Professional Documents
Culture Documents
25
issue005 May 2006 $4 / €3.25 / £2.25
concept art, digital & matte painting
h
astien Rossbac x
b illeu
Jean-Se Jessy Ve
p
a rt.or g Worksho
pt
B la ck & Conce
Massive
g
e ne ral Colourin
G s
louring Series - Custom Brushe s
o Creating al Painting Serie s
proaches to C
Ap s Digit aterfall
Element ce, Waves & W
urfa
Water S
INTERVIEW 7
J.S.Rossbach
Freelancer & James Hetfield impersonator...
INTERVIEW 16
Jessy Veilleux
Matte Painter on Silent Hill, Sin City & more
ARTICLE 22
Concept Art workshop
Massive Black and Conceptart.org combine
TUTORIAL 40
Custom Brushes
Tutorial by Daarken
TUTORIAL 47
General Colouring
Approaches to Colouring Series Part 3
TUTORIAL 52
Elements - Water
Water surface & waves by Richard Tilbury
TUTORIAL 47
Elements - Water
Waterfall by Don Seegmiller
MAKING OF 68
Boudicca 3060
Making of by John Kearney
MAKING OF 75
Seheiah
Making of by Melanie Delon
2dartist
www.2dartistmag.com
Articles
Massive Black
MAKING OF 84
Spirit Rising
Making of by Christophe Vacher
Conceptart.org
Editor
Ben Barnes
ben@zoopublishing.com
Interviews
Jean-Sebastien Rossbach
MAKING OF 89
Digital Art Masters
Scythe Wolf by Robert Chang
Jessy Veilleux
Assistant Editor
Chris Perrins Tutorials
GALLERIES 30
Galleries
The best from around the world
chris@zoopublishing.com Daarken
Abuze
Marketing
Lynette Clee
Richard Tilbury
Don Seegmiller
COMPETITION 92
Competition
e-Frontier Manga Studio 3 Debut
lynette@zoopublishing John Kearney
Content Manager
Melanie Delon
Christophe Vacher
ABOUT US 93
About Us
Zoo Publishing
Warin Pismoke Robert Chang
warin@zoopublishing
Galleries
Designers Philip Straub, Daarken
Matt Lewis Ravadits Kornél, Olivier
Bobby Brown Derouetteau, Waheed Nasir,
Martin Shaw Alexandru Negoita, Yildiz
Adam Prosser Huseyin, Daniela Uhlig,
Justin Kellis, Mach Ine
www.2dartistmag.com Issue005 may 2006 Contents
Editorial
Welcome Tutorials
Keeping up to date in the world of concept art, This month we are pretty much full of
digital and matte painting can be hazardous for tutorials! Learn how to create fantastic
your health! We are now realising that we are custom brushes in Photoshop, there
/ £2.25
not even scratching the surface of the talent are more ‘approaches to colouring’ &
.25
/ €3.25 / £2
$4 / €3.25
that lies out there and so we ask your help Waterfalls, waves and water surface
6 $4
May 2006
to keep supporting us and helping us make is the topic of this months ‘elements
january 200
2DArtist as valuable a resource as possible. series.
issue005
concept ar
t, digital &
matte
issue001
painting
Thanks once again for all of your support and
suggestions over the last few months, we do
take them all seriously and are constantly Making of’s
trying to ensure that you get value for money! This month we feature the
magnificent ‘Boudicca 3060’
by John Kearney, ‘Seheiah’ by
Artist Interviews Melanie Delon & ‘Spirit Rising’ by
Jean-Sebastien Rossbach
2 Freelancers this month. Some of you Christophe Vacher. Jessy Veilleux
Wate r
Creating Custom Brush
out why he likes dancing in his underpants Competitions and galleries :- Win
he Wolf’
in this interview! Jessy Veilleux has created iah’, ‘Spirit Rising’ & ‘Scyt
e-Frontier Manga Studio 3, and ‘Boudicca 3060’, ‘Sehe
wonderful matte paintings for blockbuster if there wasn’t enough fantastic Galleries, Competition &
more!
movies such as ‘Sin City’, ‘Sky Captain’ and imagery already to make your
the recent ‘Silent Hill’. Read more from him head spin, we are throwing some dedicated
inside. gallery pages at you too.
