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E n g l ish in A u st r alia Vol um e 49 Num be r 1 • 2014

‘Cthulhuic Lieteracy’ ‘Cthulhuic Literacy’:


Teaching Secondar y English
with a Dose of Lovecraft
David R. Cole, University of Western Sydney

Abstract: This paper suggests how the ‘weird fiction’ of H.P. Lovecraft might be mobilised within
secondary English classrooms to examine aspects of visual literacy, literary style, narrative form and
intertextuality. The approach that is outlined is characterised, after Lovecraft’s famous monster, as
a ‘Cthulhuic literacy’ and is framed by Multiple Literacy Theory that positions learning as intrinsically
relational and encourages teachers to use affect positively to enhance textual practice (Masny &
Cole, 2009). Affect is put to work in the classroom as an organising principle, beginning with the
choice of text to be used and continuing through the particular ways in which teacher and students
work with the selected text.

Introduction
H.P. Lovecraft is perhaps one of the most fascinating and strangely misunderstood literary
personalities to emerge in the last 100 years. This article and set of lesson ideas for high
school English teachers, will attempt to capture and augment the fascinating, but rather
obscure literary quality that Lovecraft possesses to mobilise and enhance effective secondary
English teaching and learning practice. Such effective teaching and learning practice relies on
specific principles and ideas that have been articulated in recent English teaching and learn-
ing theory and research based on the philosophy of Gilles Deleuze and Félix Guattari (see
Cole 2009 & 2008), and these notions will be demonstrated throughout this article around
and through six key points:

1. The links and connections between effective speaking and listening, reading and writing
practice through the use of literature as pedagogy may be strengthened and theorised
through the notion of affective literacy (see Amsler 2002).
2. Affective literacy defines a manner of introducing and using unconscious forces (see
Guattari 2013) in the English literature teaching and learning context.
3. The non-linear development of and full engagement with the subject of secondary
English may be understood and acted upon through the emergence and use of affective
but variant themes and literacies for reading, writing, speaking and listening (Masny,
2006) such as the ‘Cthulhuic Literacy’ of this article.
4. Affective literacy is an important aspect of multiple literacies theory (MLT) that demon-
strates ways to complexify and contextualise the English teaching and learning space
through identification with minor literacies (Masny & Cole, 2009, pp. 167–181), and criti-
cally in relation to and with alterity. MLT has been defined as ‘reading the world, reading
the self and reading text’ (Masny & Cole, 2009, p. 3).
5. Multiple literacies theory and affective literacy include mediated and digitised literacies
that have come about by working seamlessly with and through ICT applications in educa-
tion (e.g. Cole & Pullen, 2010) and the application of technology to the study of literature.
6. The English literature teaching and learning contexts as described through this article
work against sameness (cf. Cole & Hager, 2010) to exploit the difference opened up

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Figure 1. Picture of Cthulhu by Alexander Liptak. Image used with permission under Creative Commons repository.
Attribution 3.0 Unported licence.

through the introduction of the specific texts under that the non-linguistic, unconscious and non-cognitive
analysis (in this case, the oeuvre of H.P. Lovecraft) aspects of these textual encounters are paramount
via specific activities. to their success as secondary literature teaching and
learning resources, and this contention has been borne
These six points above are interwoven into the out in research in this area (see Cole, 2008, 2009).
lesson plans and conceptual framing of this article as Such direct augmentation and play between text, prac-
described below through ‘Cthulhuic Literacy’. Affective tice and the embodiment of ideas, is aimed at helping
literacy and MLT demand that the ideas at work here are secondary English teachers who are looking for new
interspersed with post-Freudian unconscious desires options and inspiration in an age that is perhaps
and non-linguistic ways of working or ‘epiphanies’ (see rapidly going beyond the written and printed textual
Cole & Throssell, 2008) in education, parallel with form as primary and central to language-based teach-
the conscious development of language and literacy ing and learning practice.
skills along set curricula lines. Even though one still
has to read, write about and discuss the work of H.P. ‘Cthulhuic Literacy’
Lovecraft to understand the texts, this article contends In this section, the notions of affective literacy and

