Professional Documents
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To cite this article: Fei Victor Lim & Weimin Toh (2020) Children’s digital multimodal composing:
implications for learning and teaching, Learning, Media and Technology, 45:4, 422-432, DOI:
10.1080/17439884.2020.1823410
Introduction
Children today are growing up in a world that offers them unprecedented ways of expressing their
ideas and identities. Kress (1995, 12) has observed that ‘what we make available to the child is a cen-
tral factor in what the child will and can do’. In today’s communication landscape, children have easy
access to semiotic technologies (van Leeuwen and Djonov 2018) that open up new realms of mean-
ing-making. While there have been much work done by researchers in advancing the field of digital
literacies (e.g., Burn 2016; Burn and Kress 2018; Belshaw 2014; Hafner and Miller 2019; Mills and
Unsworth 2018; Potter 2018), a present research agenda is to identify ways in which ‘education sys-
tems can engage with how meanings are made and circulated in the digital age and how they shape
our experience of the world’ (Williamson, Potter, and Eynon 2019, 89).
There is a growing number of children who are active prosumers (Ritzer and Jurgenson 2010;
Duncum 2011) on social media, who not just view but also respond by liking and commenting
on others’ posts as well as creating their own multimedia posts (Duncum 2013; Yarosh et al.
2016). On video platforms, such as YouTube, there is a small but increasing number of children
who produce videos and upload them on their own channels. Children’s digital multimodal compos-
ing is dependent on their situated literacies (Thomas 2012; Anderson 2013; Hafner and Ho 2020). In
this paper, we examine three case studies of children’s digital multimodal composing on YouTube
and discuss the literacies that these children demonstrate in their production of the video artefacts.
In light of these findings, we propose ways in which teaching and learning in schools can keep pace
with the children’s out-of-school literacy activities. Our paper aims to discuss the two questions: (1)
What literacies do children demonstrate in their digital multimodal composing practices on You-
Tube? (2) How can schools harness the third space to make connections with students’ out-of-school
literacy activities?
and identities. Through availing opportunities for digital multimodal composing practices in
schools, educators can create a third space where students’ home literacies bridge their school learn-
ing. In this paper, we discuss three case studies of children’s digital multimodal composing practices
at home and identify the literacies they each demonstrate.
Case studies
Rationale for choice of videos
Our selection of YouTube videos is based on the condition that the children are self-directed in the
digital multimodal composing practices. The second condition is that the video analysed must be
fairly typical of the entire collection of videos that the child has on his channel. The third condition
is that the videos offer themselves for a rich analysis with the presence of ‘remixes’ as a feature.
There is recontextualization of meaning (van Leeuwen 2008) where the original lyrics were changed
to fit the change of setting from Korea (e.g., Gangnam) to America (e.g., New York).
The original lyrics in Korean narrated the story of how the character portrayed by Psy was a rich
Oppa from Gangnam in Seoul. The narrative was a commentary on Korean society where middle-
age men flaunted their wealth to attract a young spouse. In contrast, MattyB’s remix of Psy’s Gang-
nam Style was a light-hearted take on himself. The lyrics and visuals in the video complemented to
communicate the story of a child who was ‘powerful’ and challenging to control despite the attempts
by several women to take care of him.
At the beginning of the video, we see that MattyB’s clothing, gestures, and movements did not fit
into the setting of the park. MattyB wore a school uniform but danced wildly in dissonance with what
a student would do. These semiotic choices served to characterise him as a rebellious child who did
not conform to societal rules and expectations. This was followed by a wide-angle shot that intro-
duced the six women, a singing group made of six sisters known as Cimorelli, standing on a bridge,
whose gaze, gestures, and movements indicated their exasperated reaction to his unruly behaviour.
The next shot shows MattyB wearing a green tuxedo and he crossed the street at the zebra crossing
with the sound of a car honking at him. On the one hand, MattyB’s choice of wearing the school
uniform in the park construed the image of an uncontrollable child. His choice of wearing the
green tuxedo in the New York streets on the other hand reformed (Law forthcoming) the meaning
communicated. The green tuxedo indexed his character as one who possessed power (Owyong 2009)
and style (reinforced by the language ‘Gangnam Style’ used in the lyrics).
At 1:07, the video cuts back to the park setting shown at the beginning. However, Cimorelli mem-
bers were tstanding on the bridge directly above MattyB in his school uniform. This non-chronologi-
cal arrangement of the edited shots has an intial (dis)orientating effect on the viewers. Gradually, as
we continue to watch the video, we start to see a repeated pattern created by the use of parallel editing
where the visuals show Cimorelli continuously watching and chasing after MattyB to several places
in New York but to no avail (specified by MattyB’s use of the lyrics ‘can’t persuade me’ at 1:25). The
turning point of the video came after MattyB met another American, Perez Hilton, on the streets at
1:40, who appeared to share his non-conformative behaviour. One of the women in Cimorelli then
mentioned that, ‘I kinda want to learn the dance’ as ‘it looks legit’. From 2:26 onward, Cimorelli and
Perez Hilton joined with MattyB in the dance so the video ended with the women giving in to the
child and dancing with him in the style of Gangnam Style.
