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INSTITUTE OF TEACHER EDUCATION

ISLAMIC EDUCATION CAMPUS, BANDAR BARU BANGI, SELANGOR

LANGUAGE CAMP

DATE: 5TH MARCH 2021 (FRIDAY)

VENUE: GOOGLE CLASSROOM AND GOOGLE MEET

ORGANIZER: PPISMP JUNE INTAKE 2020

PREPARED BY:

ALYA NAZIRAH BINTI MOHD AZZAM

NURZAHIRAH DINAH BINTI ZAHARUDIN

RABIATUL ADAWIYAH BINTI MAZLAN

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1. SUMMARY

Our team is conducting one of three games listed, “Charades”, “Finish the Lyrics” and “4 Lies
and 1 Truth”. It will be carried during a 1-Day English Camp. The main participants will be
PISMP TESL students from Institute of Teacher’s Education of Islamic Education Campus
(IPGKPI). Throughout this game, we aim to enhanced listening skill, speaking skill, reading
skill and vocabulary knowledge in English for the participants. In addition, we will include the
21st Century Education elements which is students’-based learning and engaging projects.
This proposal covers objectives followed by theme, general objectives, introduction of each
game, specific objectives, purposes as well as expected budget needed for the activity.

2. INTRODUCTION

The English Language Camp is a once a year event held in Institute of Teacher’s Education
of Islamic Education Campus (IPGKPI). This year, the English Camp is organised by the
students of PPISMP TESL June Intake 2020. This annual event’s main purpose is enriching
English language among students. Various games will be carried out by both classes, PPISMP
2.10 and 2.11. Estimated about 50 students from PISMP TESL will be joining the event as
participants in those games and our group members being the juries of our game. This game
will be beneficial to the participants as they will gain fun experiences while enhancing their
English skills including soft skills.

3. OBJECTIVES

By the end of the game, the participants are expected to improve their reading, listening and
speaking skills along with extra vocabulary knowledge through a fun and a competitive game.
Moreover, participants will be able to improve their soft skills regarding their self-confidence,
competitiveness, comprising communication skill and critical thinking. The main objective of
advocating the games is to promote English for students in IPGKPI as English is the dominant
language in the world. Hence, it is also to help the students to improve their listening, reading
and speaking skills.

4. THEME

The general theme of this year language camp of INSTITUTE OF TEACHER’S EDUCATION
OF ISLAMIC EDUCATION CAMPUS (IPGKPI) is Language skills enhancement. Therefore,
our group choose such a fun theme which is “Movie time!”. Movie is a brilliant way for us to
learn up-to-date authentic speech and be exposed to a lot of new words. By using movie as
language skills enhancement, we can guarantee that the participant were having funs while
improving their language.

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OPTION 1: 4 LIES AND 1 TRUTH

PROCEDURES

This is a suitable game for a group of many people. Our group recreate the way this game is
played to adapt with the event being carried out online. Firstly, two group will be participating
and compete each other in a game. Each group will be given simple explanation about the
game and 5 minutes preparation. Next, the game organiser will give out three sets consist of
five statements each to both groups. Five statements in which four statements are lies and
only one truth. The participants will have to identify each statement as ‘truth’ or ‘lie’ within the
time limit which is 30 minutes.

OBJECTIVES

To enhance reading skills along as to implant critical thinking among students involves much
more than accumulating information or processing information, rather critical thinking involves
identifying, analysing, synthesizing, and evaluating information to yield actionable knowledge
to make effective decisions.

MATERIALS/PLATFORMS

We are planning to use a quiz app called ‘Kahoot!’. It is a game-based learning platform that
makes it easy to create, share and play learning games or trivia quizzes in minutes. It will
unleash the fun in the competition. Moreover, using that app will make it easier to monitor the
time limit and is an easier way for the participants to answer. In addition, we prepare alternative
way for the participants to play if they have internet problem by using ‘Google Form’, and the
player will be able to complete their task. All statements will be written in the ‘Google Form’.

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OPTION 2: CHARADES

INTRODUCTION

This is a classic game and it is great for practising English, too. Verb and nouns work well in
this game. Usually in this game a person will have to write down on a piece of paper what
word they want the other person to act out and another person will watch, analyse and guess
the answer. However, our group recreate this game to adapt with the event being carried out
online. Each group will be given 30 minutes. 5 to 10 minutes preparation will be given to each
group to choose who will download the charades app with the guidance of one of our group
members and act out the words given, preferably the person with the best line coverage of the
group. After the preparation time is up, their 30 minutes will start. Each correct answer will be
given 10 marks. This game involves physical movements from the participants to avoid any
boredom.

OBJECTIVES

To enhance students’ reading and thinking skill and let the students improve their
communication skills and to allow them to understand information more accurately and quickly.
To improve their vocabulary knowledges and memorization of vocabulary they had already
learnt through the guessing role in the game.

MATERIALS/PLATFORMS

We will be using ‘Google Meet’ as our platform for the game. As we all know, ‘Google Meet’
is an app that provides video-chatting service designed primarily for business and office use,
which lets colleagues chat over video and text, however, this time, we will use it to play a fun
game. This app will allow all participants to see movements made by the chosen player and
makes interaction between players easier.

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OPTION 3: FINISH THE LYRICS

INTRODUCTION

As the name of the game, the participants will have to finish a certain lyric given by the game
organiser. The song will be presented, two opponent group will need to shout their group’s
name in order to give their answer. It is a game of “first come, first serve”. Each correct answer
will be granted 10 marks. The group with the highest mark will be the winner.

OBJECTIVES

To enable participants to communicate effectively and confidently in English. Aside from that,
the English Camp is held to develop positive attitudes and values. In addition, this game will
help the participants to improve their critical and creative thinking skills. Moreover, their
speaking skill which focuses on their pronunciation, their listening skill along with their
memorization skill will be improvised.

MATERIALS/PLATFORMS

We plan to use the ‘Google Meet’ app to carry out this game and as an easier way to interact
with the participants throughout the event. We will use the presentation service provided in
the ‘Google Meet’ app to present the incomplete lyrics for the participants and they will
complete the lyrics on time. With this app, the players will be able to listen to the song clearly,
hence, it will be a fair competition between both groups.

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BUDGET

The amount of budget our group has decided to prepare is RM120. We intended to use money
as our prize to the winner. The particular reason for this circumstance is money can be
transferred via online banking. We made careful calculations and critically analyse what is the
best type of prize our group will have to prepare for the winner and to sum up our analysation
effort, money is the easiest and it is not complicated to deliver the prizes to the winner. In
addition, we also prepared a backup budget, RM50, in case of emergency, for example, a
group may have extra person. To sum up, our overall budget is RM170. Below is our timetable
to show the usage of our budget:

BUDGET USAGE
RM120 The winner’s group: -12-person appx. per
group
-RM10xperson
Backup budget: RM50 N/A
Total budget: RM170 Total confirmed usage: RM120
Balance N/A

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