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MLT will be applied to the writing of H.P. Lovecraft concerned to make his monsters ‘real’, in that the
and in particular to the study of ‘Cthulhu’ as a form detailed anatomical descriptions, written in a scientific
of literacy. Affective literacy has been defined as ‘a vein, are an attempt to steer readers away from absolute
broad range of somatic, emotive responses to reading or escapist fantasy writing (see Home, 1966). Lovecraft
a text. Affective literacy seeks out the life-principle, creates the illusion of verisimilitude through the detail
messy and complex, threading through reading activi- of his writing style and due to the fact that many of
ties and gestures toward bodily economies of reading his main characters are scientists — even though the
and transacting texts’ (Amsler, 2002). In the specific scientists in his stories are often on the verge of going
case of ‘Cthulhuic Literacy’, students and teachers mad! Furthermore, the point here is to explore the
will explore and articulate the affective and multiple construction of Cthulhu as a creature that has simul-
aspects of the concept of Cthulhu in their second- taneously given rise to countless parallel offspring and
ary English lessons. In Lovecraft’s works, Cthulhu reconceptions of Lovecraft’s original beasts. The crea-
is a strange and obscure monster, a deity that is tion of Cthulhu can have a lasting, visceral and haunt-
currently trapped within an underwater city in the ing effect on the reader, because Lovecraft has created a
South Pacific, but haunts mankind and will return. hybrid and peculiar monster that defies categorisation
Lovecraft asserts that Cthulhu is worshipped by differ- and sits in a pantheon that deliberately stretches and
ent groups in New Zealand, Greenland, Louisiana, colours the imagination and impacts on learning about
and the Chinese mountains. Cthulhu’s worshippers the unrepresentable (see Semetsky 2007).
chant ‘Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl The reader of Lovecraft must deal with the pantheon
fhtagn’ (Lovecraft, 1928) [In his house at R’lyeh, dead of Cthulhu, and this is one of the most pressing issues
Cthulhu waits dreaming]. The Cthulhu creature is with respect to understanding ‘Cthulhuic Literacy’. The
described by Lovecraft as, ‘an octopus, a dragon, and a genre that Lovecraft has been credited with creating
human caricature … with a pulpy, tentacled head [that] and helping to define through his writing has been
surmounted a grotesque scaly body with rudimentary termed as ‘weird fiction’ (see VanderMeer 2011). This
wings’ (Lovecraft 1928). Such a description has given genre sits between science fiction, fantasy, horror and
rise to an extensive minor industry that has grown up adventure narratives. Proponents of this genre look for
around attempts to represent Cthulhu. For example: ways to bend and alter reality, without creating an abso-
The first and most conspicuous aspect of the liter- lute fictional wonderland that the reader may reside in
acy involved with learning about Cthulhu is a visual comfortably or escape to. The ‘trick’ of weird fiction
one. The traditional tale of terror, as published in is to create a believable world where the unbelievable
Blackwood’s Magazine in the nineteenth century, often can quite readily happen. In the case of Lovecraft, the
involved a terrifying creature, and horror stories such as believable world is based upon the landscapes of New
Mary Shelley’s Frankenstein and Bram Stocker’s Dracula England where he grew up and continued to reside.
rely heavily for the generation of suspense upon the Lovecraft mythologises and expands New England so
anticipated appearance and actions of such an aber- that the extraordinary adventures of his imagination
ration. Lovecraft has provided an excellent resource will have appropriate and credible physical settings.
for English teachers in terms of creating interest in In these adventures, Cthulhu sits outside of the real,
the texts through the construction of Cthulhu and a knowable, human world, and inhabits an ‘other’ world,
whole array of other creatures and deities that appear a world of many gods and unimaginable horror (see
in his stories. The strange appearance of Cthulhu Thacker 2010). One is able to access this world though
could be compared by the teacher and the students to dreams, portals and clues in forgotten, ancient manu-
other demons, monsters and ghouls from the history scripts and by understanding the archaeology of anni-
of literature, film and religion, so that students may hilated civilisations. Lovecraft does not directly or
build up an understanding of why and how Lovecraft experientially take us into the pantheon of Cthulhu,
has designed Cthulhu in a particular way. The notion but sets about creating stories and plotlines whereby
of doing research with respect to the visual appear- we may come closer to the world of Cthulhu, without
ance of Cthulhu could be accompanied by looking taking the ‘vertiginous’ plunge into this dark space.
at and thinking about what is terrifying or otherwise Rather, the practice of ‘Cthulhuic Literacy’, i.e. under-
with respect to the appearance of Cthulhu (see lesson standing and articulating the manner of construction
outline 1 on visual literacy below). Lovecraft was of Lovecraft’s text, incorporates, but is not exhausted