About us
Zoo Publishing is a new company comprising
of a small team here in the Midlands UK.
2DArtist is our second magazine project
following the successful 3DCreative
(www.3dcreativemag.com). We are very
grateful for the support of the following CG
sites which have help promote and spread
the word about our publications. As well as
ourselves, all digital artists owe a lot to these
communities for the incredible amount of
work they do for the CG Industry. 3DKingdom,
3DLinks, 3DTotal, 2DValley, 3DM3,
CGUnderground, ChildPlayStudios, DAZ
3D, 3DExcellence, Epilogue.net, GFXArtist,
the3DStudio, CGDirectory, MattePainting.org,
Max-Realms and Mediaworks, we look forward
to lasting and successful partnership with
these CG community sites
John Kearney
Freelance artist
I am a 27 year old 2D/3D Artist.
I spent 7 years working as a 3D
modeler and texture artist the
games industry. During which
time I worked on titles for renowned publishers like
Konami. For the last few years I’ve moved into 2D
freelance illustration, and I have plans to release
a 3D character development tutorial DVD. When
I’m not drawing or painting my other interests and
hobbies include watching films, cooking, reading,
having the odd drink and travelling.
www.Brushsize.com JK@Brushsize.com
Adina Krause
Student - Graphic Design / Multimedia. I always loved
to draw & paint but I seriously started drawing at the
age of 16 when I first discovered Photoshop. I was
so impressed because of all the possibilities you had
with that program. And when I saw the works of all
those great artists on the internet I just had to know
how they did those gorgeous pictures. From that day
on the digital media became my favorite media until
today and I’m constantly trying to learn more and
become better.
abu.krause@gmx.de abuze.deviantart.com
Jessy Veilleux
Digital Matte Artist>Freelancer,
Montreal, Canada. I started
working as a matte painter in
the film industry in 2001. Since
that, I had the chance to work
on many feature film such has
300, SinCity, Silent Hill, Sky Captain and Video
games such has Prince of Persia 2. I’m currently
working has a freelance senior matte painter andI’m
also teaching matte painting at the NAD center.
digitalmatteartist@hotmail.com
http://www.jessyv.com/
#OLLECTIONS OF AMAZING 4EXTURES
FOR FULL INFORMATION AND PRICING INCLUDING DISCOUNTS OF UP TO VISIT WWWDTOTALCOM
%XISTING V OWNERS CAN GET THE NEW UPGRADE FOR ONLY USD THATS FOR X MORE CONTENT THAN THE ORIGINAL
erywhere,
n to music ev
m ilk ba se d food, I liste
ink a lot of my underwea
r
“I eat and dr of working, in
ni gh t, tir ed
imes late at e beeeelll to
lls,
even somet
H et fie ld , “For whom th
es
e I was Jam !”…
I’m acting lik for me baby
s-on ! Sing it
time-mar-che h
tien Rossbac
Jean-Sebas
Interview
Hi Jean-Sebastien, thanks
photographer but I do have a good eye I your spare time or do you merge both work
and quick way to go where I wanted to. Being a free-lancer brings the opportunity
Later I discovered Painter and I then had the to find space for your personal work. I have
possibility to emulate the brush strokes. I love the chance now to be paid for my personal
so many painters, so many photographers, so work too. This is what happens for the Merlin
fighter”.
projects?
that.
the old Merlin with the big white beard and the
promotion off].
recently.
Ben Barnes
What is you favourite piece of personal
artwork?
To see more
of Jean-Sebastien
his website or
email him.
http://livingrope.free.
Hi Jessy. Can you let our readers know where Sounds like you have some good day to day You initially graduated in fine art and then
you are currently based and working and variety, can you tell us a little more about the moved onto a digital course, is this a path you
briefly how you found your way here? NAD center? recommend to others and how easy did you
I’m currently based near Montréal in a town The National Animation and Design center find the traditional/digital transition?
named Two-Mountains. After having the is a well known 3D school in Montreal. Many I recommend having a fine art course because
chance to work on movies such as Sin City, of its students are now placed in diverse FX 3D and 2D software are only tools that help
Sky Captain and Spy Kids, it gave me some companies all around the world and working you, they don’t do all the work for you. You
recognition in the movie industry. Having more on major feature films. Myself being an old will learn in fine art things like: compositions,
and more job offers, I decide to manage a student of this school, I’m having a real great dynamism of lightning, perspective which are
small studio at my own place, which allows time teaching there. I teach my students things you won’t necessarily learn in a 3d
me to do freelance matte painting for diverse how to do some 2D/3D matte painting using program. The transition between traditional
companies. I’m also teaching matte painting at different techniques like camera projection. arts and digital art is quit easy. You very quickly
the NAD center and giving some conferences learn the benefits of the undo button ;)
on the subject.
