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QUARTER II – TECHNOLOGY-BASED ARTS

ARTS
Quarter 3 – Module 3
WEEK 7-8
(Video Games: Technology-based Art)

This instructional materials was collaboratively developed and reviewed by


educators from public schools. We encourage teachers and other education
stakeholders to email their feedbacks, comments, and recommendations to the
Department of Education at
We value your feedback and recommendations.

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Department of Education Republic of the Philippines

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QUARTER II – TECHNOLOGY-BASED ARTS

Arts– Grade 10
Alternative Delivery Mode
Quarter 2 – Module 2: Technology-based Art (Digital Photography/Video Games/
Digital Painting/Imaging Videos)
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any work
of the Government of the Philippines. However, prior approval of the government agency or
office wherein the work is created shall be necessary for exploitation of such work for profit.
Such agency or office may, among other things, impose as a condition the payment of
royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from
their respective copyright owners. The publisher and authors do not represent nor claim
ownership over them.

Published by the Department of Education


Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Learner’s Material


Authors:
Reviewers: JERRY F. HUERTO/ ELMER P. CONCEPCION
Education Program Supervisors

Illustrator:
Layout Artist:
Management Team:
Chairperson: SUSANA M. BAUTISTA
Schools Division Superintendent

Co-Chairpersons: RAFAEL G. MANALO, Ph. D.


Assistant Schools Division Superintendent

CHARITY R. AGABAS-CAPUNITAN
Chief Implementation Division Chief

LRMS/EPS: ELMER P. CONCEPCION


Education Program Supervisor

Members: ERNIE F. RAMOS


Teacher 1- Bulalacao National High School

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QUARTER II – TECHNOLOGY-BASED ARTS

Lesson
Video Games
3 (Technology-based Art)

Hello digital artist!


Are you ready for the

What’s In next digital


adventure?

On the previous modules, you have learned about the different technology-
based art forms. Module 1 taught you about computer/digital arts and the basics
of mobile phone photography, while module 2 gave you the knowledge on digital
photography. This time, you will be more equipped with technology-based arts as
you will discover the world of video games/digital painting/imaging videos. So,
have fun dear learner!

What’s New
For today’s younger generation that grew up in a digital world, even
entertainment now comes courtesy of computer devices. A major component of
such entertainment is in the form of video games of every conceivable genre,
subject matter, and skill level.
Video games are immensely popular, particularly among teens and young
adults. Yet there is much to learn about the content and context of teens’ gaming
experiences, the mechanics of their play, and the relationships between playing
games and a range of academic, social, and civic outcomes.

According to study, not all video games are bad for teens; some games
encourage positive behavior.

Note to the Teacher and Parents


Technology isn’t going anywhere, it will continue to evolve at an ever-
changing speed. There’s no doubt that both traditional and digital art creation
are essential. We need to find ways to use them together to create the best
learning opportunities for our students.
Remind the students to prepare their mobile phones or any digital
media (eg. Desktop, laptop, or tablet). If not available ask them to borrow from
any member of the family or their relatives.

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Video Games? Can


you tell us about it
What is It Teacher Juliet?

Video Games Defined


Video Games are played by electronically manipulating images produced by
a computer program on a television or display screen. It is a major component of
entertainment. These range from educational games and mind twisters, to building
and construction games and to physical interaction by the users (sports, fitness,
dance). There are also popular games of strategy, war, science fiction, and mythical
words that employ amazingly complex and realistic
graphics, motion, sound, and other special
effects.

Video games have been a


part of children’s life for the past
few decades. One of the most
positive effects of video games is
increasing the dexterity of a child
and improving his or her hand-eye
coordination.

VIDEO GAME PLAY ELEMENTS http://images.app.goo.gl/EFp5EUg5Gu8wk9EdA

Every game has “elements” or features that keep people engaged. Some
games have a lot; others have very few. The choice of what to include should be
deliberate. With learning games, you should consider how each element supports

Because there are so many, we


will only focus on the first five. This is
not an exclusive list of game elements
and by combining them, it is possible to
create different game elements as well
as novel forms of interaction and
gameplay. With these tools, you will
hopefully be able to create meaningful
decisions in your own games.

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the learning process. There are many game elements you can include; this graphic
shows 12 common ones:

BY PLATFORM:
It is the nature of hardware where the video game is played. Video games can be
played through your mobile phones, or your
desktop or it can be both if you have the
availability of both devices. With this, the
first video game element is incorporated to
this

1. Conflict

For a game to be interesting, there needs


to be some sort of conflict. Conflict comes in
many forms, but it always represents a
challenge for the player to overcome. The
challenge could be physical obstacles, it
could be combat with another player, or it
could be a puzzle that has to be
solved.Conflict emerges through procedures and rules in the game that prevent a
player from achieving their goal. Objectives often guide players to these conflict
situations. Conflict emerges when objectives guide players toward rules and
procedures that work against the player goal.