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by the discovery, reading and recognition of occult evidence that something disgusting happened, some
signs and codex, and writing that summons this sense foul thing called life. Something that will fill space
of Cthulhu when necessary. till the cosmos burns too low for anything to again
The pantheon of Cthulhu has led to the develop- cohere, ending only with an ocean of putrescence spill-
ment of the ‘Cthulhu Mythos’. This notion was coined ing over into the boundless void of extinction’ (p. 68).
and expanded upon after Lovecraft’s death by August This quote is a good description of slimy life to add to
Derleth (for example in 1958), and describes the one’s understanding of ‘Cthulhuic Literacy’, and how
universe where the Cthulhu is prominent and casts Cthulhu may be understood in existence. The idea
an ineffable, slimy influence over the rest of existence. that Woodard and Lovecraft predominantly espoused
Many creative writers, filmmakers, electronic game is that human kind has too often ignored lower life
designers and occult devotees have ‘bought’ into the forms, as we have focused on the extrapolation of
Cthulhu Mythos, and as such have been practising humanity into the world. A similar point has been
‘Cthulhuic Literacy’ as described in this article through recently made by Jane Bennett (2010) in her Vibrant
their imaginative recreation of Lovecraftian worlds. The Matter when discussing the importance of worms and
creative possibilities and ‘intertexuality’ that Lovecraft nonhuman matter. The pivot between Bennet and
wove into his original stories are astonishing, and Lovecraft is that Cthulhu and the other Gods in the
testament to the wide reading that he practised (see, Cthulhu Mythos are ‘things’, akin to slime, worms
for example, Lovecraft 1973). Yet, for the high school and matter. Yet this slimy matter has agency, it can do
teacher and their students, the Mythos might be more things in the world that count, and that can impinge
understandable by comparison with, for example, upon the human world. One of the definite points
the Greek, Roman or Mayan realms of the Gods. The that one may understand about ‘Cthulhuic Literacy’,
difference that is opened up by Lovecraft is that his and which defines Lovecraft as an exemplar of vitalist
reconception of Paganism is not a reflection of human writing, is that ‘things’ have an important role to play
existence into another, more reified space. Importantly, in the world and we ignore them at our peril. Lovecraft
the Cthulhu and the many other ‘Lovecraftian’ Gods frames Cthulhu within a scientific mindset that is,
in their non-human realms should not be perceived as however, consistently coming across the paradoxical,
psychoanalytic projections, or as a result of an inner weird and subaltern as a companion to investiga-
pathology turned outwards (see Lord 2004). Lovecraft tion (see Touponce 2013). One could argue that such
is not simply describing an alternative to the Devil or a ‘Cthulhuic Literacy’ process defined in this way is
Satan when he refers to Cthulhu, nor is he exploring deeply ethical, in that it unites curiosity in the world
the contrasts between the human world and the non- with the perception that the discovery of ‘things’ in the
human one. Rather, the possibility arises that Lovecraft world does not lead to their exploitation. Indeed, the
has imagined (an)other world through Cthulhu, and introduction of Cthulhu into the imagination may well
this world is strictly non-human, and can be seen to lead to the reversal of exploitation.
be complementary to, for example, the science fiction Some may object to this ethical orientation of
ocean world of Solaris that was created by Stanislaw ‘Cthulhuic Literacy’, in that it could be seen to deni-
Lem (1970). Importantly, one could suggest that to the grate and question the intrinsic worth of humanity,
extent that when one mentions the name of Cthulhu, and the continued domination of the human race on
or renders the Cthulhu Mythos in any way, one is and over the planet Earth. Yet, in a similar way to the
simultaneously indulging in an unconscious activity analysis of affect as a means to connect writing with
to bring this world into existence (see Derleth 1966). written effects (as affects) such as those of shame or
Ben Woodard (2011) explores this possibility some- danger (Gibbs 2006), the vitalist writing of Lovecraft
what in his Slime Dynamics. In this book, examining opens up the idea that fictional writing can have
slime in a range of cultural objects and texts as a darkly important political and cultural ramifications in the
vitalist and overlooked substance, Woodward argues world (see Simmons 2013). Understanding the realm
that Lovecraft plays an important role as a fiction of Cthulhu should be approached with an open imagi-
writer who has promoted the place of slime in the nation, and not be burdened by pre-defined prejudice
world through the creation of Cthulhu. As Woodard or any narrowing moral judgements. The slimy obscen-
(2011) states at the end of the book, ‘[s]lime, in the end, ity of Cthulhu is an invitation to explore the ways
is the proof of cohesion and the hint of its undoing, the in which such notions may undermine and expand