Interview by :
Tom Greenway
Visit us at www.maxon.net
to download a demo or
to discover more exciting
details about CINEMA 4D.
Concept Art Workshop
The International
Conceptart.org
Workshops
Hosted by the online community are coming
to Montreal this summer! The workshop
dates are June 9-12, at the beautiful
Darling Foundry run by Quartier Ephemere
(www.quartierephemere.org). Come join
an international group of Concept artists,
illustrators, entertainment artists, and art
students for a hectic weekend of learning
and exchange. The curriculum includes live
fine art demos in drawing and painting, digital
illustration demos on cutting edge 2d software
and design and business lectures from
seasoned professionals in the entertainment
art industries. Representatives from local
studios and schools will be present, as well
as a roster of legendary artists from North
America and Europe. Open to all~ concept
artists, production artists, comic artists, 3d
artists, illustrators, fine artists, students,
professionals, hobbyists and more! Awesome
event space, incredible instructor list, comfy
hostel dorm-style accommodation with other
Day 1
11:00-2:00
Digital Room One : The Art of the Quick
Sketch: Idea Development and Brainstorming.
The initial development of an idea can
sometimes be the hardest. Hear the instructors
talk about their methods for breaking through Create Dynamic Characters. Using a model appreciated days at the workshop creating
that blank page, how to avoid clichés and as a base, the instructors will discuss their a creature out of clay. He will be generously
create something truly original. Instructors: techniques for drawing the human figure sharing his entire process from start to finish
Dan Milligan. Digital Room Two : Euro Style and adapting it to create interesting and in terms of sculpting. He will go over tools,
Speedpainting Jam. Watch these digital new character and creature concepts. Nude techniques, and how he comes up with his
mavericks do their thing on the big screen. models will be available doing dynamic gesture ideas. Topics to be covered include thoughts
Each has a different approach and techniques. poses. Instructors: Android, Marko, Wes. on creature anatomy, surface textures, and
Instructors: HPX, Nox, Aleksi. Traditional Ongoing : Sculpting Maquettes - Peter Konig- design. This demonstration will be done over
Room : Gesture Drawing from the Figure to Massive Black Inc.: Petey will spend his much multiple periods. Instructors: Smellybug and
Black Frog
the painting. Their painting demonstration Dan can spend all day talking about what he more at once? Draftsmanship masters tackle
will be ongoing through the workshop in the loves to do. He will cover shot development, this compositional conundrum, explaining
Traditional Room. Go check it out and see story, technique, and help you improve your proportion and balance in an image using
what they’re talking about! Instructors: Shawn ideas on how to achieve appropriate and available models… pay attention, cause they’ll
Barber and Daniel Dossantos. Traditional quality storyboard images. We really do expect be doing a Long Pose demo next, using these
Room : Figure Drawing Class: Movement and this lecture to last all day. If we tried to stop very techniques! Instructors: Carl Dobsky,
Anatomy. Ongoing:Petey Konig continued Dan from talking about this, he would just tell James Kel. Ongoing : Petey Konig continued
from earlier session. Nude Figure Models in everyone to follow him back to the hotel. Since from earlier session. Nude Figure Models in
the Traditional Room- medium length poses. we love him so much we will be sure he has a the Traditional Room- medium length poses.
Instructor Sketchbooks will be out for your spot to discuss and draw. Dan’s lectures are Instructor Sketchbooks will be out for your
viewing. Illustration in Oil from Reference- as funny and informative as one can hope for. viewing. Illustration in Oil from Reference-
Shawn Barber and Dan Dossantos begin You are guaranteed to learn from him. We do! Shawn Barber and Dan DosSantos continue
their Illustrations, explaining their process and Instructors: Dan Milligan. Digital Room Two : their Illustrations, explaining their process and
materials as they go. Instructors finishing their Random Acts of Art. Open creativity from the materials as they go. Instructors finishing their
Portraits instructors; see what they come up with! Portraits. Sidebar : Review of the second day’s
Instructors: open. Traditional Room : Multiple Milestone: 1st Pass refinements- 3 roughs
6:30-9:00 - Digital Room One : Visual Figure Composition: Placing Figures in Space.