Three types of conflict common in games:

1. Obstacles. These can be in physical or mental form. Physical obstacles


could be the length of your Pinball flippers or the bumpers that the ball
bounces off of. Mental obstacles can be a missing item to complete a
riddle in an adventure game or the challenge of calculating the right
numbers in Sudoku.
2. Opponents. Other players in a game or computer-controlled enemies.
3. Dilemmas. These are problematic choices that a player is faced with. It’s
a strategic decision, where the consequences have to be weighted before
proceeding.

4. Cooperation and/or competition


With learning games, cooperation is often a better element to use than
competition alone. Direct competition with other players can demotivate learners or
set up a negative dynamic. In contrast, cooperation between players to overcome a
game challenge can often motivate players and foster teamwork. Cooperation gets
people working together; competition pits people against one another. Only one
person or team wins—while everyone else loses. The players’ focus is very different
depending on which element you employ or how you combine the two elements

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together. Competition can be appropriate, but you need to consider the outcomes it
can produce.

BY MODE:
Usually refers to variations of players. In a game, before you play there are options
to choose either you can play it as a single player, in dual or two players and in
multiple players or by four.

1. Players

Game design calls for players to interact

with one another and the game system. Players are voluntary, active participants in
the entertainment activity. They partake they consume and are invested in it. They
can be potential winners of the activity. The number of players can be variable or
fixed for a game. Players will have different experiences based on the amount of
other players partaking in a game. Different players can adopt different roles
during play. Players can play in teams and define actions for team members.
Within role playing games, a player’s role can facilitate or inhibit a player action,
but often players have different play styles, which allows for different matches even
when players play the same role.

2. Strategy and Chance

Strategy puts control into the player’s realm in the form of decisions they can
make that affect game play or their odds of achieving the goal. On the other hand,
games that are heavily based on chance put the player in a highly reactive mode,
one where they have little control over the outcome.
A game can have neither strategy nor chance, it can combine both, or it can
only focus on one. Gambling games are largely games of chance. Games with little
or no strategy or chance can be less interesting to play than those that use these
elements.

BY NARRATIVE:
It is associated by what genre or type the game is but at the same time is the
objectives of the game as well as the rules.

1. Objectives.

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Objectives are important for the motivation of your players to engage in


gameplay. The best game goals seem attainable but are still perceived as
challenging. You want to be able to work as hard as necessary to achieve your own
objectives as a player in a game. The player’s need to complete objectives serves as
a measure of player involvement in games. Below is a list of the following objective
types in more detail:

 Capture. Players have to avoid getting captured or killed while destroying


some opponent properties (commonly some form of terrain or units).
 Chase. Players have to elude or catch an opponent.
 Race. Players have to reach a goal before anyone else does.
 Alignment. Players have to align their pieces in a spatial or conceptual
configuration.
 Rescue or Escape. Players have to get some defined units or items to safety
without being compromised.
 Forbidden Act. Players have to get the opponents to break the rules or to
abandon a strategy.
 Construction. Players have to construct, maintain, or manage game objects.
 Exploration. Players have to explore unknown game areas.
 Solution. Players have to solve a problem or puzzle (sometimes before the
opponents solve it).
 Outwit. Players have to gain and use knowledge to outwit their opponents.
2. Procedures.
Player actions as specified by procedures can be split up into the following:
1. Starting (How the game is put into play, also leading into onboarding of
players)
2. Progression (These are the ongoing procedures running during
gameplay)
3.
Special (
These
are

actions that are only available based on other elements and changes to
the game state)
4. Resolving (These actions bring your game to an end)

IIs Mobile Legends considered Absolutely Ben! But we will


one of those video games only have the basic video
teacher? games.
Legen

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Below are some of the applications used for video gaming:


1. Twine – is a free open-source tool created by Chris Kilmas for making
interactive fiction in the form of web pages/ It is available on Mac OS X,
Windows and Linux

2. GameMaker - emphasizes the visual structure of hypertext, and does not


require knowledge of programming language as many other game
development tools do.

3. Stencyl – is a video game development tool that allows users to create 2D


video games for computers, mobile devices, and the web.

Now, let us get to know the joystick


and switch

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What is a Joystick?
The name "joystick" is thought to originate with early 20th century French
pilot Robert Esnault-Pelterie. He is alleged to have invented the “George Stick”
which became more popularly known as the joystick. A joystick is an input device
consisting of a stick that pivots on a base and reports its angle or direction to the
device it is controlling. Joysticks are often used to control video games, and usually
have one or more push-buttons whose state can also be read by the computer. The
joystick is probably the most essential devices that gamers encounter in the video
game parlor.

How does a joystick work?


It translates the movement of your hand into a digital format and sends it to
the PC software for interpretation to perform the necessary action.

Parts of the Joystick

JOYSTICK COMPONENTS:
1. Pivot – the area in which the shaft swivels. A part surrounding the shaft is
usually placed her to assist in this; it comes in shapes like cylinders and
half- spheres set in a plate that is contoured for smooth movement.
2. Spring – the mechanism most joysticks use for automatically resetting the
shaft to neutral. Some joysticks use magnets for this. Thicker and/or larger
springs make the reset stronger and movements more affected. A part is
often added to secure the spring below the pivot.
3. Actuator – gives the bottom of the shaft more area and precision in pressing
the switches. It refer to a shaped enhancement surrounding the bottom of
the shaft or the levers on levered micro switches.

