Professional Documents
Culture Documents
ARTS
Quarter 3 – Module 3
WEEK 7-8
(Video Games: Technology-based Art)
.
Department of Education Republic of the Philippines
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QUARTER II – TECHNOLOGY-BASED ARTS
Arts– Grade 10
Alternative Delivery Mode
Quarter 2 – Module 2: Technology-based Art (Digital Photography/Video Games/
Digital Painting/Imaging Videos)
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work
of the Government of the Philippines. However, prior approval of the government agency or
office wherein the work is created shall be necessary for exploitation of such work for profit.
Such agency or office may, among other things, impose as a condition the payment of
royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from
their respective copyright owners. The publisher and authors do not represent nor claim
ownership over them.
Illustrator:
Layout Artist:
Management Team:
Chairperson: SUSANA M. BAUTISTA
Schools Division Superintendent
CHARITY R. AGABAS-CAPUNITAN
Chief Implementation Division Chief
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QUARTER II – TECHNOLOGY-BASED ARTS
Lesson
Video Games
3 (Technology-based Art)
On the previous modules, you have learned about the different technology-
based art forms. Module 1 taught you about computer/digital arts and the basics
of mobile phone photography, while module 2 gave you the knowledge on digital
photography. This time, you will be more equipped with technology-based arts as
you will discover the world of video games/digital painting/imaging videos. So,
have fun dear learner!
What’s New
For today’s younger generation that grew up in a digital world, even
entertainment now comes courtesy of computer devices. A major component of
such entertainment is in the form of video games of every conceivable genre,
subject matter, and skill level.
Video games are immensely popular, particularly among teens and young
adults. Yet there is much to learn about the content and context of teens’ gaming
experiences, the mechanics of their play, and the relationships between playing
games and a range of academic, social, and civic outcomes.
According to study, not all video games are bad for teens; some games
encourage positive behavior.
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QUARTER II – TECHNOLOGY-BASED ARTS
Every game has “elements” or features that keep people engaged. Some
games have a lot; others have very few. The choice of what to include should be
deliberate. With learning games, you should consider how each element supports
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QUARTER II – TECHNOLOGY-BASED ARTS
the learning process. There are many game elements you can include; this graphic
shows 12 common ones:
BY PLATFORM:
It is the nature of hardware where the video game is played. Video games can be
played through your mobile phones, or your
desktop or it can be both if you have the
availability of both devices. With this, the
first video game element is incorporated to
this
1. Conflict
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together. Competition can be appropriate, but you need to consider the outcomes it
can produce.
BY MODE:
Usually refers to variations of players. In a game, before you play there are options
to choose either you can play it as a single player, in dual or two players and in
multiple players or by four.
1. Players
with one another and the game system. Players are voluntary, active participants in
the entertainment activity. They partake they consume and are invested in it. They
can be potential winners of the activity. The number of players can be variable or
fixed for a game. Players will have different experiences based on the amount of
other players partaking in a game. Different players can adopt different roles
during play. Players can play in teams and define actions for team members.
Within role playing games, a player’s role can facilitate or inhibit a player action,
but often players have different play styles, which allows for different matches even
when players play the same role.
Strategy puts control into the player’s realm in the form of decisions they can
make that affect game play or their odds of achieving the goal. On the other hand,
games that are heavily based on chance put the player in a highly reactive mode,
one where they have little control over the outcome.
A game can have neither strategy nor chance, it can combine both, or it can
only focus on one. Gambling games are largely games of chance. Games with little
or no strategy or chance can be less interesting to play than those that use these
elements.
BY NARRATIVE:
It is associated by what genre or type the game is but at the same time is the
objectives of the game as well as the rules.
1. Objectives.
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actions that are only available based on other elements and changes to
the game state)
4. Resolving (These actions bring your game to an end)
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What is a Joystick?
The name "joystick" is thought to originate with early 20th century French
pilot Robert Esnault-Pelterie. He is alleged to have invented the “George Stick”
which became more popularly known as the joystick. A joystick is an input device
consisting of a stick that pivots on a base and reports its angle or direction to the
device it is controlling. Joysticks are often used to control video games, and usually
have one or more push-buttons whose state can also be read by the computer. The
joystick is probably the most essential devices that gamers encounter in the video
game parlor.
JOYSTICK COMPONENTS:
1. Pivot – the area in which the shaft swivels. A part surrounding the shaft is
usually placed her to assist in this; it comes in shapes like cylinders and
half- spheres set in a plate that is contoured for smooth movement.