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certain aspects of ‘what counts as human’. In a parallel To judge which of Lovecraft’s creations are the most
case to Nietzsche and with respect to the metaphysics effective and to be able to explain why that is the case
of Western philosophy, Lovecraft questions traditional
narrative forms, and sets up the possibility of a new Lesson procedures/materials
form of literature, and one that has been termed as Lovecraft was interested in pushing the limits of the
‘weird fiction’ (see VanderMeer & VanderMeer2012). imagination and has invented some of the strangest
However, one should not move to classify and normal- creations in literary history. In the lessons on the visual
ise the world of Cthulhu too quickly in terms of a nature of Lovecraft’s deities and monsters, students
settled and comprehensible literary genre with definite should be able to understand the descriptions of the
boundaries. One could say that the expansive and monsters and learn how to visually depict the crea-
connective power of Cthulhu has already broached tures. The teacher can use Figure 1 as a prompt, and as
such limitations through its very inception. ‘Cthulhuic an example of an articulated monster, the description
Literacy’ must therefore include the creeping, under- of Cthulhu and 15 other Lovecraftian creations are
world power of Cthulhu, as a focused, transgressive listed on the following web page:
and boundary-breaking force in the student’s world. http://www.hplovecraft.com/creation/bestiary.aspx
This means that any other genres and media that have Students will work in groups and read through the 16
included Cthulhu should be explored in the activity descriptions of the monsters in the bestiary. Students
of ‘Cthulhuic Literacy’, and these include the analysis, will discuss and inquire about: What do the creatures
articulation and recreation of: comics; role playing and have in common? What makes them weird/strange/
online gaming; the many derivative Mythos tales; and interesting/different? How should they pronounce the
any philosophical or literary commentary (see Joshi names of the creatures? Why did Lovecraft make the
1980) that have appropriated and expanded upon names so difficult to enunciate? In their groups, the
Lovecraft, such as the work of Graham Harman (2012). students will work on drawing 5/6 creatures from the
Furthermore, such extended literary and intellectual descriptions in the bestiary. Later, students will be
pursuits fit with the tenets of affective literacy and given the chance to present their drawings and orally
multiple literacy theory (MLT) that have framed this explain why they have chosen these particular features
‘Cthulhuic Literacy’ approach to teaching and learning to represent.
secondary English in terms of affect and the multiple. In a follow up session, students need to have access
In the next section, the ideas contained in ‘Cthulhuic to a web site where 10 Cthulhu Mythos deities are
Literacy’ are applied to practical lesson outlines suit- ranked in terms of their frightening qualities. The ten
able for secondary English classes. descriptions and pictures of deities from the ‘Cthulhu
Mythos’ can be found at:
http://www.denofgeek.com/books-comics/
Four session plans lovecraft/27427/the-10-scariest-monsters-from-
lovecrafts-cthulu-mythos
The activities that follow are designed to be starting The student groups will discuss what makes a
points for further investigation into the most perti- Lovecraftian deity or creature more frightening than
nent, universal and engaging aspects of ‘Cthulhuic another. Note that this web site includes creations
Literacy’ for high school students. from the entire Cthulhu Mythos, which produces an
expanded repertoire of creatures, many of which are
Lesson outline 1 – visual literacy not directly attributable to Lovecraft. The students
will come up with a list of attributes that make a
Target groups Lovecraftian monster scary and rank all creations from
Years 8/9 both lists. The students will have the chance to present
their ideas and explain why they have ranked the crea-
Lesson objectives tures in their particular order.
To analyse and articulate the visual aspects of Follow up visual literacy classes on ‘Cthulhuic
Lovecraft’s creations Literacy’ include the following: designing a short
To understand how Lovecraft created his monsters/ graphic novel or comic strip around one or more of
deities the Lovecraftian creations; finding further Lovecraft