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4. E-ring (also called E-clip) – is a small, flat, curved plate of metal shaped like
the letter “E”, it is a type of retaining ring(also called a circlip or snap ring)
which is a type of fastener. It attaches to the bottom of the shaft, aligning
and securing the parts along it.
5. Mounting Plate – the plate of the joystick attached directly and securely to
the control panel. This and dust washer are the only two parts of the
joystick that need to touch the control panel.
6. Guide/Dust washer/Disk/Cover – specifically shaped hole, like a square or
circle, that determines physically where the joystick can be moved. It is
generally attached on the bottom of the joystick, restricting the bottom of the
shaft.
7. Wire Harness/Microswitch – some joysticks have the microswitches
attached to the PCB into which a wire harness (wires aligned along a plug) is
inserted instead of having to wire each of the microswitches around the
bottom of the joystick.
8. Handle/Top – the held part at the top of the stick which usually comes in 2
shapes: a ball top or tear drop/bat top
9. Shaft/Stick – give users more control over their mobility with a joystick
handle designed to meet their needs.
10.Restrictor Gate – is a plate with a specifically shaped hole, like a square or
circle, that determines physically where the joystick can be moved. It is
generally attached on the bottom of the joystick.
In the Modern Era, there is also what we call a Nintendo Switch. 21 st century
learners use Nintendo switch in a highly advanced gaming system.

Nintendo Switch
It is a hybrid console that can be used as a home console and portable
device. Its wireless Joy-Con controllers, with standard buttons and directional
analogue sticks for user input, motion sensing, and tactile feedback, can attach to
both sides of the console to support handheld-style play. They can also connect to
a grip accessory to provide a traditional home console gamepad form, or be used
individually in the hand supporting local multiplayer modes.
The Nintendo Switch's software supports online gaming through Internet
connectivity, as well as local wireless ad hoc connectivity with other consoles.
Nintendo Switch games and software are available on both physical flash-
based ROM cartridges and digital distribution via Nintendo eShop; the system has
no region lockout.

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Parts of Nintendo Switch Description

A battery-powered tablet-like
monitor consisting of an LCD screen.
The unit measures 173 by 102 by 13.9
mm. and weighs 297 grams. The LCD
screen supports resolutions up to
720p(1280x720px).The console
includes audio jack, stereo speakers,
USB-C port for charging and a
kickstand on the backside. The unit
includes slots for a game card and a
micro SD card located under the
kickstand.
1. Console

A docking station with electrical


connectors to connect the console to a
power supply to charge its battery and
to a television via an HDMI connection
for video/audio output. It includes two
USB 2.0 ports and one USB 3.0 port.

2. Dock

3. Controllers Joy-Con
The controllers attach to the Switch
console via side rails using a locking
mechanism, with a small release
button on their rear face to allow them
to be detached. When detached, they
can be used as a pair by a single
player, attached to a grip that emulates
a gamepad form factor, or used as
separate controllers by two individual
The gray Joy-Con L and Joy-Con R players. A single Switch console can
controllers. The inside rails slot onto the side
of the main Switch console or grip controller. support up to eight Joy-Con
connections. Straps can be attached to
the sides of Joy-Con when they are
detached. A charging grip is available
for the Joy-Con, which provides a
means to attach a USB-C cable for
power.
Pro Controller
The Pro Controller connects to the S

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Red and blue Joy-Con slotted onto the
charging grip, giving the general
portions of a standard controller.
QUARTER II – TECHNOLOGY-BASED ARTS

witch via wireless Bluetooth


communication, and is charged
through a standard USB-C port on the
controller.

What’s More
Activity 1. Label Me.
Directions: Below is an image of a joystick, name the part of the joystick and
identify each component. Write your answer on a separate sheet of paper.

1.____________

9. ___________
2. ___________________
8. ____________
7. _______________

3. ___________

6. ______________
4. ______________

5. _________
10. ____________

Activity 2. LOGOTIFY
Directions:Identify the following video games logo and describe each application
briefly. Write your answer on a separate sheet of paper

_______________________________

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__________________________________
__________________________________

___________________________________
2
___________________________________
___________________________________

__________________________________
3
__________________________________
________________________________

What I Have Learned

Congratulations! You are a great learner! Now, you may answer the next activity.
Do it on another sheet of paper.

Activity 1
FILL ME IN

Directions: Fill in the blanks with the correct answer. Write your answer on a
separate sheet of paper.