2. Spring – the mechanism most joysticks use for automatically resetting the
shaft to neutral. Some joysticks use magnets for this. Thicker and/or larger
springs make the reset stronger and movements more affected. A part is
often added to secure the spring below the pivot.
3. Actuator – gives the bottom of the shaft more area and precision in pressing
the switches. It refer to a shaped enhancement surrounding the bottom of
the shaft or the levers on levered micro switches.
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QUARTER II – TECHNOLOGY-BASED ARTS
4. E-ring (also called E-clip) – is a small, flat, curved plate of metal shaped like
the letter “E”, it is a type of retaining ring(also called a circlip or snap ring)
which is a type of fastener. It attaches to the bottom of the shaft, aligning
and securing the parts along it.
5. Mounting Plate – the plate of the joystick attached directly and securely to
the control panel. This and dust washer are the only two parts of the
joystick that need to touch the control panel.
6. Guide/Dust washer/Disk/Cover – specifically shaped hole, like a square or
circle, that determines physically where the joystick can be moved. It is
generally attached on the bottom of the joystick, restricting the bottom of the
shaft.
7. Wire Harness/Microswitch – some joysticks have the microswitches
attached to the PCB into which a wire harness (wires aligned along a plug) is
inserted instead of having to wire each of the microswitches around the
bottom of the joystick.
8. Handle/Top – the held part at the top of the stick which usually comes in 2
shapes: a ball top or tear drop/bat top
9. Shaft/Stick – give users more control over their mobility with a joystick
handle designed to meet their needs.
10.Restrictor Gate – is a plate with a specifically shaped hole, like a square or
circle, that determines physically where the joystick can be moved. It is
generally attached on the bottom of the joystick.
In the Modern Era, there is also what we call a Nintendo Switch. 21 st century
learners use Nintendo switch in a highly advanced gaming system.
Nintendo Switch
It is a hybrid console that can be used as a home console and portable
device. Its wireless Joy-Con controllers, with standard buttons and directional
analogue sticks for user input, motion sensing, and tactile feedback, can attach to
both sides of the console to support handheld-style play. They can also connect to
a grip accessory to provide a traditional home console gamepad form, or be used
individually in the hand supporting local multiplayer modes.
The Nintendo Switch's software supports online gaming through Internet
connectivity, as well as local wireless ad hoc connectivity with other consoles.
Nintendo Switch games and software are available on both physical flash-
based ROM cartridges and digital distribution via Nintendo eShop; the system has
no region lockout.
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A battery-powered tablet-like
monitor consisting of an LCD screen.
The unit measures 173 by 102 by 13.9
mm. and weighs 297 grams. The LCD
screen supports resolutions up to
720p(1280x720px).The console
includes audio jack, stereo speakers,
USB-C port for charging and a
kickstand on the backside. The unit
includes slots for a game card and a
micro SD card located under the
kickstand.
1. Console
2. Dock
3. Controllers Joy-Con
The controllers attach to the Switch
console via side rails using a locking
mechanism, with a small release
button on their rear face to allow them
to be detached. When detached, they
can be used as a pair by a single
player, attached to a grip that emulates
a gamepad form factor, or used as
separate controllers by two individual
The gray Joy-Con L and Joy-Con R players. A single Switch console can
controllers. The inside rails slot onto the side
of the main Switch console or grip controller. support up to eight Joy-Con
connections. Straps can be attached to
the sides of Joy-Con when they are
detached. A charging grip is available
for the Joy-Con, which provides a
means to attach a USB-C cable for
power.
Pro Controller
The Pro Controller connects to the S
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Red and blue Joy-Con slotted onto the
charging grip, giving the general
portions of a standard controller.
QUARTER II – TECHNOLOGY-BASED ARTS
What’s More
Activity 1. Label Me.
Directions: Below is an image of a joystick, name the part of the joystick and
identify each component. Write your answer on a separate sheet of paper.
1.____________
9. ___________
2. ___________________
8. ____________
7. _______________
3. ___________
6. ______________
4. ______________
5. _________
10. ____________
Activity 2. LOGOTIFY
Directions:Identify the following video games logo and describe each application
briefly. Write your answer on a separate sheet of paper
_______________________________
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QUARTER II – TECHNOLOGY-BASED ARTS
__________________________________
__________________________________
___________________________________
2
___________________________________
___________________________________
__________________________________
3
__________________________________
________________________________
Congratulations! You are a great learner! Now, you may answer the next activity.
Do it on another sheet of paper.