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monsters and depicting them with keys/explanation; are aimed at being humorous and should not be
writing an essay on how Lovecraft has articulated a considered serious literary analysis of Lovecraft’s style
notion of the non-human through his monstrosities; of writing1. However, this exercise is a good introduc-
compiling a list of sources for the body parts and differ- tion for students to understand the written aspect of
ent aspects of the Lovecraftian menagerie; designing Lovecraft’s work. Students will interpret and answer
your own Lovecraftian monster. the questions: What adjectives are used in the writing?
What objects are referred to in the responses and why
Curriculum links have they been chosen? What is the tone of the writing
These visual literacy lessons have clear links to the and is it a successful parody of Lovecraft? In order to
visual arts, and enable students to explore how one can attempt a more serious appraisal of Lovecraft’s style
depict something which is terrifying or nightmarish. of writing, students will read the discussion on the
There are also implicit links at work in these lessons to following web site:
psychology and mythology. http://www.blackgate.com/2010/12/20/
hp-lovecraft-the-style-adjectival/
Assessment of lessons Given this article and their own research on this
The teacher will be able to assess the engagement and topic, students will answer the questions: How does
commitment of the students in terms of their demon- Lovecraft use language to create effects? What is
strated understanding about how and why Lovecraft Lovecraft aiming for in his writing, e.g., a description
put together his monsters. Students should be able to of a wholly different, nonhuman reality? How does
make their discussion and writing about Lovecraft’s the style of Lovecraft’s writing align with the subject
visual decisions progressively more coherent, and matter of the prose? How does Lovecraft use irony and
they will work towards understanding how Lovecraft fantasy? What is the tension in Lovecraft’s writing and
produced an entirely nonhuman fictional realm. how does he produce it? What is a ‘vivid moment’ in
Lovecraft and why is it important?
Lesson outline 2 – Lovecraft’s style of writing The students will use their answers to the ques-
tions above to write their own Lovecraftian tale. This
Target groups should not be a mere parody of Lovecraft’s work, but
Years 10/11 a purposeful use of the style of writing as the students
understand it. The stories could be collected and
Lesson objectives published online to add to the tremendous amount
To understand Lovecraft’s style of writing of material that has already been committed to the
To analyse Lovecraft’s style of writing ‘Cthulhu Mythos’ online. Students might want to add
To use Lovecraft’s style of writing in original student illustrations and commentary to their stories to make
work them more comprehensible and engaging to a general
audience.
Lesson procedures/materials
How did Lovecraft write and what literary effects did Curriculum links
he produce in his writing? Lovecraft was not consid- These sessions revolve around understanding and
ered a literary hero during his lifetime, but gradually using the techniques of writing English literature.
his style of writing has come under the spotlight and Students should improve in their writing skills if prop-
has started to be taken seriously as his popularity erly engaged in these sessions, which will consequently
has grown over the past half-century, as evidenced by have positive effects across the curriculum wherever
the enormous online interest in his work. As a start- writing is involved.
ing point to understanding the written choices that
Lovecraft made, students will read through the web Assessment of lessons
site below, where an author has attempted to reproduce Product analysis can be completed on the student
Lovecraft’s style in response to ‘relationship’ questions: writing, as well as peer and class assessment with
http://www.bygonebureau.com/2012/04/04/ respect to the articulation of Lovecraft’s writing style.
h-p-lovecraft-answers-your-relationship-questions/ A potentially more interesting assessment procedure
Clearly, the questions and responses in this blog could be used with the original writing if it is collected