1. __________ are played by electronically manipulating images produced by a


computer program on a television screen.
2. __________ emphasizes the visual structure of hypertext and does not require
knowledge of programming language.
3. Twine is a free-open source tool created by __________for making interactive
fiction in the form of web pages.
4. A __________ is an input device consisting of a stick that pivots on a base and
reports its angle or direction to the device it is controlling.
5. __________ is a small, flat, curved plate of metal shaped like the letter “E”.
6. A Nintendo Switch is a hybrid video game console, consisting three parts
__________, 7. __________, and 8. __________.
9. __________ is a video game development tool that allows users to create 2D
video games for computers, mobile devices, and the web.
10. __________ is the mechanism most joysticks use for automatically resetting the
shaft to normal.
11. __________ is the held part at the top of the stick which usually comes in two
shapes: a ball top or tear drop/bat top.
12. __________ is a type of conflict wherein a player is faced with problematic
choices where the consequences have to be weighted before proceeding.
13. Procedures are actions or methods of play allowed by a game’s rules. They can
be specific instructions of what actions to take during play. Player actions as

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specified by procedures can be split up into three namely 13. __________


14. __________ 15. __________.

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What I Can Do
Directions:
Since you have already mastered the lesson on video games, apply the skills that
you have learned from our lesson. Using your available technology at hand.

A. Create a video game using the following items below :


1. Name your video game
2. Draw your video game icon or logo.
3. Describe its game elements a. by platform, b. by mode, and c. by
narrative

Rubrics:
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%

Paste here

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Assessment
MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. This refers to a game played by electronically manipulating images
produced by a computer on a television screen or other display screen.
A. computer games
B. imaging videos
C. video games
D. video technology
2. What do you call an online platform made for the sole purpose of sharing
videos?
A. Ctrl+Paint
B. Twine
C. Twitch
D. You tube
3. It is an input device consisting of a stick that pivots on a base and reports
its angle or direction to the device it is controlling.
A. Actuator
B. Joystick
C. Nintendo Switch
D. Spring
4. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
5. It is considered as one of the video game play elements which always
represents a challenge, be it physical obstacles, combat with another player
or a puzzle to be solved.
A. capture
B. conflict
C. cooperation/competition
D. strategy
6. It is a hybrid console that can be used as a home console and portable
device.
A. controllers
B. dock
C. joystick
D. Nintendo Switch
7. This refers to a shaped enhancement surrounding the bottom of the shaft or
the levers on levered micro switches.
A. Actuator
B. Mounting Plate
C. Shaft/Stick
D. Spring

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8. It is a video game development tool that allows users to create 2D video


games for computers, mobile devices, and the web.
A. Game maker
B. Stencil
C. Twine
D. Twitch
9. It is a kind of technology that involves the recording and playing back of
moving pictures and sound.
A. technology-based art
B. video games
C. video technology
D. You tube
10. Which of the following is not an example of programs that can be used to
develop video games?
A. Game maker
B. stencil
C. twine
D. twitch
11. Which of the following statement is true about Restrictor Gate?
A. It give users more control over their mobility with a joystick handle
designed to meet their needs.
B. It is a plate with a specifically shaped hole, like a square or circle, that
determines physically where the joystick can be moved.
C. It is a small, flat, curved plate of metal shaped.
D. It refers to a shaped enhancement surrounding the bottom of the
shaft.
12. Which of the following is an example of a video game program that
emphasizes the visual structure of hypertext and does not require
knowledge of a programming language?
A. Game Maker
B. Stencil
C. Twine
D. Twitch
13.How does a joystick work?
A. It can be used individually in the hand supporting local multiplayer
modes.
B. It connects to a grip accessory to provide a traditional home console
game pad form.
C. It translates sound waves bouncing off physical objects.
D. It translates the movement of your hand into a digital format and
sends it to the PC software for interpretation.
14. How are video games created?
A. through graphic designing and programming
B. through the interest of the game developer
C. through the use of electronic devices
D. using a graphic software program to create an artwork that is totally
virtual
15.How are Video Game Ideas developed?
A. by attending to the details of the game
B. by creating sketches of all the characters as well as the dialogue,
action and movement
C. by conceptualizing the story of the game
D. by developing through the interest of the game developer as well as
their knowledge about it.

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Additional Activities

Using available laptop, desktop or android phone, create simple program that could
be used as a tool in searching for online video games. Print your output and label it
with original title, your name, date and the technique used. Mount it in a ¼ size
illustration board. All outputs shall be graded using the rubrics below.

Rubrics:
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%

Mount Here…

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Hello young artists! Let us


together discover the world of
technology based arts.

What I Need to
Know

This module was designed and written with you in mind. It is here to help
you master the nature of Technology-based Arts. The scope of this module permits
it to be used in many different learning situations. The language used recognizes
the diverse vocabulary level of students. The lessons are arranged to follow the
standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.

