Sorcerous Origin You learn the native language of your homeland, and
gain proficiency with a tool of your choice associated with
Imperial Birthright its culture. You have advantage on Intelligence checks to There is power in king’s blood. Your innate magic comes recall information about your homeland, its history, and its from your royal ancestry. Whether you are a far flung culture. cousin of a great house, the child of a deposed prince, a secret bastard denied legitimacy, or the rightful heir to Majestic Presence a kingdom, your bloodline is that of kings and emperors. At 6th level, you gain an aura of majesty that steels the You might be unaware of your lineage and of the source of hearts and minds of those who follow you. When you or a your power, or perhaps you have always known yourself friendly creature within 30 feet of you makes a Charisma to be the true inheritor of a throne now held by usurpers. or Wisdom saving throw, you can use your reaction to The appearance of one with this birthright often presents grant them advantage on the saving throw. You can choose a political opportunity, either by the sorcerer themselves to use this feature after the creature makes its roll, but or by others seeking to exploit their claim to power. Many before the DM determines whether the saving throw who possess it opt to keep their ancestry hidden for fear of succeeds or fails. assassination or worse. Indomitable Decree Commanding Voice Starting at 6th level, when you cast a spell with verbal Your bloodline has granted you a voice fit for a ruler, one components, you can spend 1 sorcery point to imbue your that makes your enemies tremble and puts fire into the voice with magic. You can cast the spell regardless of any hearts of your allies. At 1st level, you gain proficiency in obstruction to your ability to speak or magical prevention, your choice of Intimidation, Performance, or Persuasion. such as silence. If the spell involves speaking to a creature, Additionally you learn the command spell, which counts the target can hear and understand you even if it doesn't as a sorcerer spell for you, and does not count against share your language or is deafened. your number of spells known. When you cast the spell, you can speak up to three words as the command, instead of Bend the Knee only one. Beginning at 14th level, when a creature fails a saving Whenever you cast a spell of 1st level or higher that has throw imposed by one of your spells, they become verbal components, you can grant temporary hitpoints frightened of you until the end of your next turn. equal to your Charisma modifier to a friendly creature within 30 feet of you, which last for 1 minute. Ancestral Title At 18th level, you adopt a title befit a legendary monarch, Ancestral Homeland and gain permanent benefits associated with that title. At 1st level, your bloodline has imprinted on you many Choose one of the following benefits: aspects of your lineage's homeland. You or your DM The Conqueror. You can add twice your Charisma selects the nature and location of your ancestral modifier to one damage roll of any spell you cast. homeland, typically a kingdom or the capital region of an The Great. Increase one ability score of your choice by empire. 2. Your maximum for that score is now 24. The Holy. You learn the beacon of hope and revivify spells, which count as sorcerer spells for you, and you can cast them at will, without expending a spell slot. The Kind. You learn the sanctuary spell, which counts as a sorcerer spell for you, and you can cast it at will, without expending a spell slot. Your Commanding Voice feature grants temporary hitpoints to all friendly creatures within 30 feet of you, instead of just one. The Terrible. You are immune to being frightened and charmed. Creatures that are frightened of you have disadvantage on saving throws against your spells. The Wise. Choose four of your skill proficiencies. You gain expertise with them, which means your proficiency bonus is doubled for any ability check you make with them.
Variant: Origin Spells
If you use Tweaked Sorcerer or another sorcerer modification that adds Origin Spells, Imperial Birthright grants the following spells: Imperial Origin Spells Sorcerer Level Spell 1st heroism 3rd spiritual weapon 5th conjure barrage 7th Mordenkainen's private sanctum 9th geas 11th heroes' feast
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The Ultimate RPG Character Backstory Guide: Expanded Genres Edition: Prompts and Activities to Create Compelling Characters for Horror, Sci-Fi, X-Punk, and More