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Sorcerous Origin You learn the native language of your homeland, and

gain proficiency with a tool of your choice associated with


Imperial Birthright its culture. You have advantage on Intelligence checks to
There is power in king’s blood. Your innate magic comes recall information about your homeland, its history, and its
from your royal ancestry. Whether you are a far flung culture.
cousin of a great house, the child of a deposed prince, a
secret bastard denied legitimacy, or the rightful heir to Majestic Presence
a kingdom, your bloodline is that of kings and emperors. At 6th level, you gain an aura of majesty that steels the
You might be unaware of your lineage and of the source of hearts and minds of those who follow you. When you or a
your power, or perhaps you have always known yourself friendly creature within 30 feet of you makes a Charisma
to be the true inheritor of a throne now held by usurpers. or Wisdom saving throw, you can use your reaction to
The appearance of one with this birthright often presents grant them advantage on the saving throw. You can choose
a political opportunity, either by the sorcerer themselves to use this feature after the creature makes its roll, but
or by others seeking to exploit their claim to power. Many before the DM determines whether the saving throw
who possess it opt to keep their ancestry hidden for fear of succeeds or fails.
assassination or worse.
Indomitable Decree
Commanding Voice Starting at 6th level, when you cast a spell with verbal
Your bloodline has granted you a voice fit for a ruler, one components, you can spend 1 sorcery point to imbue your
that makes your enemies tremble and puts fire into the voice with magic. You can cast the spell regardless of any
hearts of your allies. At 1st level, you gain proficiency in obstruction to your ability to speak or magical prevention,
your choice of Intimidation, Performance, or Persuasion. such as silence. If the spell involves speaking to a creature,
Additionally you learn the command spell, which counts the target can hear and understand you even if it doesn't
as a sorcerer spell for you, and does not count against share your language or is deafened.
your number of spells known. When you cast the spell, you
can speak up to three words as the command, instead of Bend the Knee
only one. Beginning at 14th level, when a creature fails a saving
Whenever you cast a spell of 1st level or higher that has throw imposed by one of your spells, they become
verbal components, you can grant temporary hitpoints frightened of you until the end of your next turn.
equal to your Charisma modifier to a friendly creature
within 30 feet of you, which last for 1 minute. Ancestral Title
At 18th level, you adopt a title befit a legendary monarch,
Ancestral Homeland and gain permanent benefits associated with that title.
At 1st level, your bloodline has imprinted on you many Choose one of the following benefits:
aspects of your lineage's homeland. You or your DM The Conqueror. You can add twice your Charisma
selects the nature and location of your ancestral modifier to one damage roll of any spell you cast.
homeland, typically a kingdom or the capital region of an The Great. Increase one ability score of your choice by
empire. 2. Your maximum for that score is now 24.
The Holy. You learn the beacon of hope and revivify
spells, which count as sorcerer spells for you, and you can
cast them at will, without expending a spell slot.
The Kind. You learn the sanctuary spell, which counts
as a sorcerer spell for you, and you can cast it at will,
without expending a spell slot. Your Commanding Voice
feature grants temporary hitpoints to all friendly creatures
within 30 feet of you, instead of just one.
The Terrible. You are immune to being frightened
and charmed. Creatures that are frightened of you have
disadvantage on saving throws against your spells.
The Wise. Choose four of your skill proficiencies. You
gain expertise with them, which means your proficiency
bonus is doubled for any ability check you make with them.

Variant: Origin Spells


If you use Tweaked Sorcerer or another sorcerer
modification that adds Origin Spells, Imperial Birthright
grants the following spells:
Imperial Origin Spells
Sorcerer Level Spell
1st heroism
3rd spiritual weapon
5th conjure barrage
7th Mordenkainen's private sanctum
9th geas
11th heroes' feast

Art - deviantart.com/art-calavera Version 3.1 12/7/18 - /u/irishbandit


InDesign Template - /u/barkalot Discord of Many Things - discord.gg/JSArr5p

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