Development and Storytelling: The Storyboard. Drawing one figure is easy, but try doing two or
Day 3
of light and how to use it in their images... session Instructor Sketchbooks will be out for
whether they be 3d artists, texture painters, your viewing. Illustration in Oil from Reference-
lighters, or concept artists. Instructors: Jason Shawn Barber and Dan Dossantos continue
Manley Andrew Jones. Digital Room Two : their Illustrations, explaining their process and
environments. Hear discussion on the creation So you’ve worked out your ideas in thumbnails
of “Character Specific Environments”. See how and done three rough comps… once
an environment can tell the narrative of the you’ve chosen your final design, now what?
world and suggest depth by using symbolism Instructors will show you their techniques
and leaving visual cues. Hear how this can be for pushing a design beyond a cliché into
done in a structured way that will make sense something truly memorable. Instructors:
to the viewers. Bring your game levels or film Android, James Kei. Digital Room Two : Visual
environments to the next step! Instructors: Symbolism- Making Meaningful Images. How
Aleksi, HPX. Traditional Room : Life Painting to tell a story using a single image: load your
Long Pose- Multiple Figures Begins...Watch images with symbolism and meaning, bring
and get to know today’s oil painting masters a background and history to a character or
as they create and share their ideas on place, make images that get a reaction...
learning, painting, and creating imagery using Instructors: Barontieri, Vyle. Traditional Room
an understanding of the visual world. The Costume Design and Drawing the Clothed
artists will be painting from the models using Figure. Enough naked people! Anatomy
the techniques discussed the two previous studies aside, it is invaluable to learn how to
days. This demonstration continues the rest of clothe the figure, a topic often overlooked in
the workshop as it will be a multiple session arts education but essential if you are planning
Coro, Carl Dobsky, Dan Dosantos, Shawn Watch how the instructors create interesting
Barber. Also; Clothed/ Costumed Figure and functional costumes, how to render
Models in the Traditional Room- short poses. textures, drape and movement in fabrics.
and feel with each artist contributing to the “it will always be new Illustrators discuss the illustration business.
process. See how concept design can improve and exciting and These guys have been there and done that.
when working as a team. Instructors: Wes every bit what we are There will be a large group of companies in
Burt, James Kei, Nox. Traditional Room : The expecting. They just get attendance. Be sure to pick the brains of the
Long Pose Oil Painting continues….Clothed/ better and better every people around you. For all you know, you are
Costumed Figure Models in the Traditional time.” - Molly standing between a Lead Artist from Blizzard
and a Character Artist from EA. There are a lot
of very very talented and experienced people
in attendance. Take time on this day to discuss
biz and learn how to make it or even make
it big as an artist. Instructor: Jason Manley,
Shawn Barber, Black Frog, Dan DosSantos.
Digital Room Two : Instructor Free Jam – Eye
candy while you stand in line! Instructors: Vyle,
Barontieri, Aleksi. Portfolio Reviews and Hiring-
As stated, multiple companies are coming
to hire and review portfolios in order to give
input.. Bring your reels in DVD or CD format
as well as hard copies. VHS reels are not
T
t h ti
r y mon te pain
Eve d ma t
n
i g i tal a
d
‘Would you like to submit your work to the gallery? Details here www.2dartistmag.com/gallery
theGallery
from the
Playing
Cards
Collection
Ravadits Kornél
kornel@formak.hu
www.graphitelight.hu
theGallery
Dream
Waheed Nasir
wnasir2@hotmail.com
www.waheednasir.com
The Conjuring
Philip Straub
straubart@aol.com
www.philipstraub.com
theGallery
theGallery
Lord Frederickson
Alexandru Negoita Look out for the ‘MakingOf Lord Frederickson’ in 2DArtist Magazine soon!
