Professional Documents
Culture Documents
Budget Information: The company (Good Deed Video Game Company) has allocated
$500,000 for this project which would take monthly operating costs of about $50,000 per month
for year one and $60,000 per month for years two and three. Initial estimates suggest that about
half of the $500,000 budgeted for this project will go to hardware costs and the outsourced
software and consulting services.
Project Objectives:
1. The project team has undergone a proper Market research; it was obvious that some
company has created some several video delivery systems but the project sponsor
indicated that the project team could provide great project.
2. The project will attend to current market needs of the customer by developing a web-
based application that will provide monthly video game rental program over the internet
for video games majoring in education and sports-related videos. It enable the company
to enter into a new e-commerce industry that focuses on a specific market segment that
promotes more moral teachings to the world young and adults through video games.
3. Video Game lovers will be able to purchase educational and sports-related video games
right from their homes and elsewhere via the internet. They would have it delivered to
them and the web-base importantly will be able to work on any platform such as mobile
internet phones, tablets and computer systems and multi-video games platforms such as
Play station and Xbox.
4. The clients will be able to register and obtain monthly memberships with unlimited video
game order and delivery to their door-stop and thereby helping the company to generate
good revenue which was indicated in the project information that estimated benefits are
about $1 million the first year after implementation and $2 million the following two
years. The company would be able to generate more profits by providing a forum for
advertisement and users reviews on their services and videos such as “Movie Ratings”,
Web/App ratings” and “Referrals” which will thereby help the company to enhance their
quality of services to the users as years goes by.
5. The Video Game Delivery Project will be an interesting project and we would really
recommend anyone who found this project interesting to join our team in achieving this
awesome project because the project will bring more good deeds to children and adults in
enhancing their educational morals and sports capabilities/skills through video games that
would be delivered right at their door steps wherever and whenever by their just few click
(order) online. Although it would be an interesting project but the team will also face
some difficulties and risks while executing this project. These difficulties will be based
on cultural and religious differences of the customer’s due to the types of game they
would want. Some video games could be educational but not as the parents of the
children (customers) would want it. Some people naturally don’t like sports, so invariably
they will show no interest in the video game delivery that are sports related. Some sports
games like boxing, wrestling is sought of violent in nature and thereby some customer
would not want to buy/play such game and the project cost and time of the project
development will be highly considered.
6. To ascertain to these needs the project team are likely to create a user-friendly web-based
application that would be filtered (age, gender and genre) in accordance to many user’s
respective demands by providing video game rental service over the Internet, for a
monthly fee which offers wide range of games, from educational to entertaining schemes
and filtered based on actions, arcade, puzzle educational and sports video games. The use
and success of this application will produce a great deal of revenue for Good Deed Video
game rental service which will enhance their company business objectives more than
before. The system will have a variable characteristic of great user-friendliness, which
will provide access to the customers anytime and in several languages. The video game
delivery system will be able to work in different platform that will be convenient to the
customer and enhanced flexibility and some enhanced features of the system will put up
with variety of its users’ needs which include video game delivery tracking and free video
game return. Moreover, the system will have the potential capability for external
vendors/partners to create and display advertisements on the website for a fee.
Approach:
To achieve the above system, it’s expected of the team to be able to have the potential skills as IT
professionals which must be applied throughout the project phases in order to accomplish the
very best time usages and cost effectiveness of the project. Below are expected team skills and
ideas approaches that the team members need to be aware of throughout the project
development:
The team member should converse with the project sponsor Lori on a weekly basis
regarding the status reports, updates, and project plans.
Make a proper research on e-commerce technology in regard to online video game
rentals.
Know the importance of developing a user-friendly e-commerce website and ideology
Create a support system that will handle user accounts, data storage and management,
payment processing, product tracking, referral tracking, etc.
The team will be able to research, select and integrate online payment methods, along
with school payment systems.
The team will be able to properly research and integrate the shipping company’s methods
for envelope tracking and processing.
The project team will be able to research for software to provide security, customer
reviews/inputs capability, the ability to display advertisements, and manage/track
referrals from corporate partners/customers.
Project team should have good testing skills while conducting the system testing and be
able to commence the web application as well as marketing the new service to an
international audience.
Project team to able to create a method to measure the activity, the value, and the
profitability of the online service periodically.
Sign-off: (Stakeholders names on the table above have had their signatures endorsed in the
project.)
Comments: (Lori: “We are going to have a good project in making.” Richard Smith: “Would be
pleasure to work with ABHK IT Professionals.”, ABHK IT Professionals “We are here to serve,
we will support the project as time allows with our best capabilities and being able to deliver on
time. Also, proper testing will be extremely conducted for the new system especially on the
security aspect of the online order to eliminate any issues with cyber-attacks and fraudulent
activities.”)