Activity 1
FILL ME IN
Directions: Fill in the blanks with the correct answer. Write your answer on a
separate sheet of paper.
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What I Can Do
Directions:
Since you have already mastered the lesson on video games, apply the skills that
you have learned from our lesson. Using your available technology at hand.
Rubrics:
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%
Paste here
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QUARTER II – TECHNOLOGY-BASED ARTS
Assessment
MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. This refers to a game played by electronically manipulating images
produced by a computer on a television screen or other display screen.
A. computer games
B. imaging videos
C. video games
D. video technology
2. What do you call an online platform made for the sole purpose of sharing
videos?
A. Ctrl+Paint
B. Twine
C. Twitch
D. You tube
3. It is an input device consisting of a stick that pivots on a base and reports
its angle or direction to the device it is controlling.
A. Actuator
B. Joystick
C. Nintendo Switch
D. Spring
4. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
5. It is considered as one of the video game play elements which always
represents a challenge, be it physical obstacles, combat with another player
or a puzzle to be solved.
A. capture
B. conflict
C. cooperation/competition
D. strategy
6. It is a hybrid console that can be used as a home console and portable
device.
A. controllers
B. dock
C. joystick
D. Nintendo Switch
7. This refers to a shaped enhancement surrounding the bottom of the shaft or
the levers on levered micro switches.
A. Actuator
B. Mounting Plate
C. Shaft/Stick
D. Spring
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Additional Activities
Using available laptop, desktop or android phone, create simple program that could
be used as a tool in searching for online video games. Print your output and label it
with original title, your name, date and the technique used. Mount it in a ¼ size
illustration board. All outputs shall be graded using the rubrics below.
Rubrics:
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%
Mount Here…
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QUARTER II – TECHNOLOGY-BASED ARTS
What I Need to
Know
This module was designed and written with you in mind. It is here to help
you master the nature of Technology-based Arts. The scope of this module permits
it to be used in many different learning situations. The language used recognizes
the diverse vocabulary level of students. The lessons are arranged to follow the
standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.
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QUARTER II – TECHNOLOGY-BASED ARTS
What I Know
MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. It is a kind of program that allows users to design, draw and
manipulate objects.
A. Adobe
B. GIMP
C. Krita
D. MacPaint
1. It is a device in the medical field that uses magnetic field and radio
waves to produce detailed pictures of the body’s organ and structure.
A. computerized tomography (CT Scans)
B. endoscopy
C. Magnetic Resonance Imaging (MRI)
D. ultrasound tests or sonograms
2. It is a tool in digital painting that allows the user to manipulate objects on a
CRT (cathode ray tube)
A. adobe
B. sketchpad
C. stylus
D. tablet
3. It is a free and open-source alternative to Adobe Photoshop certainly good
enough to get started if you’re on a limited budget.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
4. Uses electromagnetic radiation to take images of the inside of the body. The
most well - known and common form of radiography is X-ray.
A. Magnetic Resonance Imaging
B. Radiography
C. Ultrasound
D. X-ray
5. What do you call the process of painting on a tablet and creating artwork on
a computer?
A. acrylic painting
B. canvass painting
C. digital painting
D. traditional painting
6. It is a kind of digital painting software that has been taking the art world by
storm and its very light-weight and easy to use.
A. Adobe Photoshop
B. Krita
C. MacPaint
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QUARTER II – TECHNOLOGY-BASED ARTS
D. Procreate
7. What do you call an artist who produces artworks through digital ways?
A. computer artist
B. digital artist
C. digital photographer
D. digital technologist
8. It is an example of online resource for teaching yourself digital painting for
free, via sample videos and mini tutorials.
A. Ctrl+Paint
B. Twitch
C. Twine
D. Youtube
9. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
10.It is the oxygen of digital art. It breathes life into your work by it with
things we already know.
A. Cubism
B. Impressionism
C. Realism
D. Water Color
11. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
13. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Ultrasound
D. X-ray
14. What do you call the system, procedure and specialty of making visual
representations of the inside body for clinical examination and therapeutic
mediation?
A. imaging videos
B. Instagram
C. sonograms
D. video game
15. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
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QUARTER II – TECHNOLOGY-BASED ARTS
What’s In
On the previous modules, you have learned about the different technology-
based art forms. Module 1 taught you about computer/digital arts and the basics
of mobile phone photography, while lesson 1and 2 gave you the knowledge on
digital photography. This time, you will be more equipped with technology-based
arts as you will discover the world of video games/digital painting/imaging videos.
So, have fun dear learner!