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online and subject to the comments of a general The Dunwich Horror. Subsequently, each group will
online readership. These comments will be particularly chose a different story from the list on the web site and
important if made by other members of the writing answer similar questions that are specific to the texts
community who are interested in weird fiction and they have chosen over the next few sessions. Groups
expanding the ‘Cthulhu Mythos’. will make independent presentations of their findings
that collectively explain the story lines of Lovecraft.
Lesson outline 3 – story analysis This work could be amalgamated into a class publica-
tion of literary analysis with illustrations and editing
Target groups by the group.
Years 10/11
Curriculum links
Lesson objectives This literary analysis set of lessons will help students
To understand and articulate the plot-lines of Lovecraft to understand how to construct and structure short
To analyse how Lovecraft constructed his narratives stories. These techniques will have positive benefits in
To explain how textual features such as characterisa- any subject that requires structured writing skills.
tion, exterior description, voice and perspective are
created by Lovecraft Assessment of lessons
The written products of the students and the responses
Lesson procedures/materials to the structured analysis of Lovecraft’s stories can be
Lovecraft was a master of the short story. Students assessed by the teacher and through peer assessment.
will become familiar with the genre of ‘weird fiction’ These sessions should be run according to the princi-
through reading and analysing several of Lovecraft’s ples of formative assessment, with the various analyses
stories. The entire collection of Lovecraft’s fiction writ- of the Lovecraft stories leading to enhanced knowledge
ings can be found at: of the writing of powerful short stories that are rich
http://www.hplovecraft.com/writings/fiction/ with atmosphere and create deep ‘affects’.
Teachers must decide which text to look at first,
before the students do their own literary analysis of Lesson outline 4 – research project
a Lovecraft short story. If the teacher decides upon,
for example, The Dunwich Horror (1928) students will Target group
examine: Years 10/11

1. How does Lovecraft set up the scene of the story?


Lesson objectives
What place is depicted in the story and why is it a
To understand the knowledge base that Lovecraft uses
powerful environment for what happens next?
in his stories
2. Who are the main characters in the story? What are
To engage in meaningful research with respect to
their roles and how do they relate to each other?
Lovecraft’s writing
How do the relationships between characters create
To critically analyse and use data bases that relate to
tension?
the ideas in Lovecraft’s work
3. What is the ‘Dunwich Horror’, and how does
Lovecraft introduce the notion of this horror into
Lesson procedures/materials
the storyline?
Lovecraft’s stories are full of references to science, the
4. What is the book the Necronomicon? And how is it
supernatural and the occult. These sessions will give
used in the story?
students the opportunity to work through the refer-
5. How is the story resolved? How does the writer
ences, concepts and ideas in Lovecraft’s stories, and
keep the tension until the end of the story and
to produce original research that could be published
beyond?
on a class web site or blog. Students will be organ-
Once the students have answered these questions ised into groups of 3 or 4 and decide upon their
in their groups, they will feed back their responses to research topic, given their knowledge and interest
the rest of the class. This activity will facilitate a whole in Lovecraft’s texts. Once the groups have decided
class discussion about the nature of Lovecraft’s story which knowledge area to explore, they will be asked to