BUSINESS CASE
Business Case for Project Name: Video Game Delivery Project
Date: 26th March 2018
Prepared by: Alexander Ekeze
1.0 Introduction/ Background
The Good Deed Video Delivery company has expected an upgrade to their video delivery
system to a monthly video rental after various market researches. The VP marketing, Lori who
is also the project sponsor believes that there would be more interests on the growing video
game market although several companies already provide this type of service for movie
rentals.
We expect to develop a system which would be able to enhance their Video Game business by
providing the video game delivery resources through the internet (e-commerce)
Market research and corporate values suggested that the Video Game Delivery Project will
focus on educational and sports-related video games only, and games would be available for
all types of platforms, including popular gaming systems, computers, and learning systems
used in pre-schools and elementary schools. You also plan to serve an international market,
providing information and products in several different languages.
This system must be very user-friendly, providing customers the ability to search for specific
games by platform, age and gender appropriateness, customer reviews, sport (for sports-related
games), language, and so on. Registered customers must be able to order the videos, track
delivery and return of videos, pay online or via other payment methods (including automatic
credit card or bank payments, check, school payment systems, etc.), and provide reviews of
games.
The system must also be able to track referrals to the site from corporate partners and customer
referrals, display advertisements, and track customer usage patterns.
The Video Game Delivery Project involves developing a Web-based application and support
structure to provide customers with video games on a monthly rental basis. For example, a
customer might pay a monthly fee and then be able to order several video games over the
Internet, receive the games via express mail, return those games via express mail, and keep
receiving additional games.
Several companies already provide this type of service for movie rentals. We will use a Web-
based application developed by ABC Corp. Moreover, we will need some customisation done
to meet requirements for this project, therefore expanding the market internationally by
making this website and its services in multiple languages and modes of payment for users’
convenience.
4.0 Critical Assumption and Constraints
The project is very important to Good Deed Video Game Delivery Company, so the project
team must make good effort to fully cooperate with the company and other possible external
organization in completion of the project. Website approaches on international level which is
most likely to have critical observations when dealing with the modes of payment and
shipment. We weighted the international availability to 7% in the initial assumption as we
broaden the scope of the project.
Adding more layers of web sites such as shipment and tracking method, automatic payments
or manual payments, checking for school reviews and referrals, access on multiple languages
and financial transactions with different currencies would thereby create more complexity.
Initial estimates suggest that about half ($250,000) of the project allocated fund $500,000
budgeted for this project will go to hardware costs and the outsourced software and consulting
services. Video Game Delivery Project was assumed to complete in twelve months and cost about
$500,000, and monthly operating costs would be about $50,000 per month for year one and
$60,000 per month for years two and three. However, we incurred more cost increase of $100,000
in the software used for customising the website. So, the budget exceeded our earlier estimations
by $100,000. Instead of expected $250,000 for hardware cost, software cost and consulting
services we will spend a total of $350,000
Estimated benefits are about $1,000,000 the first year after implementation and $2,000,000 the
following two years. This figure will help to calculate the NPV, ROI, and year in which payback
occurs and with a 7% discount rate assumption.
Exhibit B shows the updated information of the current change in the actual customisation of
software which exceeds by 100,000 over the initial budget.
Good Deed Video Delivery Company expected their new system to be completed and
delivered within 12 months by the believe of our project sponsor Lori who requested that the
project would be ready within 12 months.
The project team have noted that down, but would assume that the project will have a
convenient life cycle of three years to run to ascertain a situation where both the benefits and
costs are well pointed out and explained based on the operations of the delivered system.
The project team has been able to outline the following issues based on a proper risk
evaluation of the Video Game Delivery Project.
Security:
The project has a lot of risks to consider especially having the project to be a web-based
application would involve proper security risk analysis on the payment systems and user’s
safety as they receive the games via express mail, return those games via express mail, and keep
receiving additional games. The security of the new system is important to avoid errors from
project counterparts or physical theft of project files and documentation by the hackers.
Platforms Compatibility:
The web-based application would be available for all types of platforms, including popular gaming
systems, computers, and learning systems used in pre-schools and elementary schools. In essence,
the project team to ensure the proper compatibility of the platforms through a long hour of testing
phase which could eventually lead to additional costs.
User Friendliness:
This system must be very user-friendly, providing customers the ability to search for specific
games by platform, age and gender appropriateness, customer reviews and providing and efficient
search feature. This would thereby help in promoting the new system.