What’s New
Some view technology as a threat to originality and as seeking to replace
traditional art making. This idea can certainly be worrisome for art teachers.
Studies suggest the use of digital tools in art education increases artistic
development and creativity.
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What is It
Source: http://images.app.goo.gl/uLyi1QQakzC6AEBs9
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2. Tablets
The idea of using a tablet to communicate directions to a computer has been
an idea since 1968 when the RAND (Research and Development) company out of
Santa Monica, developed the RAND tablet that was used to program. Digitizers
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QUARTER II – TECHNOLOGY-BASED ARTS
were popularized in the mid-1970s and early 1980s by the commercial success of
the ID (Intelligent Digitizer) and BitPad manufactured by the Summagraphics Corp.
These digitizers were used as the input device for many high-end CAD (Computer
Aided Design) systems as well as bundled with PC's and PC based CAD software
like AutoCAD.
3. MacPaint
An early commercial program that allowed users to design, draw, and
manipulate objects. This program’s first version was introduced on January 22,
1984 on the Apple Lisa. The ability to freehand draw and create graphics with this
program made it the top program of its kind during 1984. The earlier versions of
the program were called MacSketch and LisaSketch, and the last version of
MacPaint was MacPaint 2.0 released in 1998.Much of MacPaint's universal success
was attributed to the release of the first Macintosh computer which was equipped
with one other program called MacWrite. It was the first personal computer with a
graphical user interface and lost much of the bulky size of its predecessor, the Lisa.
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QUARTER II – TECHNOLOGY-BASED ARTS
Source: https://images.app.goo.gl/PiPaVyRL9193xhKz8
Research has repeatedly shown the value of video in the digital classroom.
With the relatively recent availability of free, high-quality video online, it also makes
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QUARTER II – TECHNOLOGY-BASED ARTS
a perfect addition to blended learning. Students, parents, and teachers all agree on
the effectiveness of using video as a teaching tool. And there are a number of ways
to implement video-assisted teaching. Education is no exception. Classroom
layouts, teaching methods, ideas about testing (and so much more) are
transforming almost before our eyes. Amidst this rapid change is a sense of
urgency. We, educators are striving to transform learning environments to meet
changing needs. Students must be prepared to compete and contribute in a global
economy. Tech plays a crucial role, as districts scramble to create “the digital
classroom of the future.”
Realism
watercolor
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QUARTER II – TECHNOLOGY-BASED ARTS
NUCLEAR MEDINE
A general term rather that involves any
medical use of radioactive materials.
ULTRA SOUND
- Utilizes high frequency sound waves, which are
- reflected off tissue to create images of organs,
- muscles, joints, and other soft tissues.
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QUARTER II – TECHNOLOGY-BASED ARTS
RADIOGRAPHY
- Uses electromagnetic radiation to take images
of the inside of the body. The most well - known
and common form of radiography is X-ray.
What’s More
COLUMN A COLUMN B
1. B. Krita
A. Krita
A. Krita
2. B. Procreate
C. Procreate
C. Adobe
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QUARTER II – TECHNOLOGY-BASED ARTS
3.
D. Impressionism
4.
E. Nuclear Medicine
5.
F. Realism
6.
G. Water Color
7.
H. Magnetic Resonance
imaging MRI
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QUARTER II – TECHNOLOGY-BASED ARTS
8. I. Ultrasound
J. Radiography
9.
K. Nuclear medicine
10.
L. Mcpaint
11. M. Sketchpad
N. Tablet
12.
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QUARTER II – TECHNOLOGY-BASED ARTS
14.
P. CT Scan
15.
Congratulations! You made it. Now, you have fully mastered the lesson on this
module. Answer the following essay questions. Do it on another sheet of paper.
K W A T E R C O L O R G I M P M A D L A
D M E D I A S P A I N T E A D O B A E N
C I P H O T O S R I I O L R D D P P R I
O T G I B B P Z T A B L E T S E A H O M
M I J I I H E N R O L I N I T L L C C A
P L O O T Y I X A R T T S S Y A A T E T
U A O F M A C P A I N T R T L N E E S I
T E G A P I G C O L O R S B V Y T K I O
E R E A L I S M G C A R E A U O T S S N
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QUARTER II – TECHNOLOGY-BASED ARTS
R Q M A G I I M P R E S S I O N I S M S
Words to find:
What I Can Do
Since you have already mastered the lesson on digital painting/ imaging videos,
apply the skills that you have learned from our lesson. Using your available
technology at hand. All outputs shall be graded using the rubrics below.
