perfect. Focus on getting your comic drawn; you
can work on perfecting it later during the inking stage.

05. Time for inking and coloring

Now that you have your comic drawn (penciled), it's time for inking and coloring; two tasks that don't
necessarily need to be done by the same person.

-Inking

It is at this stage where you clean-up your drawings and add depth to your illustrations. If you're
inking/coloring illustrations from another artist, don't be afraid to ask questions if things aren't clear.

Colouring

Choosing the colours can make or break a scene. In addition to proper color selection, not keeping your
colours consistent can break things too.

Imagine how confusing it would have been to see Superman's cape colored red in one page and green in
another. While this silly example is just that – silly – the point is, keep things consistent or your readers
may be confused.

Sc: [https://www.creativebloq.com]

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