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This document describes tools and techniques that may be useful to custom WoG
mapmakers
and ERM script writers:
a) Open the WoG Options menu and select the options you wish to use.
b) Save the file to the Maps folder with a custom file name. It's generally
simplest to
use a name similar to your map name. So if your map is named "Conquer the
World.h3m",
you might call this "Conquer the World.dat".
c) Create a timed event in your map (you can name it anything).
d) Set the event so it won't trigger for any players and set the event day to 600.
e) In the event body, put the following (assuming you used "Conquer the
World.dat"):
ZVSE
!#UN:J3/^maps\Conquer the World.dat^;
Now whenever anyone plays the map it will automatically load your customized WoGify
Options
file and will use those options for your map instead of whatever options the player
normally
plays with.
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a) First you need to create a large and small portrait of the correct size and
graphic type.
A portrait consists of two differently-sized graphics files in PCX format (256
colours only)
so you will need a graphics program capable of exporting files in this format. One
file is
used for the larger portrait picture, and the other for the smaller one (such as
the one that
appears in the list of heroes opposite the list of towns on the main display).
The large file must be 58x64 (58 pixels wide and 64 pixels high).
The small file must be 48x32 (48 pixels wide and 32 pixels high).
Both files should have names that are a maximum of 8 characters long plus the
extension.
Place both files in your Heroes3\Data folder and zip them together with your map
before
sharing it with other WoG players or sending it to a web site. Make sure you
include a note
telling players to copy the files to the Data folder! (You may even wish to put a
reminder
into a Day 1 Event in the map so that nobody accidentally misses it.)
For this example, we'll name the large file "sylvia.pcx" and the small file
"sylvia-s.pcx"
ZVSE
!#HE3:L1^sylvia-s.pcx^; [Set small portrait for Sylvia]
!#HE3:L2^sylvia.pcx^; [Set large portrait for Sylvia]
If you want to set multiple custom portraits, you can add additional lines to the
event.
You only need a single "ZVSE" at the top of the event.
Important: If you edit a hero that will be using a custom-designed portrait image,
do NOT
click on "customize" next to the portrait as that will override the ERM command and
your
customized portrait will not be used.
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The code word should be added after the full path and file name in the shortcut.
For example,
if you have WoG installed on the F drive in a folder named "Wake of Gods", your
shortcut will
look something like this:
"F:\Wake of Gods\h3wog.exe"
Simply add "/zvssveta" to the end of it, so now it will look like this:
If you're playing WoG in window mode, the cheat menu will be in the upper-left
corner of the
screen as soon as you start the game.
If you're playing WoG in full screen mode, press the F4 key on your keyboard to
temporarily
switch to window mode. The cheat menu will appear in the upper-left corner of the
screen.
Press F4 again to return to full screen mode.
The built-in cheat menu may be used on the adventure screen or the combat screen
and
functions a bit differently for each.
Note: if the "Disable Cheat Codes and Menus" option is enabled, the Built-in Cheat
Menu will
be disabled. The menu will still appear, but clicking any of the menu options does
nothing.
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The original codes (for RoE, AB and SoD) were all preceded by "nwc". In WoG 3.58,
this prefix
has been changed "wog".
The codes for RoE are based on lines from the movie "Monty Python and the Holy
Grail". AB
codes are based on the "Star Wars" (Episode 1) movie and SoD codes are based on the
original
"Matrix" movie.
The codes for WoG are also based on a popular movie, The Lord of the Rings.
These are the codes for the following adventure map cheats:
In addition, there are three cheat codes that may be used in the combat screen:
Note: if the "Disable Cheat Codes and Menus" option is enabled, entering the cheat
codes
does nothing.
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Enabling the WoG "Cheat" Menu, for Map and Script Testing
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A scripted "Cheat" menu has been added to WoGify.
ZVSE
!#UN:P77/1;
Or you could instead put this into an unused WoGify script (e.g., script99.erm) if
you want
the menu always active for all maps.
To use the WoG Cheat Menu, hold down the ALT key and click the mouse on any of the
following
objects:
A menu will appear and you may choose from the options given.
In addition, you can hold down the ALT key and click in the Hero screen. Doing so
will bring
up a context-sensitive cheat option or menu. For example, if you want to change a
hero's
attack skill, hold down ALT and click the mouse on the Attack skill. Or if you want
to give
the hero an artifact, hold down ALT and click on one of the artifact slots.
Note: if the "Disable Cheat Codes and Menus" option is enabled, the WoG Cheat Menu
will also
be disabled.