Lack of Input from internal consultations: This poses a great risk to the project and project
teams efficiency. If we don’t receive proper information regarding the expected new product from
the internal consultants it may affect the progress of the system development.
Lack of inputs from Client representatives: Users ideas are essential to the project development
and project team, so we conducted a questionnaire in order to get more information to what users
may like about Video Game Delivery project web-based application.
10.0 Exhibits: Exhibit B entails the Financial Analysis for Video Game Delivery Project.
The project team would use excel spread sheet to the financial analysis of the project
BUSINESS CASE FINANCIAL ANALYSIS
Base on the following analysis on the weighted metrics chart we selected Alexander Ekeze as the
Team Leader and Project Manager. Having obtained high scores in all general rectifications
listed below
LEADERSHIP SKILLS: Able to lead and manage the team resources and changes
VERBAL COMMUNICATION: Able to update constantly news on the group chat
INTEGRITY: Very respectful and keen approaches to the team members and tasks
CONFLICT MANAGEMENT: Able to resolve disagreement in the meetings and time
LISTENING/EMPATHY: Have a good approach on the field of experience and listening.
COMPETENCE/TRUST BUILDING: Fully Reliable by the team
PROBLEM-SOLVING: Able to do their assigned task quickly and efficiently.
SCOPE STATEMENT
Base on the financial analysis described above with the business case of the project, we
would be able to utilize the $500,000 allocated resources efficiently although we have
had incurred more $100,000 cost to the software making it $350,000 instead of the
expected $250,000 but the project would still be able to be delivered on time as we have
planned to manage the remaining $150,000 for other resources properly.
Meanwhile, it’s a successful project because the Good Deed Video Delivery Company
can be making a lot of profit in the first year $1,000,000 for running and maintaining the
system and more profits from the subsequent years of about $2,000,000, and we will
deliver the project on time.
1.0 Initiating
1.1 Project proposal
1.2 Identify project team
1.3 Prepare weighted decision matrix
1.4 Prepare scope statement
1.5 Prepare business case analysis
1.6 Prepare team contract
1.7 Prepare project charter
1.8 Meeting with the sponsor
2.0 Planning
2.1 Create a project plan
2.2 Kickoff meeting
2.2.1 Discuss current project plan
2.2.2 Discuss the website features
2.2.3 Divide specific project tasks
2.2.4 Discuss dream team for this project
2.3 Develop team contract
2.3 Develop scope statement for the project
2.4 Create work breakdown structure
2.5 Create Gantt chart
2.6 Create network diagram
2.7 Create probability/impact matrix
2.8 Create a list of prioritised risks for the project
3.0 Executing
3.1 Set up a website for project game delivery
3.1.1 Obtain web location (URL)
3.1.2 Lay out the website
3.2 Establish a detail budget outline for the project
3.3 Meeting schedule with project team member
3.4 Prepare monthly progress report
3.5 Prepare milestone report
4.0 Monitoring and Controlling
4.1 Status report 1
4.2 Control Changes
4.2.1 Update the business case
4.2.1 Calculate new financial analysis for the project
4.3 Status report 2
5.0 Closing
5.1 Prepare final presentation
5.2 Prepare lesson learned report
5.3 Prepare final project report
5.4 Project completion
Introduction:
The scope verification is essential for this project as it entails specifically what are the project
scopes of the Video Game Delivery Project. This involves the project group/team members, the
key stakeholders such as Lori the project sponsor and the client (Good Deed Video Game
Company). All stakeholders must review and sign-off on the approved deliverables, change
requests and recommendations that attributes to the on-going project. In any case, where such
deliverables are not accepted, then the stakeholders will request for changes.
Scope verification is the process of formalising acceptance of the project scope by the
stakeholders (sponsor, client, customer, etc.). It requires reviewing work products and results to
ensure that all were completed correctly and satisfactorily. If the project is terminated early, the
scope verification process should establish and document the level and extent of completion.
Scope verification differs from quality control actions. (Pellerin Project Management Library)
Verification:
We will be consulting a good configuration management specialist that would be able to help us
with this verification process because they are the vital part of the overall project. Configuration
managers will ensure that the products are duly completed based on its expected functions by
reviewing, identifying and documenting all the functional and physical aspects of the assigned
Video Game Delivery Project. They will be able to record and report any changes and maintain
an audit for the verifications done in accordance with the project scope. WBS will be of greater
help which will help to give a quick and clear understanding of the project deliverables and
functionalities. The verification procedures must be done correctly to reduce the impacts of
scope changes to the project.
Below we describe our scope verification processes uses for the Video Game Delivery Project
Change control strategy is one of the major factors of overall project management plan which
involves some officially documented processes that is important to create and uphold whenever
there are changes to be made on the official project's documents.