The module contains one main lesson,


 Lesson 4 – Digital Painting/Imaging Videos

After going through this module, you are expected to:


1. apply different media techniques and processes to communicate ideas;(Day
4)
2. evaluate work of art in terms of artistic concepts and ideas using criteria
appropriate for the style or form.(Day 4)

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QUARTER II – TECHNOLOGY-BASED ARTS

What I Know

MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. It is a kind of program that allows users to design, draw and
manipulate objects.
A. Adobe
B. GIMP
C. Krita
D. MacPaint
1. It is a device in the medical field that uses magnetic field and radio
waves to produce detailed pictures of the body’s organ and structure.
A. computerized tomography (CT Scans)
B. endoscopy
C. Magnetic Resonance Imaging (MRI)
D. ultrasound tests or sonograms
2. It is a tool in digital painting that allows the user to manipulate objects on a
CRT (cathode ray tube)
A. adobe
B. sketchpad
C. stylus
D. tablet
3. It is a free and open-source alternative to Adobe Photoshop certainly good
enough to get started if you’re on a limited budget.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
4. Uses electromagnetic radiation to take images of the inside of the body. The
most well - known and common form of radiography is X-ray.
A. Magnetic Resonance Imaging
B. Radiography
C. Ultrasound
D. X-ray
5. What do you call the process of painting on a tablet and creating artwork on
a computer?
A. acrylic painting
B. canvass painting
C. digital painting
D. traditional painting
6. It is a kind of digital painting software that has been taking the art world by
storm and its very light-weight and easy to use.
A. Adobe Photoshop
B. Krita
C. MacPaint

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D. Procreate
7. What do you call an artist who produces artworks through digital ways?
A. computer artist
B. digital artist
C. digital photographer
D. digital technologist
8. It is an example of online resource for teaching yourself digital painting for
free, via sample videos and mini tutorials.
A. Ctrl+Paint
B. Twitch
C. Twine
D. Youtube
9. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
10.It is the oxygen of digital art. It breathes life into your work by it with
things we already know.
A. Cubism
B. Impressionism
C. Realism
D. Water Color
11. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
13. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Ultrasound
D. X-ray
14. What do you call the system, procedure and specialty of making visual
representations of the inside body for clinical examination and therapeutic
mediation?
A. imaging videos
B. Instagram
C. sonograms
D. video game
15. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray

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Lesson Digital Painting/Imaging


4 Videos
(Technology-based Art)

Hello young digital artist!


Are you ready for the next digital arts
adventure?

What’s In

On the previous modules, you have learned about the different technology-
based art forms. Module 1 taught you about computer/digital arts and the basics
of mobile phone photography, while lesson 1and 2 gave you the knowledge on
digital photography. This time, you will be more equipped with technology-based
arts as you will discover the world of video games/digital painting/imaging videos.
So, have fun dear learner!

What’s New
Some view technology as a threat to originality and as seeking to replace
traditional art making. This idea can certainly be worrisome for art teachers.
Studies suggest the use of digital tools in art education increases artistic
development and creativity.

Note to the Teacher and Parents


Technology isn’t going anywhere, it will continue to evolve at an ever-changing
speed. There’s no doubt that both traditional and digital art creation are
essential. We need to find ways to use them together to create the best learning
opportunities for our students

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QUARTER II – TECHNOLOGY-BASED ARTS

What is It

What is Digital Painting?


Digital painting also refers to a technique using a graphics software program
to create an artwork that is totally virtual. The canvas, brushes, paints, and other
tools are all virtual, existing only within the computer. And the finished work is
also stored in virtual format, to be shared through cyber space.

Many artists turn to digital painting


since it’s cheaper in the long run (fewer
materials) and it’s a necessity in the world of
animation, illustration, and 2D game art.

Source: http://images.app.goo.gl/uLyi1QQakzC6AEBs9

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QUARTER II – TECHNOLOGY-BASED ARTS

Digital painting is an emerging art


form in which traditional painting
techniques such as watercolor, oils, impasto,
etc. are applied using digital tools by means
of a computer, a graphics tablet and stylus,
and software. Digital painting differs from
other forms of digital art, particularly
computer-generated art, in that it does not
involve the computer rendering from a
model. The artist uses painting techniques to
create the digital painting directly on the
computer.
In most digital painting programs, the users
can create their own brush style using a
combination of texture and shape. This
ability is very important in bridging the gap
between traditional and digital painting.

Comparison with Traditional Painting


The main difference between digital
and traditional painting is the non-linear
process. That is, an artist can often arrange
his painting in layers that can be edited
independently. Also, the ability to undo and redo strokes frees the artist from a
linear process. But digital painting is limited in how it employs the techniques and
study of a traditional painter because of the surface differences and lack of
physicality. The digital artist has at his disposal several tools not available to the
traditional painter. Some of these include: a virtual palette consisting of millions of
colors, almost any size canvas or media, and the ability to take back mistakes, as
well as erasers, pencils, spray cans, brushes, combs, and a variety of 2D and 3D
effect tools.

Tools used in Digital Painting:


1. Sketchpad
The earliest graphical manipulation program was called Sketchpad. Created in
1963 by Ivan Sutherland, a grad student at MIT, Sketchpad allowed the user to
manipulate objects on a CRT (cathode ray tube). Sketchpad eventually led to the
creation of the Rand Tablet for work on the GRAIL project in 1968.

2. Tablets
The idea of using a tablet to communicate directions to a computer has been
an idea since 1968 when the RAND (Research and Development) company out of
Santa Monica, developed the RAND tablet that was used to program. Digitizers

24
QUARTER II – TECHNOLOGY-BASED ARTS

were popularized in the mid-1970s and early 1980s by the commercial success of
the ID (Intelligent Digitizer) and BitPad manufactured by the Summagraphics Corp.
These digitizers were used as the input device for many high-end CAD (Computer
Aided Design) systems as well as bundled with PC's and PC based CAD software
like AutoCAD.

