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GAME DEVELOPMENT LIFECYCLE

Game concept and idea:


The concept of the game is T20 cricket. The game starts with coin toss where user is asked to choose
heads or tails of his choice and after he selects heads/tails, then the coin is tossed up and a random
heads/tails are generated and if the coin reveals user’s choice then the user will be given options to
select whether to bat/bowl and the user do what he choose respectively to bat/bowl. And if he choose
to bat, he is going to bat for 20 overs. For example, he will be batting for 20 over and each over has 6
balls and he has 10 wickets in hand and he scores 100 runs with loss of 10 wickets then he will be going
to bowl and now he has to defend 100 runs and if he defends he will be winning and if he not defends
the score , he will be loosing the game and it ends there or else he will be going to next level.

Technical and design analysis:


The game will be launched on android platform and game resolution is 1080pixel. Player will have
control buttons on the screen to hit the ball while batting and release the ball while bowling. There will
be certains to get into for the users only after winning the games.

Game design and artwork:


For our game we are using 2D assets. And 2D sounds for respective game like if the user plays a shot
with the bat we gonna get sound related to the cricket shot and some croud cheering sound after the
ball reaches the boundary.

Game programming:
We are using java for the development of the game. And we are using some UI for game.

Quality and testing:


Testing is the most important part of the GDLC. Testing and game dersign have the same weight in the
any game/concept development.

Testing is not just playing the game at your workplace/arena. To experience the end-user experience,
we are going to get a random user to play the game before launching it and we are going to monitor him
and detect the bugs.

Deployment and maintenance:


After testing is done then the deployment of the game is done.

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