Professional Documents
Culture Documents
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Game Sequence
0
Starting setup:
Private companies are auctioned to players.
1
Stock Round:
Players buy and sell stock certificates.
2
Operating Rounds: (1/2/3)
Corporations construct tracks, run trains, and more.
Move one line down for each stock certificate sold to the Bank Pool (move one down, not sideways).
2 - CONSTRUCTING TRACK
• Each railroad that is operating may lay one tile during each OR.
• No tiles may be laid on grey or red hexagons.
• Hexagons coloured or edged yellow can not be played until green tiles become available.
• The newly built track must be an extension to a route already available to the railroad building it.
• A tile may not be placed so that it runs off the grid, terminates against the blank side of a grey hexagon or
terminates against a solid blue hexside in a lake or river.
• Tiles may not be placed on hexagons containing all or part of a private company owned by a player.
• Tiles representing cities must not be placed on other locations.
• A railroad may only (re)place a tile if at least part of track on the new tile is part of a route which is open to that
railroad (does not require to be used).
• The charges for hexagons containing water or mountains are paid once. There is no charge if such a tile is
replaced in a later stage in the game.
3 - PURCHASE A TOKEN
• When a corporation starts its first turn, a token is placed at no cost on its base city.
• A corporation may place only one token per turn, not counting the token placed on the city base.
• Tokens prohibit rival corporations from running train routes beyond the city.
• Tokens allow the city to be used as a base (an additional starting point for a train route).
• A permitted location is any large city which is connected by legal route and there must be a vacant space to
receive the token on the city concerned.
• City tiles having space for more than one token remain open until both spaces are occupied.
• Two tokens of the same colour may never be placed on the same tile or hexagon.
• No token may be placed in Erie until the Erie corporations has establish its base
4 - RUN TRAINS
• A route must be continuous, must not involve reversing across junctions, changing track at cross-overs, or
travelling the same track twice.
• A route may begin or end at any city, but must include at least one city occupied with by that corporation’s token.
• The arrows on the red hexagons may be used as start or end points (not in the middle).
• A station may not be used twice in one route, but different routes may cross at the same city.
• A train may not run trough a city without stopping.
• Trains may not be combined or double headed to obtain a longer route.
• A train may be used on a shorter route than the maximum allowed if desired.
• But the player must try to use the route that obtains the highest possible revenue.
• “OO” tiles are treated as two different cities.
• The president decides whether the revenue should be paid out as dividend or be reinvested.
10% of Revenue is paid for 10% of Revenue is paid for Move Stock Index one
every stock certificate that every stock certificate space to the right.
the player holds. that’s in the bank pool
KEEPING DIVIDEND
If the bank runs out of money the game ends after the completion of the current operating round.
game start: first 3 train sold: first 4 train sold: first 5 train sold: first 6 train sold: first D train sold:
yellow tiles green tiles all “2” trains brown tiles all “3” trains all “4” trains
available available removed from available removed from removed from play
play play
max 4 trains per 2 operating private companies
corporation rounds max 3 trains per closed Diesel trains
corporation available
private 3 operating rounds
companies may
be sold max 2 trains
higher value
scored on red tiles