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articulate a definite research question that will mould of students whose first access point for information is
their inquiry-based learning for the dedicated research usually typing a search term into Google, these sets of
sessions. An example of such a question could be: What lesson outlines are designed to start the students off
the relationship between the study of archaeology and with respect to ‘Cthulhuic Literacy’, and to encourage
Lovecraft’s writings? Or, What are the references to further and more varied reading. Of course, the schol-
demonology in Lovecraft and how do they relate to arly pursuit of completely understanding Lovecraft’s
particular religious traditions? Once the research topic bestiary, plot-lines, referencing and style of writing is
and question have been formulated, the groups need not wholly possible at the high school level. What is
to be given time and resources to research their area. possible is a satisfying and lively introduction to what
All the necessary resources for these research projects Lovecraft achieved and how his work has gone from
can be found on the internet, so reliable access to these obscurity to the prominent role in the development of
resources is essential for these sessions. The teacher American and world horror and fantasy writing that
might want to point students to, for example, the ideas it occupies today. Lessons that analyse Lovecraftian
of Erik Davis, who is an exponent of research on the texts should not be built around traditional reading
texts of Lovecraft and their knowledge implications: comprehension or straightforward textual questions
http://www.techgnosis.com/ and answers. Rather, the study of Lovecraft encour-
The groups will bundle their information and criti- ages a form of synthesis of concepts, affects, ideas and
cal analysis of the knowledge sources of H.P. Lovecraft language, which will help students and teachers with
and present the information as an e-portfolio. The the processes of imaginative recreation and expansive
portfolio will be wholly electronic and published as thinking and representation beyond the confines of the
part of a whole class wiki site that examines the refer- text. Such a synthetic approach to the high school prac-
ences and knowledge embedded in the writings of H.P. tice of English teaching and learning has previously
Lovecraft. been incorporated in and expanded upon through
the practical and evidence-based notion of affective
Curriculum links literacy (Cole 2007 & 2008) as argued above.
This research project has links to science and the study
of religion. The student will learn inter-disciplinary Conclusion
critical thinking skills in terms of putting their ideas The lesson ideas and conception of ‘Cthulhuic Literacy’
together and organising the research for the wiki site. that have been described in this article make connec-
The students will begin to understand some of the tions to the further study of the genres of horror and
principles of research. fantasy, as well as inquiring into how writers can formu-
late fictional work from disparate knowledge fields in
Assessment of lessons the sciences and in the study of religion. One should
This type of open-ended task does require that the not underestimate the power of Lovecraft’s texts to
teacher is aware of the progress that is being made provoke thinking beyond the disciplines of literary and
by the groups of students at all times. Daily updates critical analysis. The ‘dark magnetism’ of Lovecraft’s
should be given to the teacher and peers with respect imaginary world is testament to the ways in which
to where each group has reached in terms of their the imagination can be augmented and funnelled to
research and the presentation of their findings. The create new ways of thinking and new approaches to
final e-portfolios can be assessed through negotiated things, for example as exemplified by China Miéville’s
whole class criteria for criticality, originality, thorough- recent novel, Kraken (2010). One cannot stop with
ness, insight and depth. the analysis of Lovecraft the writer of ‘weird fiction’,
but allow the concepts contained in his work to be
Cthulhuic analysis seriously debated and worked through by students as
Teachers may want to encourage students not only they engage with and explore Lovecraft’s writing. For
to make reference to the voluminous online works example, what are the portals and cracks in reality that
on Lovecraft, which could perhaps be rightly criti- could give us further clues to the ‘Cthulhu Mythos’?
cised for their frequent lack of broad reading, factual When, how and why might Cthulhu come back? Who
mistakes and overall lack of intellectual integrity. today has the knowledge and resources to access and/
However, in an effort to connect with a generation or contain the world of Cthulhu?