dominuzzz@yahoo.com
http://www.dominus.haos.ro
theGallery
Claw Clan
Kerem Beyit
kerembeyit@hotmail.com
http://kerembeyit.gfxartist.com/
theGallery
image title
Artist Name
Artist Email
Artist URL
Sanjobashi
Justin Kellis
justin@wicked-frog.com
http://www.wicked-frog.com/
theGallery
image title
Artist Name
Artist Email
Artist URL
theGallery
A lot of people ask me what kind of brushes textures using the same brushes, instead of
I use and how I made them. Usually when I relying on a brush to paint a texture for you.
paint I only use a few brushes, most of which
are just Photoshop presets with a few tweaks Let’s start making a custom brush by putting
to the brush settings. When painting the figure down some random shapes and lines. Try not
I normally use the standard brushes and to make anything too symmetrical, as this will
save my custom brushes for textures and for make your brush look weird and fake (Fig 02).
backgrounds. These are the brushes I use, Sometimes what I like to do is use a custom
although a majority of all my illustrations are brush that I have already made as a starting
painted using primarily the two brushes circled. point. I lay that down and then start drawing
(Fig 01) I find that most of the time there are and erasing on top of it. Now that I am happy then go to Image>Adjustments>Levels (or
too many brushes to choose from, and most with my shapes I am going to open a photo ctrl+l).(Fig 04) Drag the sliders around until you
of them are just plain gimmicky. I like to stick to use as a texture overlay. It doesn’t really get a some high contrast within the photo and
with just a few of my favorite brushes when matter what kind of photo you use. In this case then click ok.
painting. This also helps to improve your I used a photo of my sister’s dogs (Fig 03) just
speed, since you do not have to look around to show that you can use any subject matter
and try and decide which brush to use next. It and still get a cool looking brush. Once you
also allows you to learn how to paint different have a photo, convert it into grayscale and
This brush will now be at the end of your brush list on the brush
drop down menu. Select your new brush and give it a try. Right
now the brush will look really ugly and repetitive. We are going to
fix that. (Fig 07)
Sometimes I use this brush when I want to I also like to use this Brush to soften edges. This is probably the brush I use most. This
have a more painterly feel, or for textures. brush is very versatile and allows me to paint
more like I would with oils. When used at a
very small size, you can get some really sharp
lines, while at bigger sizes you can get a lot of
texture.
Tutorial by :
Daarken
daarkenart@daarken.com
www.daarken.com
This Series:
figure.
finished.
Tutorial by :
Abuze
abu.krause@gmx.de
abuze.deviantart.com
Subjects:
Skies
Issue 01 : Jan 06 : part 1 :
Step 1:
So the first thing to do is block in our horizon
atmospheric perspective.
Step 2:
With the two colours blocked in the next thing
Step 4:
In this exercise I am going to have a setting
Step 6:
So far I have only used one brush to paint the
Step 7: as though an overlay would help imply an produce the subtle impression that more light is
Using the chalk brush I have added some evening light. First thing to do is select a dull bouncing of the water in the mid distance from
marks across the water but concentrating pink with an RGB value of 146,134,136 and fill a low sun and help the sense of perspective.
around the central section of the image on a new layer entirely. Then set the layer mode You can see in Fig 8. On the left of the line
two separate layers similar to the way I made to lighten and erase areas near the base of the where the layer has been added compared to
the initial highlights. I then blurred both layers image and across the clouds (Fig 8). This will the right side which is as it was.
be seen in Fig 7.
Step 8:
There is no need to really add too much more
Step 9: mode to Colour at around 25% opacity. In fig 9. orange and fill in an area across the whole
We are now going to add a warmer overlay you can see again the before and after effects of the water and then set the blending mode
across our sky and the lighter areas of the of this and how the yellow has been limited to to multiply at around 20% opacity. In Fig 10
water. We can limit the areas we apply the the lighter areas. you can see how this looks before we change
colour by going to Select – Colour Range and the blending and how it looks afterwards. On
using the eyedropper to select the highlights. Step 10: this layer I have erased some of the colour
Once done feather the selection by no more Last of all we are going to add one more across the sky so there are some cooler blue
than 2 pixels and again on a new layer fill in overlay to the water only so that the sun is the tones remaining in order to avoid too much
with an orange yellow and set the blending brightest area in the picture. Choose a pale uniformity.