3. MacPaint
An early commercial program that allowed users to design, draw, and
manipulate objects. This program’s first version was introduced on January 22,
1984 on the Apple Lisa. The ability to freehand draw and create graphics with this
program made it the top program of its kind during 1984. The earlier versions of
the program were called MacSketch and LisaSketch, and the last version of
MacPaint was MacPaint 2.0 released in 1998.Much of MacPaint's universal success
was attributed to the release of the first Macintosh computer which was equipped
with one other program called MacWrite. It was the first personal computer with a
graphical user interface and lost much of the bulky size of its predecessor, the Lisa.

Digital Painting Software Description


1. Adobe Photoshop It’s the most powerful software
available for painting, and because it’s
become the industry standard you’ll
find the most training & lessons on it.

2. Krita It is a free and open-source alternative


to Adobe Photoshop. It’s not quite as
powerful, though it’s certainly good
enough to get started if you’re on a
limited budget.

25
QUARTER II – TECHNOLOGY-BASED ARTS

3. Procreate It has been taking the art world by


storm in the last few years. It’s very
light-weight and easy to use, and while
it’s lacking some of Photoshops
features, more are being added to it all
the time.

Video Technology/Imaging Videos


Imaging videos is the system, procedure and specialty of making visual
presentations of the inside of a body for clinical animation and therapeutic
mediation.
Imaging is the capture, storage, manipulation, and display of images. In
document imaging, the emphasis is on capturing, storing, and retrieving
information from the images. In graphical imaging, the emphasis is on the
manipulation of created images in order to achieve special effects through rotating,
stretching, blurring, resizing, twirling, and other changes to the original image.
Imaging videos is a multidisciplinary field concerned with the generation,
collection, duplication, analysis, modification, and visualization of videos. As an
evolving field it includes research and researchers from medical and clinical field.
Imaging videos is the system, procedure and specialty of making visual
representations of the inside of a body for clinical examination and therapeutic
mediation. Medicinal imaging looks to uncover interior structures stowed away by
the skin and bones, and to diagnose and treat infection. Imaging videos
additionally make a database of ordinary life systems and physiology to make it
conceivable to recognize irregularities. Main branches of knowledge incorporate
aviation imaging, provisions and showcase, shade generation, customer imaging,
indicators and sensors, digitization and capacity, shows, legal imaging, hard
duplicate yield, high velocity imaging, holography and 3-D imaging, picture
securing, imaging: instruments, demonstrating and properties, picture handling,
picture quality, picture security, info/yield gadgets, instrumentation, machine
vision, media future, medicinal imaging, metrology and measurements,
multispectral imaging, psychometric scaling routines, and vision and imaging.

Source: https://images.app.goo.gl/PiPaVyRL9193xhKz8

Research has repeatedly shown the value of video in the digital classroom.
With the relatively recent availability of free, high-quality video online, it also makes

26
QUARTER II – TECHNOLOGY-BASED ARTS

a perfect addition to blended learning. Students, parents, and teachers all agree on
the effectiveness of using video as a teaching tool. And there are a number of ways
to implement video-assisted teaching. Education is no exception. Classroom
layouts, teaching methods, ideas about testing (and so much more) are
transforming almost before our eyes. Amidst this rapid change is a sense of
urgency. We, educators are striving to transform learning environments to meet
changing needs. Students must be prepared to compete and contribute in a global
economy. Tech plays a crucial role, as districts scramble to create “the digital
classroom of the future.”

There are various types of digital painting, including impressionism,


realism, and water color. There are both benefits and drawbacks of
digital painting.
Impressionism

Claude Monet, Impression, solei Levant


(Impression, Sunrise), 1872, oil on canvas,
Musée Marmottan Monet, Paris. This painting
became the source of the movement's name,
after Louis Leroy's article The Exhibition of the
Impressionists satirically implied that the
painting was at most, a sketch.

Realism

Bonjour, Monsieur Courbet, 1854. A


Realist painting by Gustave Courbet
Realism is the oxygen of digital art. It breathes
life into your work by associating it with things
we already know. We connect to it because we
see ourselves in it. So it's no wonder that so
many artists spend a lifetime trying to master
realism in all its beautiful glory.

watercolor

27
QUARTER II – TECHNOLOGY-BASED ARTS

Water colour as a traditional media offers artists a particularly expressive


power. With practice and dedication, it's possible to mix colour and water in such a
way as to create fantastic, translucent works. In the digital realm, Painter is rightly
popular for its water colour-based tools that do a great job of simulating these
advantages without the user needing to know how to paint. Thanks to the digital
canvas, we can also be more experimental when mixing materials and textures,
which are easy to adjust as we go.

Types of Medical Imaging

MAGNETIC RESONANCE IMAGING


(MRI)
Magnetic resonance imaging involves
radio waves and magnetic fields to look at
the organs and other structures in the
body.

NUCLEAR MEDINE
A general term rather that involves any
medical use of radioactive materials.