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Note Home, W.S. (1966). The Lovecraft Books: Some Addenda


1 Editor’s note: Another Cthulhuic parody is the old Spice and Corrigenda. In A Derleth (Ed.). The Dark Brotherhood
advertisement available at: http://www.youtube.com/ and other pieces (pp. 134–152). Arkham House, Sauk City,
watch?v=Xc90UhV6hJA Thanks to one of our anonymous Wisconsin.
reviewers for this link. Joshi, S.T. (Ed.). (1980). H.P. Lovecraft: Four Decades of
Criticism. Athens, OH: Ohio University Press.
Lem, S. (1970). Solaris. New York: Walker.
References
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Amsler, M. (2002). Affective literacy: gestures of reading
in H.P. Lovecraft’s Fiction. Retrieved from: http://www.
in the later Middle Ages. University of Wisconsin-
contrasoma.com/writing/lovecraft.html
Milwaukee. Retrieved November 8, 2012 from: http://
muse.jhu.edu/journals/essays_in_medieval_studies/ Lovecraft, H.P. (1928). The Call of Cthulhu. (Original story
v018/18.1amsler.html in magazine Weird Tales). Retrieved from: http://www.
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Bennett, J. (2010). Vibrant Matter: A Political Ecology of
Things. Durham and London: Duke University Press. Lovecraft, H.P. (1973). Supernatural Horror in Literature. New
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Cole, D.R. (2007). Teaching Frankenstein and Wide
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Sargasso Sea Using Affective Literacy. English in Australia,
42 (2), 69–75. Masny, D. (2006). Learning and Creative Processes: A
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Cole, D.R. (2008). Explorations of affective literacy amongst
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Cole, D.R. (2009). The Power of Emotional Factors in
Theory: A Deleuzian Perspective. Rotterdam: Sense
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Cole, D.R., & Hager, P. (2010). Learning-practice: The
Miéville, C. (2010). Kraken. London: Macmillan.
Ghosts in the Education Machine. Education Inquiry, 1 (1),
21–40. Semetsky, I. (2007). Deleuze, Education and Becoming.
Rotterdam: Sense Publishers.
Cole, D.R., & Pullen, D.L. (Eds.). (2010). Multiliteracies in
Motion: Current Theory and Practice. London: Routledge. Simmons, D. (Ed.) (2013). New Critical Essays on H.P.
Lovecraft. Houndmills, Basingstoke: Palgrave Macmillan.
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Teaching and Learning in Synchronous Harmony. The Thacker, E. (2010). In the Dust of this Planet: Horror of
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Derleth, A. (1958). The Mask of Cthulhu. Arkham House, Touponce, W.F. (2013). Lord Dunsay, H.P. Lovecraft and Ray
Sauk City, Wisconsin. Bradbury: spectral journeys. Plymouth, UK: Scarecrow
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Derleth, A (Ed.). (1966). The Dark Brotherhood and Other
Pieces (pp. 134–152). Arkham House, Sauk City, VanderMeer, A. & J. (2012). The Weird: A Compendium of
Wisconsin. Strange and Dark Stories. New York: TOR Books.

Gibbs, A. (2006). Writing and Danger: The Incorporeality Woodard, B. (2011). Slime Dynamics. Winchester: Zero
of Affect. In N. Krauth & T. Brady (Eds.). Creative Writing: Books.
Theory beyond Practice (pp. 157–168). Teneriffe: Post
Pressed.. David  R Cole is currently Associate Professor in Literacies,
English and ESL at the University of Western Sydney. Before
Guattari, F. (2013). Schizoanalytic Cartographies (trans. A
becoming a university lecturer, David was an international
Goffey). London: Bloomsbury.
English teacher, working in Egypt, Colombia and the UK. He has
Harman, G. (2012). Weird Realism: Lovecraft and Philosophy,
authored numerous books on MLT and has an abiding interest
Winchester: Zero Books.
in weird fiction. Contact David at: David.Cole@uws.edu.au

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