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AGILE & SCRUM TIP SHEET

4 AGILE VALUES 12 AGILE PRINCIPLES 3 SCRUM ROLES


We are uncovering better ways of 1. Our highest priority is to 5. Build projects around 9. Continuous attention
developing software by doing it and SATISFY THE CUSTOMER MOTIVATED INDIVIDUALS. to TECHNICAL
helping others do it. Through this work through early and Give them the environment EXCELLENCE and
PRODUCT OWNER
we have come to value: continuous delivery of and SUPPORT they need, good design enhances
Key business decision-
valuable solutions. AND TRUST them to get agility.
maker, prioritizer, and
the job done. communicator
INDIVIDUALS & INTERACTIONS 2. WELCOME CHANGING 10. SIMPLICITY--the
Over Processes and Tools. REQUIREMENTS, even late 6. The most efficient and art of maximizing the
in development. Agile effective method of amount of work not
processes harness change for the conveying information to done--is essential.
WORKING SOFTWARE customer's competitive advantage. and within a development team is DEVELOPMENT TEAM
Over Comprehensive Documentation. FACE-TO-FACE CONVERSATION. Cross-functional and self-
11. The best architect-
3. DELIVER WORKING tures, requirements, and organizing team of 5-9
SOLUTIONS FREQUENTLY, 7. WORKING SOLUTIONS designs emerge from people who do all the work to
CUSTOMER COLLABORATION
from a couple of weeks to are the primary measure of SELF-ORGANIZING take backlog items to done
Over Contract Negotiation.
a couple of months, with progress. TEAMS.
a preference to the
RESPONDING TO CHANGE shorter timescale. 8. Agile processes promote 12. At regular intervals,
Over Following a Plan. SUSTAINABLE DEVELOPMENT. the team REFLECTS on
4. Business people and The sponsors, developers, how to become more SCRUM MASTER
That is, while there is value in the developers must and users should be able to effective, then tunes Coach, trainer, impediment
items on the right, we value the items WORK TOGETHER daily maintain a constant pace AND ADJUSTS its remover, and servant
on the left more. throughout the project. indefinitely. behavior accordingly. leader for the team

5 SCRUM EVENTS
SPRINT PLANNING DAILY SCRUM BACKLOG REFINEMENT SPRINT REVIEW RETROSPECTIVE
PURPOSE - Understand WHAT PURPOSE - For the Dev Team PURPOSE - The team gets backlog PURPOSE - Demonstrate progress, PURPOSE - Allow the team to
the PO wants the Dev Team to to synch their efforts, assess items “ready” to increase likelihood showcase the team’s results and pause, reflect on their performance
work on and plan HOW to progress toward the sprint of those items getting to done in a get feedback on the product. and identify ways to improve.
accomplish. goal and plan their next day. future sprint.
1. Retrospectives are
1. The Dev Team should owned by the Dev Team
1. Backlog items should be 1. The format can vary 1. The Dev Team leads backlog
show actual working results and the team decides
small and well-understood but the focus is on refinement with input from the
from the user’s perspective. who should attend.
by the Dev Team. hitting the team goals PO, SMEs and end users.
Don’t show lines of code or
for the sprint. PowerPoint.
2. The Dev Team takes on 2. The Dev Team breaks 2. Assume that everyone
a realistic amount of work backlog items down, adds did the best they could
2. The meeting should 2. Get organized, start on
based on capacity and details, and estimates under the circumstances.
last less than 15 minutes. backlog items. time and be succinct. Leave
past performance. All dev team members time for stakeholder 3. Go deeper with root
attend. 3. Dev teams use good discussion and feedback.
3. The Dev Team plans cause analysis. Select
the work together with facilitation and definition of just one or two
3. Those outside the ready to limit refinement to no 3. Expect feedback
the goal of completing improvement actions
team may observe only. more than 10% of their capacity. including new requests.
it together. each sprint.

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