Rubrics.
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%
33
QUARTER II – TECHNOLOGY-BASED ARTS
Assessment
MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. Uses electromagnetic radiation to take images of the inside of the
body. The most well - known and common form of radiography is X-
ray.
A. Magnetic Resonance Imaging
B. Radiography
C. Ultrasound
D. X-ray
2. It is an example of online resource for teaching yourself digital
painting for free, via sample videos and mini tutorials.
A. Ctrl+Paint
B. Twitch
C. Twine
D. Youtube
3. What do you call the system, procedure and specialty of making
visual representations of the inside body for clinical examination
and therapeutic mediation?
A. imaging videos
B. instagram
C. sonograms
D. video game
4. It is known as a computer-generated and or manipulative form of
art.
A. computer-digital art
B. modern art
C. technology-based art
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QUARTER II – TECHNOLOGY-BASED ARTS
D. visual arts
5.What do you call an artist who produces artworks through digital ways?
A. computer artist
B. digital artist
C. digital photographer
D. digital technologist
4. What do you call the process of painting on a tablet and creating artwork on
a computer?
A. acrylic painting
B. canvass painting
C. digital painting
D. traditional painting
5. It is a tool in digital painting that allows the user to manipulate objects on a
CRT (cathode ray tube)
A. adobe
B. sketchpad
C. stylus
D. tablet
7. It is a device in the medical field that uses magnetic field and radio waves to
produce detailed pictures of the body’s organ and structure.
A. computerized tomography (CT Scans)
B. endoscopy
C. Magnetic Resonance Imaging (MRI)
D. ultrasound tests or sonograms
8. It is a free and open-source alternative to Adobe Photoshop certainly good
enough to get started if you’re on a limited budget.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
9. It is a kind of digital painting software that has been taking the art world by
storm and its very light-weight and easy to use.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
10.Magnetic resonance imaging involves radio waves and magnetic fields to look
at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
13. A general term rather that involves any medical use of radioactive materials.
A. Magnetic resonance Imaging
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QUARTER II – TECHNOLOGY-BASED ARTS
B. Mammography
C. Nuclear medicine
D. Ultrasound
14.Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Ultrasound
D. X-ray
15. Realism is the oxygen of digital art. It breathes life into your work by it with
things we already know.
A. Cubism
B. Impressionism
C. Realism
D. Water Color
36
QUARTER II – TECHNOLOGY-BASED ARTS
Additional Activities
Using available laptop, desktop or android phone, create simple digital painting.
Print your output and labelled with original title, your name, date and the
technique used. Mount it in a ¼ size illustration board for a graded activity.
Mount Here…
37
QUARTER II – TECHNOLOGY-BASED ARTS
MULTIPLE CHOICE. Direction: Choose the letter only of the best answer. Write
your answer on a separate sheet of paper. Use ½ lengthwise.
1. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
2. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
3. Which of the following is an example of a video game program that emphasizes
the visual structure of hypertext and does not require knowledge of a programming
language?
A. Game Maker
B. Stencyl
C. Twine
D. Twitch
4. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Ultrasound
D. X-ray
5. It is a kind of program that allows users to design, draw and manipulate
objects.
A. Adobe
B.GIMP
C. Krita
D. MacPaint
6. It is an art of generating or capturing an original image through the use of
a digital camera or a device with a built-in camera.
A. computer digital art
B. digital photography
C. mobile art
D. video games
6. What does the acronym DSLR stand for?
A. Digital Single-Lens Reflex
B. Digital Site-Lens Reflex
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QUARTER II – TECHNOLOGY-BASED ARTS
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Answer Key
Lesson 3
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QUARTER II – TECHNOLOGY-BASED ARTS
What's More
Assessment Activity1
1. C 1. Handle/Top
2. D 2. Guide/Dust
3. B Washer/Disk
4. C 3. Spring
5. B 4. Restrictor Gate
6. D 5. Actuator
7. A 6. Microswitch
8. B 7. Mounting Plate
9. C 8. Pivot
10. D 9. Stick/Shaft
11. B 10.E-ring
12. A
13. D
14. A
15. D
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QUARTER II – TECHNOLOGY-BASED ARTS
What I Can Do
Additional Activities
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Answer Key
Lesson 4
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Grande, Trisha. Main Types of photography In Use Today, May 27, 2020,
https://brainly.ph
Ranjan, Rajeev. Basic Parts of DSLR Camera and Their Functions, June 17, 2020
www.pixelrajeev.com
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