The change control strategy requires change control boards who are the normally the project
manager, sponsor and other stakeholders from different departments such as marketing and sales
department and the vendors/sellers to be involved in the process in as much as the configuration
management. Every necessary change must be discussed among the stakeholders or board
members of the project and the project team through written notes, email, a web link and cell
phone.
A proper change control strategy must include the below to ensure change control planning and
management are properly done throughout the life of the project cycle
The project team will be able to hand-in all the important deliverables that are involved in the
project. If there is a need for a change, the project manager will take the responsibility to follow
up and indulge in the change control process to ensure a proper change identification and
solution and also involving the key stakeholders via good means of communication medium
available
The Video Game Delivery Project will be implemented using the Web-base application of ABC
Corp and followed with some Educational consultant firm for the creation and implementation of
the marketing strategy.
Introduction
Milestones and tasks executions are basic operations in every project development. Each other
task has recorded dates. Many tasks could be performed at the same time while some tasks are
strictly dependent on the other which are called Dependencies.
On these sections, we are going to analyze based on our milestones and WBS the task durations
and its dependencies regarding our project process groups. We analyze it all based on four task
dependencies from our Gantt chart which was plotted on Microsoft Project
Finish-to-start(FS): The project initiation phase mainly deals with this approach where we had
to finish a task (A)before commencing another task (B). Without Project proposal, project charter
accomplished we can’t be able to entail the Project Scope Statement.
Start-to-finish (SS): This approach entails that task (B) cannot start until task (A) is completed.
Based on our Gantt chart the project planning phase would not be commenced until initiation
phase is completed.
Finish-to-finish(FF): This approach entails that task (B) cannot finish until task(A) finishes. In
the execution phase, we apply this approach towards details implementations and testing of the
system. We have the Gantt chart long hours of running different activities during the specific
period.
Start-to-finish(SF): This approach entails that Task (B) cannot finish until task(A) starts. This
approach is frequently used in the Controlling and Monitoring phase where there would be much
more reviews of the product and change controls. From our WBS, we cannot end the control and
monitoring until we commence the closing phase.
Task Allocations: Project managers can be able to determine the early and late start and finish
dates of each activity by hand. Project managers could be able to allocate tasks based on their
values and various costs.
Approaches such as Critical Path Method (CPM) which determines the earliest time by which a
project can be completed. It involves Slack or Float which is the amount of time a task may be
delayed without delaying a succeeding activity or the project to finish date.
We will be using a Free float or slack of CPM to describe how the project manager could allocate
the tasks with cost considerations.
Free and total float or slack for Video Game Delivery Project
Task Name Start Finish Late Start Late Free Slack Total
Finish Slack
Identify 17/03/18 17/03/18 17/03/18 19/03/18 0d 2d
Project
team and
stakeholders
Project 17/03/18 18/03/18 17/03/18 18/03/18 0d 0d
Charter
Signed
Scope 17/03/18 19/03/18 19/03/18 21/03/18 0d 2d
Statement
Completed
WBS 18/03/18 21/03/18 20/03/18 25/03/18 2d 2d
Gantt chart 19/03/18 25/03/18 19/03/18 25/03/18 0d 0d
Resources 19/03/18 24/03/18 28/03/18 31/03/18 7d 7d
table
The project manager would calculate free slack and total slack by doing a forward and backward
pass through a pass-through diagram network.
The task of Identifying project team and stakeholders, Project Charter Signed and Scope
Statement Completed started on 17th March 2018. Determining the amount of float or slacks
allows the project managers to determine whether the schedule is flexible. For instance, at 7d
above task of Resources table has the free and total slack.
COST ESTIMATIONS:
REPORT ON MICROSOFT PROJECT
Microsoft Project is known as world's most popular project management software developed and
sold by Microsoft. It was designed to assist project managers in developing project plans,
assigning resources to tasks, tracking progress, managing budgets and analysing workloads.
Microsoft Project creates critical path schedules and Gantt chart.
It helps project managers in scheduling task work based on the resource availability as defined in
the resource calendars where all resources can be defined in an enterprise resource pool.
Microsoft Project creates budgets based on assignment work and resource rates. As resources are
assigned to tasks and assignment work estimated, Microsoft Project calculates the cost equals the
work times the rate. These rolls up to the task level, then to any summary tasks and finally to the
project level.
We used Microsoft Project during our project management process analysis in the following way
below:
Project Deployment
Used to view the actual task durations, work to be done and costs
Used periodically to communicate progress and issues to project team and management
Used Microsoft project to balance the golden triangle (scope, time, and cost)
REFERENCES