Professional Documents
Culture Documents
archive.today no other sn
Related Links
By SIMON SINGH
Nash arrived at Princeton in 1948. Fine Hall was the home of the
university's mathematics department, and each day at half past
three some of the finest minds on the planet would gather for
afternoon tea. Eccentricity was the order of the day, and the
newcomer fitted in perfectly. He took a particular liking to the
board games played at teatime, such as go, backgammon, chess
and kriegspiel (a form of chess in which each player is unaware of
the other's moves), and soon invented a game of his own. ''Nash,''
or ''John,'' is an example of a two-person zero-sum game with
perfect information. That is to say, if one player wins, then the
other must lose (zero-sum), and at each stage both players are
aware of the state of play (perfect information). The study of such
games and how to devise winning strategies had been the passion
of one of Princeton's greatest
luminaries, John von Neumann. Nash
became fascinated by von Neumann's
research and went on to take it to an
even more sophisticated level.
In the first few weeks of 1959, at the age of 30, Nash suddenly
and tragically made the transition between eccentricity and
madness. He accused one mathematician of entering his office to
steal his ideas. He began to hear alien messages and spoke of the
urgent need to establish a single world government. When he was
offered a prestigious chair at the University of Chicago, he
declined because he said he was planning to become Emperor of
Antarctica. Initially his wife, Alicia, and his colleagues tried to
cover up the problems, particularly since M.I.T. was also
considering him for his first tenured position, but by April his
behavior had become so disturbed that he was committed to
McLean Hospital in Belmont, Mass., where it was determined he
was schizophrenic. For the next 30 years he would make a series
of temporary recoveries, return to his home, lapse and then be
forced back into a mental hospital.