From the analysis of the video, MattyB demonstrated his creativity and critical thinking, particu-
larly in remixing the amalgamation of available materials and ideas (Gauntlett 2011) into a new arte-
fact. Creativity was expressed through configuring and reconfiguring relationships between images,
verbal text, music, and movement in original and recycled texts (Maybin 2015) through forming and
reforming patterns (Law forthcoming). The configurations, forming, and reforming of recurring pat-
terns were used in MattyB’s video to showcase MattyB’s rapping and dance movements.
In collaborating with others in making this video, MattyB had to make decisions on whether to
incorporate instances of popular culture as a whole (e.g., a song recording) or as a part (e.g., dance
movements, rhythm, and music remixed with other content such as lyrics, setting, and narrative) to
engage the target audience. MattyB creatively remixed Psy’s dance movements, rhythm, and music
with his own content to target a broad audience who would most likely have heard of Psy’s Gangnam
Style. MattyB’s video shows that he possessed a semiotic awareness to make apt choices to engage the
viewers.
real-life persona by the blue shirt that was placed on top of his conscience’s head. His conscience was
also blaming him for failing his tests due to his playing of too many mobile games on the smart-
phone. His conscience proceeded to confiscate all his digital devices to destroy them by throwing
them onto the ground. This was when the video’s colour turned to black and white to symbolise
the negative emotions that Aldz felt. At the same time, the songs ‘The Sound of Silence’ and
‘Mad World’ were remixed into the video to further depict his negative emotions and internal tur-
moil experienced as a result of the confiscation and destruction of his smartphones by his conscience
throwing them onto the ground. The video ended with a negative tone as the intertitle, ‘R.I.P phones
2000-2019’ appeared superimposed onto a black and white background, accompanied by the
depressing song, ‘Mad World’.
When Aldz created and uploaded his video onto YouTube, he demonstrated his creativity and
semiotic awareness in editing a video to communicate to the audience. Everyday creativity is
found in user-generated YouTube videos and is defined as an ‘interaction among aptitude, process,
and (sociocultural) environment by which an individual creates a perceptible product [e.g., YouTube
video] that is both novel and useful as defined within a social context’ (Kaufman and Beghetto 2009,
90). By producing the video, Aldz communicates his fear of failing his tests creatively and in a way
that engages with the viewers.
Aldz also expressed multiple perspectives through the different roles he took in the video. There is
also allusion to schema from popular culture that used the same character in films to take on multiple
roles to connect with the audience. For instance, in Lord of the Rings: The Two Towers, the film crea-
tors used a shot-reverse-shot camera technique3 to externalise Gollum’s internal struggle. Based on
their shared experience, Aldz and the audience could have a common schematic understanding of
film’s editing techniques to represent a character’s psychological turmoil. Aldz demonstrated an
awareness of how various semiotic modes and semiotic technologies offer different ways of mean-
ing-making when he searched, selected, critically evaluated (Bawden 2001), and remixed relevant
extracts from popular culture music into his own video to communicate his emotions. In represent-
ing his emotions through colours and black and white images along with the use of appropriate pop-
ular culture music, a semiotic awareness is demonstrated.
in the narrative. The imagination of the child was expressed through the use of simple props to rep-
resent futuristic weapons. Semiotic awareness of how different semiotic modes and semiotic technol-
ogies express meanings differently was evident in the choices Michell made to remix the pictures and
create the video.
Discussion
Children’s literacies in their digital multimodal composing practices
From the case studies of the children’s out-of-school literacy activities, there is evidence of children
demonstrating their creativity, critical thinking, and a semiotic awareness. The children demon-
strated their criticality in their ability to adopt multiple perspectives to communicate their emotions
effectively to the audience (e.g., Aldz). The children demonstrated their creativity through their
resourcefulness when they made full use of limited resources to create an original YouTube remix
video (e.g., Jake Mitchell).
In the making of YouTube remix videos, the children demonstrated critical thinking when they
analysed, evaluated, and extracted relevant portions of digital text from various sources to integrate
or remix the different components into a coherent whole to engage the audience. For instance, Mat-
tyB adapted and recontexualised Psy’s Gangnam Style’s dance movements, rhythm, and lyrics to fit
the New York setting to create his brand identity (Chen 2013) for promotional and entertainment
purposes.