Tutorial by :
Richard Tilbury
Subjects:
waterfall.
Figure 1:
You first need to begin with something to paint
As the water pours over the rocks, it leaves incase I want to make some changes as I paint
Figure 4:
Using a chalk brush, I indicate the initial fall of
look.
Figure 5:
I continue to refine the water paths a bit
getting some smaller streams pouring over
through.
look of the “sheets” of water as they spill over additional white into my colours as the water
the rocks. I refer to good reference materials bubbles and splashes. I try and make the
to make sure the effect is natural. Remember, water take a path in the rocks that will feel like
all of this is taking place on the “water” layer. a natural flow in the cracks and crevices.
Figure 8:
The water is not only white but changes colour
variable splatter airbrush, I paint in some almost impossible to tell the scale of the object
big splashes where the water hits the rocks. without something in the picture to give the
Almost always, I will need to go back in with viewer a sense of the size. In this case, on a
the eraser and gently erase here and there to new layer, I added the flock of birds. Now, you
keep the effect from becoming overpowering. the viewer know that the waterfall is not very
Figure 10:
Using the digital airbrush, I add the misty
splashy layer.
rainbow. Once again, on a new layer I create position it where I want it. I lower the opacity
a circular marquee and fill it with a circular Figure 13: to about 40% and also change the blending
gradient. The gradient is custom build to Using the Gaussian blur tool in Photoshop, I mode to colour. This gives me a very nice and
utilize transparency. I reversed the order of the soften the rainbow. There is no correct amount subtle rainbow like you might expect to see
colours to add more strangeness to the scene. and you will need to experiment to get just the with a waterfall.
The colours are harsh, too saturated, and the right amount for your individual image.
finished.
Tutorial by :
Don
Seegmiller
a walkthrough of my experiences
3060 A.D’.
Making Of
Introduction on her shoulder, flashed into my mind. After a foundation that could be built on. Sometimes
To begin with, I would like to give you some realising that the wild ideas were losing sight it is necessary to create several sketches to
background information on my general mindset of my original intentions, I began to think a little make the concept absolutely concrete before
and what things I take into consideration more carefully and decided to go for a more continuing. However, for this project I wanted
before approaching a painting. I don’t believe refined red-haired beauty in a controversial full to get into Photoshop as soon as possible, so
in following a particular work flow for every frontal head and shoulders composition. The I decided to go with what I had. Avoiding overt
project, because having freedom over the idea of a fighter pilot really seemed to fit her sexuality and anything else I felt might have
process allows me to get the results I want in the profile and appealed as a good character for compromised her personality were definitely
quickest way possible. Working this way helps to her qualities to shine through. With the theme key points in my mind as I strived to endow her
promote experimentation and keeps me on my feeling right, I knew she had to have spellbinding with a mystical integrity. Boudicca’s beauty had
toes, so that I don’t get stuck in a rut or trapped eyes in order to captivate the viewer and soften to be ethereal and because I wasn’t really able
in a routine. It helps me to retain enthusiasm the intimidating nature of her straightforward to get that into a pencil sketch on a piece of A4
and renews my desire to deeply concentrate on pose. The design of the jacket was always going paper, I just got down some basic proportions
an idea. I feel that painting a picture is a very to be important and, ideally, had to lend itself to and indicated a mane of mid-length fiery hair
organic process, which involves permanently the composition. and proceeded to scan her. At this stage
reviewing elements and improving them if I already had visions for an electric sky in
they aren’t quite working. I know that mistakes The Practical Sketches the background and a few distant planets/
are going to be made, and this gives me the and Design moons, so in the next steps I wanted to set
confidence to go right ahead and make them. If From the onset, I knew I did’nt want to use any the stage for that by laying down some nice
I make a mistake, I know I will learn from it in my reference material, so I quickly knocked out a colour combinations to provide the required
efforts to correct the problem. It’s the only way to single sketch (image 1), which proved to be atmosphere.
grow and make progress as an artist. sufficient for my needs. It was enough to provide
The Idea
For this painting, I was originally inspired by
space gun and an alien pet for a friend, sitting Here in image 1 is the very rough concept sketch which I scanned into Photoshop .
