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reset stamina to the default stamina of the explorer card • roll all which are given by a weapon, ability or/and effects to attack
• remove all explorer‘s markers from cards with lasting effects - active effects [chapter/events] can alter attack rolls
- "will" blocks arcane attacks, "armor" blocks regular attacks
• players can act in any order
- if an effect increases arcane attacks, even a regular attack is considered arcane
perform any actions till the explorer runs out of stamina or
they choose to end their turn: • attack roll is equal/greater than enemy‘s will [arcane] or armor [regular]:
- move explorer by 1 space, even through "ethereal" units [1 stamina] - deal 1 damage [remove/flip 1 heart token from the monster]
- activate ability of the explorer‘s card - damage is being dealt to all attacked units, you only roll attack once
- use consumeables [doesn‘t need to be equipped, discard after use]
- "Ethereal" units can only be targeted if you have an active ability that
- use equipped items enables you to target „ethereal“ units.
- use ability of chapter card - "Ethereal" units can be hit by exploding barrels and triggered trapped spaces
- use bound or active explorer event card
• some effects demand multiple targets
- interact with a map space you can choose the same target twice or even your own explorer
- use inventory [3 stamina]
- trade items with adjacent explorer [2 stamina]
traded items go to the inventory
• if a monster lost all heart tokens, it‘s destroyed. remove it from the game
- resolve any "when dies" effects of the destroyed monster card
• If the monster is destroyed during an explorer’s turn,
• if not all spawn spaces on the explorer‘s map tile are being destroyed,
restore 1 essence to that explorer.
the active player rolls 1D10
• level of the destroyed monster is lower than the current monster level:
• result is equal/greater than current spawn rating:
- remove the monster card and the standee from the game
are there already 4 or more monsters on the explorer‘s map tile: exception: level 4 monsters can‘t be removed from the game
- increase monster threat by 1
- don‘t spawn a monster and ignore the following instructions • level of the destroyed monster is greater/equal than the current monster level
and it‘s not a level 4 monster:
- draw a monster card and put the monster on or adjacent to
the closest spawn space of the active explorer - remove the standee from the map
- place the monster card on top of the destroyed monster deck
- put the monster card on the last position of the monster queue
- resolve a "comes into play" effect of the monster card
- reset the spawn rating to the default value of the current chapter
• result is less than the current spawn rating:
• By scrolling the map, monsters on discarded map tiles are being banished
- reduce the spawn rating by 1 This action is allowed if there is no explorer on a map tile that would be discarded.
- don‘t spawn a monster
- banished monsters don‘t restore any essence
- banished monsters don‘t trigger any "when dies" effects
• level of the destroyed monster is lower than the current monster level:
• after all players resolved their explorer and spawn phase, - remove the monster card and the standee from the game
only one player rolls 1D10 for the group exception: level 4 monsters can‘t be removed from the game
• result is equal/greater than current horror rating: • level of the destroyed monster is greater/equal than the current monster level
and it‘s not a level 4 monster:
- draw 1 horror event card and resolve any "comes into play" effects
- all monsters have access to the card‘s active ability on their turn - remove the standee from the map
- increase monster threat by 1 - place the monster card on top of the destroyed monster deck
• result is less than the current horror rating:
- lower horror rating by 1
• if a chapter space is activated, advance to the next chapter
- resolve "comes into play" effects of the new chapter
- if stated, shuffle higher level item cards into the corresponding decks
• activate monsters one by one according to the monster queue
each monster takes actions in this specific order: • if all explorers leave the map through an exit marker:
- uses ability of the current horror event card - resolve "comes into play" effects of the new chapter
- uses ability of its monster card - banish all monsters on all map tiles
- moves and attacks [if necessary, destroy door] - map tiles are being shuffled and placed under the map pile
[targets closest explorer/if tied, targets explorer with lower health] - if stated, shuffle higher level cards into the specific decks
• a blocked chapter can‘t be solved by using a chapter space.
it can only be solved by fulfilling its requirements.
• some chapters require a new map tile:
• if the threat rating hits its maximum, reset the slider and execute:
- place entry token onto the marked spaces [arrow points inwards]
- increase the monster level by 1 - place explorers onto entry marker or adjacent to it
- shuffle the monster cards of the new level into the monster deck - banish monsters that are on map tiles outside the new play area
- shuffle all destroyed monster cards back into the monster deck
• some chapters require an exit:
• the monster level reached its maximum of level 5
each time the threat rating is increased by 1, don‘t increase it, but execute: - place the exit token on the edge of any map tile in game
[arrow points outwards]
- each explorer has to destroy 1 item - you can‘t place the exit token onto or next to the entry token
- if the explorer can‘t destroy 1 item, the explorer dies
• restore 1 essence • if an explorer is on the edge of a map tile without an
• draw 2 cards of your choice entry/exit token, lose 2 stamine to explore a new map tile
• keep one or give it to an adjacent explorer
• put a new map tile into play. the direction symbol of the
• destroy the other card or put it back on top of its deck
new map tile has to be adjacent to the explorer‘s position
• after activating chest, put an explored token on top of it
• old map tiles which are not in the new 2x2 playing area
• explorer‘s class card can be immediately equipped
are being discarded, flipped and placed under the map pile
mystic crafter This action can be used if there is no explorer on a map tile
that would be discarded.
gunman bruiser
• monsters on discarded tiles are being banished
• draw 3 card of your choice • trigger trap lever for 2 stamina to activate trapped spaces
• swap items with your inventory on the explorer‘s map tile
• scheming monsters can trigger a trap lever for 3 stamina
• keep 1 card or give it to an adjacent explorer
• destroy remaining cards or put them back on top • units that are pulled/pushed onto a trap lever trigger it
of the corresponding deck
• effects can trigger trapped spaces on the whole game board
• equip/unequip, upgrade or augment items in inventory • after activating trap lever, put an explored token on top of it
• after activating workbench, put an explored token on top of it
• obstacle that doesn‘t obstruct line of sight • roll 1 and get one of the following effects:
• explodes by a hit or by collision with an unit - nothing
all adjacent units are being attacked by 3 - restore 2 or 3 stamina
- restore 1 health
• after explosion, put an explored token on top of it
• after activating the recharge station, put an explored token on it
• passable space, doesn‘t obstruct line of sight • status "unlit" [without any token]
• monsters spawn on the space or adjacent to it - lose 3 stamina and 3 essence
- put an exlpored token on top of the chapter space
- advance to the next chapter
• Seal spawn space [3 stamina & 4 essence]
• status "lit" [with a light token]
- decrease monster threat by 1
- lose 1 stamina
- unit on spawn space gets destroyed, restore 1 essence
- flip light token to the explored side
- destroy space by putting 2 exlpored tokens - advance to the next chapter
on top of it. Now, the space is impassable
• status "destroyed" [with an explored token]
- resolve "light chapter":
a blocked chapter can‘t be solved by using a chapter space.
put 1 light token onto an available chapter space that
it can only be solved by fulfilling its requirements.
is on the same map tile as the activating explorer