ULTRA SOUND
- Utilizes high frequency sound waves, which are
- reflected off tissue to create images of organs,
- muscles, joints, and other soft tissues.

28
QUARTER II – TECHNOLOGY-BASED ARTS

RADIOGRAPHY
- Uses electromagnetic radiation to take images
of the inside of the body. The most well - known
and common form of radiography is X-ray.

What’s More

Activity 1. MATCHING TYPE. Match column A with column B. Write your


answer on a separate sheet of paper.

COLUMN A COLUMN B

1. B. Krita
A. Krita
A. Krita

2. B. Procreate

C. Procreate
C. Adobe
29
QUARTER II – TECHNOLOGY-BASED ARTS

3.

D. Impressionism

4.

E. Nuclear Medicine

5.

F. Realism

6.

G. Water Color

7.

H. Magnetic Resonance
imaging MRI

30
QUARTER II – TECHNOLOGY-BASED ARTS

8. I. Ultrasound

J. Radiography

9.

K. Nuclear medicine

10.

L. Mcpaint

11. M. Sketchpad

N. Tablet
12.

31
QUARTER II – TECHNOLOGY-BASED ARTS

13. O. Digital painting

14.

P. CT Scan

15.

What I Have Learned

Congratulations! You made it. Now, you have fully mastered the lesson on this
module. Answer the following essay questions. Do it on another sheet of paper.

Activity: ART PUZZLES


Direction: Find the hidden words in these crossword puzzle piece.

K W A T E R C O L O R G I M P M A D L A
D M E D I A S P A I N T E A D O B A E N
C I P H O T O S R I I O L R D D P P R I
O T G I B B P Z T A B L E T S E A H O M
M I J I I H E N R O L I N I T L L C C A
P L O O T Y I X A R T T S S Y A A T E T
U A O F M A C P A I N T R T L N E E S I
T E G A P I G C O L O R S B V Y T K I O
E R E A L I S M G C A R E A U O T S S N

32
QUARTER II – TECHNOLOGY-BASED ARTS

R Q M A G I I M P R E S S I O N I S M S

Words to find:

Realism Tablets Tool


Digital Painting MacPaint Model
Watercolor Adobe Colors
Artist Canvas Media
Sketchpad Animation Impressionism

What I Can Do

Since you have already mastered the lesson on digital painting/ imaging videos,
apply the skills that you have learned from our lesson. Using your available
technology at hand. All outputs shall be graded using the rubrics below.

A. Create a digital paint , print and mount


( Note: Students who cannot make it due to absence of technological
Pastematerials
gadgets, make use of the localized here found in your locality)

Rubrics.
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%

33
QUARTER II – TECHNOLOGY-BASED ARTS

Assessment

MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. Uses electromagnetic radiation to take images of the inside of the
body. The most well - known and common form of radiography is X-
ray.
A. Magnetic Resonance Imaging
B. Radiography
C. Ultrasound
D. X-ray
2. It is an example of online resource for teaching yourself digital
painting for free, via sample videos and mini tutorials.
A. Ctrl+Paint
B. Twitch
C. Twine
D. Youtube
3. What do you call the system, procedure and specialty of making
visual representations of the inside body for clinical examination
and therapeutic mediation?
A. imaging videos
B. instagram
C. sonograms
D. video game
4. It is known as a computer-generated and or manipulative form of
art.
A. computer-digital art
B. modern art
C. technology-based art

34
QUARTER II – TECHNOLOGY-BASED ARTS

D. visual arts
5.What do you call an artist who produces artworks through digital ways?
A. computer artist
B. digital artist
C. digital photographer
D. digital technologist

4. What do you call the process of painting on a tablet and creating artwork on
a computer?
A. acrylic painting
B. canvass painting
C. digital painting
D. traditional painting
5. It is a tool in digital painting that allows the user to manipulate objects on a
CRT (cathode ray tube)
A. adobe
B. sketchpad
C. stylus
D. tablet

6. It is a kind of program that allows users to design, draw and manipulate


objects.
A. Adobe
B. GIMP
C. Krita
D. MacPaint

7. It is a device in the medical field that uses magnetic field and radio waves to
produce detailed pictures of the body’s organ and structure.
A. computerized tomography (CT Scans)
B. endoscopy
C. Magnetic Resonance Imaging (MRI)
D. ultrasound tests or sonograms
8. It is a free and open-source alternative to Adobe Photoshop certainly good
enough to get started if you’re on a limited budget.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
9. It is a kind of digital painting software that has been taking the art world by
storm and its very light-weight and easy to use.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
10.Magnetic resonance imaging involves radio waves and magnetic fields to look
at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
13. A general term rather that involves any medical use of radioactive materials.
A. Magnetic resonance Imaging

35
QUARTER II – TECHNOLOGY-BASED ARTS

B. Mammography
C. Nuclear medicine
D. Ultrasound
14.Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Ultrasound
D. X-ray
15. Realism is the oxygen of digital art. It breathes life into your work by it with
things we already know.
A. Cubism
B. Impressionism
C. Realism
D. Water Color

36
QUARTER II – TECHNOLOGY-BASED ARTS

Additional Activities

Using available laptop, desktop or android phone, create simple digital painting.
Print your output and labelled with original title, your name, date and the
technique used. Mount it in a ¼ size illustration board for a graded activity.