the painting. They can be added more easily propriately in preparation for the next pass. However, I like playing with both styles - it just
because you are working on top of an image Refinement is a very personal thing because depends on my mood, or on a client. This
that already has a lot of blended colours in some people prefer the sketchy look, whilst painting was mainly a personal project, and I
place to sample from. (image 5) others like to see micro-fibres drawn with great felt like adding a lot of high-resolution detail.
accuracy! Whichever style tickles your fancy, it It is a massive challenge to add detail at a
Blowing It Up is important to forget about what other people high-resolution because the natural tendency
No, I don’t mean with grenades! The time think and continue until you are happy. The is to start painting sharp edges when you are
was right to double the image size to the final way I begin will often dictate the point at which zoomed right in, which, in my experience, often
resolution. The next stage involved heavy I stop. If I am using textured brushes from the looks unnatural and just does’nt work too well.
refinement, which is when resolution really outset, I can often reach my goal early on and So zoom out often, very often. Never lose sight
matters. I tidied up my layers by collapsing prefer to stop there in order to retain a life that of the overall look for the sake of detailing.
many of them and then renaming them ap- is sometimes lost when refined beyond belief. At close range, the eye you spent four hours
(image 6).
enhancements .
Conclusion
After an image has been detailed, I like to
forward to sharing
my experiences on
future projects.
Making of by :
John Kearney
JKNet@Blueyonder.co.uk
http://www.j-k.pwp.blueyonder.
co.uk
of a summer morning.
Making Of Seheiah
Step 1 Concept Sketch
Before I start with the composition (image1), I
6).
recurrent.
shades.
whole composition.
Making Of by
Melanie Delon
esk@eskarina-circus.com
www.eskarina-circus.com
Sword
Master
>> Follow our new ‘step by step’ tutorial to create
‘SwordMaster’ (this months cover image) from head to
armour, 8 months in a row! >>
Eve Online
>>CCP’ s Kari Gunnarsson talks to us about the
online gaming pheonomenon>>
Fred Bastide
>> Self taught CG artist and monster obsessed!
Juan Siquier
>> 3d Modeler & Texture Painter
Texturing Masterclass
>> Texturing a scene part 2 by Richard Tilbury
Project Overviews
>> ’Nintendo’ by Michael Knap & ‘Furniturecluster’ by Mathias Koehler
visit www.3dcreativemag.com
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JTTVF'FCSVBSZƃb issue008 april 2006 $4 / €3.25 / £2.25
richard
(BMMFSJFT
>>More of the latest 3D inspiring art such as this cover image by Sebastian Schoellhammer
Rosenman
>> Head of 3D at Redrover Animation Studios, Canada, & Director of the short film “Plumber”
5FYUVSJOH.BTUFSDMBTT Masterclass
>>continuing Texturing series, this month texturing a humna head part 1 of 2 >>Texturing a scene part 1
The Sketch
First on paper, then blown up onto the canvas
using a proportional grid.
It allows me to carefully think about my
composition, my proportions and how the
different shapes relate to each others. This
process is exactly the same as what you would
have to do in digital painting.
The Burnt umber over that warm layer, letting the warmth show
Making Of by:
Christophe Vacher
christophe.vacher@excite.com
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Interviews
Vinegar
Kim Taylor
Tutorials
King Kong – Part 1 of 3 by Adonihs
Pier Duty by Graven Tung
Elements Digital Painting Series - Fire
Fire & Smoke by Rich Tilbury
Fiery Explosion by Alyn Hunter
Fire & Smoke by Adonihs
Making of’s
“So, you really think i’m too fat?” by
Daniela Uhlig
“I might smile tomorrow” by Aqua Sixio
Digital Art Masters – Masquerade
by Egil Paulsen
Gallery Images
Ken Wong
Graven Tung
Waheed Nasir
Philip Straub
Kerem Beyit
Marek Hlavaty
Daniela Uhlig
Plus
Articles
Competitions
Reviews
is it:
a) Dogtagnian and the 3 Muskehounds
b) Pokemon
c) Jayce and the Wheeled Warriors
Email your entry to competitions@zoopublishing.com including the words ‘Imaginary’ competition
in the subject line. All entries received by 1st June 2006 will be entered into a prize draw. The
three winners will be notified by e-mail. Last months Imaginary Comp Winners were : Olivier
Rochette and Dan Roberts, Congratulations.
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