The children also demonstrated semiotic awareness as they integrated different semiotic modes to
express their ideas and identities coherently. Awareness of the affordances of semiotic technologies
for different ways of meaning-making is also evident when the children used the tools available to
them and made apt choices in their video productions. The children’s digital multimodal composing
practices were enabled by video editing software and uploaded on the YouTube social media plat-
form for sharing with others. YouTube presents a digital space where children are able to share
their videos with a wider audience for recognition as well as to receive validation and feedback
for their work. The ability to self-publish their artefacts and have these available in the public domain
brings a sense of realism and adds significance to their authoring practices. While there may be
cyberwellness considerations to be mindful of, and guidance from adults should be given, children
are motivated to give their best in creating a piece of work that they are proud of, with the meaning-
making resources they have at their disposal.
genre is the crossover, a type of fan production that demonstrates the critical and creative potential of
its creators. The creators of the crossover bring together characters from different narratives or trans-
plant one character into the world of another. When reflecting on the differences between the fan
production and the original source, students are able to acquire the ability to read against the
grain of a work and make intellectually interesting juxtapositions that reveal new insights into a text.
Aldz’s digital multimodal composing practices in the first space demonstrate how YouTube as a
semiotic technology affords different semiotic and material resources for digital composition (Gilje
2010) that can be used to integrate children’s out-of-school literacies into the classroom curriculum.
Educators can explore how the multimodal composing processes (Liang and Lim 2020) of designing
(planning or conceptualising), composing (creating or acting), and presenting (sharing or showing)
can contribute to more student-centred learning in the ‘third space’ when semiotic technologies are
integrated into the classroom for students.
Mitchell’s digital multimodal composing practices invite educators to explore how the advance-
ment of technology and the ready availability of digital devices, editing software, and Web 2.0 can
facilitate students’ learning activities through collaborative creation of the multimodal artefact,
such as the remix video, in online affinity spaces (Gee 2017). In creating a third space, educators
could consider how they can integrate children’s multimodal composing activities from outside
the classroom into the classroom curriculum (e.g., multimodal composing of artefacts) to connect
with students’ funds of knowledge (Barton and Tan 2009) and interests, to engage students in
their personalised learning (Johnson and Johnson 2016). This could require a shift from a tea-
cher-centred classroom to a more student-centred classroom that can foster children’s (self-directed)
learning of new literacies such as creativity, critical thinking, semiotic awareness, and digital skills.
Conclusion
Today’s digital age brings with it new ways of meaning-making, where even children can have easy
access to semiotic technologies (van Leeuwen 2008; Zhao, Djonov, and van Leeuwen 2014) such as
YouTube; there, they can perform their identities and present their ideas through digital multimodal
composing practices. When educators use this semiotic technology in the classroom, YouTube can
serve as a third space that mediates the literacy activities between home and school.
While the examples identified in this article are of a small select group of children who have the
support, know-how and environment to harness these digital semiotic resources, they represent the
possibilities of what children are capable of, when given the opportunities to do so. These children
are forerunners in ushering an era where digital multimodal composing practices will become
increasingly common. The challenge for education systems is how to respond and engage with
new forms of out-of-school literacy practices which children increasingly participate in (Weninger
2019; Lim 2021).
Our article builds on earlier work and adds to the ongoing conversations on how we can identify
children’s learning from digital multimodal composing practices. From the case studies, we have high-
lighted examples of how children’s digital multimodal composing practices in the first space showcase
their creativity, critical thinking, and a semiotic awareness in their meaning-making. These are the
literacies that are commonly identified in curricular goals of many education systems as well. We
join other scholars in advancing the argument that schools and educators should bridge the discon-
nect between children’s home literacy activities and what students are learning in school. This, we
argue in this article, can be achieved by creating a third space where the two meet, and where chil-
dren’s new ways of meaning-making in the digital age are recognised, valued, and nurtured.
Notes
1. https://tinyurl.com/dmauthor1
2. https://tinyurl.com/dmauthor2
LEARNING, MEDIA AND TECHNOLOGY 429
3. https://tinyurl.com/dmauthor2a
4. https://tinyurl.com/dmauthor3
Disclosure statement
No potential conflict of interest was reported by the author(s).
Funding
This work was supported by National Institute of Education, Nanyang Technological University, Singapore, Start Up
Grant for New Assistant Professors: [grant number SUG-NAP 4/18 VLF].
Notes on contributors
Fei Victor Lim is Assistant Professor at the National Institute of Education, Nanyang Technological University, Sin-
gapore. He has published widely on multiliteracies, multimodal discourse analyses, and digital learning. He is inter-
ested in how and what we should teach learners in today’s digital and multimodal age. He is author of the book
“Designing Learning with Embodied Teaching: Perspectives from Multimodality” published in the Routledge Studies
in Multimodality.
Weimin Toh is Research Associate at the National Institute of Education, Nanyang Technological University, Singa-
pore. His main research areas are social semiotics, multimodal discourse analysis, game studies, narratology, and game
based learning.
ORCID
Fei Victor Lim http://orcid.org/0000-0003-3046-1011
Weimin Toh http://orcid.org/0000-0002-6468-227X
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