Mount Here…

37
QUARTER II – TECHNOLOGY-BASED ARTS

Lastly you have to

Post-Test answer the Post-test.


Have fun!

MULTIPLE CHOICE. Direction: Choose the letter only of the best answer. Write
your answer on a separate sheet of paper. Use ½ lengthwise.
1. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
2. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
3. Which of the following is an example of a video game program that emphasizes
the visual structure of hypertext and does not require knowledge of a programming
language?
A. Game Maker
B. Stencyl
C. Twine
D. Twitch
4. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Ultrasound
D. X-ray
5. It is a kind of program that allows users to design, draw and manipulate
objects.
A. Adobe
B.GIMP
C. Krita
D. MacPaint
6. It is an art of generating or capturing an original image through the use of
a digital camera or a device with a built-in camera.
A. computer digital art
B. digital photography
C. mobile art
D. video games
6. What does the acronym DSLR stand for?
A. Digital Single-Lens Reflex
B. Digital Site-Lens Reflex

38
QUARTER II – TECHNOLOGY-BASED ARTS

C. Distance Single-Lens Reflex


D. Distance Single-Lens Reflex
8. The following basic tips for taking photos are good except ______________.
A. check the available background is simple
B. choose a good location
C. take shots facing the light.
D. there is natural light in the outdoor
9. A digital photography used today for pets, animals or wildlife.
A. landscape/travel photography
B. portrait photography
C. wildlife photography
D. all of the above
10. It is known as compact camera designed primarily for simple operation.
A. digital single lens reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
11. It is more than an art that uses a camera or a device with a built-in
camera to produce images focused by a lens.
A. computer digital art
B. digital photography
C. mobile art
D. video games
12. It is regarded as one of the most vital parts of a camera.
A. aperture
B. image sensor
C. Lens
D. shutter release
13. What is the function ofthe image sensor of the camera?
A. It allows the light to enter the screen.
B. It is the area on the camera that you look through in order to
compose your hot.
C. It is the main portion of the camera.
D. It converts the optical image to an electronic signal, which is
then sent to your memory card.
14. Which part ofa camera affects the image’s exposure by changing the
diameter of the lens opening?
A. aperture
B. body
C. image sensor
D. shutter release
15. What is the function of a flash in a camera?
A. It allows manual control of the camera’s focus.
B. It can be useful to provide a bit of extra light during dim, low light
situations.
C. It controls the amount of light reaching the image sensor.
D. It is used to set the manual focus of the camera.

39
QUARTER II – TECHNOLOGY-BASED ARTS

Answer Key
Lesson 3

40
QUARTER II – TECHNOLOGY-BASED ARTS

What's More
Assessment Activity1

1. C 1. Handle/Top
2. D 2. Guide/Dust
3. B Washer/Disk
4. C 3. Spring
5. B 4. Restrictor Gate
6. D 5. Actuator
7. A 6. Microswitch
8. B 7. Mounting Plate
9. C 8. Pivot
10. D 9. Stick/Shaft
11. B 10.E-ring
12. A
13. D
14. A
15. D

What I Have Learned


Activity 1
What's More
1. Video Games
Activity 2 2. GameMaker
3. Chris Kilmas
The teacher will decide if
4. joystick
the answer is
5. E-ring
correct/Answers may
6. Console unit
vary
7. Dock
8. Joy-Con Controllers
9. Stencyl
10. Spring
11. Handle/Top
12. Dilemmas
13. Starting
14. Progression
15. Special

41
QUARTER II – TECHNOLOGY-BASED ARTS

What I Can Do

The teacher use


RUBRICS

Additional Activities

The teacher use


RUBRICS

42
QUARTER II – TECHNOLOGY-BASED ARTS

Answer Key
Lesson 4

43
QUARTER II – TECHNOLOGY-BASED ARTS

Assessment What's More


1. B Activity1
2. A
1. C
3. A
2. A
4. C 3. B
5. B 4. D
6. C 5. F
7. B 6. G
8. D 7. I
9. C 8. H
10. C 9. E
10. I
11. D
11. L
12. A 12. M
13. C 13. N
14. C 14. O
15. C 15. Q

Post Test What I can Do


1. C
2. D The teacher use
3. D RUBRICS
4. A
5. B Additional Activities
6. B
7. A
8. D The teacher use
9. C RUBRICS
10. B
11. C
12. B
13. D
14. A
15. D

44
QUARTER II – TECHNOLOGY-BASED ARTS

Grande, Trisha. Main Types of photography In Use Today, May 27, 2020,
https://brainly.ph

Kopcok, Darina. Two Main types of Camera, May 27, 2020,


https://expertphotography.com

Lana, Del Rey. Video Games, May 29, 2020,


https://en.m.wikipedia.org.

Ranjan, Rajeev. Basic Parts of DSLR Camera and Their Functions, June 17, 2020
www.pixelrajeev.com

45

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